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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hi @everyone. First off all; happy Easter or simply enjoy the weekend! We have been kept busy on our game, currently we are tweaking the new patch (this will include new movement and weapon tweaks). PTR test group We do this with our so called PTR tester group. These are players that love the game and spend time with us testing and refining the game. We do this on a different branch the public game. Perhaps you've seen in the #serverinfo channel some servers populated, but you can't find them in your server browser ingame. First things first: we are always on the lookout for enthousiastic people who want to join this PTR team. What do you need? Some spare time in the (European) evenings, a microphone and our Discord and motivation and time to give detailed feedback about the game. You don't need great skills ingame or be known with everyone. Remember that we (as DEV team) work with the PTR team, we listen to the feedback and with that we work. Interested? Leave a personal message at @Ssswing` or @ccKane or @w1ng4h on Discord! You mentioned a new patch? Yes, we have a new patch we have been working on. We have had feedback that the game feels to chaotic at times. Also the tracking on enemies is not always simple and easy. The use of certain weapons (yes i'm looking at you famous MP5) doesn't feel as satisfying as we like it to be. Another topic is the mouse input and the feeling some players have with this (or the lack of this actually). Th120 is figuring out various fixes that have a less heavy performance impact than the current "Skip GPU Buffering". More on this topic later. Also included is new content! Besides these tweaks we have also included two brand new maps. Mind you: heavy Work In Progress on both of them. MAP-Crossfire is made by Darksoe (he also made the Labyrinth map!) MAP-TrainYard is made by Ssswing`. Both are bombing scenario maps, where MAP-Crossfire is somewhat larger than most maps we have so far. The new patch will also include a new system for our maps on the servers and the voting system. Not all maps are fun playing 1on1 (hi MAP-Fueled) or are more competitive orientated (hi MAP-Prelude). We introduced the new tag: MAP-Arena-Name for small and fast maps. These are based on the more classic Arena or WarmUp setting maps. No objective, except shooting as you please Community So our community is more and more active. There are several great initiatives going about. Let's mention one of the most important ones: TO4 Clanwars (made by @L4UR3NS and his team). The idea is that there will be a easy to use matchmaking system on Discord, combined with a website with competitive ladders. This is also the platform from which our first Tournament was held (congratz to emP.to for winning). For now we will keep using the #looking-for-match channel in the TO4 Discord. When our community grows we will move this activity completly to the TO4 Clanwars Discord. TO4 Clanwars will stay active during all this time offcourse! Final words We see more and more people playing the game, which is great. We do realise that our game is rough in places. The "easy to learn hard to master" is kinda steep in the game, especially if you join a server with already great players. I want to ask you all: help each other out! There is no fun playing a game where you get instantly shot by semi-pro's and their m40's. Another topic; empty servers. Again, we are a small game, with a smaller DEV team and a non-existant budget. We have to grow the community by playing a lot, sharing experience from player to player, etc. Best way to get some players when you want to play: do a shout-out on Discord! Thanks for reading, think about the PTR roles we offer and hope to frag you soon ingame! TO4 Discord: https://discord.gg/TVp9Xd
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