Patch 20161
[ 2020-06-09 12:14:47 CET ] [ Original post ]
Changed
- Rework player character skins
- Spatial update buymenu on weapon received (no shadow selling anymore)
- Further weapon balancing (slightly higher precision for MP5, Mac-10; nerf precison of Vector, UMP slightly; -2% Basedamage AUG; 5% more spread SAIGA)
- Running speed 590 -> 600, strafe speed multiplier 0.85 -> 0.86
- Rework free spawn detection
- Smoke particles are slightly softer and affected by light
- Explosions destroy destructible objects
- Grenades break windows on collision
- New spawn protection material for TDM and CTF
- Display 6 decimals in mouse-settings-menu.
Fixed
- Resize weapon hud images (should no longer overlap on 4:3)
- Sort smoke particles always on top (glass material no longer erases smoke particles behind the glass)
- Rework replicated reset of vertical gate actor
- Fix black gloved first person mesh
- Fix bug which prevented key mappings from being saved
Maps
MAP-Arena-LockDown
- Reduced dynamic lighting and volumetric fog throughout the map (less impact on performance)
MAP-Arena-RGB
- Fix artifact reflections on weapons (wrong setting in Skylight)
- Added slight general lighting
MAP-Blister
- Replaced the left door on lower bombspot, you could snipe towards sniperhouse (ccKane)
- Replace the bench in Terrorist spawn, getting stuck between benches (ccKane)
- Removed the tent in Terrorist base that you could jump on (and through the linnen...) was obsolete and annoying
MAP-FollowTheMoney
- Added Evidence (3 locations) through the map. Picking this up and surviving the round will give a money reward!
MAP-Fueled
- Blocked the side balcony of the building near Drop-Point / Balcony (reDean)
- Reduced the frequency and volume from the Distant explosions (ccKane)
- Added Evidence (3 locations) through the map. Picking this up and surviving the round will give a money reward!
- Reduced texture size on loads of materials for smoother performance
MAP-Prelude
- Blocked the Fences near escape point, they could be jumped on (kummelmuck)
MAP-RapidWaters
- Reduce strength lights SF base
MAP-TrainYard
- Add ladder to balcony Bombspot B (kummelmuck)
- Closed the main entrance from middle area to Bombspot A (ccKane)
- Volume on middle building Trainyard is visible again (Kummelmuck)
- Open/close gate mesh in middle building has wrong LOD (ccKane)
- Added Evidence (3 locations) through the map. Picking this up and surviving the round will give a money reward!
TO4: Tactical Operations
TacByte
TacByte
2019-12-19
Indie F2P Multiplayer EA
Game News Posts 68
🎹🖱️Keyboard + Mouse
Mostly Positive
(269 reviews)
https://www.to4.co/
https://store.steampowered.com/app/690980 
TO4 Client Linux [28.29 G]
TO4: Tactical Operations brings back those nostalgic feelings you know from the early days of online shooters. We love that sheer easy-to-learn-hard-to-master attitude. The fun of playing with friends in a game where you need tactics, ammo clips, bravery and perhaps a bit of luck.
Game Modes
TO4: Tactical Operations brings the game modes that we all know. Teamplay on every map with bombing (and/or defusing) scenarios, hostages rescue, the hacking of important assets and escaping with the whole team before the other team finds you. And most important, if you don’t succeed in one of those objectives, you always have the classic Team Deathmatch.
Playing the game
The game is a classic round based game. At the beginning of the round you can buy weapons, armour, and grenades with the money you have earned the round before. When you and your comrades are all geared up, you will find yourself in unique worlds where you will have an objective. Complete the objective, wipe out the entire other squad or let the round time run out. The choice is up to you. But it will reward you with stronger weapons, good map rankings and good long fights.
Key elements
The movement of TO4: Tactical Operations is something unique. The game is fast, an almost arcade-like feeling in a realistic world. Carrying a knife, pistol or rifle, your movement speed will not differ. Jumping, crouching, swimming, climbing ladders, you are in control of the direction you take. Gunfights you ask? Well, we do have a lot of guns in the game, and each has a unique feeling to it. You will find yourself switching between your 3 weapon inventory slots to win that 1 v 1 battle with an opposing player. Firefights take longer, you will not die instantly from only one shot. But the better your aim, the faster your opponent will go down.
Multiplayer
TO4: Tactical Operations development is focused on multiplayer gameplay. We love to play versus real people and not unimaginative bots or learnable AI, we have made this easy with an In-game server browser to help you find a good place to have fun with friends and other players or to find the most challenging game for your level of gameplay
Game Modes
TO4: Tactical Operations brings the game modes that we all know. Teamplay on every map with bombing (and/or defusing) scenarios, hostages rescue, the hacking of important assets and escaping with the whole team before the other team finds you. And most important, if you don’t succeed in one of those objectives, you always have the classic Team Deathmatch.
Playing the game
The game is a classic round based game. At the beginning of the round you can buy weapons, armour, and grenades with the money you have earned the round before. When you and your comrades are all geared up, you will find yourself in unique worlds where you will have an objective. Complete the objective, wipe out the entire other squad or let the round time run out. The choice is up to you. But it will reward you with stronger weapons, good map rankings and good long fights.
Key elements
The movement of TO4: Tactical Operations is something unique. The game is fast, an almost arcade-like feeling in a realistic world. Carrying a knife, pistol or rifle, your movement speed will not differ. Jumping, crouching, swimming, climbing ladders, you are in control of the direction you take. Gunfights you ask? Well, we do have a lot of guns in the game, and each has a unique feeling to it. You will find yourself switching between your 3 weapon inventory slots to win that 1 v 1 battle with an opposing player. Firefights take longer, you will not die instantly from only one shot. But the better your aim, the faster your opponent will go down.
Multiplayer
TO4: Tactical Operations development is focused on multiplayer gameplay. We love to play versus real people and not unimaginative bots or learnable AI, we have made this easy with an In-game server browser to help you find a good place to have fun with friends and other players or to find the most challenging game for your level of gameplay
MINIMAL SETUP
- OS: Xubuntu 18.04 LTS
- Processor: Intel Core i5 3570k / Ryzen 5 2400GMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 1050ti / AMD RX 570Network: Broadband Internet connection
- Storage: 30 GB available spaceAdditional Notes: We try and make the game run on Linux. but it's not supported
- OS: Ubuntu 18.04 LTS
- Processor: Intel Core i5-7600K / Ryzen 5 2600xMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Geforce GTX 1070 / AMD Vega 56Network: Broadband Internet connection
- Storage: 30 GB available spaceAdditional Notes: We try and make the game run on Linux. but it's not supported
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