Name | TO4: Tactical Operations | ||
Developer | TacByte | ||
Publisher | TacByte | ||
Tags | |||
Release | 2019-12-19 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Need more reviews to generate a review score | ||
Steam store | |||
Public Linux depots | TO4 Client Linux [28.29 G] |
[h2]Map Changes[/h2]
[h2]Misc[/h2]
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[h2]Code[/h2]
[h2]Maps[/h2] [h3]MAP-Fueled[/h3]
[h3]MAP-Thunderball[/h3]
[h3]MAP-Arena-Shaolin[/h3]
[h3]MAP-2on2-Lock[/h3]
[h3]MAP-RapidWaters[/h3]
[h3]MAP-Filth[/h3]
[h3]MAP-Smuggler[/h3]
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[h2]Fixes[/h2]
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[h2]TL;DR[/h2]
[h3]Unreal Engine 4.27[/h3]
[h3]Recommendation for good performance:[/h3]
[h3]Other changes[/h3]
[h3]New Gamemode: Sabotage (WIP)[/h3] A variation of the classic bomb defuse gamemode with auto respawn, which allows both teams to plant the bomb on their given target spots. This gamemode is still in development and just a prototype, maps might be removed / edited in the future. More maps are still in development. Feel free to give feedback & pls report bugs :)
[h3]Coming up todos (some already wip)[/h3]
[h2]Maps[/h2] [h3]MAP-2on2-Lock[/h3]
[h3]MAP-Fueled[/h3]
[h3]MAP-Thunderball[/h3]
[h3]MAP-Torii[/h3]
[h3]MAP-Drought[/h3]
[h3]MAP-Scope[/h3]
[h3]MAP-Trainyard[/h3]
[h3]MAP-Smuggler[/h3]
[h3]MAP-FollowTheMoney[/h3]
[h3]MAP-Arena-PreAIM[/h3]
[h3]MAP-Arena-KillThemAll[/h3]
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[h2]UI[/h2]
[h3]Gameoverlay[/h3]
[h3]ServerPage[/h3]
[h3]MainMenu [/h3]
[h3]BuyMenu [/h3]
[h2]Game performance[/h2]
[h2]Misc[/h2]
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Hello everyone!
[h3]Maps[/h3]
[h3]UI[/h3]
[h3]Misc[/h3]
|
Hello everyone, the end of March is upon us! We promised that after our long break (dec - march 2022) we would get back to you what the future of TO4 would be. We took our time to redefine our goal, our game and our team. Below you will find the first setup of the road forwards for our game. |
Today we are glad to bring you a new patch for Tactical Operations with quite a few fixes, new maps and some iteration on existing content.
[h2]Player movement[/h2]
[h2]Weapons[/h2]
[h2]Animations[/h2]
[h2]Programming[/h2]
[h2]UI[/h2]
[h2]Sounds[/h2] [h3]Deagle[/h3]
[h3]M9[/h3]
[h3]Glock[/h3]
[h2]Hostage[/h2]
[h2]Gameservers[/h2]
[h2]Map Changes[/h2] [h3]MAP-RapidWaters[/h3]
[h3]MAP-Blister[/h3]
[h3]MAP-Escape[/h3]
[h3]MAP-Trainyard[/h3]
[h3]MAP-2on2-Lock[/h3]
[h3]MAP-FollowTheMoney[/h3]
[h3]MAP-RGB[/h3]
[h3]MAP-Thunderball[/h3]
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Hello everyone, |
[h2]Fixed[/h2]
[h2]Weapons[/h2] [h3]Deagle[/h3]
[h3]Vector[/h3]
[h3]M9[/h3]
[h3]Glock[/h3]
[h3]590A1[/h3]
[h3]M16[/h3]
[h2]Maps[/h2] [h3]MAP-Thunderball[/h3]
[h3]MAP-Arena-Shaolin[/h3]
[h3]MAP-RapidWaters[/h3]
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[h2]Fixed[/h2]
[h2]Changed[/h2]
[h2]Weapons[/h2] [h3]Vector[/h3]
[h3]590A1 Shotgun[/h3]
[h3]Spas[/h3]
[h3]MP5[/h3]
(needs feedback) [h3]M16A1[/h3]
[h3]MAC10[/h3]
[h2]Sound[/h2]
[h2]HUD[/h2]
[h2]Maps[/h2] [h3]Map-Trainyard[/h3]
[h3]Map-Thunderball[/h3]
[h3]MAP-Escape[/h3]
[h3]Map-Trooper[/h3]
[h3]MAP-Arena-Shaolin[/h3]
[h3]MAP-RapidWaters[/h3]
[h3]Map-Blister[/h3]
[h3]MAP-Arena-Deagle5k21[/h3]
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What is new?
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Hi everyone, backers, enthusiasts, critics and want-to-try'ers! It has been 7 months since we released our latest patch. We announced we would take our time to make the next step for the game. |
Organised by a couple of enthousiastic players from our community, we played 1on1 Winter Tournament last night. |
Our last post dated from the end of november 2020 - this seems like ages ago! |
[h2]Hooray TO4, 1st anniversary[/h2]
[h3]Upcoming patches (long term)[/h3]
[h3]What will not happen soon (just so you know)[/h3]
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[h2]Changes[/h2]
[h2]Fixes[/h2]
[h2]MAP-TrooperII[/h2]
|
[h2]Added[/h2]
[h2]Changed[/h2]
[h2]Fixed[/h2]
[h2]MAP-Eviction[/h2]
[h2]MAP-Scope[/h2]
[h2]MAP-Blister[/h2]
[h2]MAP-Trainyard[/h2]
[h2]MAP-Fueled[/h2]
[h2]MAP-TrooperII[/h2]
[h2]MAP-Drought[/h2]
[h2]MAP-Arena-preAIM[/h2]
[h2]MAP-Arena-LockDown[/h2]
[h2]MAP-Arena-KillThemAll[/h2]
[h2]Hit primitives[/h2] Old hit collision primitives New hit collision primitives [h2]Weapon rebalancing[/h2] [h3]Aim error[/h3] [h3]TTK[/h3] |
[h2]Changed[/h2]
[h2]Maps[/h2] [h3]MAP-Blister[/h3]
[h3]MAP-Converge[/h3] IMPORTANT: this version of the map is still pretty early, it will get an overhaul over time. These changes are just to make it more fun to play and remove gamebreaking elements for now.
[h3]MAP-Scope[/h3]
[h3]MAP-Trainyard[/h3]
[h3]MAP-Filth[/h3]
[h3]MAP-RapidWaters[/h3]
[h3]MAP-Drought[/h3]
[h3]MAP-Arena-LockDown[/h3]
[h3]MAP-Arena-preAIM[/h3]
[h3]MAP-Arena-KillThemAll[/h3]
|
[h2]Added[/h2]
[h2]Changed[/h2]
[h3]Weapon balancing[/h3]
[h3]Movement balancing[/h3]
[h2]Fixed[/h2]
[h2]MAP-Blister[/h2]
[h3]Smoothen movement / blocked obstacles: [/h3]
[h2]MAP-Drought[/h2]
[h2]MAP-TrainYard[/h2]
[h2]MAP-TrooperII[/h2]
[h2]MAP-Followthemoney[/h2]
[h2]MAP-Fueled[/h2]
[h2]MAP-RapidWaters[/h2]
[h2]MAP-Arena-LockDown[/h2]
[h2]MAP-Arena-RGB[/h2]
[h2]MAP-Arena-KillThemAll [/h2]
[h2]Weapon balancing comparison[/h2] TTK Weapon spread Base damage RPM |
[h2]Added:[/h2]
[h2]Changed:[/h2]
[h2]Fixed:[/h2]
[h2]Maps:[/h2] [h3]MAP-Eviction[/h3]
[h3]MAP-Escape[/h3]
[h3]MAP-Crossfire[/h3]
[h3]MAP-RapidWaters[/h3]
[h3]MAP-Blister[/h3]
[h3]MAP-Fueled[/h3]
[h3]MAP-Scope[/h3]
[h3]MAP-TrainYard[/h3]
[h3]MAP-FollowTheMoney[/h3]
[h3]MAP-Drought[/h3]
[h3]MAP-Arena-LockDown[/h3]
[h3]MAP-Arena-preAim[/h3]
[h3]MAP-Arena-RGB[/h3]
[h3]MAP-Arena-KillThemAll [/h3]
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[h2]Changed[/h2]
[h2]Fixed[/h2]
[h2]Maps[/h2] [h3]MAP-Arena-LockDown[/h3]
[h3]MAP-Arena-RGB[/h3]
[h3]MAP-Blister[/h3]
[h3]MAP-FollowTheMoney[/h3]
[h3]MAP-Fueled[/h3]
[h3]MAP-Prelude[/h3]
[h3]MAP-RapidWaters[/h3]
[h3]MAP-TrainYard[/h3]
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UPDATE 26-5-2020 |
[h2]New patch version [/h2] |
[h2]Added:[/h2]
[h2]Changed:[/h2]
|
Hi @everyone. First off all; happy Easter or simply enjoy the weekend! We have been kept busy on our game, currently we are tweaking the new patch (this will include new movement and weapon tweaks). |
[h2]Changed[/h2]
[h2]Fixed[/h2]
[h2]Added[/h2]
[h2]MAP-Fueled[/h2]
[h2]MAP-RapidWaters[/h2]
[h2]MAP-Scope[/h2]
|
[h2]Fixed:[/h2]
[h2]Changed:[/h2]
[h2]MAP-Scope[/h2]
|
This update will introduce some changes to the movement parameters.
[h3]Base damage changes:[/h3]
[h3]Weapon player speed penalty[/h3]
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[h2]Fixed:[/h2]
[h2]Added:[/h2]
[h2]Changed:[/h2]
[h2]MAP-RapidWaters[/h2]
|
[h2]Fixed:[/h2]
[h2]Changed:[/h2]
[h2]MAP-Scope[/h2]
[h2]MAP-Fueled[/h2]
[h2]MAP-RapidWaters[/h2]
|
TO4 Tournament |
[h2]Fixed:[/h2]
|
[h2]Fixed:[/h2]
[h2]Changed:[/h2]
[h2]Added:[/h2]
|
[h2]Added:[/h2]
[h2]Fixed:[/h2]
[h2]Changed:[/h2]
[h2]MAP-Filth[/h2]
|
[h2]Fixed:[/h2]
[h2]Changed:[/h2]
[h3]Buy Menu Improvements:[/h3]
[h2]Added:[/h2]
[h2]MAP-Prelude[/h2]
[h2]MAP-RapidWaters[/h2]
[h2]MAP-Scope[/h2]
[h2]MAP-PreAIM[/h2]
|
Added:
Changed:
Fixed:
MAP-Scope
MAP-Fueled
MAP-RapidWaters
|
Added: |
Changed: |
Added: |
Added:
Changed:
Fixed:
Maps: MAP-Blister (and TDM-Blister)
MAP-Fueled
MAP-Converge
|
Added:
Changed:
Fixed:
|
Added: |
Changed:
Fixed:
|
Version 19362 includes a few fixes and a movement change.
Fixed:
|
First large patch for Tactical Operations
Changed
Fixes:
MAP-RapidWaters (not yet done on CTF- and TDM-RapidWaters)
MAP-Converge (not yet done on CTF- and TDM-Converge)
MAP-Fueled (also on CTF-Fueled and TDM-Fueled)
|
It's done |
Hello guys, thanks for your patience, the Early Access version of Tactical Operations will be released to all players on 19th December 2019. |
Hello again, |
Hello everyone, |
Hey! We are going live later today with a music composer stream at 8:30 CEST + 5 Keys giveaway for our alpha. See you there! https://www.twitch.tv/to4game |
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Hey everyone, |
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Hey everyone, |
[b][/b] |
[/b] |
SMG & Shotgun
AR & Sniper
As you see we are still missing a scoped Assault Rifle and we haven't decided which Light Machine Gun we should use. The M60 could have its comeback or maybe it will be the M249. We have also talked about whether we should use the SKS instead of the SCAR SSR, in the end, the team decided to pick the SCAR. One weapon we definitively didn't want to use was the AWP/AWM, that's not a weapon we think you want to see in TO4, we think the M40 is a good choice. Are we making the right choices? Weapon Animations slayer5530 The whole team loves slayer5530's weapon animations and we always look forward to him presenting us with new ones. We are really glad to have him on our team. There are a lot of new Animations he has made, but sadly due to holidays, they didnt make it into this blog but we should be showing you some new animations within the next few weeks. As a taster here is our new M9 Model, take a look. New M9 Robin replaced the Pizza box! robin Our Modeler robin finished the bomb model and slayer5530 rigged it for our game. It's now ingame and only missing the planting animation, which is WIP. So if you had hopes that the Terror team would keep delivering pizza at a Bomb spot or you loved the idea of RP'ing a Pizza delivery person, robin is the one you want to complain to. If you wondering why we keep referring to it as a Pizza Box, here is a delivery in progress which will explain. Pizza box TO4 Bomb Model robin has also been modeling an M40 Sniper Rifle for us. This means we will have our own unique Model. As you know we do currently use a lot of Marketplace assets/content within TO4. However, we are actually proud to have this one made from scratch using a high poly model for reference we bought. Creating good models can take a lot of time so it's currently impossible for us to create bespoke models for all our weapons. Maybe in the future. Here are some screenshots of his work in progress. What do you think about it? let us know in the comments section. [ Discord Notifications chr I dont want to ping everyone with everything we publish, so in the future, you only be notified with the @everyone function when it's a big announcement that is really important for us to let you know about. Now I have created a new role called "@subscribed", this role will be used on all our discord category "News" from now on. This means if you wish to be notified when we update/upload something to our Social Media Accounts or that News has posted on our Website, you have to give yourself the role "subscribed". If you don't the channel will still be highlighted when something is posted, you just won't get a mention notification. How to get the role "@subscribed"? I created a channel called #botspam, just type in that channel "?rank subscribed" that's it. I have also added the rank NA, SA and EU. This will come in handy when we release our game and you look for matches, feel free to join one of them if you wish. So to join either group type "?rank EU", "?rank NA" or "?rank SA". If you have a request for a different region you can contact me in Discord, to see all available ranks just type in "?ranks" Last but not least a big Welcome to, ojl10 TacByte Some of you may already be aware of our new member ojl10, he is joining TacByte as a Modeler- So Welcome aboard ojl10! Like most of us on this project he has limitations on time he can invest into the project, however, he already created, fixed and changed some in-game models, not everything is visible in pictures, but it really helps us out. In the next Blog we will show some more. Upcoming Devblog TacByte So that is it for now, but expect more news sometime in July. We hope you enjoy your sunny summer holidays with your family and friends, I know that some of Tacbyte team have vacations planned, so bye for now and above all else HAVE FUN! |
Missed our stream? |
Join our Stream on Twitch! |
Upcoming Livestream Tomorrow! |
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|
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Please, join us today 21st January 2018 at 8 pm CET as we will be streaming our Pre-alpha TO4: Tactical Operations gameplay on Twitch www.twitch.tv/to4game, we will also be answering your questions about the game and its development. |
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The Servers We will launch official servers and also to have a selection of private servers (servers ran by players) to help cover more areas and so we have enough servers for player demand. We can confirm that we will have plenty of TacBytes servers located in Germany and we will have at least two servers in North America. This means you won't be able to run a private server on Day 1 of Early Access, but, we will be releasing a server pack via SteamCMD as soon as we can. There will also be a Linux version of the server files sometime in the future. The Animations The game will have at least one fully animated weapon for each class, right now, we can confirm both the Desert Eagle and AK47 are completed, we have more weapons that are half done (Baretta, Glock, MP5A2, SPAS12, M4A1) and some if not all will probably make it into Early Access. The MSG90 will be added with or without animations because it uses a scope and is playable without the complete animation. Movement Animations are very basic, they can look stuttery and will need more work, we would like better animations for movement but they can be done while we are in Early Access. 3rd Person Animations: Another one we would like before Early Access but will probably be further on in development. 1st Person Animations: Missing Weapon animations will be added one by one and get patched in with our updates these to will more than likely done after we have released on Steam. Daily Builds and Engine Update We have completely changed the process of building the server/game files, we now generate new server/game files every night, With this, we can directly react to the Alpha testers, implement a fix or add content and see the results the next day, this rapid iteration of builds should make the development process a lot quicker, also, The Unreal Engine was recently updated, we have also updated our game and are now developing using the newest version of the engine. Polishing and Features
We do have more things we would like to show and talk to you about, but, as a lot of you might know we planned a live Stream a while ago but we had to cancel it, we still really want to show you the game live, So!, why not join us on our live stream on Sunday 21-1-2018 and we will talk more about Early Access and our development plans then. We will be making the Stream available afterward via YouTube, VOD by Twitch or on some other platform so if you miss it you won't have missed out. Sorry if this feels like a slow start to the year but we are all just getting back to our normal routines and getting back up to speed with the project after the festive season. |