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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Added: X/Y mouse sensitivity settings Allow to hold use before object is in range, use action is executed as soon as in range (useful for defusing / hacking) Optional Auto Recoil Recovery setting (crosshair interpolates to its initial position after shooting a bullet) Third person physic animation on body bullet impact Changed: 20% more gravity for all physical objects (for the player it is about +10% in total since its gravity multiplier was decreased by 10%; jump height stays the same) Subtle velocity boost when falling / jumping (4%) HE nadetimer 3.66s -> 3.3s Higher pitch body impacts Higher range other impacts Balance audio of bullet flyby samples (they varied by ~6dB) Louder nade impacts (+2dB) Glock, M9 -4% YRecoil UMP, MP5 -5% YRecoil New Mossberg / Spas spray pattern Spas -10% YRecoil Mossberg -15% YRecoil Saiga price 1800 -> 2800, +7% precision, -35% YRecoil, RPM 152 -> 142 AUG -10% YRecoil, -12% recoil scoped M4, AK -4% YRecoil M16 -7% YRecoil Famas -9% YRecoil M40 2% more movement speed (-13% -> -11%) Less angular damping on nades (should reduce the "stone throwing" behavior) No map replay for 2 maps (new default value for servers, if servers have changed that value at some time it is not applied) Fixed: Defuse / hack bar missing for executing player Fix TDM crashing on Blister, Fueled, Rapid, Converge due to missing navmesh Allow weapon reloading if chamber is empty, but clip is full (+1 bullet in weapon) Wood bullet impact sound missing
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