Added: Pulse on bomb zone image when bomb is planted Hide blood fx setting Weapon wear (resell to 2/3 original price when sold after the round it was purchased, the buymenu price coloured red in that case) Reset round vote & admin command (restores money and inventory to the last round end) Scale hitshake on damage (1..36hp min / max) Changed: Moneysystem RoundWinnerMoneyNormal 3000 -> 2500 WinEscapeMoney 3000 -> 2500 HostageRescueMoney 1000 -> 500 WinHostageMoneyTerr 3400 -> 2700 WinHostageMoneySF 3400 -> 2500 WinBombMoney 3000 -> 2500 RoundLoserMoney 2400 -> 2000 RoundLoserBonus3 500 -> 800 RoundLoserBonus5 1000 -> 2000 DrawMoney 2500 -> 2000 EvidenceMoney 800 -> 500 Adjust eye height in water, make water leaving easier MP5 +4% RPM UMP +3% RPM Pause classic game on next or current pre round when voted (only if player game control vote is enabled on the server) Higher range water enter / leave sound Higher volume bomb timer New bullet decals and impact effects Reset money when swap teams is executed Unscope weapon on reequip attempt Treat leave as death for round end +7% recoil if auto recoil recovery used Treat hostage damage as FF, auto temp kick ban player with >500 FF dmg (new default value) Fixed: Use complex collision for use action to avoid bomb being overlayed by rough collision primitives Force zoom reset to spectators on weapon change Clunky hostage handling Bad rounding hostage killed (ends round when first hostage dies) Character blocking own nade after spawn (in some cases) Wrong laser state replication High loser money after swap teams executed Night vision not saved when escaping Some clantags not saved MAP-Prelude Complete overhaul; still work in progress, please give feedback MAP-Fueled Remove graffiti static mesh and replace with Decal Middle area, remove higher fences, brought back the old ones Floating rocks on groud A bombspot removed Floating crate A bombspot back on the ground Blocked a small hole under the truck on SWAT sniper lane On sniper line near the SF area, the tree can no longer be used to climb On sniper line near the SF area, the truck can no longer be used to climb Removed the has blurry lines on the Building near bombspot B MAP-FollowTheMoney Removed cabines near the red sofa; you could see the entire map from there MAP-RapidWaters Closed the window on highbridge, closed to Terrorist base (you could jump out) Fixed physical materials Lower bridge has a blocking volume, removed the BlockAll function and made it BlockPawn only Change railing on high bridge. Less change that bullets get blocked, better view towards WaterEntrance on Terrorist side Changed settings on blocking volumes (also on crates), removed the BlockAll function and made it BlockPawn only Added more foam to the streaming water, this covers the swimming players better
TO4: Tactical Operations
TacByte
TacByte
2019-12-19
Indie F2P Multiplayer EA
Game News Posts 68
🎹🖱️Keyboard + Mouse
Mostly Positive
(269 reviews)
https://www.to4.co/
https://store.steampowered.com/app/690980 
TO4 Client Linux [28.29 G]
Game Modes
TO4: Tactical Operations brings the game modes that we all know. Teamplay on every map with bombing (and/or defusing) scenarios, hostages rescue, the hacking of important assets and escaping with the whole team before the other team finds you. And most important, if you don’t succeed in one of those objectives, you always have the classic Team Deathmatch.
Playing the game
The game is a classic round based game. At the beginning of the round you can buy weapons, armour, and grenades with the money you have earned the round before. When you and your comrades are all geared up, you will find yourself in unique worlds where you will have an objective. Complete the objective, wipe out the entire other squad or let the round time run out. The choice is up to you. But it will reward you with stronger weapons, good map rankings and good long fights.
Key elements
The movement of TO4: Tactical Operations is something unique. The game is fast, an almost arcade-like feeling in a realistic world. Carrying a knife, pistol or rifle, your movement speed will not differ. Jumping, crouching, swimming, climbing ladders, you are in control of the direction you take. Gunfights you ask? Well, we do have a lot of guns in the game, and each has a unique feeling to it. You will find yourself switching between your 3 weapon inventory slots to win that 1 v 1 battle with an opposing player. Firefights take longer, you will not die instantly from only one shot. But the better your aim, the faster your opponent will go down.
Multiplayer
TO4: Tactical Operations development is focused on multiplayer gameplay. We love to play versus real people and not unimaginative bots or learnable AI, we have made this easy with an In-game server browser to help you find a good place to have fun with friends and other players or to find the most challenging game for your level of gameplay
- OS: Xubuntu 18.04 LTS
- Processor: Intel Core i5 3570k / Ryzen 5 2400GMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 1050ti / AMD RX 570Network: Broadband Internet connection
- Storage: 30 GB available spaceAdditional Notes: We try and make the game run on Linux. but it's not supported
- OS: Ubuntu 18.04 LTS
- Processor: Intel Core i5-7600K / Ryzen 5 2600xMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Geforce GTX 1070 / AMD Vega 56Network: Broadband Internet connection
- Storage: 30 GB available spaceAdditional Notes: We try and make the game run on Linux. but it's not supported
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