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Added: Pulse on bomb zone image when bomb is planted Hide blood fx setting Weapon wear (resell to 2/3 original price when sold after the round it was purchased, the buymenu price coloured red in that case) Reset round vote & admin command (restores money and inventory to the last round end) Scale hitshake on damage (1..36hp min / max) Changed: Moneysystem RoundWinnerMoneyNormal 3000 -> 2500 WinEscapeMoney 3000 -> 2500 HostageRescueMoney 1000 -> 500 WinHostageMoneyTerr 3400 -> 2700 WinHostageMoneySF 3400 -> 2500 WinBombMoney 3000 -> 2500 RoundLoserMoney 2400 -> 2000 RoundLoserBonus3 500 -> 800 RoundLoserBonus5 1000 -> 2000 DrawMoney 2500 -> 2000 EvidenceMoney 800 -> 500 Adjust eye height in water, make water leaving easier MP5 +4% RPM UMP +3% RPM Pause classic game on next or current pre round when voted (only if player game control vote is enabled on the server) Higher range water enter / leave sound Higher volume bomb timer New bullet decals and impact effects Reset money when swap teams is executed Unscope weapon on reequip attempt Treat leave as death for round end +7% recoil if auto recoil recovery used Treat hostage damage as FF, auto temp kick ban player with >500 FF dmg (new default value) Fixed: Use complex collision for use action to avoid bomb being overlayed by rough collision primitives Force zoom reset to spectators on weapon change Clunky hostage handling Bad rounding hostage killed (ends round when first hostage dies) Character blocking own nade after spawn (in some cases) Wrong laser state replication High loser money after swap teams executed Night vision not saved when escaping Some clantags not saved MAP-Prelude Complete overhaul; still work in progress, please give feedback MAP-Fueled Remove graffiti static mesh and replace with Decal Middle area, remove higher fences, brought back the old ones Floating rocks on groud A bombspot removed Floating crate A bombspot back on the ground Blocked a small hole under the truck on SWAT sniper lane On sniper line near the SF area, the tree can no longer be used to climb On sniper line near the SF area, the truck can no longer be used to climb Removed the has blurry lines on the Building near bombspot B MAP-FollowTheMoney Removed cabines near the red sofa; you could see the entire map from there MAP-RapidWaters Closed the window on highbridge, closed to Terrorist base (you could jump out) Fixed physical materials Lower bridge has a blocking volume, removed the BlockAll function and made it BlockPawn only Change railing on high bridge. Less change that bullets get blocked, better view towards WaterEntrance on Terrorist side Changed settings on blocking volumes (also on crates), removed the BlockAll function and made it BlockPawn only Added more foam to the streaming water, this covers the swimming players better
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