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The It's "NOT" a Devblog Devblog


Not a Devblog


TacByte


Hi everyone, I just want to say that this is not a devblog it's an update on what we are up to and what is happening with the development of TO4. We are still having problems with the latest UE4 update. As usual UE4 updates can be good, bad or both, this one has been a really bad one for our project. We have sorted out most of the problems on our side, but there are still some issues remaining we are having difficulty fixing, fortunately, we are not the only development team with these problems and it is looking like it could be a bug in the Unreal Engine. Hopefully, these problems will be fixed soon. Because we dont know when these issues will be fixed and the problems have slowed our development, we have to consider a workaround and try to find different solutions to avoid issues like this in the future. Sadly this means that we will have to invest our time into something that we wont need later on, right now we feel like we are moving two step forward and then we are forced to take one step back. We said this should be the last Engine update before we enter Early Access. We would like to stick to that but with these current problems and some sound issues within the current 4.20 build. We will most likely be upgrading again when UE 4.21 is released, we hope that by upgrading to 4.21 it will fix several of issues and give us a more stable engine for TO4. Even with these problems, we have been working on other areas of development, we have reworked a lot of essential coding paths in our game code, we spent a tremendous amount of time analyzing and fixing build issues and bugs. We fitted a new graphics card in our build server without it game builds were impossible. A massive change we have made is now our devs can create Local builds, that means our team members can do test builds without uploading them to the Steam dev branch. Somethings just don't work within the editor and need to be tested once fully compiled (not using the unreal frontend), as you can imagine this is going to help us a lot with both development and workflow.We are continuing to climb this Mountain with your support! This is just another small Hickup on our journey. Hopefully, we won't have too many more. From all of us on the TacByte Team, we thank every one of you for your continued support and patience.


[ 2018-09-23 20:58:55 CET ] [ Original post ]



TO4: Tactical Operations
TacByte
  • Developer

  • TacByte
  • Publisher

  • 2019-12-19
  • Release

  • Indie F2P Multiplayer EA
  • Tags

  • Game News Posts 68  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (269 reviews)


  • Review Score

  • https://www.to4.co/
  • Website

  • https://store.steampowered.com/app/690980 
  • Steam Store



  • TO4 Client Linux [28.29 G]

  • Public Linux depots

  • TO4: Tactical Operations brings back those nostalgic feelings you know from the early days of online shooters. We love that sheer easy-to-learn-hard-to-master attitude. The fun of playing with friends in a game where you need tactics, ammo clips, bravery and perhaps a bit of luck.

    Game Modes
    TO4: Tactical Operations brings the game modes that we all know. Teamplay on every map with bombing (and/or defusing) scenarios, hostages rescue, the hacking of important assets and escaping with the whole team before the other team finds you. And most important, if you don’t succeed in one of those objectives, you always have the classic Team Deathmatch.

    Playing the game
    The game is a classic round based game. At the beginning of the round you can buy weapons, armour, and grenades with the money you have earned the round before. When you and your comrades are all geared up, you will find yourself in unique worlds where you will have an objective. Complete the objective, wipe out the entire other squad or let the round time run out. The choice is up to you. But it will reward you with stronger weapons, good map rankings and good long fights.

    Key elements
    The movement of TO4: Tactical Operations is something unique. The game is fast, an almost arcade-like feeling in a realistic world. Carrying a knife, pistol or rifle, your movement speed will not differ. Jumping, crouching, swimming, climbing ladders, you are in control of the direction you take. Gunfights you ask? Well, we do have a lot of guns in the game, and each has a unique feeling to it. You will find yourself switching between your 3 weapon inventory slots to win that 1 v 1 battle with an opposing player. Firefights take longer, you will not die instantly from only one shot. But the better your aim, the faster your opponent will go down.

    Multiplayer
    TO4: Tactical Operations development is focused on multiplayer gameplay. We love to play versus real people and not unimaginative bots or learnable AI, we have made this easy with an In-game server browser to help you find a good place to have fun with friends and other players or to find the most challenging game for your level of gameplay
    MINIMAL SETUP
    • OS: Xubuntu 18.04 LTS
    • Processor: Intel Core i5 3570k / Ryzen 5 2400GMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 1050ti / AMD RX 570Network: Broadband Internet connection
    • Storage: 30 GB available spaceAdditional Notes: We try and make the game run on Linux. but it's not supported
    RECOMMENDED SETUP
    • OS: Ubuntu 18.04 LTS
    • Processor: Intel Core i5-7600K / Ryzen 5 2600xMemory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: Geforce GTX 1070 / AMD Vega 56Network: Broadband Internet connection
    • Storage: 30 GB available spaceAdditional Notes: We try and make the game run on Linux. but it's not supported
    GAMEBILLET

    [ 5951 ]

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    11.61$ (17%)
    8.29$ (17%)
    20.25$ (50%)
    4.47$ (78%)
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    22.37$ (55%)
    20.00$ (50%)
    5.00$ (75%)
    20.72$ (17%)
    12.72$ (15%)
    8.39$ (16%)
    22.99$ (8%)
    8.89$ (78%)
    20.65$ (17%)
    8.42$ (16%)
    37.34$ (17%)
    1.64$ (18%)
    3.96$ (80%)
    47.97$ (20%)
    4.59$ (8%)
    6.67$ (78%)
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    2.25$ (85%)
    0.75$ (92%)
    1.84$ (74%)
    0.85$ (91%)
    0.56$ (81%)
    3.38$ (66%)
    3.75$ (85%)
    0.38$ (92%)
    11.25$ (77%)
    0.63$ (91%)
    0.89$ (87%)
    1.58$ (77%)
    3.4$ (83%)
    1.69$ (89%)
    6.0$ (70%)
    0.68$ (77%)
    3.99$ (20%)
    2.5$ (50%)
    0.68$ (89%)
    0.53$ (92%)
    3.4$ (83%)
    2.63$ (62%)
    1.34$ (55%)
    5.39$ (55%)
    5.06$ (66%)
    4.49$ (55%)
    9.19$ (74%)
    3.75$ (92%)
    1.31$ (81%)

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