TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
MEGA Update! XO 1.43

XO 1.43 Rolling the Hard Six Version 1.43 brings several new ships, many new items, more events and a totally new way of starting the game!

NEW SHIPS:


Three new ships join the fleet in 1.43! The Irenic Casino ship generates ore from passengers! When passengers are aboard, right click and select the Market action to open the Casino for business; ore will be created over time at a high cost of water and fuel. Also note that the Casino requires two water whether or not its market is open.
The Rover Planner takes any weapon placed aboard and creates a plan from it (destroying the original weapon in the process). As a reminder, an unlimited number of weapons can be created from plans (given sufficient ore), and a maximum of two plans may be stored at any given time.
The Rover Snarf is able to non-destructively extract weapons from ships, allowing you to move weapons between ships, salvage weapons from disabled or abandoned ships, or even use the Snarf as a type of attack. If you do this, active warships will target and fire on the Snarf if they can! There may be some strategies to uncover there...

NEW GAME - STARTING FLEETS:


You can now rename your battleship and avatar as well as customize the look of your avatar. Your avatar name and battleship name will persist between runs, or until you change it.
Starting a new game now gives a micro-tutorial if you select the beginner mode. Both modes now start you off with a laser. Only the tutorial starts with a weaponless battleship. Future modes will probably include OG/Hard mode with no weapon. Just for fun we temporarily added a tanked option that starts you off double-enemy with everyone, a frigate, a laser and a tanker.
Youll also immediately notice that we have a proper main menu now. And you now start the game with different ship and loadout options. We plan to add more starting fleet options as unlockable achievements (in version 1.44 or 1.45)

WEAPON UPGRADE ITEMS:


There are four new items! The Supercharger, Overcharger, Extender and Optimizer are low-cost single use items that permanently upgrade one weapons stat at the cost of decreasing another weapons stat. Look for more such items in v1.44!

FEATURES:


We added a number of early game combat events to match the battleships now-beweaponed starting state. We improved the flow of the tutorial as well.
New Harvester ships were modeled to better differentiate between classes.
The auxiliary can now be seized and repaired. Boarding parties can now be launched from gunboats. Added a number of more complex/varied early events as well.

BALANCE:


The Harvester wave now starts one or two jumps away from you at game start, depending on which type of new game you choose.
Harvester warship speeds were reduced. Harvester Investigator had 1 laser removed. Rover Getter speed was increased. Ships given an attack order no longer switch to the closest target. Ships purchased at shipyards are now abandoned; you must have a crew or be able to seize them Covered off an exploit where you could fake a crew transfer and gain control of a ship. Attempting to extract weapons from a ship that is not yours is now considered an attack. Boarding parties now work even if a ship has no space aboard due to cargo, other passengers, or even weapons aboard. Cargo is jettisoned preferentially, then passengers, finally a weapon is destroyed to make way for a hostile boarding party if all else fails. Minelayers no longer target friendly ships.

UI/QOL:


Mining and market ships now pause operations when ore is at maximum. Market ships resume marketing the same way mining ships resume mining when ore is depleted. Scouting with civilian ships now asks for confirmation since they can be lost. Having more than two plans now triggers a discard one dialog. Salvage now works as a self-action when a ship is already seized. NO JUMP is only displayed where it makes sense (e.g. when jump is plotted but dialogs are up). Launch all gunboats action no longer launches disabled gunboats. Added a bunch of mouse tooltips, improvements to tooltip text, and made a number of small improvements to the overall UI.

BUGS:


1.43 is a result of a lot of your feedback! Thank you for the ideas and support! We addressed a number of bugs that were found by our awesome community, here are the most substantial ones: Hailing jumpgate stations a second time now works. Selling plans now gives the proper ore. Opening a jumpgate, then jumping away, then jumping back after it was harvested no longer gives an empty result. Boarding parties can no longer make infinite runs taking cargo from stations. Salvaging self action now works. Fixed two rare hard lockups. Fixed an issue where an enemy ship refused to jump. Rejiggered the victory dialogs to work with new menu layouts. Fixed numerous event logic issues. Several missing ship names and lore were created. Shields dont switch on until jump is complete.

WHAT'S NEXT?


More new ships, more new items, more events and achievements! Also, after this current sale we will be increasing the price of the game!


[ 2021-08-24 21:04:06 CET ] [ Original post ]

XO
Jumpdrive Studios Developer
Jumpdrive Studios Publisher
2019-12-02 Release
Game News Posts: 46
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (78 reviews)
Public Linux Depots:
  • XO Linux Depot [362.04 M]
XO is a relentless, strategic fleet defense game, blending real-time with pause, political intrigue and a punishing drive to survive.

Take command of the last battleship, gather a fleet and try to unite five hostile factions in a desperate bid to save humanity from an enemy that cannot be defeated.

Rescue survivors when you can, persuade ships to join your fleet if you can -- and force ships to join when you must.

Over 30 different ship types giving you many ways to configure your fleet.

Over 400 unique and challenging events in a procedural universe to maximize replayability.

Original soundtrack by Jim Guthrie

Gameplay


  • Emerge from jumpspace near a planet where you will begin rescuing survivors, scouting ahead, and defending against ever-stronger waves of enemies until you judge it is time to evacuate the fleet.
  • Navigate treacherous political scenarios in a time of upheaval as the war brings out the best and worst in people.
  • Choose the next planet to jump to based on limited intel, taking into account the resources you need, reported enemy strength, and refugees at each possible destination.
  • Spin up the fleet's jump drives and lead your able ships to the next planet.
  • Resources are automatically gathered, but the ships in your fleet influence your gathering rates and capacity -- as do different planet types.
  • Use your resources to upgrade ships, manufacture weapons, and make critical repairs.
  • Hope you have the right ships and enough resources when the enemy finally closes in.

Triage


You won't be able to save everyone. As fleet commander, it's your job to make the call: do you save the damaged military destroyer to add more firepower to your fleet, the tanker that will extend the fleet's range, or rescue the farmship capable of producing enough food to keep your people alive?

Events


You'll encounter ships under distress, desperate refugees, greedy merchants, wreckage and caches to loot, shipyards and stations, enemy traps... and much more in over 400 hand-crafted events.

Politics


You are faced with a fractured political landscape where five factions squabble and fight. Your actions will have a direct impact on the relations between the factions. Do you try to unite them all, take sides, play them against one another or shoot first and ask questions later?

Each situation you encounter will require thoughtful leadership. Demands, urgent calls for help, and interesting opportunities will present themselves, often at your most trying moments.

Faction leaders provide you additional political tools including intimidation, diplomacy and haggling.

Combat, Weapons and Movement


The action takes place in close orbit around planets. Ships fly on a 2D plane; inertia acts against ships. Acceleration/deceleration, turn rates and weapon ranges make a difference. Custom formations allow you to make the most of your offensive and defensive capabilities. Warships can be issued Rules of Engagement (ROEs) limiting their combat actions.

There are several types of weapons at your disposal, lasers, missiles, mines, shields and the devastating nuke.

However, one does not enter combat lightly; weapons drain your precious resources and can even delay your ability to jump away.

Resources


Resources are plentiful; time, however, is not. In order to keep your fleet going, you'll need water, fuel, and ore. Collection is automatic, but the time it takes to collect what you need may require the sacrifice of hundreds of brave souls. Wily and creative captains may also find these resources at space stations, depots, and aboard abandoned starships.

  • Fuel: Easiest to find. Used for nearly everything, from laser weapons and shields to the powerful jump drives that fling you between stars.
  • Water: Somewhat common. Used primarily for factory foodships that feed the fleet.
  • Ore: Slowest to obtain, somewhat rare. Used for repairs, upgrades, missile-type weapons... and bribes.

Your exodus will take you to many worlds. You'll come across habitable worlds, gas giants, airless rocks, frozen wastelands, and hellish molten planets. Each can be tapped for the precious resources you need to survive... provided you have the right ships in your fleet.

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: Core i5+Memory: 2 GB RAMStorage: 350 MB available space
  • Memory: 2 GB RAMStorage: 350 MB available space
  • Storage: 350 MB available space
GAMEBILLET

[ 6141 ]

14.10$ (17%)
5.27$ (12%)
12.42$ (17%)
8.89$ (11%)
3.29$ (18%)
33.19$ (17%)
17.19$ (14%)
17.79$ (11%)
8.89$ (11%)
15.95$ (16%)
20.89$ (16%)
21.21$ (15%)
4.46$ (78%)
16.97$ (15%)
13.34$ (11%)
15.64$ (61%)
8.39$ (16%)
1.59$ (84%)
5.92$ (15%)
0.81$ (84%)
2.81$ (81%)
12.80$ (79%)
1.77$ (11%)
14.09$ (30%)
23.95$ (20%)
8.39$ (16%)
3.64$ (82%)
13.34$ (11%)
16.89$ (16%)
20.99$ (16%)
GAMERSGATE

[ 1485 ]

1.69$ (81%)
19.12$ (23%)
3.0$ (85%)
10.11$ (40%)
1.5$ (85%)
0.37$ (63%)
4.75$ (81%)
6.38$ (79%)
21.99$ (45%)
5.1$ (83%)
6.38$ (57%)
3.28$ (78%)
1.0$ (80%)
0.85$ (83%)
2.13$ (91%)
1.7$ (91%)
3.13$ (69%)
16.5$ (67%)
4.39$ (69%)
5.1$ (87%)
1.6$ (90%)
1.5$ (85%)
1.16$ (90%)
1.7$ (91%)
12.74$ (15%)
1.91$ (87%)
1.28$ (87%)
34.99$ (50%)
13.49$ (55%)
0.64$ (87%)

FANATICAL BUNDLES

Time left:

16 days, 23 hours, 19 minutes


Time left:

356441 days, 15 hours, 19 minutes


Time left:

27 days, 23 hours, 19 minutes


Time left:

13 days, 23 hours, 19 minutes


Time left:

23 days, 23 hours, 19 minutes


Time left:

22 days, 23 hours, 19 minutes


Time left:

29 days, 23 hours, 19 minutes


HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE