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Beta 1.36 "Being Mineful"

In 1.36 we did a lot of work on Rules of Engagement (ROE) and the various attack commands!

Rules of Engagement


ROEs govern how ships react to enemies as they move through space. For example, attacking with the Berzerk ROE will ignore all incoming projectiles. And if you are attacked while in Defend ROE, you will defend against projectiles but you wont shoot back on the attacker. While with Weapons Free your ship will fire on both projectiles and the attacking ship if attacked. Now that ROEs work properly, we added more goodness. When you Protect a civilian ship, it draws fire away from the civilian ship toward the protecting warship. [previewyoutube=Vk0iarHzmDI;full][/previewyoutube] Weve also added a Support command. Supporting ships will fire on projectiles targeting the ship you are supporting, but wont draw fire. This cleanly gives you the ability to dedicate ships to fending off projectiles while using others to concentrate on damaging ships. Right now Support only works on warships, and Protect is restricted to civilian ships. Let us know what you think, should we expand these commands to work on all ships? Weve added a lot of tactical possibilities now. Im delighted that its all finally working as designed. We went through a lot of events to try and make sure the improved ROEs work properly but theres a good chance we missed some. If you see anything strange, please submit an in-game bug and well get it fixed right up.

Mines



We also did a lot of work on mines. We have a new event action, layMines. Hmmm, I wonder if you can guess what it does? So we added a good number of minefields and minelayer-related events. Because you cant have enough mines. Remember that mines are now attackable, so if you dont have an Empire Blockader in your fleet to minesweep them, you can blast them. You can now also use nukes to clear minefields. Scanning mines now works as expected. And to top it off, mines now make appropriately satisfying crashing sounds as they impact and explode against the hulls of their hapless victims. Oh, Empire Blockaders can now sweep enemy minefields to gain extra ore and safely clear a path as well. [previewyoutube=1BVggplHRVA;leftthumb][/previewyoutube]

Content


A bunch of new content was added: The Barricade, The Minebait, The Layers, The Blockers, The Pecking, The Change, The Empire Blockade, The Blockade Runner, The Plan, The Fireteam, ROE Your Boat, The Protecting and The Picking. Trade and repair events were added for all factions, so you no longer see that Irenic trader in Empire space trying to barter with you. A number of events were also adjusted or improved.
And those events where farmships just jump away? They have all been refactored into quests where theres a chance to get a farmship. The original idea was meant to help, but it just caused frustration. Ive begun to go through some events with formations and tighten them up, beginning with The Irenic Convoy event. Speaking of making things more understandable, with the use of our new weaponIsCharged condition and resetTrigger actions, Ive begun to craft more early game show me how the monster works type events. As an added bonus, these types of events only show up if you started the tutorial or asked for tips when you started your current run.

User Interface


Were starting to improve the visibility of major effects in the game. Relationship changes are the first of a few to come, and they look like this: [previewyoutube=aY-91XhUQqw;full][/previewyoutube] Tell us what you think! Starting a new game and melting weapons now pop up a sanity-preserving are you sure type dialog. Youre also asked to confirm before trading ore for a weapon you cannot yet equip. Let us know if you think they should be in other places. It is now possible to do crew rescues or cargo transfers to ships with only one hardpoint and no ordinary slots if you melt the weapon down first. Desperate times may call for desperate measures, right? Nuking disabled ships now destroys them. Using water cargo while the water riot timer is ticking down will buy you some extra time, depending on how much water you throw at the fleet and how badly you are in water debt. Filtered ships are now updated dynamically and reflect things like ships sent scouting. More tooltips were added, including when youre out of ore but trying to lay minefields, and when you cannot transfer cargo to a ship but want to use it to clear space. A handful of tweaks were made to the UI to clean things up. We added action animations for Maroon, Transfer, Cargo Transfer, Crew Transfer, Access, Lay mines, Minesweep, Retrieve, and Rescue. [previewyoutube=cxDwphEwQ0Y;full][previewyoutube=cxDwphEwQ0Y;leftthumb][/previewyoutube][/previewyoutube] We created over 50 in-game test events to help expedite testing, and they are making a huge difference. We improved our logging as well. In the unintentionally coincidental department, XO player cirind let us know on Discord that in a game he was playing on Easter day, a Harvester Investigator was destroyed only to return three days later. We can confirm this is not an Easter egg!

Bug Fixin


Several bugs that prevented the jump button from working were fixed. A bug with transferring crew in The AWOL event was made good. A bug that crashed the game after trade was given no quarter. Some issues with transfer and confiscate were fixed up. A hold fire ROE given to a shieldship allows laser fire from within the (now off) shields range. The fleet filter now works without having to scroll to the last ship in the fleet first. Mining lasers no longer attack warships. Success conditions now trigger properly while jumping. Events spawned using spawnEvent now respect the procedural rules of each event. Our so-called emergency events also respect these rules. The relationship change animation was adjusted not to play while dialogs were up, as it was too distracting. The tooltip for passengers in filters now says passengers instead of crew. An issue where you would lose water at the rendezvous was drowned. A bug where you couldnt transfer passengers from a frigate was undone. Heru stopped a pretty nasty bug from locking up the Unity editor. Hovering water was fixed up a bit. The scan animation no longer plays randomly when issuing a waypoint order. An issue with text being squashed in story mode was unsquished. A few z-fighting brawls were broken up. Certain animations no longer show up in ghostly form in the rendezvous. The unknown ship id error that was cropping up frequently was fixed. When restoring a save game with zero ore, ore is now properly displayed instead of hidden. Laid minefields were throwing errors, but thats been fixed. Minesweeping got a thorough overhaul. Some cargoCount bugs were fixed. Fixed an issue with the Rescue animation and some other animations. A bug that was causing choices to grey out was fixed. Hovering the battleship crew once caused issues, but no longer. The rendezvous beacon no longer shows after it is reached. A few dozen bugs not worthy of more detail were fixed, mostly related to combat and ROE.

Known issues


For Windows + Mac, none that we are aware of at this time. Find a bug? Report it in-game please!

Known issues, Linux edition


When submitting feedback in Linux the game says no Internet connection but we still receive your feedback. When alt-tabbing from the game in Linux, the sound can go wonky. Restarting restores sound to normal.


[ 2020-04-30 00:37:27 CET ] [ Original post ]

XO
Jumpdrive Studios Developer
Jumpdrive Studios Publisher
2019-12-02 Release
Game News Posts: 46
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (78 reviews)
Public Linux Depots:
  • XO Linux Depot [362.04 M]
XO is a relentless, strategic fleet defense game, blending real-time with pause, political intrigue and a punishing drive to survive.

Take command of the last battleship, gather a fleet and try to unite five hostile factions in a desperate bid to save humanity from an enemy that cannot be defeated.

Rescue survivors when you can, persuade ships to join your fleet if you can -- and force ships to join when you must.

Over 30 different ship types giving you many ways to configure your fleet.

Over 400 unique and challenging events in a procedural universe to maximize replayability.

Original soundtrack by Jim Guthrie

Gameplay


  • Emerge from jumpspace near a planet where you will begin rescuing survivors, scouting ahead, and defending against ever-stronger waves of enemies until you judge it is time to evacuate the fleet.
  • Navigate treacherous political scenarios in a time of upheaval as the war brings out the best and worst in people.
  • Choose the next planet to jump to based on limited intel, taking into account the resources you need, reported enemy strength, and refugees at each possible destination.
  • Spin up the fleet's jump drives and lead your able ships to the next planet.
  • Resources are automatically gathered, but the ships in your fleet influence your gathering rates and capacity -- as do different planet types.
  • Use your resources to upgrade ships, manufacture weapons, and make critical repairs.
  • Hope you have the right ships and enough resources when the enemy finally closes in.

Triage


You won't be able to save everyone. As fleet commander, it's your job to make the call: do you save the damaged military destroyer to add more firepower to your fleet, the tanker that will extend the fleet's range, or rescue the farmship capable of producing enough food to keep your people alive?

Events


You'll encounter ships under distress, desperate refugees, greedy merchants, wreckage and caches to loot, shipyards and stations, enemy traps... and much more in over 400 hand-crafted events.

Politics


You are faced with a fractured political landscape where five factions squabble and fight. Your actions will have a direct impact on the relations between the factions. Do you try to unite them all, take sides, play them against one another or shoot first and ask questions later?

Each situation you encounter will require thoughtful leadership. Demands, urgent calls for help, and interesting opportunities will present themselves, often at your most trying moments.

Faction leaders provide you additional political tools including intimidation, diplomacy and haggling.

Combat, Weapons and Movement


The action takes place in close orbit around planets. Ships fly on a 2D plane; inertia acts against ships. Acceleration/deceleration, turn rates and weapon ranges make a difference. Custom formations allow you to make the most of your offensive and defensive capabilities. Warships can be issued Rules of Engagement (ROEs) limiting their combat actions.

There are several types of weapons at your disposal, lasers, missiles, mines, shields and the devastating nuke.

However, one does not enter combat lightly; weapons drain your precious resources and can even delay your ability to jump away.

Resources


Resources are plentiful; time, however, is not. In order to keep your fleet going, you'll need water, fuel, and ore. Collection is automatic, but the time it takes to collect what you need may require the sacrifice of hundreds of brave souls. Wily and creative captains may also find these resources at space stations, depots, and aboard abandoned starships.

  • Fuel: Easiest to find. Used for nearly everything, from laser weapons and shields to the powerful jump drives that fling you between stars.
  • Water: Somewhat common. Used primarily for factory foodships that feed the fleet.
  • Ore: Slowest to obtain, somewhat rare. Used for repairs, upgrades, missile-type weapons... and bribes.

Your exodus will take you to many worlds. You'll come across habitable worlds, gas giants, airless rocks, frozen wastelands, and hellish molten planets. Each can be tapped for the precious resources you need to survive... provided you have the right ships in your fleet.

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: Core i5+Memory: 2 GB RAMStorage: 350 MB available space
  • Memory: 2 GB RAMStorage: 350 MB available space
  • Storage: 350 MB available space
GAMEBILLET

[ 6141 ]

33.59$ (16%)
26.69$ (11%)
20.74$ (17%)
24.59$ (18%)
4.19$ (16%)
9.47$ (73%)
13.34$ (11%)
4.14$ (17%)
5.33$ (11%)
8.29$ (17%)
16.59$ (17%)
12.72$ (15%)
6.00$ (70%)
17.79$ (11%)
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35.59$ (11%)
38.21$ (15%)
10.78$ (17%)
34.79$ (13%)
41.99$ (16%)
21.22$ (15%)
17.79$ (11%)
33.59$ (16%)
16.96$ (15%)
4.19$ (16%)
16.79$ (16%)
16.96$ (15%)
16.79$ (16%)
9.23$ (16%)
5.33$ (11%)
GAMERSGATE

[ 1485 ]

5.1$ (74%)
4.75$ (81%)
3.83$ (87%)
3.4$ (57%)
7.64$ (36%)
3.75$ (75%)
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3.92$ (74%)
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8.5$ (83%)
1.5$ (85%)
8.91$ (70%)
8.5$ (79%)
3.51$ (88%)
1.05$ (85%)
2.55$ (91%)
11.24$ (63%)
1.5$ (85%)
5.7$ (81%)
1.28$ (91%)
1.0$ (80%)
5.2$ (60%)
2.13$ (91%)
2.25$ (85%)
6.6$ (74%)
10.63$ (79%)
5.09$ (49%)
3.61$ (79%)
1.28$ (87%)

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