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BUG update! XO 1.42c "Xenomorph-reduced edition"
Time restored when using water cargo during water riots was increased. Events that change relations without player interaction should all be removed. If you spot one, please let us know ASAP. Numerous events like The Commandeered Farmship were made better. Several new events were added including The Looted Barge, The Rioting Station, and The Foreigners.
- The Recall All Gunboats action only appears now when there are active gunboats that arent in the hangar - Launch All Gunboats only appears when there are gunboats in the hangar - Carriers now display a repairing progress bar when hovered - You can now store passengers in a gunboat hanger bay (slot) - Disabled, recovered enemy gunboats now automatically join the fleet - Recovered active enemy gunboats now do something... interesting - Non fleet ships given a jumpfollow command no longer try to jump if they are disabled - You can scout jumpgates now - Sector nodes no longer appear to be harvested - Training marines now immediately updates the contextual action menu for immediate launch
I worked on mockups for the main menu, renaming your ship, and choosing your appearance among other things, so expect those in 1.43. At least one very unusual new ship and more events are also coming in 1.43! We will continue with updates relatively frequently. We are still focused on adding new ships and items, additional events and QOL improvements. We are getting closer to announcing a release date and this is your final warning that we will be raising the price of the game one more time, reflecting all the new features and months and months of work weve put in. So now is a good time to buy before the increase! There is still time to get your feedback in and have an impact on our development, but that window is closing.
- You should no longer be able to exploit the game into giving you a Harvester-free experience (Sorry Ainz) - Jumpgates remain unlocked now - Jumping is now restored in cases where it was denied - Many range-related firing and closing issues were fixed - An edge case related to boarding defended ships was fixed - The status of passengers in stasis is now saved properly - Fixed a soft lock edge case at harvested jumpgates - Stations should now always spawn where jumpgates are required - Aborting the board action no longer causes text to flip out on the contextual action menu - Scripted launch boarding party actions now work as designed - Restoring a saved game, ships that were already mid-jump now resume - ShipJumpFollowAction.Execute bug was executed with extreme prejudice - A graphical glitch hovering weapons was unglitched - Enemy formations given formation attack orders now attack properly - Hovering certain mining ships no longer floods the log with errors - Invisible ships no longer show when scouting - Several boarding-related bugs were fixed that also flooded the log with errors - An issue with proximity destruct showing when it shouldnt was addressed - Fixed a problem related to destroying a farmship in an event - Scout icon no longer sticks when scouting with the planet info dialog up - A goodly number of minor text issues were corrected - Invisible ships no longer show up on the minimap - DynamicText.getText bug murdered - ShipOrderCondition.CheckState bug is no more - An issue with sweeping mines was swept clear - Range 1 lasers and ion torps should now fire properly - Abort animations now play properly - Certain integers no longer display as floats. Bad floats! - An edge case related to using water cargo during a riot was washed away - Numerous issues surrounding the board command were fixed - ShipTransferController.UpdateShipSlotsView bug was smooshed - ResourcesProjectileModel.IsResourcesAvailable bug was thrown out - another DynamicText.getText bug was demolished - PlayerContextualActionsModel bug was put away - DockedShipModel bug was mothballed - ShipsController.HoverShipSlot bug was shot down - ShipView.IshipView.SetIsActive bug was deactivated - Access now displays the right tag - Repaired gunboats no longer leave messy pieces of themselves on the playfield - SystemCollections.Generic.List bug was systematically eliminated - Invisible ships no longer appear before they should
[ 2021-07-08 06:58:13 CET ] [ Original post ]
We really, really strive to have a bug-free game. An enormous amount of time is spent testing and fixing bugs before release. But 1.42b did not live up to that. Moving forward were going to release to a beta branch first before updating the main branch. Beta is available to all players, just hop on our Discord for info.
Thank you so much for your patience, and in particular thank you to everyone who submitted bugs and gave great feedback! We are SO GRATEFUL!
Balance:
Time restored when using water cargo during water riots was increased. Events that change relations without player interaction should all be removed. If you spot one, please let us know ASAP. Numerous events like The Commandeered Farmship were made better. Several new events were added including The Looted Barge, The Rioting Station, and The Foreigners.
Features/QOL improvements:
- The Recall All Gunboats action only appears now when there are active gunboats that arent in the hangar - Launch All Gunboats only appears when there are gunboats in the hangar - Carriers now display a repairing progress bar when hovered - You can now store passengers in a gunboat hanger bay (slot) - Disabled, recovered enemy gunboats now automatically join the fleet - Recovered active enemy gunboats now do something... interesting - Non fleet ships given a jumpfollow command no longer try to jump if they are disabled - You can scout jumpgates now - Sector nodes no longer appear to be harvested - Training marines now immediately updates the contextual action menu for immediate launch
Future updates and upcoming price increase:
I worked on mockups for the main menu, renaming your ship, and choosing your appearance among other things, so expect those in 1.43. At least one very unusual new ship and more events are also coming in 1.43! We will continue with updates relatively frequently. We are still focused on adding new ships and items, additional events and QOL improvements. We are getting closer to announcing a release date and this is your final warning that we will be raising the price of the game one more time, reflecting all the new features and months and months of work weve put in. So now is a good time to buy before the increase! There is still time to get your feedback in and have an impact on our development, but that window is closing.
Bugs destroyed:
- You should no longer be able to exploit the game into giving you a Harvester-free experience (Sorry Ainz) - Jumpgates remain unlocked now - Jumping is now restored in cases where it was denied - Many range-related firing and closing issues were fixed - An edge case related to boarding defended ships was fixed - The status of passengers in stasis is now saved properly - Fixed a soft lock edge case at harvested jumpgates - Stations should now always spawn where jumpgates are required - Aborting the board action no longer causes text to flip out on the contextual action menu - Scripted launch boarding party actions now work as designed - Restoring a saved game, ships that were already mid-jump now resume - ShipJumpFollowAction.Execute bug was executed with extreme prejudice - A graphical glitch hovering weapons was unglitched - Enemy formations given formation attack orders now attack properly - Hovering certain mining ships no longer floods the log with errors - Invisible ships no longer show when scouting - Several boarding-related bugs were fixed that also flooded the log with errors - An issue with proximity destruct showing when it shouldnt was addressed - Fixed a problem related to destroying a farmship in an event - Scout icon no longer sticks when scouting with the planet info dialog up - A goodly number of minor text issues were corrected - Invisible ships no longer show up on the minimap - DynamicText.getText bug murdered - ShipOrderCondition.CheckState bug is no more - An issue with sweeping mines was swept clear - Range 1 lasers and ion torps should now fire properly - Abort animations now play properly - Certain integers no longer display as floats. Bad floats! - An edge case related to using water cargo during a riot was washed away - Numerous issues surrounding the board command were fixed - ShipTransferController.UpdateShipSlotsView bug was smooshed - ResourcesProjectileModel.IsResourcesAvailable bug was thrown out - another DynamicText.getText bug was demolished - PlayerContextualActionsModel bug was put away - DockedShipModel bug was mothballed - ShipsController.HoverShipSlot bug was shot down - ShipView.IshipView.SetIsActive bug was deactivated - Access now displays the right tag - Repaired gunboats no longer leave messy pieces of themselves on the playfield - SystemCollections.Generic.List bug was systematically eliminated - Invisible ships no longer appear before they should
[ 2021-07-08 06:58:13 CET ] [ Original post ]
XO
Jumpdrive Studios
Developer
Jumpdrive Studios
Publisher
2019-12-02
Release
Game News Posts:
46
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(78 reviews)
Public Linux Depots:
- XO Linux Depot [362.04 M]
XO is a relentless, strategic fleet defense game, blending real-time with pause, political intrigue and a punishing drive to survive.
Take command of the last battleship, gather a fleet and try to unite five hostile factions in a desperate bid to save humanity from an enemy that cannot be defeated.
Rescue survivors when you can, persuade ships to join your fleet if you can -- and force ships to join when you must.
Over 30 different ship types giving you many ways to configure your fleet.
Over 400 unique and challenging events in a procedural universe to maximize replayability.
Original soundtrack by Jim Guthrie
You won't be able to save everyone. As fleet commander, it's your job to make the call: do you save the damaged military destroyer to add more firepower to your fleet, the tanker that will extend the fleet's range, or rescue the farmship capable of producing enough food to keep your people alive?
You'll encounter ships under distress, desperate refugees, greedy merchants, wreckage and caches to loot, shipyards and stations, enemy traps... and much more in over 400 hand-crafted events.
You are faced with a fractured political landscape where five factions squabble and fight. Your actions will have a direct impact on the relations between the factions. Do you try to unite them all, take sides, play them against one another or shoot first and ask questions later?
Each situation you encounter will require thoughtful leadership. Demands, urgent calls for help, and interesting opportunities will present themselves, often at your most trying moments.
Faction leaders provide you additional political tools including intimidation, diplomacy and haggling.
The action takes place in close orbit around planets. Ships fly on a 2D plane; inertia acts against ships. Acceleration/deceleration, turn rates and weapon ranges make a difference. Custom formations allow you to make the most of your offensive and defensive capabilities. Warships can be issued Rules of Engagement (ROEs) limiting their combat actions.
There are several types of weapons at your disposal, lasers, missiles, mines, shields and the devastating nuke.
However, one does not enter combat lightly; weapons drain your precious resources and can even delay your ability to jump away.
Resources are plentiful; time, however, is not. In order to keep your fleet going, you'll need water, fuel, and ore. Collection is automatic, but the time it takes to collect what you need may require the sacrifice of hundreds of brave souls. Wily and creative captains may also find these resources at space stations, depots, and aboard abandoned starships.
Your exodus will take you to many worlds. You'll come across habitable worlds, gas giants, airless rocks, frozen wastelands, and hellish molten planets. Each can be tapped for the precious resources you need to survive... provided you have the right ships in your fleet.
Take command of the last battleship, gather a fleet and try to unite five hostile factions in a desperate bid to save humanity from an enemy that cannot be defeated.
Rescue survivors when you can, persuade ships to join your fleet if you can -- and force ships to join when you must.
Over 30 different ship types giving you many ways to configure your fleet.
Over 400 unique and challenging events in a procedural universe to maximize replayability.
Original soundtrack by Jim Guthrie
Gameplay
- Emerge from jumpspace near a planet where you will begin rescuing survivors, scouting ahead, and defending against ever-stronger waves of enemies until you judge it is time to evacuate the fleet.
- Navigate treacherous political scenarios in a time of upheaval as the war brings out the best and worst in people.
- Choose the next planet to jump to based on limited intel, taking into account the resources you need, reported enemy strength, and refugees at each possible destination.
- Spin up the fleet's jump drives and lead your able ships to the next planet.
- Resources are automatically gathered, but the ships in your fleet influence your gathering rates and capacity -- as do different planet types.
- Use your resources to upgrade ships, manufacture weapons, and make critical repairs.
- Hope you have the right ships and enough resources when the enemy finally closes in.
Triage
You won't be able to save everyone. As fleet commander, it's your job to make the call: do you save the damaged military destroyer to add more firepower to your fleet, the tanker that will extend the fleet's range, or rescue the farmship capable of producing enough food to keep your people alive?
Events
You'll encounter ships under distress, desperate refugees, greedy merchants, wreckage and caches to loot, shipyards and stations, enemy traps... and much more in over 400 hand-crafted events.
Politics
You are faced with a fractured political landscape where five factions squabble and fight. Your actions will have a direct impact on the relations between the factions. Do you try to unite them all, take sides, play them against one another or shoot first and ask questions later?
Each situation you encounter will require thoughtful leadership. Demands, urgent calls for help, and interesting opportunities will present themselves, often at your most trying moments.
Faction leaders provide you additional political tools including intimidation, diplomacy and haggling.
Combat, Weapons and Movement
The action takes place in close orbit around planets. Ships fly on a 2D plane; inertia acts against ships. Acceleration/deceleration, turn rates and weapon ranges make a difference. Custom formations allow you to make the most of your offensive and defensive capabilities. Warships can be issued Rules of Engagement (ROEs) limiting their combat actions.
There are several types of weapons at your disposal, lasers, missiles, mines, shields and the devastating nuke.
However, one does not enter combat lightly; weapons drain your precious resources and can even delay your ability to jump away.
Resources
Resources are plentiful; time, however, is not. In order to keep your fleet going, you'll need water, fuel, and ore. Collection is automatic, but the time it takes to collect what you need may require the sacrifice of hundreds of brave souls. Wily and creative captains may also find these resources at space stations, depots, and aboard abandoned starships.
- Fuel: Easiest to find. Used for nearly everything, from laser weapons and shields to the powerful jump drives that fling you between stars.
- Water: Somewhat common. Used primarily for factory foodships that feed the fleet.
- Ore: Slowest to obtain, somewhat rare. Used for repairs, upgrades, missile-type weapons... and bribes.
Your exodus will take you to many worlds. You'll come across habitable worlds, gas giants, airless rocks, frozen wastelands, and hellish molten planets. Each can be tapped for the precious resources you need to survive... provided you have the right ships in your fleet.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: Core i5+Memory: 2 GB RAMStorage: 350 MB available space
- Memory: 2 GB RAMStorage: 350 MB available space
- Storage: 350 MB available space
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