Patch 20072
[ 2020-03-12 20:50:24 CET ] [ Original post ]
Fixed:
- Higher tolerance for hit validation (less server check failed & offset exceeded messages)
- Crouch camera movement too fast
Changed:
- Work in progress: New first person arm meshes SF male; changed materials of Glock, Beretta, Desert Eagle, AKM, M16, AUG, Saiga 12, Mk20 Scope and M4A1 Receiver and Carry Handle
MAP-Scope
- Removed the Ladder on SWAT base building; this is now a pile of crates. Ladder Sniping there was an annoying spot (cckane)
- Remove railings in lower area Barrack A (remus / cckane)
- Closed all the window jumping in Barrack A (remus / cckane)
- Removed collision on metal bars next to middle house (insane lame camping spot)
- Cover Terrorist bunker (lower terrain behind for more cover) (streety675R)
- Removed the blocking the upper stairs in upper facility (remus)
- Fixed collision windows on barrack B
MAP-Fueled
- In general work on Lower Bombspot (B) with feedback from: Remus, sCion, ccKane, Tron>Lumi, vain
- Closed off 1 tube on lower bombspot (B)
- Added higher cover on the walls around lower bombspot (B)
- Gave the connector hallway between lower bombspot (B) and Tube area a roof (more cover), also you cant get shot over it anymore
- Closed little holes in planks / cover areas on lower bombspot (B) (less unpredictable shooting)
- Removed the flying grass near the bridge terrorist spawn (remus / Riax)
- Removed all the metal bars on the overview spot above the tubes on lower bombspot (B) (less random bullet blockers)
- Reworked the canals next to lower bombspot (B), more space to move around
- Added extra crates and cover and an overpass over the canals next to the lower bombspot (B)
- Reduced opening from canals onto lower bombspot (B)
- Placed plywood on the metal pointy wall in front of SWAT spawn (ccKane)
- Lowered the general light, but gave dynamic shadows in the tube near lower bombspot
MAP-RapidWaters
- Reworked the water (this removes the bug that you could see through from higher to low water), new material, etc. Still work in progress.
- Closed the crates on lower bridge (especially one looking at water entrance, you could should through) (cckane / remus)
- Replaced leaves peaking through floor snipernest on high bridge (Kummelmuck)
- Removed the little bushes near waterside SWAT area (player can hide in) (wingah)
TO4: Tactical Operations
TacByte
TacByte
2019-12-19
Indie F2P Multiplayer EA
Game News Posts 68
🎹🖱️Keyboard + Mouse
Mostly Positive
(269 reviews)
https://www.to4.co/
https://store.steampowered.com/app/690980 
TO4 Client Linux [28.29 G]
TO4: Tactical Operations brings back those nostalgic feelings you know from the early days of online shooters. We love that sheer easy-to-learn-hard-to-master attitude. The fun of playing with friends in a game where you need tactics, ammo clips, bravery and perhaps a bit of luck.
Game Modes
TO4: Tactical Operations brings the game modes that we all know. Teamplay on every map with bombing (and/or defusing) scenarios, hostages rescue, the hacking of important assets and escaping with the whole team before the other team finds you. And most important, if you don’t succeed in one of those objectives, you always have the classic Team Deathmatch.
Playing the game
The game is a classic round based game. At the beginning of the round you can buy weapons, armour, and grenades with the money you have earned the round before. When you and your comrades are all geared up, you will find yourself in unique worlds where you will have an objective. Complete the objective, wipe out the entire other squad or let the round time run out. The choice is up to you. But it will reward you with stronger weapons, good map rankings and good long fights.
Key elements
The movement of TO4: Tactical Operations is something unique. The game is fast, an almost arcade-like feeling in a realistic world. Carrying a knife, pistol or rifle, your movement speed will not differ. Jumping, crouching, swimming, climbing ladders, you are in control of the direction you take. Gunfights you ask? Well, we do have a lot of guns in the game, and each has a unique feeling to it. You will find yourself switching between your 3 weapon inventory slots to win that 1 v 1 battle with an opposing player. Firefights take longer, you will not die instantly from only one shot. But the better your aim, the faster your opponent will go down.
Multiplayer
TO4: Tactical Operations development is focused on multiplayer gameplay. We love to play versus real people and not unimaginative bots or learnable AI, we have made this easy with an In-game server browser to help you find a good place to have fun with friends and other players or to find the most challenging game for your level of gameplay
Game Modes
TO4: Tactical Operations brings the game modes that we all know. Teamplay on every map with bombing (and/or defusing) scenarios, hostages rescue, the hacking of important assets and escaping with the whole team before the other team finds you. And most important, if you don’t succeed in one of those objectives, you always have the classic Team Deathmatch.
Playing the game
The game is a classic round based game. At the beginning of the round you can buy weapons, armour, and grenades with the money you have earned the round before. When you and your comrades are all geared up, you will find yourself in unique worlds where you will have an objective. Complete the objective, wipe out the entire other squad or let the round time run out. The choice is up to you. But it will reward you with stronger weapons, good map rankings and good long fights.
Key elements
The movement of TO4: Tactical Operations is something unique. The game is fast, an almost arcade-like feeling in a realistic world. Carrying a knife, pistol or rifle, your movement speed will not differ. Jumping, crouching, swimming, climbing ladders, you are in control of the direction you take. Gunfights you ask? Well, we do have a lot of guns in the game, and each has a unique feeling to it. You will find yourself switching between your 3 weapon inventory slots to win that 1 v 1 battle with an opposing player. Firefights take longer, you will not die instantly from only one shot. But the better your aim, the faster your opponent will go down.
Multiplayer
TO4: Tactical Operations development is focused on multiplayer gameplay. We love to play versus real people and not unimaginative bots or learnable AI, we have made this easy with an In-game server browser to help you find a good place to have fun with friends and other players or to find the most challenging game for your level of gameplay
MINIMAL SETUP
- OS: Xubuntu 18.04 LTS
- Processor: Intel Core i5 3570k / Ryzen 5 2400GMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 1050ti / AMD RX 570Network: Broadband Internet connection
- Storage: 30 GB available spaceAdditional Notes: We try and make the game run on Linux. but it's not supported
- OS: Ubuntu 18.04 LTS
- Processor: Intel Core i5-7600K / Ryzen 5 2600xMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Geforce GTX 1070 / AMD Vega 56Network: Broadband Internet connection
- Storage: 30 GB available spaceAdditional Notes: We try and make the game run on Linux. but it's not supported
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