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GARGANTUAN Update! XO 1.46
This small Empire carrier isnt able to repair gunboats, but has a mini shipyard aboard that can create entirely new gunboats. Youll still need to find the crew for them...
This new Empire gunboat can be used for mining ore and also point defense against Reapers, boarding shuttles and missiles. Create them on the Perpetuator.
This Irenic industryship recycles water in the fleet, making jumps to water-poor worlds much less dangerous.
The powerful sensors aboard this Irenic science ship extend your jump clock 50% longer, allowing you to loiter in a system longer with an immediate escape plotted.
A Galacticonn industryship able to package available fuel into cargo. Unlike smaller fuel cargo, each of these is good for an entire jumps worth of fuel. The Fueler also increases fleetwide fuel collection speed by 20%.
The Hypermaul allows you to create weapon upgrade factories that produce specific weapon upgrades. Unlike store-bought upgrades, these come with no penalties.
Look for new Rover ships in our next update!
Two ships in the fleet now have unique abilities. Access each ability by selecting and right-clicking the ship.
Your Battleship just gained the ability to self repair. Select and right click on your Battleship for a Damage Control option, where you can self-repair 1 unit of armor every two days at a cost of 4 ore per unit. We hope to expand the drama and possibilities with Damage Control in the future.
The Pact Scout just gained a major new ability: Muster. This risky action sends the scout ahead several jumps, looking for either crew or ships of a certain type. The scout may be lost, particularly if you cannot reach the designated rendezvous in time.
You can now launch boarding parties against Harvesters. Stations can also now be boarded, giving you quite a number of options to choose from should you successfully land a party aboard!
We added quite a few new missions in this update, as well as some different options to existing missions. Water riots have always occurred when the fleet cant keep up with the demands of a thirsty fleet. Starting with v1.46 you have a variety of options at hand to stave off the worst before riots tear the fleet apart, including the option most favored by governments worldwide, do nothing. We continue to add depth to different actions. Not to give too much away, but for example more interesting things now happen if you seize a disabled non-fleet ship for too many days. Confiscations can now be attempted on stations that have cargo.
Enemy ships are now slightly more clever at targeting unprotected ships in your fleet, and will attempt different kinds of attacks involving tractor beams and boarding parties.
We worked a lot to make the game easier in beginner mode. More beginner starting missions and an easier end game are the most obvious improvements, but there are quite a few changes to events and early gameplay that should help there. We still have some work to do on that front. Having said that, XO is probably never going to be an easy game. Do make use of that spacebar to slow down the pace and consider your next move!
We added several new starting fleets coupled with achievements. Diplomat: earned when you become allied with all factions at the same time in a single run, this powerful starting fleet grants you an Irenic Gatherer for early ore mining and fleet defense, and an Irenic Farmship. You begin neutral with the Irenic and on a warlike footing with the Empire.
Admiral: awarded when you achieve tactical victory, this starts the game with a Battleship, Frigate and Scout. Hard: also unlocked with tactical victory, this starts you off with a weaponless Battleship, warlike with all factions, surrounded by Harvesters with a much faster propagation wave. Score is doubled.
We adjusted the camera to allow a fully top-down camera. Hold the right mouse to pan the camera and use the scroll wheel to zoom in and out.
Thanks to our awesome community we were able to track down and fix a lot of bugs and exploits. A short, non-comprehensive list:
Thanks to your feedback, ideas and participation XO keeps getting better! Version 1.47 should include a major update to movement, unless it doesnt. But we will for sure be adding more ships, more missions and additional depth to the fleet side of the game. If you have ideas for ships, items or missions you should plot a course to our Discord where you can directly suggest features and vote on them!
[ 2022-10-10 19:52:19 CET ] [ Original post ]
Gargantuan Update! XO 1.46 Observing the Perpetual Conservancy We thought itd be a good idea to release a gargantuan update!
NEW SHIPS:
Empire Perpetuator
This small Empire carrier isnt able to repair gunboats, but has a mini shipyard aboard that can create entirely new gunboats. Youll still need to find the crew for them...
Empire Minerboat
This new Empire gunboat can be used for mining ore and also point defense against Reapers, boarding shuttles and missiles. Create them on the Perpetuator.
Irenic Conservancy
This Irenic industryship recycles water in the fleet, making jumps to water-poor worlds much less dangerous.
Irenic Observatoria
The powerful sensors aboard this Irenic science ship extend your jump clock 50% longer, allowing you to loiter in a system longer with an immediate escape plotted.
Corp Fueler
A Galacticonn industryship able to package available fuel into cargo. Unlike smaller fuel cargo, each of these is good for an entire jumps worth of fuel. The Fueler also increases fleetwide fuel collection speed by 20%.
Corp Hypermaul
The Hypermaul allows you to create weapon upgrade factories that produce specific weapon upgrades. Unlike store-bought upgrades, these come with no penalties.
Look for new Rover ships in our next update!
NEW SHIP ABILITIES:
Two ships in the fleet now have unique abilities. Access each ability by selecting and right-clicking the ship.
Damage control
Your Battleship just gained the ability to self repair. Select and right click on your Battleship for a Damage Control option, where you can self-repair 1 unit of armor every two days at a cost of 4 ore per unit. We hope to expand the drama and possibilities with Damage Control in the future.
Muster
The Pact Scout just gained a major new ability: Muster. This risky action sends the scout ahead several jumps, looking for either crew or ships of a certain type. The scout may be lost, particularly if you cannot reach the designated rendezvous in time.
Boarding parties
You can now launch boarding parties against Harvesters. Stations can also now be boarded, giving you quite a number of options to choose from should you successfully land a party aboard!
New missions, expanded fleet experience
We added quite a few new missions in this update, as well as some different options to existing missions. Water riots have always occurred when the fleet cant keep up with the demands of a thirsty fleet. Starting with v1.46 you have a variety of options at hand to stave off the worst before riots tear the fleet apart, including the option most favored by governments worldwide, do nothing. We continue to add depth to different actions. Not to give too much away, but for example more interesting things now happen if you seize a disabled non-fleet ship for too many days. Confiscations can now be attempted on stations that have cargo.
Improved AI
Enemy ships are now slightly more clever at targeting unprotected ships in your fleet, and will attempt different kinds of attacks involving tractor beams and boarding parties.
Beginner mode is easier
We worked a lot to make the game easier in beginner mode. More beginner starting missions and an easier end game are the most obvious improvements, but there are quite a few changes to events and early gameplay that should help there. We still have some work to do on that front. Having said that, XO is probably never going to be an easy game. Do make use of that spacebar to slow down the pace and consider your next move!
Starting fleets / Achievements
We added several new starting fleets coupled with achievements. Diplomat: earned when you become allied with all factions at the same time in a single run, this powerful starting fleet grants you an Irenic Gatherer for early ore mining and fleet defense, and an Irenic Farmship. You begin neutral with the Irenic and on a warlike footing with the Empire.
Admiral: awarded when you achieve tactical victory, this starts the game with a Battleship, Frigate and Scout. Hard: also unlocked with tactical victory, this starts you off with a weaponless Battleship, warlike with all factions, surrounded by Harvesters with a much faster propagation wave. Score is doubled.
UI/UX:
We adjusted the camera to allow a fully top-down camera. Hold the right mouse to pan the camera and use the scroll wheel to zoom in and out.
BALANCE and QOL:
- Snacks and Intoxicants can now be used [ as water ]
- Autopause in Starmap is now an option (configure in Options)
- ROE changes no longer reset ship orders
- More ships and stations are now confiscatable
- Cross-sector mission time bonus was increased
- Precise positioning key can be bound in options [ default: Ctrl ]
- All possible starting fleets are now shown along with their required achievements
- Casino pays out faster, ca-ching
- Resource collection rates adjusted
- Sped up game saves
- More items were given right click self-action powers
- Numerous small UI enhancements
- Improved logging in mysterious and inscrutable ways
- Moved some timers to ships instead of HUD
- The Victory screen was improved
BUG FIXING:
Thanks to our awesome community we were able to track down and fix a lot of bugs and exploits. A short, non-comprehensive list:
- Corrected some issues that would prevent jumping
- Destroyed jumpgates now always open the gate
- Fixed several other jumpgate not unlocking bugs
- Issues with seized ships fixed
- Problems with duplicate stasis passengers fixed
- Stasis passengers can no longer be used as operating crew
- Corrected an issue with sending scouts before the fleet jumped in
- Harvested ships no longer allow transfers
- Buying ships no longer charges double in some cases
- Glitches with transferring/rescuing boarding parties unglitched
- Mining ships should now properly resume mining after jumping
- Weapons can now be extracted from the MegaFixer
- Shut the tap on a water riot timer overflow
- Eliminated several no harvester exploits
- A cornucopia of minor text oopsies were fixed
WHAT'S NEXT?
Thanks to your feedback, ideas and participation XO keeps getting better! Version 1.47 should include a major update to movement, unless it doesnt. But we will for sure be adding more ships, more missions and additional depth to the fleet side of the game. If you have ideas for ships, items or missions you should plot a course to our Discord where you can directly suggest features and vote on them!
[ 2022-10-10 19:52:19 CET ] [ Original post ]
XO
Jumpdrive Studios
Developer
Jumpdrive Studios
Publisher
2019-12-02
Release
Game News Posts:
46
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(78 reviews)
Public Linux Depots:
- XO Linux Depot [362.04 M]
XO is a relentless, strategic fleet defense game, blending real-time with pause, political intrigue and a punishing drive to survive.
Take command of the last battleship, gather a fleet and try to unite five hostile factions in a desperate bid to save humanity from an enemy that cannot be defeated.
Rescue survivors when you can, persuade ships to join your fleet if you can -- and force ships to join when you must.
Over 30 different ship types giving you many ways to configure your fleet.
Over 400 unique and challenging events in a procedural universe to maximize replayability.
Original soundtrack by Jim Guthrie
You won't be able to save everyone. As fleet commander, it's your job to make the call: do you save the damaged military destroyer to add more firepower to your fleet, the tanker that will extend the fleet's range, or rescue the farmship capable of producing enough food to keep your people alive?
You'll encounter ships under distress, desperate refugees, greedy merchants, wreckage and caches to loot, shipyards and stations, enemy traps... and much more in over 400 hand-crafted events.
You are faced with a fractured political landscape where five factions squabble and fight. Your actions will have a direct impact on the relations between the factions. Do you try to unite them all, take sides, play them against one another or shoot first and ask questions later?
Each situation you encounter will require thoughtful leadership. Demands, urgent calls for help, and interesting opportunities will present themselves, often at your most trying moments.
Faction leaders provide you additional political tools including intimidation, diplomacy and haggling.
The action takes place in close orbit around planets. Ships fly on a 2D plane; inertia acts against ships. Acceleration/deceleration, turn rates and weapon ranges make a difference. Custom formations allow you to make the most of your offensive and defensive capabilities. Warships can be issued Rules of Engagement (ROEs) limiting their combat actions.
There are several types of weapons at your disposal, lasers, missiles, mines, shields and the devastating nuke.
However, one does not enter combat lightly; weapons drain your precious resources and can even delay your ability to jump away.
Resources are plentiful; time, however, is not. In order to keep your fleet going, you'll need water, fuel, and ore. Collection is automatic, but the time it takes to collect what you need may require the sacrifice of hundreds of brave souls. Wily and creative captains may also find these resources at space stations, depots, and aboard abandoned starships.
Your exodus will take you to many worlds. You'll come across habitable worlds, gas giants, airless rocks, frozen wastelands, and hellish molten planets. Each can be tapped for the precious resources you need to survive... provided you have the right ships in your fleet.
Take command of the last battleship, gather a fleet and try to unite five hostile factions in a desperate bid to save humanity from an enemy that cannot be defeated.
Rescue survivors when you can, persuade ships to join your fleet if you can -- and force ships to join when you must.
Over 30 different ship types giving you many ways to configure your fleet.
Over 400 unique and challenging events in a procedural universe to maximize replayability.
Original soundtrack by Jim Guthrie
Gameplay
- Emerge from jumpspace near a planet where you will begin rescuing survivors, scouting ahead, and defending against ever-stronger waves of enemies until you judge it is time to evacuate the fleet.
- Navigate treacherous political scenarios in a time of upheaval as the war brings out the best and worst in people.
- Choose the next planet to jump to based on limited intel, taking into account the resources you need, reported enemy strength, and refugees at each possible destination.
- Spin up the fleet's jump drives and lead your able ships to the next planet.
- Resources are automatically gathered, but the ships in your fleet influence your gathering rates and capacity -- as do different planet types.
- Use your resources to upgrade ships, manufacture weapons, and make critical repairs.
- Hope you have the right ships and enough resources when the enemy finally closes in.
Triage
You won't be able to save everyone. As fleet commander, it's your job to make the call: do you save the damaged military destroyer to add more firepower to your fleet, the tanker that will extend the fleet's range, or rescue the farmship capable of producing enough food to keep your people alive?
Events
You'll encounter ships under distress, desperate refugees, greedy merchants, wreckage and caches to loot, shipyards and stations, enemy traps... and much more in over 400 hand-crafted events.
Politics
You are faced with a fractured political landscape where five factions squabble and fight. Your actions will have a direct impact on the relations between the factions. Do you try to unite them all, take sides, play them against one another or shoot first and ask questions later?
Each situation you encounter will require thoughtful leadership. Demands, urgent calls for help, and interesting opportunities will present themselves, often at your most trying moments.
Faction leaders provide you additional political tools including intimidation, diplomacy and haggling.
Combat, Weapons and Movement
The action takes place in close orbit around planets. Ships fly on a 2D plane; inertia acts against ships. Acceleration/deceleration, turn rates and weapon ranges make a difference. Custom formations allow you to make the most of your offensive and defensive capabilities. Warships can be issued Rules of Engagement (ROEs) limiting their combat actions.
There are several types of weapons at your disposal, lasers, missiles, mines, shields and the devastating nuke.
However, one does not enter combat lightly; weapons drain your precious resources and can even delay your ability to jump away.
Resources
Resources are plentiful; time, however, is not. In order to keep your fleet going, you'll need water, fuel, and ore. Collection is automatic, but the time it takes to collect what you need may require the sacrifice of hundreds of brave souls. Wily and creative captains may also find these resources at space stations, depots, and aboard abandoned starships.
- Fuel: Easiest to find. Used for nearly everything, from laser weapons and shields to the powerful jump drives that fling you between stars.
- Water: Somewhat common. Used primarily for factory foodships that feed the fleet.
- Ore: Slowest to obtain, somewhat rare. Used for repairs, upgrades, missile-type weapons... and bribes.
Your exodus will take you to many worlds. You'll come across habitable worlds, gas giants, airless rocks, frozen wastelands, and hellish molten planets. Each can be tapped for the precious resources you need to survive... provided you have the right ships in your fleet.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: Core i5+Memory: 2 GB RAMStorage: 350 MB available space
- Memory: 2 GB RAMStorage: 350 MB available space
- Storage: 350 MB available space
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