UPDATE 26-5-2020 Something went wrong in our packaged and distributed content to Steam. Our apologies for taking hostage 90 gb of diskspace for a moment. The size of the game is back to normal (around 37gb) with the hotfix 20146. ORIGINAL MESSAGE Hi everyone! A few days later then we hoped for, we release a new patch for the game. Yesterday it was already on the PubTest branch for a final test (yes this branch is available to everyone on Steam also!). Attached you will find the patchlogs, since its an enourmous list again. Some really great work! Thanks to our very dedicated PTR testers we tweaked the weapon behaviour and player movement ones more. It's starting to feel better and better with every patch. Besides that I am very proud to introduce 5 (!) new map to the game! 4 of theose maps are ARENA maps. Smaller worlds, for quick games, ideal for that fast-arcade-fps-blood-pumping-feeling of a random day! Besides those Arena maps, Darksoe finished his MAP-Escape (yes... you have to escape the map). Try it out! Great work by DarkSoe, Dissident and Ssswing` with this new content. Th120 and Darksoe have been putting out a lot of work on tweaking, fixing bugs and overhauls on various elements of the game. Most noticable is the UI reworks here and there (some menu's are still a pain, we know that!). But the movement and weapon behaviour tweaks should make the game slightly more accessible to new players. Enough chitchat here, let's play! The servers are updated already! And do remember: we love feedback! Leave it in #feedback on our Discord channel! Come and visit us!
Patchlog 20146
**** CODING ****
Player HUD - Reworked PlayerHUD handling to fix the MouseIssue - Added new Info "Header" to Player HUD - Replaced some buttons on IngameMenu MainMenu and Settings - New Settings menu - Reduced volume of music in the MainMenu - Rework "Key in use", should be more usefriendly now - Fixed the Control Inputs for Mouse Wheel/Buttons - Some new placement of buttons in menu to make it more user friendly - Fixed the password issue on the Admin panel on servers Game - Reworked Player Movement (Strave speed ~85%) - Max Acceleration a bit higher - Fix too much loser money, increase 3. round loser bonus (800 -> 1200) - Brand new Spray pattern v.4 - Weapon balancing (nerf precision SMGs, Saiga, AUG; lower damage range UMP) - Fix flashlight (listen server) - Fix evidences don't spawn - Fix spawn protection not disabled on shoot - Different (lower) velocity cutoff for sniper rifles based on movement state (falling, running)
**** MAP CHANGES ****
General Map changes - Fixed mapicons on minimap for all maps (rescuezone, escape zone, bomb plant zone) - Added ambient sounds to all the maps (except for Crossfire, Drought, Eviction, Escape, Filth, Arena-Cargo, Arena-KillThemAll, Arena-Labyrinth) - Updated TDM maps to more recent version - Removed the CTF maps that did not work for that gamemode, updated the remaining ones to more recent versions MAP-Arena-Cargo (NEW MAP) - Lite up the Map a bit more. - Litup Minimap a bit Cargo MAP-Arena-LockDown (NEW MAP) - New map by Ssswing` - First map with volumetric lighting set - Fixed crouching issues on crates MAP-Arena-KillThemAll (NEW MAP) - New map, very quick and small arena map made by Dissident MAP-Arena-preAIM - Redid lighting - Redid landscape - Redid look and feel - Set dynamic lighting - Set volumetric lighting - Added Terrorist and SF base MAP-Arena-RGB (NEW MAP) - New map by Ssswing` (based on our old Performance map... see it as a LEGO world!) - Volumetric lighting MAP-Blister - Fixed nades getting blocked on new passage Bombspot A (high) from blocking volume MAP-Crossfire - Added minimap MAP-Escape (NEW MAP) - New map by DarkSoe - Lit up the whole map a bit more. - More space in middlehouse basement. - Blocked up the sideentrace to middlehouse basement so u need to crouch. - Removed window on middlehouse basement stairs. - Moved fence to Escape Area more away but Escape area more near. - Add water to the sewerage. - Made the 2nd door in sewerage larger. - Reworked big building room to be more open. - Added entrace to big building from the roof. - Added ladder to roof ob big building. - Added beam to move to big building roof from middle house. - Fences are no longer random bulet blockers on this map. - Removed some Fences (Reworked escape area) - Added new Container to escape area - Reworked Terr high "Roof" (no longer is the roof) - Fixed "Walk on Edge" on Escape Middlehouse - Litup Minimap a bit on Escape MAP-Eviction - Removed collision on the flagpoles outside (sniper alley from SF base to Terrorist base) - New overhaul of the map is in the making! MAP-Followthemoney - Blocked off the main stairwell (left from SF spawn) for smoother movement (Razemike) MAP-Fueled - Fixed getting stuck on pipes of canals - Added war effects to background - New navigation symbols in the map MAP-Prelude - Fixed player collision on rocks and fence on Escape area (bridge to building) (remus) - Blocked part of the warehouse on Terrorist base - Removed some foliage that was growing inside buildings :D MAP-RapidWaters - Fix overpowered spot: ladder SF water towards terrorist water entrance (wingah) - Added moveable doors to waterbuilding - Fixed the broken impact effect under water, besides lower bridge and water entrance SF side (Pirate) MAP-Scope - Added breakable glass to the map (middle building and upper facility) - Fixed: Weapons fall into the ground on the road mesh (remus) MAP-TrainYard - Fixed the middle door (sounds are still WIP) - Added extra sightpoint for terrorist on the left side on the container (overlooking middle) - Fixed the window issue where there was only collision on one-side of the glass - Fixed several trick jump in Terrorist base - Blocked the window on upper side of Bombspot B (ccKane) - Added more cover from upper balconies on Bombspot A (ccKane) - Fixed strange walls peaking through randomly on Bombspot A (near ladder room) (ccKane) - Fixed the low res reflections in the map on weapons - Added navigation marks on the map where bombspots are - Added: breakable bottles on Terrorist start
TO4: Tactical Operations
TacByte
TacByte
2019-12-19
Indie F2P Multiplayer EA
Game News Posts 68
🎹🖱️Keyboard + Mouse
Mostly Positive
(269 reviews)
https://www.to4.co/
https://store.steampowered.com/app/690980 
TO4 Client Linux [28.29 G]
Game Modes
TO4: Tactical Operations brings the game modes that we all know. Teamplay on every map with bombing (and/or defusing) scenarios, hostages rescue, the hacking of important assets and escaping with the whole team before the other team finds you. And most important, if you don’t succeed in one of those objectives, you always have the classic Team Deathmatch.
Playing the game
The game is a classic round based game. At the beginning of the round you can buy weapons, armour, and grenades with the money you have earned the round before. When you and your comrades are all geared up, you will find yourself in unique worlds where you will have an objective. Complete the objective, wipe out the entire other squad or let the round time run out. The choice is up to you. But it will reward you with stronger weapons, good map rankings and good long fights.
Key elements
The movement of TO4: Tactical Operations is something unique. The game is fast, an almost arcade-like feeling in a realistic world. Carrying a knife, pistol or rifle, your movement speed will not differ. Jumping, crouching, swimming, climbing ladders, you are in control of the direction you take. Gunfights you ask? Well, we do have a lot of guns in the game, and each has a unique feeling to it. You will find yourself switching between your 3 weapon inventory slots to win that 1 v 1 battle with an opposing player. Firefights take longer, you will not die instantly from only one shot. But the better your aim, the faster your opponent will go down.
Multiplayer
TO4: Tactical Operations development is focused on multiplayer gameplay. We love to play versus real people and not unimaginative bots or learnable AI, we have made this easy with an In-game server browser to help you find a good place to have fun with friends and other players or to find the most challenging game for your level of gameplay
- OS: Xubuntu 18.04 LTS
- Processor: Intel Core i5 3570k / Ryzen 5 2400GMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 1050ti / AMD RX 570Network: Broadband Internet connection
- Storage: 30 GB available spaceAdditional Notes: We try and make the game run on Linux. but it's not supported
- OS: Ubuntu 18.04 LTS
- Processor: Intel Core i5-7600K / Ryzen 5 2600xMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Geforce GTX 1070 / AMD Vega 56Network: Broadband Internet connection
- Storage: 30 GB available spaceAdditional Notes: We try and make the game run on Linux. but it's not supported
[ 5951 ]
[ 1903 ]