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GIANT Update! XO 1.44


Version 1.44 brings three new ships, achievements, new abilities for boarding parties, new events, a proper beginner mode, and a ton of balance and bug fixes!

NEW SHIPS:


Three new ships join the fleet in 1.44!
The Corp Merchant ship is a small warship that makes up for its lack of speed with plenty of cargo space.
The Rover Dreamer is a small food producing ship that is also outfitted with Empire stasis tech, allowing passengers to be put into stasis (where they consume no resources until revived).
The Rover Drencher can package available water into water cargo - just the ticket for surviving low-water worlds or staving off water riots in an overpopulated fleet.

ACHIEVEMENTS:


At long last, we've added 17 achievements!
Try and obtain a second battleship. Attempt to hold out against the Harvesters with a massive fleet. See if you can complete a run as a peacemaker.
We've also added a number of special awards for losing the game in a variety of different ways. Can you collect them all?
Also note that a couple of these achievements unlock new fleets!

BOARDING IMPROVEMENTS:


Mercenaries now have an improved bribery option that mixes in some RNG. But as long as you have enough ore you have a good chance of bribing a ship's captain to join the fleet without a need to leave armed guards aboard. Since Pact Marines cannot be used unless you are enemies with a faction, you're now given the option to declare war on a faction when one of your Marine boarding parties boards a non-enemy ship!
The Diplomacy faction leader power can now be used to try and persuade ships that you took by force to stay in the fleet -- without keeping a boarding party aboard. Right now this is only possible once you've removed a boarding party from a ship under duress. Tell us what you think!

FEATURES:


You can now leave us in-game feedback by hitting the F8 key or by clicking the leave feedback text at the bottom of the screen. Add your email if you want a reply (we do not keep email addresses or use them for anything but replying to your feedback). Quite a few new events were added, as well as additional variations for several types of encounters. We added animations for some of the more recent game actions like launching boarding parties, recovering gunboats and the like.

BALANCE and BUG FIXING:


Starting with the Beginner fleet now slows the Harvester propagation wave speed and reduces the number of Harvester enemies. The final jumpgate remains the same. If you prefer a slower pace to play, this is for you! All repair locations are now also shipyards. Shipyards specialize in either industryships or warships. Some carry ships from other factions, too. Ship prices were reduced. They also no longer increase during a run. Lastly, ships can be traded as early as day 10 in sector 2. Ships traded at a shipyard will require a crew (or you can seize them if you have a ship capable of seizing). Ever have a non-fleet ships become disabled during a mission? That used to end the mission. But now you can seize or repair those ships and keep the mission going! After a lengthy optimization of the game, Harvester Reaper swarms are back! We also reduced the number of Harvester warships to account for more Reapers on the field.
There's a much greater chance to obtain gunboats for your Empire Carrier now. Seized non-fleet ships now react if left crewed for too long. Enemy ships defend better against incoming boarding parties. Protecting ships now stay closer to protectees. Shield ranges on all Irenic shields were increased. Weapon ranging and ship closing distances were improved. We increased the number of quests available to help give you more options to add certain types of ships into your fleet. Investigators no longer show up at the final jumpgate. Marooning a faction leader aboard a non-fleet ship will now incur the same consequences as leaving them behind any other way. Marooning is no longer allowed on Harvested ships (same as the other transfer options). It's no longer possible to reset trade items by force quitting. We continue to improve the early game flow. It's not quite there yet, but it keeps getting closer. We were able to fix dozens of bugs and annoyances thanks to your great feedback! Thank you so much for your help, we deeply appreciate it.

WHAT'S NEXT?


Tractor beams. More new ships, more new items, more events, more achievements and more QOL improvements!


[ 2021-11-24 07:23:35 CET ] [ Original post ]

XO
Jumpdrive Studios Developer
Jumpdrive Studios Publisher
2019-12-02 Release
Game News Posts: 46
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (78 reviews)
Public Linux Depots:
  • XO Linux Depot [362.04 M]
XO is a relentless, strategic fleet defense game, blending real-time with pause, political intrigue and a punishing drive to survive.

Take command of the last battleship, gather a fleet and try to unite five hostile factions in a desperate bid to save humanity from an enemy that cannot be defeated.

Rescue survivors when you can, persuade ships to join your fleet if you can -- and force ships to join when you must.

Over 30 different ship types giving you many ways to configure your fleet.

Over 400 unique and challenging events in a procedural universe to maximize replayability.

Original soundtrack by Jim Guthrie

Gameplay


  • Emerge from jumpspace near a planet where you will begin rescuing survivors, scouting ahead, and defending against ever-stronger waves of enemies until you judge it is time to evacuate the fleet.
  • Navigate treacherous political scenarios in a time of upheaval as the war brings out the best and worst in people.
  • Choose the next planet to jump to based on limited intel, taking into account the resources you need, reported enemy strength, and refugees at each possible destination.
  • Spin up the fleet's jump drives and lead your able ships to the next planet.
  • Resources are automatically gathered, but the ships in your fleet influence your gathering rates and capacity -- as do different planet types.
  • Use your resources to upgrade ships, manufacture weapons, and make critical repairs.
  • Hope you have the right ships and enough resources when the enemy finally closes in.

Triage


You won't be able to save everyone. As fleet commander, it's your job to make the call: do you save the damaged military destroyer to add more firepower to your fleet, the tanker that will extend the fleet's range, or rescue the farmship capable of producing enough food to keep your people alive?

Events


You'll encounter ships under distress, desperate refugees, greedy merchants, wreckage and caches to loot, shipyards and stations, enemy traps... and much more in over 400 hand-crafted events.

Politics


You are faced with a fractured political landscape where five factions squabble and fight. Your actions will have a direct impact on the relations between the factions. Do you try to unite them all, take sides, play them against one another or shoot first and ask questions later?

Each situation you encounter will require thoughtful leadership. Demands, urgent calls for help, and interesting opportunities will present themselves, often at your most trying moments.

Faction leaders provide you additional political tools including intimidation, diplomacy and haggling.

Combat, Weapons and Movement


The action takes place in close orbit around planets. Ships fly on a 2D plane; inertia acts against ships. Acceleration/deceleration, turn rates and weapon ranges make a difference. Custom formations allow you to make the most of your offensive and defensive capabilities. Warships can be issued Rules of Engagement (ROEs) limiting their combat actions.

There are several types of weapons at your disposal, lasers, missiles, mines, shields and the devastating nuke.

However, one does not enter combat lightly; weapons drain your precious resources and can even delay your ability to jump away.

Resources


Resources are plentiful; time, however, is not. In order to keep your fleet going, you'll need water, fuel, and ore. Collection is automatic, but the time it takes to collect what you need may require the sacrifice of hundreds of brave souls. Wily and creative captains may also find these resources at space stations, depots, and aboard abandoned starships.

  • Fuel: Easiest to find. Used for nearly everything, from laser weapons and shields to the powerful jump drives that fling you between stars.
  • Water: Somewhat common. Used primarily for factory foodships that feed the fleet.
  • Ore: Slowest to obtain, somewhat rare. Used for repairs, upgrades, missile-type weapons... and bribes.

Your exodus will take you to many worlds. You'll come across habitable worlds, gas giants, airless rocks, frozen wastelands, and hellish molten planets. Each can be tapped for the precious resources you need to survive... provided you have the right ships in your fleet.

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: Core i5+Memory: 2 GB RAMStorage: 350 MB available space
  • Memory: 2 GB RAMStorage: 350 MB available space
  • Storage: 350 MB available space
GAMEBILLET

[ 6141 ]

12.74$ (49%)
11.04$ (15%)
16.79$ (16%)
17.79$ (11%)
2.88$ (81%)
4.12$ (17%)
2.47$ (17%)
8.46$ (15%)
15.11$ (16%)
21.24$ (15%)
34.39$ (-15%)
12.89$ (79%)
37.29$ (25%)
4.24$ (15%)
2.54$ (15%)
5.87$ (16%)
39.99$ (43%)
44.49$ (11%)
8.49$ (15%)
5.03$ (16%)
8.89$ (11%)
8.89$ (11%)
16.99$ (15%)
16.79$ (16%)
16.96$ (15%)
13.02$ (13%)
12.71$ (15%)
11.56$ (11%)
8.59$ (14%)
16.90$ (11%)
GAMERSGATE

[ 1485 ]

3.61$ (82%)
6.0$ (60%)
6.0$ (85%)
0.75$ (85%)
1.5$ (85%)
14.88$ (70%)
3.61$ (79%)
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1.28$ (91%)
5.22$ (65%)
0.6$ (91%)
12.0$ (80%)
4.35$ (78%)
1.7$ (91%)
9.56$ (62%)
4.75$ (81%)
6.8$ (83%)
1.19$ (40%)
1.2$ (85%)
1.28$ (91%)
1.5$ (85%)
35.99$ (28%)
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0.85$ (91%)
3.4$ (66%)
0.43$ (91%)
6.6$ (74%)

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