Patch 20050
[ 2020-02-20 15:11:09 CET ] [ Original post ]
Fixed:
- Broken UI scaling prevents the buttons to be clicked on first start(s) (to be validated, please contact us on Discord if you still encounter that problem)
- Minimap icons behaving weird when recording demo
- Issue where buying armor would not update weapon availability
- Issue with Money Preview not updating when a weapon is clicked
- Inventory backup bugging with free weapons, armor
Changed:
- FOV has no influence on first person meshes anymore
- 15% more recoil on UMP (recoil multiplier increasing 1..5 shots)
- 1/3 damage on hostages, max teamdamage 650 (new server default)
- More friction and less bounciness nades
- All TacByte TDM / CTF servers enable free Mac-10 / Vector, free AK / M4, free armor
Buy Menu Improvements:
- Move Buy / Reset / Cancel buttons to right side
- Improve right click armor behaviour
- Center Buy Menu with fixed gap
- Show depreciated weapon price on shop list
- Swap Buy with Sell All
- Show enemy weapons on shop list (if equipped)
Added:
- Launch pawns when hit by an explosion
MAP-Prelude
- Fixed jumping on the hangar (Terrorist spawn) (ccKane)
- Jump on garbage house from the little wall besides (wingah)
- Blocked off garbage depot roof access
- Blocked off cliffs in between garbage depot and middle house (wingah)
- Blocked off middle house roof access (wingah)
- Blocked off (even more) the route from SWAT base to middle area (near cave). You were able to shoot under the gate there
- Fixed missing material effect on Electricity pole SWAT base (Streety675R)
- Blocked off the trick jump near the side building (you could jump on the trailer, then the cliffs and then out of the world) (Streety675R)
- Blocked off the roof on the wooden middle building (Streety675R)
- Blocked off the roof of the Terrorist starting building + blocked the metal beams where you could hide under (Streety675R)
- Sniperdepot: smoothen all walls and pillars. Removed access to the beams and roofs there (Terrorist side)
- Sniperdepot: removed the little corner from Terrorist base where you had an overview to the middle tunnel towards SWAT base (ccKane)
- Added killvolume on the cliffs near terrorist base (in case you want to jump down... just don't)
- Added extra blocking volumes on the concrete fences between garbage depot and cave area (Streety675R)
- Blocked off the gates on the back of Terrorist base (no more walking on barbed wires) (Streety675R)
- Removed lightmesh that was broken
MAP-RapidWaters
- Removed tree near the water on SWAT side (was blocking nades) (Streety675R)
- Lowered the PostProcess volume on the waters (you had the underwater effect when above water) (Streety675R)
- Gave all foliage more depth of green / moss alike, to respect the contrast in the map better (Tron)
- Added extra sounds in the map
- Removed collision on all foliage (Remus)
MAP-Scope
- Silo house, on ladder you can look through the building (autix)
- Window bars on B house, you can stand on them (wingah)
- SWAT bunker could look into A house, this is now blocked (ccKane)
MAP-PreAIM
- Get stuck near container / pallets / overhead door (tajfun)
- Fixed impact effect on the mobile toilet (was metal, now plastic)
TO4: Tactical Operations
TacByte
TacByte
2019-12-19
Indie F2P Multiplayer EA
Game News Posts 68
🎹🖱️Keyboard + Mouse
Mostly Positive
(269 reviews)
https://www.to4.co/
https://store.steampowered.com/app/690980 
TO4 Client Linux [28.29 G]
TO4: Tactical Operations brings back those nostalgic feelings you know from the early days of online shooters. We love that sheer easy-to-learn-hard-to-master attitude. The fun of playing with friends in a game where you need tactics, ammo clips, bravery and perhaps a bit of luck.
Game Modes
TO4: Tactical Operations brings the game modes that we all know. Teamplay on every map with bombing (and/or defusing) scenarios, hostages rescue, the hacking of important assets and escaping with the whole team before the other team finds you. And most important, if you don’t succeed in one of those objectives, you always have the classic Team Deathmatch.
Playing the game
The game is a classic round based game. At the beginning of the round you can buy weapons, armour, and grenades with the money you have earned the round before. When you and your comrades are all geared up, you will find yourself in unique worlds where you will have an objective. Complete the objective, wipe out the entire other squad or let the round time run out. The choice is up to you. But it will reward you with stronger weapons, good map rankings and good long fights.
Key elements
The movement of TO4: Tactical Operations is something unique. The game is fast, an almost arcade-like feeling in a realistic world. Carrying a knife, pistol or rifle, your movement speed will not differ. Jumping, crouching, swimming, climbing ladders, you are in control of the direction you take. Gunfights you ask? Well, we do have a lot of guns in the game, and each has a unique feeling to it. You will find yourself switching between your 3 weapon inventory slots to win that 1 v 1 battle with an opposing player. Firefights take longer, you will not die instantly from only one shot. But the better your aim, the faster your opponent will go down.
Multiplayer
TO4: Tactical Operations development is focused on multiplayer gameplay. We love to play versus real people and not unimaginative bots or learnable AI, we have made this easy with an In-game server browser to help you find a good place to have fun with friends and other players or to find the most challenging game for your level of gameplay
Game Modes
TO4: Tactical Operations brings the game modes that we all know. Teamplay on every map with bombing (and/or defusing) scenarios, hostages rescue, the hacking of important assets and escaping with the whole team before the other team finds you. And most important, if you don’t succeed in one of those objectives, you always have the classic Team Deathmatch.
Playing the game
The game is a classic round based game. At the beginning of the round you can buy weapons, armour, and grenades with the money you have earned the round before. When you and your comrades are all geared up, you will find yourself in unique worlds where you will have an objective. Complete the objective, wipe out the entire other squad or let the round time run out. The choice is up to you. But it will reward you with stronger weapons, good map rankings and good long fights.
Key elements
The movement of TO4: Tactical Operations is something unique. The game is fast, an almost arcade-like feeling in a realistic world. Carrying a knife, pistol or rifle, your movement speed will not differ. Jumping, crouching, swimming, climbing ladders, you are in control of the direction you take. Gunfights you ask? Well, we do have a lot of guns in the game, and each has a unique feeling to it. You will find yourself switching between your 3 weapon inventory slots to win that 1 v 1 battle with an opposing player. Firefights take longer, you will not die instantly from only one shot. But the better your aim, the faster your opponent will go down.
Multiplayer
TO4: Tactical Operations development is focused on multiplayer gameplay. We love to play versus real people and not unimaginative bots or learnable AI, we have made this easy with an In-game server browser to help you find a good place to have fun with friends and other players or to find the most challenging game for your level of gameplay
MINIMAL SETUP
- OS: Xubuntu 18.04 LTS
- Processor: Intel Core i5 3570k / Ryzen 5 2400GMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 1050ti / AMD RX 570Network: Broadband Internet connection
- Storage: 30 GB available spaceAdditional Notes: We try and make the game run on Linux. but it's not supported
- OS: Ubuntu 18.04 LTS
- Processor: Intel Core i5-7600K / Ryzen 5 2600xMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Geforce GTX 1070 / AMD Vega 56Network: Broadband Internet connection
- Storage: 30 GB available spaceAdditional Notes: We try and make the game run on Linux. but it's not supported
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