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1.47e - update!
We also fixed over 60 bugs, many of which were submitted by you! Thank you again for your bug reports, suggestions and ideas! Check the in-game changelog for details on the bugs fixed.
We are rapidly heading towards a full release, so well be doing user interface and quality of life improvements, adding more ships, some very interesting new items as well as more events in 1.48!
[ 2023-05-28 17:02:39 CET ] [ Original post ]
XO 1.47e "Yaw Be Careful Now"
This is primarily a balance and bug fixing update
Features
- All Harvester warships move much, much slower now. Reapers remain the same speed.
- The game now loads without displaying the wait for program to respond dialog
- New item: Hyperspace beacon
- Added a number of new events
- Marine, Diplomat, Shocktrooper and Mercenary boarding parties can now rescue passengers from disabled ships
- You can now use Pirate boarding parties on disabled and disabled/abandoned ships to gut them for spare parts or steal their cargo
- Boarding parties now have spinward/antispinward options
- Tractor hold and Tractor retrieve actions are no longer greyed out when the tractor is charging
- Main camera and starmap camera were made less floaty
Balance/UI
- Mining ore and melting ice were rebalanced, your feedback is appreciated on this
- Made quite a few balance and logic adjustments to individual events based on your feedback
- Cargo pirates now take over cargoships if no cargo is found
- Tractor beam range is no longer used to calculate support/protect distance on equipped ships
- Stations that are forcibly evacuated or looted now have a chance to activate weapon systems or self destruct
- Added more player options/results for ships that break away from the fleet
- Scouts are more likely to find industryships and less likely to find cargoships when mustering
- Late game, Pact Destroyers will show up much more than Pact Frigates
- Expanded results for rescuing ships before hailing them, chance of rewards and quests
- Added a tooltip when hovering the water riot countdown timer
- Water riot countdown timer now pulses periodically
- Thank you for sending feedback now only displays when all logs have completed sending
- Made Corp and Rover warships more aggressive at jumpgates
- Using Spare Parts is a little easier
- Harvester Taker is now no longer selectable/targetable when it is mated to the Harvester Carrier
- Releasing a ship no longer clears an existing melt ice/mine ore action
- Starmap: hovering a destination on the first jump, do not display resources (onboarding simplification)
- Improved the tutorial in mysteriously subtle but meaningful ways
- Added a tooltip for hovering the minimap
- Transfer actions are greyed out if the selected ship has tractored the target
- Salvaging ships with passengers aboard is no longer allowed
Bug fixes/tweaks
We also fixed over 60 bugs, many of which were submitted by you! Thank you again for your bug reports, suggestions and ideas! Check the in-game changelog for details on the bugs fixed.
Whats next?
We are rapidly heading towards a full release, so well be doing user interface and quality of life improvements, adding more ships, some very interesting new items as well as more events in 1.48!
[ 2023-05-28 17:02:39 CET ] [ Original post ]
XO
Jumpdrive Studios
Developer
Jumpdrive Studios
Publisher
2019-12-02
Release
Game News Posts:
46
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(78 reviews)
Public Linux Depots:
- XO Linux Depot [362.04 M]
XO is a relentless, strategic fleet defense game, blending real-time with pause, political intrigue and a punishing drive to survive.
Take command of the last battleship, gather a fleet and try to unite five hostile factions in a desperate bid to save humanity from an enemy that cannot be defeated.
Rescue survivors when you can, persuade ships to join your fleet if you can -- and force ships to join when you must.
Over 30 different ship types giving you many ways to configure your fleet.
Over 400 unique and challenging events in a procedural universe to maximize replayability.
Original soundtrack by Jim Guthrie
You won't be able to save everyone. As fleet commander, it's your job to make the call: do you save the damaged military destroyer to add more firepower to your fleet, the tanker that will extend the fleet's range, or rescue the farmship capable of producing enough food to keep your people alive?
You'll encounter ships under distress, desperate refugees, greedy merchants, wreckage and caches to loot, shipyards and stations, enemy traps... and much more in over 400 hand-crafted events.
You are faced with a fractured political landscape where five factions squabble and fight. Your actions will have a direct impact on the relations between the factions. Do you try to unite them all, take sides, play them against one another or shoot first and ask questions later?
Each situation you encounter will require thoughtful leadership. Demands, urgent calls for help, and interesting opportunities will present themselves, often at your most trying moments.
Faction leaders provide you additional political tools including intimidation, diplomacy and haggling.
The action takes place in close orbit around planets. Ships fly on a 2D plane; inertia acts against ships. Acceleration/deceleration, turn rates and weapon ranges make a difference. Custom formations allow you to make the most of your offensive and defensive capabilities. Warships can be issued Rules of Engagement (ROEs) limiting their combat actions.
There are several types of weapons at your disposal, lasers, missiles, mines, shields and the devastating nuke.
However, one does not enter combat lightly; weapons drain your precious resources and can even delay your ability to jump away.
Resources are plentiful; time, however, is not. In order to keep your fleet going, you'll need water, fuel, and ore. Collection is automatic, but the time it takes to collect what you need may require the sacrifice of hundreds of brave souls. Wily and creative captains may also find these resources at space stations, depots, and aboard abandoned starships.
Your exodus will take you to many worlds. You'll come across habitable worlds, gas giants, airless rocks, frozen wastelands, and hellish molten planets. Each can be tapped for the precious resources you need to survive... provided you have the right ships in your fleet.
Take command of the last battleship, gather a fleet and try to unite five hostile factions in a desperate bid to save humanity from an enemy that cannot be defeated.
Rescue survivors when you can, persuade ships to join your fleet if you can -- and force ships to join when you must.
Over 30 different ship types giving you many ways to configure your fleet.
Over 400 unique and challenging events in a procedural universe to maximize replayability.
Original soundtrack by Jim Guthrie
Gameplay
- Emerge from jumpspace near a planet where you will begin rescuing survivors, scouting ahead, and defending against ever-stronger waves of enemies until you judge it is time to evacuate the fleet.
- Navigate treacherous political scenarios in a time of upheaval as the war brings out the best and worst in people.
- Choose the next planet to jump to based on limited intel, taking into account the resources you need, reported enemy strength, and refugees at each possible destination.
- Spin up the fleet's jump drives and lead your able ships to the next planet.
- Resources are automatically gathered, but the ships in your fleet influence your gathering rates and capacity -- as do different planet types.
- Use your resources to upgrade ships, manufacture weapons, and make critical repairs.
- Hope you have the right ships and enough resources when the enemy finally closes in.
Triage
You won't be able to save everyone. As fleet commander, it's your job to make the call: do you save the damaged military destroyer to add more firepower to your fleet, the tanker that will extend the fleet's range, or rescue the farmship capable of producing enough food to keep your people alive?
Events
You'll encounter ships under distress, desperate refugees, greedy merchants, wreckage and caches to loot, shipyards and stations, enemy traps... and much more in over 400 hand-crafted events.
Politics
You are faced with a fractured political landscape where five factions squabble and fight. Your actions will have a direct impact on the relations between the factions. Do you try to unite them all, take sides, play them against one another or shoot first and ask questions later?
Each situation you encounter will require thoughtful leadership. Demands, urgent calls for help, and interesting opportunities will present themselves, often at your most trying moments.
Faction leaders provide you additional political tools including intimidation, diplomacy and haggling.
Combat, Weapons and Movement
The action takes place in close orbit around planets. Ships fly on a 2D plane; inertia acts against ships. Acceleration/deceleration, turn rates and weapon ranges make a difference. Custom formations allow you to make the most of your offensive and defensive capabilities. Warships can be issued Rules of Engagement (ROEs) limiting their combat actions.
There are several types of weapons at your disposal, lasers, missiles, mines, shields and the devastating nuke.
However, one does not enter combat lightly; weapons drain your precious resources and can even delay your ability to jump away.
Resources
Resources are plentiful; time, however, is not. In order to keep your fleet going, you'll need water, fuel, and ore. Collection is automatic, but the time it takes to collect what you need may require the sacrifice of hundreds of brave souls. Wily and creative captains may also find these resources at space stations, depots, and aboard abandoned starships.
- Fuel: Easiest to find. Used for nearly everything, from laser weapons and shields to the powerful jump drives that fling you between stars.
- Water: Somewhat common. Used primarily for factory foodships that feed the fleet.
- Ore: Slowest to obtain, somewhat rare. Used for repairs, upgrades, missile-type weapons... and bribes.
Your exodus will take you to many worlds. You'll come across habitable worlds, gas giants, airless rocks, frozen wastelands, and hellish molten planets. Each can be tapped for the precious resources you need to survive... provided you have the right ships in your fleet.
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: Core i5+Memory: 2 GB RAMStorage: 350 MB available space
- Memory: 2 GB RAMStorage: 350 MB available space
- Storage: 350 MB available space
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