





XO is a relentless, strategic fleet defense game, blending real-time with pause, political intrigue and a punishing drive to survive.
Take command of the last battleship, gather a fleet and try to unite five hostile factions in a desperate bid to save humanity from an enemy that cannot be defeated.
Rescue survivors when you can, persuade ships to join your fleet if you can -- and force ships to join when you must.
Over 30 different ship types giving you many ways to configure your fleet.
Over 400 unique and challenging events in a procedural universe to maximize replayability.
Original soundtrack by Jim Guthrie
Each situation you encounter will require thoughtful leadership. Demands, urgent calls for help, and interesting opportunities will present themselves, often at your most trying moments.
Faction leaders provide you additional political tools including intimidation, diplomacy and haggling.
There are several types of weapons at your disposal, lasers, missiles, mines, shields and the devastating nuke.
However, one does not enter combat lightly; weapons drain your precious resources and can even delay your ability to jump away.
Take command of the last battleship, gather a fleet and try to unite five hostile factions in a desperate bid to save humanity from an enemy that cannot be defeated.
Rescue survivors when you can, persuade ships to join your fleet if you can -- and force ships to join when you must.
Over 30 different ship types giving you many ways to configure your fleet.
Over 400 unique and challenging events in a procedural universe to maximize replayability.
Original soundtrack by Jim Guthrie
Gameplay
- Emerge from jumpspace near a planet where you will begin rescuing survivors, scouting ahead, and defending against ever-stronger waves of enemies until you judge it is time to evacuate the fleet.
- Navigate treacherous political scenarios in a time of upheaval as the war brings out the best and worst in people.
- Choose the next planet to jump to based on limited intel, taking into account the resources you need, reported enemy strength, and refugees at each possible destination.
- Spin up the fleet's jump drives and lead your able ships to the next planet.
- Resources are automatically gathered, but the ships in your fleet influence your gathering rates and capacity -- as do different planet types.
- Use your resources to upgrade ships, manufacture weapons, and make critical repairs.
- Hope you have the right ships and enough resources when the enemy finally closes in.
Triage
You won't be able to save everyone. As fleet commander, it's your job to make the call: do you save the damaged military destroyer to add more firepower to your fleet, the tanker that will extend the fleet's range, or rescue the farmship capable of producing enough food to keep your people alive?Events
You'll encounter ships under distress, desperate refugees, greedy merchants, wreckage and caches to loot, shipyards and stations, enemy traps... and much more in over 400 hand-crafted events.Politics
You are faced with a fractured political landscape where five factions squabble and fight. Your actions will have a direct impact on the relations between the factions. Do you try to unite them all, take sides, play them against one another or shoot first and ask questions later?Each situation you encounter will require thoughtful leadership. Demands, urgent calls for help, and interesting opportunities will present themselves, often at your most trying moments.
Faction leaders provide you additional political tools including intimidation, diplomacy and haggling.
Combat, Weapons and Movement
The action takes place in close orbit around planets. Ships fly on a 2D plane; inertia acts against ships. Acceleration/deceleration, turn rates and weapon ranges make a difference. Custom formations allow you to make the most of your offensive and defensive capabilities. Warships can be issued Rules of Engagement (ROEs) limiting their combat actions.There are several types of weapons at your disposal, lasers, missiles, mines, shields and the devastating nuke.
However, one does not enter combat lightly; weapons drain your precious resources and can even delay your ability to jump away.
Resources
Resources are plentiful; time, however, is not. In order to keep your fleet going, you'll need water, fuel, and ore. Collection is automatic, but the time it takes to collect what you need may require the sacrifice of hundreds of brave souls. Wily and creative captains may also find these resources at space stations, depots, and aboard abandoned starships.- Fuel: Easiest to find. Used for nearly everything, from laser weapons and shields to the powerful jump drives that fling you between stars.
- Water: Somewhat common. Used primarily for factory foodships that feed the fleet.
- Ore: Slowest to obtain, somewhat rare. Used for repairs, upgrades, missile-type weapons... and bribes.
New update: XO 1.49e Bloodless Victory
New achievement, Peaceful Victory
New Starting Fleet, Rogue (unlocked with Peaceful Victory achievement)
New achievement, Nurse the Tanks
New achievement, Roll the Hard Six
Selling plans in trade now has a confirmation dialog
Setting a ship to Hold Fire now has a very obvious red X visual effect; I may change the effect later, but it serves right now
Sound effect added for when disabled enemy ships engage their proximity destruct. Will probably add a visual effect as well in a future release, as you still have to hover a disabled warship to detect if it has engaged proximity destruct.
Shielded and mystery cargo can now be sold without opening the container and revealing the innards
Rejiggered the Achievements page to show all of the new achievements
Tweaked the missile detonation animation
Harvester attacks were improved
NOTE: We are aware of a severe issue affecting Nvidia RTX 40xx and some 30xx users that causes a crash to desktop when starting a new game. In some cases this can be fixed by running the game in compatibility mode. Fixing this bug is our top priority, but at present we do not have a solution.
Ships with a fuel resource cost (Science Vessel, Refuge, etc.) now correctly deduct fuel, and it is now reflected properly when hovering a resource icon at the top of the screen
Corrected an issue with a phantom cargo container being tractored into your ship
The Bailed On Barge now completes its resource transfer
Abandoned ships resulting from the Empire Industryship Quest are now correctly abandoned
Shocktroopers are now removed from surrendered ships in The Faucet
Diplomats against warships now work as designed
Disabled boarding shuttle recovery fixed
Fixed an Enum.Parse error
Corrected some tags in Escorted Industryship events
8 ore transfers to buy ships are now honored in certain events
Corrected a few wayward tags
Made a this shouldnt happen error go away so it really doesnt ever happen
A few achievements that werent achieving are now achievable
Irenic warships run away better now
Irenic warships now successfully launch and recover diplomats against the battleship
Harvester carriers no longer spawn in the main menu screen
Fixed an issue with event variable calculation when variables didnt exist
After we fix that Nvidia bug, we will turn back to finalizing modding support, including a groovy gui for making your own events that will ship with the game
We're happy to present you a new update to XO!
Features:
New achievement, Peaceful Victory
New Starting Fleet, Rogue (unlocked with Peaceful Victory achievement)
New achievement, Nurse the Tanks
New achievement, Roll the Hard Six
QoL:
Selling plans in trade now has a confirmation dialog
Setting a ship to Hold Fire now has a very obvious red X visual effect; I may change the effect later, but it serves right now
Sound effect added for when disabled enemy ships engage their proximity destruct. Will probably add a visual effect as well in a future release, as you still have to hover a disabled warship to detect if it has engaged proximity destruct.
Shielded and mystery cargo can now be sold without opening the container and revealing the innards
Rejiggered the Achievements page to show all of the new achievements
Tweaked the missile detonation animation
Harvester attacks were improved
Bugs:
NOTE: We are aware of a severe issue affecting Nvidia RTX 40xx and some 30xx users that causes a crash to desktop when starting a new game. In some cases this can be fixed by running the game in compatibility mode. Fixing this bug is our top priority, but at present we do not have a solution.
Ships with a fuel resource cost (Science Vessel, Refuge, etc.) now correctly deduct fuel, and it is now reflected properly when hovering a resource icon at the top of the screen
Corrected an issue with a phantom cargo container being tractored into your ship
The Bailed On Barge now completes its resource transfer
Abandoned ships resulting from the Empire Industryship Quest are now correctly abandoned
Shocktroopers are now removed from surrendered ships in The Faucet
Diplomats against warships now work as designed
Disabled boarding shuttle recovery fixed
Fixed an Enum.Parse error
Corrected some tags in Escorted Industryship events
8 ore transfers to buy ships are now honored in certain events
Corrected a few wayward tags
Made a this shouldnt happen error go away so it really doesnt ever happen
A few achievements that werent achieving are now achievable
Irenic warships run away better now
Irenic warships now successfully launch and recover diplomats against the battleship
Harvester carriers no longer spawn in the main menu screen
Fixed an issue with event variable calculation when variables didnt exist
Up next:
After we fix that Nvidia bug, we will turn back to finalizing modding support, including a groovy gui for making your own events that will ship with the game
[ 2025-04-28 18:19:12 CET ] [Original Post]
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- Memory: 2 GB RAMStorage: 350 MB available space
- Storage: 350 MB available space
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