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Name

 Lion Quest 

 

Developer

 Dracula's Cave 

 

Publisher

 Dracula's Cave 

 

Tags

 Action 

 Indie 

 

Adventure 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2016-07-11 

 

Steam

 2,49€ 2,25£ 2,99$ / 50 % 

 

News

 28 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 5 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/370130 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Lion Quest Linux [332.3 M] 


DLC

 Lion Quest Soundtrack 




LINUX STREAMERS (0)




Lion Quest 1.6.3

Another quick patch is here, this just sorts out a couple of issues with fullscreen mode not swapping correctly from the Animal Maker.


[ 2024-01-17 13:47:26 CET ] [ Original post ]

Lion Quest 1.6.2

A small patch for Lion Quest is here. It includes the following changes:


  • Fixed an issue with the Animal Maker fill button not working properly with a controller
  • Further small adjustments to the Animal Maker
  • Fixed an issue where the mouse would display twice on Mac if using the new fullscreen 'Game Mode'
  • Engine upgrade


[ 2024-01-15 16:22:45 CET ] [ Original post ]

Lion Quest 1.6.1

Just a really small patch today with a couple of bug fixes.


[ 2023-11-15 19:26:42 CET ] [ Original post ]

Lion Quest 1.6.1

A new patch is here to fix:


  • Correct splash screen returns
  • Pausing now mapped to both esc and p keyboard keys
  • Controller glyphs are no longer shown if the esc key is pressed


[ 2023-07-12 16:46:28 CET ] [ Original post ]

Lion Quest 1.6.0 Animal Maker


Did you know that it's been seven years to the day since the release of Lion Quest? It surely has been, and now FINALLY you can make your own animal. Welcome to Lion Quest 1.6.0, an exciting new update to the game which adds in a character creator called the Animal Maker.


With the Animal Maker you've got all the tools needed to modify your existing character (e.g you can change their colour or give them a fun hat), but it's also flexible enough for you to create a brand new design. The only limits are your imagination and the 10x10 square grid!


[h3]Save and Share your characters[/h3]

Once you're done you can save your animal as a code on your computer and then load it back any time. It's also super easy to share, codes can be exchanged and loaded as .txt files. You can also copy the character code to the clipboard using EDIT > COPY or paste one in by pressing EDIT > PASTE.

Here's some characters I've made. This even includes Jimmy the Sloth, who was featured in Sloth Tales and Lion Quest Infinity, but wasn't previously playable in the original Lion Quest.


00000000006906906906906906900000006906906906906906906906906906906906700400400400400400406706906906700409809800409809806706906906700409809800409809806706906906900400400402600400406906906906906900400400400406906900006906906906906906906906900000000006906906906906906906900000000006900000000000000006900009908401


00000004904904901801801801801800004904904901801801810710701800004904910710709910710709901800004904910710710710710710701800000004910710710710710710700000004904904904904904904904900000004904804904904904904904800000004910704904904904904910700000000011511511511511511500000000000011500000000000011500000016715701


00001601601601601601601601601600001601608808808808808808801600001601608808809808808809801600001608808808808808808808801600000008808808808808808808800000005305305305305305305305300000005305405305305305305305400000005308805305305305305308800000000002302302302302302300000000000002300000000000002300000016615601


00000000000300300300300300300300000011700300302602600302602600000011700302611711700311711700011711700302611711700311711700011711700300300300300300300300011711711700300300300300300300011711704811711711711704800000000011711711711711711711700000000011711711711711711700000000000011700000000000011700000010009201


00000002600002600002600002600000002602602602602602602602602602602602600200200200200200202602602602600201701700201701700202602600200201701700201701700202602600200200200200200200200202602600200200200201701700200200001701701700200200200200200000000001701701701701701701700000000000001700000000001700000009211301


00000010010010010010010000000000010010010010010010010010000010010010010010710710710710710710010010010710709809810709809810010010010710709809810709809810010010010710702010709810702010010010010710710710710710710700010010010010710710710710700000000010010010010010010010000000000010000000000000000010000000900901
And just to confirm, you copy any of the above codes and then from the Animal Maker screen you press EDIT > PASTE to load them in. Then you go FILE > DONE to return to the game as your new character.

[h3]Some tips for making your own animal:[/h3]


  • There's a new icon on the level select labelled AM (which stands for Animal Maker) to look out for. But you can also just select Animal Maker from the pause menu on the level select, and this is the easiest way to load up the character creation screen.
  • Your character should face right slightly. If you draw them facing left then it will look like they're walking backwards in the game.
  • The bottom row of the grid is animated, so here's where your character's legs go

Also important to know is that the customisations are made over whatever character you're playing as when you open up the Animal Maker. This means progress, stats and special abilities (such as Roy the Pig's double jump) are all inherited by your custom character.

Oh, and the characters created here are fully compatible with another game I've made called CAPITALISM The action board game for one player. You can copy and paste codes between the two games, use the same custom characters and even copy over your favourite animals from Lion Quest into that game. Here's the code for the main Cowboy character, who you can now play as in Lion Quest:


00000000000000100100100100000000000100100100000000000000100000000100000000000000000000100000100100100100100100100100100100000100100100000100100000100000000100100100100100100100100000000100100100100100100100100000000100100100100000000000000000000100100100100100100100100000000100000000000000000100000012808001

[h3]How do I stop being a custom character?[/h3]
Either change animal from the character selector screen or open up the Animal Maker and go FILE > RESET

[h3]Is anything else new?[/h3]
There's a couple more minor fixes and optimisations that have also made their way into this update, as well as a new custom cursor used in the rest of the game.

---

That's all for today, have fun making your animals.



[ 2023-07-11 23:21:00 CET ] [ Original post ]

Lion Quest 1.5.2

Another day another patch. Just a quick fix for some minor material rendering issues that were happening when playing as some of the unlockable characters.


[ 2023-06-15 14:15:24 CET ] [ Original post ]

Lion Quest 1.5.1

A quick patch as the player position was jumping when entering the level select from the sky on Windows. I've tightened this transition up a bit so it's a bit more seamless, with the coin spin no longer changing position on the scene change either.


[ 2023-06-13 12:53:19 CET ] [ Original post ]

Lion Quest 1.5.0 The 2023 Update


...And we're back. Lion Quest returns with a new update for 2023 and yes, it's been a while. I've been sorting out a couple of bugs that were bugging me with this game and now here we are. Lion Quest 1.5.0 is live and here's what has changed:


  • All switches swapped to pinhweels. In terms of mechanical changes, this is the most notable improvement to the game. I've taken the pinwheel switch design from Lion Quest Infinity and retroactively fitted it across all switch instances here too. This means that switches still look the same, but now when you jump into them they spin (like a pinwheel) making it much clearer that you're interacting with them. If you jump into a single-use switch for a second time it now explodes, making it much clearer that you're now done with that switch.

  • New input system. This solves a whole bunch of issues for me as all three versions of the game (Windows/ Mac/ Linux) now use the same input system. What this means for you is support for more controllers, consistent input controls on Mac, and rumble support on Linux. Oh, and better keyboard support (you can now use WASD for input in the 1 player game).

  • Keyboard and controller button glyphs. These are now used when presenting tutorial information on-screen. The game also automatically detects if you're using an Xbox or PlayStation controller and shows the appropriate icons.

  • Music optimisations to stream high quality audio without compromising the game's performance


These are the most significant changes but there's also many more smaller tweaks that have been made which are as follows:

  • Revised text on options screen
  • Fix for returning to menu from Tutorial 5 level
  • Mouse support for pause menu
  • A lot of text assets have been swapped to high-res
  • Removed the use of the F button for toggling fullscreen (this is mostly because F is dangerously close to the D key, which is now a problem that WASD input is supported).
  • Improved game performance
  • New mix for Outer Space level music
  • Engine upgrade


That's all for today. Thanks for reading, thanks for playing.


[ 2023-06-11 15:21:53 CET ] [ Original post ]

Lion Quest Infinity launches on Steam



Hello! It's here. 2016 doesn't really seem like that long ago, does it? But here we are, five years on from the original Lion Quest. And today the adventure continues with the the release of Lion Quest Infinity.

https://store.steampowered.com/app/1384530/Lion_Quest_Infinity

[previewyoutube=WPeYv_0MVTA;full][/previewyoutube]

Jethro the Lion and friends steal a magic grandfather clock and travel through time and space on an adventure to save the universe. By night that is, by day you're working an office job.



The game fully expands on the ideas from the original Lion Quest in every way. It's much more story driven but equally it contains bigger, more varied worlds and mind-bending puzzles designed to surprise and delight. If you enjoyed the original I am sure you will find it to be a wild ride that doesn't disappoint!


[ 2021-03-05 17:05:51 CET ] [ Original post ]

Lion Quest in 2021


Hello and happy new year. Today I'm here to update you with some exciting news regarding the future of Lion Quest. The next chapter in the series, Lion Quest Infinity, will be releasing on the 5th March 2021.



I'm super excited to finally be able to share this game with you. After 4 years on non-stop development-good-times the release is finally in sight. Lion Quest Infinity brings the series into the 3rd dimension and promises to be the wildest adventure yet for Jethro the Lion and Jefferson the Fox. If you haven't already, you should definitely add it to your Steam wishlist:

https://store.steampowered.com/app/1384530/Lion_Quest_Infinity

Oh, and there's also the Lion Quest spin-off game which is available now and completely free. It's called Sloth Tales and should keep you occupied for about 30 minutes of that long wait until March 5th:

https://store.steampowered.com/app/1435980

Meanwhile things are not completely over for the original Lion Quest just yet...! I have an experimental but sort-of awesome new feature I'm currently testing and hope to add in as a free update later on this year (following on from the release of Lion Quest Infinity). So, y'know, look out for that too!

Thanks, and see you around.

Fraser


[ 2021-01-01 16:49:04 CET ] [ Original post ]

The adventure will continue in... Lion Quest Infinity



Here we go! Lion Quest Infinity takes the series into full 3D for a brand-new adventure and we've even got the trailer to prove it:

[previewyoutube=WPeYv_0MVTA;full][/previewyoutube]
Jethro and friends steal a magic grandfather clock and embark on an unforgettable adventure. Are they here to save the universe, or is it simply a marketing ploy constructed as part of an elaborate book tour?

Travel through space and time to find out! Oh, and visit the real world too, where you get to work an office job.



Wishlist the game today and please look forward to its release in 2021!

https://store.steampowered.com/app/1384530

In other news the promo game supporting this release Sloth Tales is available from today. This is a standalone 2D platformer starring your new friend Jimmy the Sloth. It's on Steam and it's very, very free!

https://store.steampowered.com/app/1435980


[ 2020-10-30 11:58:55 CET ] [ Original post ]

Things are starting to happen

Hello. Today we have an announcement were going back! Lion Quest is going to return next year with a new adventure far beyond anything you could conceivably imagine.



Ahead of this we will be releasing a standalone platforming game called Sloth Tales. This will come out on Steam on the 30th October and it will be completely free (yay).

[previewyoutube=w_YcnN49LsI;full][/previewyoutube]
Its about half an hour long (maybe longer if you dont like to be rushed) and features refined platforming action very much rooted in the style of the original Lion Quest. But with a sloth.



[h2]So what does this mean for the future?[/h2]

Im so glad you asked. Lion Quest is moving in a bold new direction so Im really excited to also offer an experience that feels like a direct continuation of the original.

For those craving the simplicity of a refined 2D platformer (please god let there be at least one of you) this is the ticket Sloth Tales is the original Lion Quest experience but reimagined with 4 more years worth of ideas and experience.



It will be available as a free standalone game and then also packaged as an unlock within next year's premium release. So in the meantime why not add Sloth Tales to your wishlist so you can be notified by Steam when it is available to download.

https://store.steampowered.com/app/1435980


[ 2020-10-07 20:01:51 CET ] [ Original post ]

Lion Quest The 2020 Update


A new decade is here, as is a new update for Lion Quest! This includes a few tweaks designed to ensure better hardware compatibility and future-proof the game so you can enjoy it long into the next decade.

There's also a subtle new feature that I hope improves the quality of the game. This is a curbed jump, which means that the character doesn't jump as high if you release the jump button quickly after pressing it. Oh, and I've ever-so-slightly reduced the speed of the player walking animation. It seemed a little *too* fast.

The rest of the changes are as follows:


  • Support for Metal graphics API on Mac
  • Notarised build for OSX to comply with newer Mac security requirements
  • Resolution fixes for Retina Mac devices (yes, there's a lot of Mac-specific fixes here. Everything still seems to work okay on Windows!)
  • Cloud data save/ load is now completely bypassed if the game runs independently of Steam
  • Removed URL from Splash Screen
  • Engine update


One more thing. A new decade means a new price. Lion Quest is three and a half years old, and as it ages gracefully into *ahem* a silver fox, I believe a permanent price cut is in order.

Thanks for playing and here's to the next ten years of Lion Quest!


[ 2020-01-06 21:34:14 CET ] [ Original post ]

Introducing AudioTheory Guitars

The next release from Dracula's Cave is here. Whilst I've got some big plans for the future of Lion Quest, today is all about a new piece of software I've been working on called AudioTheory Guitars.

It's an interactive reference tool for guitar notes and chords; the ultimate toolbox for anyone transcribing between guitar and piano, or working on a new song. By presenting the necessary information in an interactive and customisable format, it provides direct feedback on your input with a smart colour coding system that helps demystify guitar music theory.

From today it is available to download on Steam. If you'd like to learn more about the product there's loads of information on the Steam store page, as well as the AudioTheory website:

https://store.steampowered.com/app/1176110/AudioTheory_Guitars/

https://www.audiotheory.co/


[ 2019-11-01 15:30:53 CET ] [ Original post ]

LQVE: Lion Quest Versus Expanded launches on Steam

Are you in the mood for more Lion Quest? If so youre in luck LQVE: Lion Quest Versus Expanded launches on Steam today. Rebuilt from the ground up, this next game in the series reimagines the multiplayer component of the original Lion Quest. You can check it out on the Steam store here.

And below are answers to some questions you may have about LQVE: Lion Quest Versus Expanded.

Is there a single player?
Yes! Although my original intention was to create a refined take on the Lion Quest multiplayer, I couldnt resist adding in a whole bunch of single player features. This includes the 1p Cup mode where you play through tournaments against the AI, and Lion Quest Delta an experimental take on the classic Lion Quest platforming mechanics.

Is LQVE a sequel to the original Lion Quest?
Sort of! Mechanically yes, and a sequel to the VS component of Lion Quest, also yes. It doesnt contain a follow up to the originals story mode, however the classic platforming mechanics do return in Lion Quest Delta.

Is there AI or bots?
Yes, you can configure your LQVS game to include any combination of human and CPU players. You can train against the computer or make up the numbers by adding in AI characters, its entirely up to you.

What about online play?
Unfortunately not. The good news is that LQVE has been designed for local multiplayer and simply doesnt have the framework for a competitive online game. The emphasis is on experimenting with characters and game modes, with various handicap options to allow people of different skill levels to play together.

Will LQVE receive updates/new features in the future?
Yes! The original Lion Quest is still being supported a year and a half later and I hope to do the same with this title.

What Steam features does LQVE support?
At launch there are 25 achievements to be unlocked and support for Steam Cloud, allowing for cross-platform cloud save. The game has to meet some minimum metrics with Steam before Trading Cards can be enabled, but hopefully this is something Ill be able to add in the future.



In other news, Lion Quest version 1.21 is on its way. Nothing too major to report other than some minor optimisations and bug fixes to the co-op 2 player adventure game camera. You can expect this update in the next couple of days.


[ 2017-12-14 19:09:45 CET ] [ Original post ]

LQVE: Lion Quest Versus Expanded launches on Steam

Are you in the mood for more Lion Quest? If so you’re in luck – LQVE: Lion Quest Versus Expanded launches on Steam today. Rebuilt from the ground up, this next game in the series reimagines the multiplayer component of the original Lion Quest. You can check it out on the Steam store here.

And below are answers to some questions you may have about LQVE: Lion Quest Versus Expanded.

Is there a single player?
Yes! Although my original intention was to create a refined take on the Lion Quest multiplayer, I couldn’t resist adding in a whole bunch of single player features. This includes the 1p Cup mode where you play through tournaments against the AI, and Lion Quest Delta – an experimental take on the classic Lion Quest platforming mechanics.

Is LQVE a sequel to the original Lion Quest?
Sort of! Mechanically yes, and a sequel to the VS component of Lion Quest, also yes. It doesn’t contain a follow up to the original’s story mode, however the classic platforming mechanics do return in Lion Quest Delta.

Is there AI or ‘bots’?
Yes, you can configure your LQVS game to include any combination of human and CPU players. You can train against the computer or make up the numbers by adding in AI characters, it’s entirely up to you.

What about online play?
Unfortunately not. The good news is that LQVE has been designed for local multiplayer and simply doesn’t have the framework for a competitive online game. The emphasis is on experimenting with characters and game modes, with various handicap options to allow people of different skill levels to play together.

Will LQVE receive updates/new features in the future?
Yes! The original Lion Quest is still being supported a year and a half later and I hope to do the same with this title.

What Steam features does LQVE support?
At launch there are 25 achievements to be unlocked and support for Steam Cloud, allowing for cross-platform cloud save. The game has to meet some minimum metrics with Steam before Trading Cards can be enabled, but hopefully this is something I’ll be able to add in the future.



In other news, Lion Quest version 1.21 is on its way. Nothing too major to report other than some minor optimisations and bug fixes to the co-op ‘2 player adventure’ game camera. You can expect this update in the next couple of days.


[ 2017-12-14 19:09:45 CET ] [ Original post ]

Lion Quest 1.20 Dynamic Camera Update

The next Lion Quest update is now here. Version 1.20 includes a new dynamic camera system designed to better track the player giving less movement where it's not needed and more where it is. This feature was originally developed for Lion Quest Versus Expanded the upcoming follow-up to Lion Quest I've been working on. I ended up liking it so much that I couldnt resist configuring it for the first game also.

Anyway, the full list of changes for Lion Quest 1.20 is as follows:


  • Fullscreen settings adjusted to give additional reliability when swapping to and from fullscreen

  • Auto Graphics API for windows a couple of rendering issues have been fixed meaning DirectX can now be used instead of OpenGL on Windows. This also means that the game now runs on certain low spec machines that previously didnt meet the minimum graphics requirements.

  • Dynamic camera tracking for the main Lion Quest single player game and Lion Quest Arcade

  • Steam settings updated to allow Lion Quest to run independently from the Steam Client if you choose to do so

  • Minor animation improvements

  • Checkpoint fix on Tutorial #3

  • Waterfall effect fixed on Skull Island




Phew. That's all for today, and thanks for reading.


[ 2017-11-14 20:32:44 CET ] [ Original post ]

Lion Quest 1.20 – Dynamic Camera Update

The next Lion Quest update is now here. Version 1.20 includes a new dynamic camera system designed to better track the player – giving less movement where it's not needed and more where it is. This feature was originally developed for Lion Quest Versus Expanded – the upcoming follow-up to Lion Quest I've been working on. I ended up liking it so much that I couldn’t resist configuring it for the first game also.

Anyway, the full list of changes for Lion Quest 1.20 is as follows:


  • Fullscreen settings adjusted to give additional reliability when swapping to and from fullscreen

  • Auto Graphics API for windows – a couple of rendering issues have been fixed meaning DirectX can now be used instead of OpenGL on Windows. This also means that the game now runs on certain low spec machines that previously didn’t meet the minimum graphics requirements.

  • Dynamic camera tracking for the main Lion Quest single player game and Lion Quest Arcade

  • Steam settings updated to allow Lion Quest to run independently from the Steam Client if you choose to do so

  • Minor animation improvements

  • Checkpoint fix on Tutorial #3

  • Waterfall effect fixed on Skull Island




Phew. That's all for today, and thanks for reading.


[ 2017-11-14 20:32:44 CET ] [ Original post ]

Lion Quest 1.18 – Bug Fixes Update

Lion Quest version 1.18 is now live. This update is composed entirely of bug fixes and some further code optimisations to help improve the game's performance. Thanks for taking the time to read this message and have a nice day.


[ 2017-05-10 22:10:51 CET ] [ Original post ]

Lion Quest 1.18 Bug Fixes Update

Lion Quest version 1.18 is now live. This update is composed entirely of bug fixes and some further code optimisations to help improve the game's performance. Thanks for taking the time to read this message and have a nice day.


[ 2017-05-10 22:09:35 CET ] [ Original post ]

Lion Quest 1.17 Cloud Save Update

Lion Quest has now been updated to version 1.17 with immediate effect. Included in this update is integration with Steam Cloud, a feature Ive wanted to add to the game for a while now. Apologies for the delay on this one, the way in which Lion Quest saves and loads data made it a little tricker to set up than anticipated.

The full set of changes are as follows:


  • Cross platform cloud save for Windows Mac and Linux

  • Enhanced performance in the Lion Quest Arcade and VS. menus

  • Minor optimisations and bug fixes

  • New Ultra quality setting for increased graphical fidelity


That's all for now folks.


[ 2017-03-18 17:06:35 CET ] [ Original post ]

Lion Quest 1.17 – Cloud Save Update

Lion Quest has now been updated to version 1.17 with immediate effect. Included in this update is integration with Steam Cloud, a feature I’ve wanted to add to the game for a while now. Apologies for the delay on this one, the way in which Lion Quest saves and loads data made it a little tricker to set up than anticipated.

The full set of changes are as follows:


  • Cross platform cloud save for Windows Mac and Linux

  • Enhanced performance in the Lion Quest Arcade and VS. menus

  • Minor optimisations and bug fixes

  • New ‘Ultra’ quality setting for increased graphical fidelity


That's all for now folks.


[ 2017-03-18 17:06:35 CET ] [ Original post ]

Lion Quest 1.10 – The A.I. Update

Version 1.10 of Lion Quest is now live. This update is mainly focused on improving the game's competitive multiplayer, with a brand new map and the addition of computer-controller A.I. opponents. However there's also a whole bunch of performance enhancements that carry over into the single player experience, helping make Lion Quest better than ever.

The full list of changes is as follows:


  • A.I. options for Lion Quest VS. – Play against the computer or supplement a local multiplayer game with additional opponents. A.I. can be configured to use any of the nine characters at one of three skill levels.

  • Temple 2.0 – Built from the ground up, this replaces the fiddly design from the original release with a more streamlined layout.

  • Additional map enhancements – Look out for further improvements across Pirate Cove, Duel, Lighthouse & Aquarium.

  • Performance boost – Game code has been streamlined to deliver performance enhancements across all modes.

  • A brand new achievement ready to be unlocked.


Please note: in line with optimisations made to the game's engine, the Linux version of Lion Quest now uses OpenGL Core. This means that the minimum graphics requirements are now higher than they previously were. For any users who can't meet this spec, the original 1.0 version of Lion Quest is still accessible as a branch in the 'Betas' tab.

That’s all for today. Oh, and a huge thank you to everyone who's played Lion Quest so far.


[ 2017-02-26 19:46:30 CET ] [ Original post ]

Lion Quest 1.10 The A.I. Update

Version 1.10 of Lion Quest is now live. This update is mainly focused on improving the game's competitive multiplayer, with a brand new map and the addition of computer-controller A.I. opponents. However there's also a whole bunch of performance enhancements that carry over into the single player experience, helping make Lion Quest better than ever.

The full list of changes is as follows:


  • A.I. options for Lion Quest VS. Play against the computer or supplement a local multiplayer game with additional opponents. A.I. can be configured to use any of the nine characters at one of three skill levels.

  • Temple 2.0 Built from the ground up, this replaces the fiddly design from the original release with a more streamlined layout.

  • Additional map enhancements Look out for further improvements across Pirate Cove, Duel, Lighthouse & Aquarium.

  • Performance boost Game code has been streamlined to deliver performance enhancements across all modes.

  • A brand new achievement ready to be unlocked.


Please note: in line with optimisations made to the game's engine, the Linux version of Lion Quest now uses OpenGL Core. This means that the minimum graphics requirements are now higher than they previously were. For any users who can't meet this spec, the original 1.0 version of Lion Quest is still accessible as a branch in the 'Betas' tab.

Thats all for today. Oh, and a huge thank you to everyone who's played Lion Quest so far.


[ 2017-02-26 19:43:46 CET ] [ Original post ]

Lion Quest launches on Steam

Today is the day! Lion Quest, a zen platforming game by Dracula's Cave, is available now on Steam. Take Jethro the Lion on a magical journey, traversing space and time to prevent the imminent collapse of the universe. Oh and your friend Ronald the Bear is missing, maybe you can find him whilst youre out exploring?

Discover a huge world and enjoy an adventure that blends retro platforming fun with a mix of 2D + 3D mechanics and a modern design aesthetic.


[ 2016-07-11 18:01:33 CET ] [ Original post ]

Lion Quest launches on Steam

Today is the day! Lion Quest, a zen platforming game by Dracula's Cave, is available now on Steam. Take Jethro the Lion on a magical journey, traversing space and time to prevent the imminent collapse of the universe. Oh and your friend Ronald the Bear is missing, maybe you can find him whilst you’re out exploring?

Discover a huge world and enjoy an adventure that blends retro platforming fun with a mix of 2D + 3D mechanics and a modern design aesthetic.


[ 2016-07-11 18:01:33 CET ] [ Original post ]

Lion Quest coming to Steam July 11th

That's in just over three weeks. In the meantime the Community Hub is live and open for business. For more information about Lion Quest please visit Dracula's Cave.

If you have questions/feedback about the game, either now or when it launches, please give me a shout. I'll be listening.


[ 2016-06-14 23:12:08 CET ] [ Original post ]

Hey

Hey everyone, my name is Fraser and I will be your admin. Welcome to the Lion Quest community forum, if you have questions or would like to talk to me then please do. See you around.


[ 2016-06-10 12:50:31 CET ] [ Original post ]