Patch 20095
[ 2020-04-02 20:55:32 CET ] [ Original post ]
Changed
- Rework visuals of ammo counter, clean up player HUD (feel free to give feedback)
- Start nade with sphere collision and blend it to capsule after first collision (more reliable bouncing)
- Slightly faster nade throwing and faster switch to next weapon after throw
- Boost smoke particles on spawn and make them smaller to avoid clipping
- Further movement tweaking: -3% player gravity, -4% breaking deceleration, +5% ground friction
- Sniper weapons precision: Max speed in air 128 -> 96, max speed general 255 -> 180 (cm/s)
- -8% precision deagle
- +2% dmg shotguns (dmg nerf after +2 bullets was slightly too much)
- SAIGA RPM 142 -> 139
- Deagle, M16 10% -> 12% more precision laser on (the M16 +2% were subtracted from the general precision)
- Higher intensity damage taken feedback (view shake, bloody screen)
- Remove auto chat when throwing nade
- Increased steam authentication time limit 10s -> 30s ("Steam auth failed" kick message)
- +15cm X spawn offset nades
Fixed
- Replay player not switching to spectator HUD
- Spamming server reset while using auto demo recording corrupts demo header
- UMP pickup doesn't spawn
- Closed small gap between smoke and floor
Added
- Demo rename
- Announce hostage rescue
MAP-Fueled
- Blocked the rumble in the back of SF base. You could jump on it and snipe towards middle (remus / kummelmuck)
- Moved the back player spawns of SF more forward. This gives a 1,5m faster spawn, so SF can be slightly faster on the bombspots
- Set all blocking volumes to "PawnBlocker only". This removes the annoying effect that nades bounce off in mid air (wingah)
- Removed trick jump onto the blue truck at Palm Tree (sniper lane) (sCion)
- Fixed Default winner (Special Forces), no draw at the end of the round (wingah / remus)
MAP-RapidWaters
- Removed all the splash effect on water (remus)
- Added water foam on a few positions
- Gave the underwater effect more brightness, now it's easier to spot enemies under water
- Fixed the "No water flow in waterfall" (remus)
- Gave the water material less opacity from above; players in the water aren't as visible anymore as before (iAmTheOne)
- Redid the terrain next to the border/sidewalk opposing the Terrorist base. You can now move more fluently here (Vo0di)
MAP-Scope
- Closed 1 window in lower mid building
- Made 1 window in lower mid building so you can't move through, but shoot towards A roof
- Give a little more general light in the outside areas
TO4: Tactical Operations
TacByte
TacByte
2019-12-19
Indie F2P Multiplayer EA
Game News Posts 68
🎹🖱️Keyboard + Mouse
Mostly Positive
(269 reviews)
https://www.to4.co/
https://store.steampowered.com/app/690980 
TO4 Client Linux [28.29 G]
TO4: Tactical Operations brings back those nostalgic feelings you know from the early days of online shooters. We love that sheer easy-to-learn-hard-to-master attitude. The fun of playing with friends in a game where you need tactics, ammo clips, bravery and perhaps a bit of luck.
Game Modes
TO4: Tactical Operations brings the game modes that we all know. Teamplay on every map with bombing (and/or defusing) scenarios, hostages rescue, the hacking of important assets and escaping with the whole team before the other team finds you. And most important, if you don’t succeed in one of those objectives, you always have the classic Team Deathmatch.
Playing the game
The game is a classic round based game. At the beginning of the round you can buy weapons, armour, and grenades with the money you have earned the round before. When you and your comrades are all geared up, you will find yourself in unique worlds where you will have an objective. Complete the objective, wipe out the entire other squad or let the round time run out. The choice is up to you. But it will reward you with stronger weapons, good map rankings and good long fights.
Key elements
The movement of TO4: Tactical Operations is something unique. The game is fast, an almost arcade-like feeling in a realistic world. Carrying a knife, pistol or rifle, your movement speed will not differ. Jumping, crouching, swimming, climbing ladders, you are in control of the direction you take. Gunfights you ask? Well, we do have a lot of guns in the game, and each has a unique feeling to it. You will find yourself switching between your 3 weapon inventory slots to win that 1 v 1 battle with an opposing player. Firefights take longer, you will not die instantly from only one shot. But the better your aim, the faster your opponent will go down.
Multiplayer
TO4: Tactical Operations development is focused on multiplayer gameplay. We love to play versus real people and not unimaginative bots or learnable AI, we have made this easy with an In-game server browser to help you find a good place to have fun with friends and other players or to find the most challenging game for your level of gameplay
Game Modes
TO4: Tactical Operations brings the game modes that we all know. Teamplay on every map with bombing (and/or defusing) scenarios, hostages rescue, the hacking of important assets and escaping with the whole team before the other team finds you. And most important, if you don’t succeed in one of those objectives, you always have the classic Team Deathmatch.
Playing the game
The game is a classic round based game. At the beginning of the round you can buy weapons, armour, and grenades with the money you have earned the round before. When you and your comrades are all geared up, you will find yourself in unique worlds where you will have an objective. Complete the objective, wipe out the entire other squad or let the round time run out. The choice is up to you. But it will reward you with stronger weapons, good map rankings and good long fights.
Key elements
The movement of TO4: Tactical Operations is something unique. The game is fast, an almost arcade-like feeling in a realistic world. Carrying a knife, pistol or rifle, your movement speed will not differ. Jumping, crouching, swimming, climbing ladders, you are in control of the direction you take. Gunfights you ask? Well, we do have a lot of guns in the game, and each has a unique feeling to it. You will find yourself switching between your 3 weapon inventory slots to win that 1 v 1 battle with an opposing player. Firefights take longer, you will not die instantly from only one shot. But the better your aim, the faster your opponent will go down.
Multiplayer
TO4: Tactical Operations development is focused on multiplayer gameplay. We love to play versus real people and not unimaginative bots or learnable AI, we have made this easy with an In-game server browser to help you find a good place to have fun with friends and other players or to find the most challenging game for your level of gameplay
MINIMAL SETUP
- OS: Xubuntu 18.04 LTS
- Processor: Intel Core i5 3570k / Ryzen 5 2400GMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 1050ti / AMD RX 570Network: Broadband Internet connection
- Storage: 30 GB available spaceAdditional Notes: We try and make the game run on Linux. but it's not supported
- OS: Ubuntu 18.04 LTS
- Processor: Intel Core i5-7600K / Ryzen 5 2600xMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Geforce GTX 1070 / AMD Vega 56Network: Broadband Internet connection
- Storage: 30 GB available spaceAdditional Notes: We try and make the game run on Linux. but it's not supported
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