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Major update: XO 1.41


While our last three updates have been very large, this (also very large) one brings the most game-changing aspects. We have much more in the works but this should be the last of the large updates. More on that below. Thank you to our players and our terrific Discord community! Weve listened to your feedback and ideas and you will see a lot of that in this release.

Sectors


Instead of one large galaxy, weve broken your journey into five smaller sectors. The number of jumps in a run should be about the same. Each sector is controlled by a jumpgate. Jumpgates must be unlocked to proceed to the next sector, and there are a variety of methods to do so including fleet battles and diplomacy.
Most sectors are controlled by a specific faction, giving you a larger degree of strategic choice as you build your fleet. Certain faction-specific events will now only occur in a factions sector. This affected many aspects of the game, and while we spent a lot of time testing and tweaking, its almost guaranteed there will be things we missed. Please let us know if you spot anything!

Starmap


The starmap and galactic map are now combined. You can now rotate, zoom in/out and toggle between faction or planet type views!

Harvesters


The Harvesters now propagate planet-to-planet instead of in an expanding wave. There is a noticeable visual change that clears up some graphic problems in the wave-based method, and is now 3D. Overall the speed of the Harvester propagation wave was greatly slowed, allowing much more time to explore a sector and engage in combat.
When Harvesters arrive, they do so much more slowly, although larger and deadlier ships will show up over time. Harvester Reapers are also much slower.

Combat



Charging time was increased for all weapons, resulting in slower, more strategic battles. Ion torpedoes now prefer to hit active weapons. Stations can now launch boarding parties. Several ship stats were adjusted to further differentiate certain warships. In some cases, slots were added. Gunboats received the largest changes in anticipation of 1.42s carriers.

Events



Were most of the way through overhauling the events. Most combat timers have been removed, allowing for longer, more strategic combat. Weve vastly cleaned up the narrative, and refactored quite a few events to give more interesting options. This is an ongoing effort. The tutorial was improved and polished and a victory event was added. Faction leaders no longer appear randomly, but only in quests based on certain parameters being met in faction-owned sectors. I plan on creating many more events, so I vastly improved my event creation tools. Its now much, much faster to create events, and Im finding that I am creating more interesting and varied events as a result. Events now run the same battery of automated tests that I use for pre-launch testing, but they do it before I even try them out, massively cutting down time wasted chasing down syntax-related bugs.

Other features:


- Quests can cross sectors - Disabled ships are now more consistent - Added more lifeboat events and increased their likelihood of occuring - Greatly improved handling of lifeboats - Several new actions were added to our event system - Camera angle and drift adjustments - Improved visibility and handling of the jumpgate pointer - Playfield slightly increased to allow for larger formation size - Improved how jumpgate pointers were handled in the starmap - Added a new HUD action to better draw attention to missions

Future updates and upcoming price increase:


Future updates will be more frequent from here on out. We are now focusing on adding new ships and items, additional events and QOL improvements. And while we dont have a release date yet, we will be raising the price of the game one more time, reflecting all the new features and months and months of work weve put in. So now is a good time to buy before the increase! There is still time to get your feedback in and have an impact on our development, but that window is closing.

Bugs squashed:


- It should no longer be possible to die in the tutorial - Multiselected ships no longer choose the long way when given orders - All multiselected ships now accept orders (as long as they are able to) - Aborting multiselected orders now works as expected - Fixed the visual effect for shield mining - ROE is no longer shown on ships that have no weapons - Destroying abandoned ships no longer penalizes relationship - Fixed several issues with ships not mining ore - Formations no longer drop ships or reform when crews are transferred between ships - Quite a few boarding party issues were corrected - I began taking my cat on walks again - A bug related to laying minefields was fixed - Gatherers no longer fall behind a formation when gathering - Adjusted several items and ships to display properly in their portrait view - An issue that caused the game to lock up when ordering a fleet jump was fixed - The fleet can no longer jump away on its own - Several issues related to restoring saved games were fixed - Bugs related to hovering were fixed - Many bugs related to editing formations were squashed - Many dozens of bugs you never saw were caught internally - Several minor issues with older 3D models were cleaned up - An uncounted number of minor event tweaks were made


[ 2021-06-01 14:33:03 CET ] [ Original post ]

XO
Jumpdrive Studios Developer
Jumpdrive Studios Publisher
2019-12-02 Release
Game News Posts: 46
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (78 reviews)
Public Linux Depots:
  • XO Linux Depot [362.04 M]
XO is a relentless, strategic fleet defense game, blending real-time with pause, political intrigue and a punishing drive to survive.

Take command of the last battleship, gather a fleet and try to unite five hostile factions in a desperate bid to save humanity from an enemy that cannot be defeated.

Rescue survivors when you can, persuade ships to join your fleet if you can -- and force ships to join when you must.

Over 30 different ship types giving you many ways to configure your fleet.

Over 400 unique and challenging events in a procedural universe to maximize replayability.

Original soundtrack by Jim Guthrie

Gameplay


  • Emerge from jumpspace near a planet where you will begin rescuing survivors, scouting ahead, and defending against ever-stronger waves of enemies until you judge it is time to evacuate the fleet.
  • Navigate treacherous political scenarios in a time of upheaval as the war brings out the best and worst in people.
  • Choose the next planet to jump to based on limited intel, taking into account the resources you need, reported enemy strength, and refugees at each possible destination.
  • Spin up the fleet's jump drives and lead your able ships to the next planet.
  • Resources are automatically gathered, but the ships in your fleet influence your gathering rates and capacity -- as do different planet types.
  • Use your resources to upgrade ships, manufacture weapons, and make critical repairs.
  • Hope you have the right ships and enough resources when the enemy finally closes in.

Triage


You won't be able to save everyone. As fleet commander, it's your job to make the call: do you save the damaged military destroyer to add more firepower to your fleet, the tanker that will extend the fleet's range, or rescue the farmship capable of producing enough food to keep your people alive?

Events


You'll encounter ships under distress, desperate refugees, greedy merchants, wreckage and caches to loot, shipyards and stations, enemy traps... and much more in over 400 hand-crafted events.

Politics


You are faced with a fractured political landscape where five factions squabble and fight. Your actions will have a direct impact on the relations between the factions. Do you try to unite them all, take sides, play them against one another or shoot first and ask questions later?

Each situation you encounter will require thoughtful leadership. Demands, urgent calls for help, and interesting opportunities will present themselves, often at your most trying moments.

Faction leaders provide you additional political tools including intimidation, diplomacy and haggling.

Combat, Weapons and Movement


The action takes place in close orbit around planets. Ships fly on a 2D plane; inertia acts against ships. Acceleration/deceleration, turn rates and weapon ranges make a difference. Custom formations allow you to make the most of your offensive and defensive capabilities. Warships can be issued Rules of Engagement (ROEs) limiting their combat actions.

There are several types of weapons at your disposal, lasers, missiles, mines, shields and the devastating nuke.

However, one does not enter combat lightly; weapons drain your precious resources and can even delay your ability to jump away.

Resources


Resources are plentiful; time, however, is not. In order to keep your fleet going, you'll need water, fuel, and ore. Collection is automatic, but the time it takes to collect what you need may require the sacrifice of hundreds of brave souls. Wily and creative captains may also find these resources at space stations, depots, and aboard abandoned starships.

  • Fuel: Easiest to find. Used for nearly everything, from laser weapons and shields to the powerful jump drives that fling you between stars.
  • Water: Somewhat common. Used primarily for factory foodships that feed the fleet.
  • Ore: Slowest to obtain, somewhat rare. Used for repairs, upgrades, missile-type weapons... and bribes.

Your exodus will take you to many worlds. You'll come across habitable worlds, gas giants, airless rocks, frozen wastelands, and hellish molten planets. Each can be tapped for the precious resources you need to survive... provided you have the right ships in your fleet.

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: Core i5+Memory: 2 GB RAMStorage: 350 MB available space
  • Memory: 2 GB RAMStorage: 350 MB available space
  • Storage: 350 MB available space
GAMEBILLET

[ 6141 ]

20.99$ (16%)
6.71$ (16%)
26.69$ (11%)
17.19$ (14%)
62.29$ (11%)
22.24$ (11%)
17.79$ (11%)
16.97$ (15%)
21.22$ (15%)
25.79$ (14%)
9.47$ (73%)
20.99$ (16%)
2.00$ (80%)
8.46$ (72%)
13.19$ (12%)
16.52$ (17%)
22.98$ (23%)
16.79$ (16%)
20.74$ (17%)
16.39$ (18%)
0.60$ (88%)
26.69$ (11%)
16.79$ (16%)
0.60$ (88%)
12.29$ (18%)
1.64$ (84%)
33.96$ (15%)
8.49$ (-21%)
42.49$ (15%)
4.12$ (17%)
GAMERSGATE

[ 1485 ]

2.25$ (89%)
0.85$ (91%)
0.3$ (85%)
0.9$ (85%)
1.19$ (91%)
2.04$ (74%)
1.7$ (91%)
0.75$ (85%)
35.99$ (28%)
10.87$ (57%)
2.55$ (83%)
0.75$ (85%)
13.59$ (32%)
8.25$ (67%)
6.38$ (57%)
1.88$ (81%)
1.28$ (91%)
0.9$ (92%)
14.99$ (25%)
4.37$ (78%)
1.0$ (80%)
1.0$ (80%)
0.75$ (85%)
7.44$ (79%)
16.74$ (52%)
1.88$ (81%)
0.6$ (85%)
4.5$ (85%)
1.0$ (80%)
1.5$ (85%)

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