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Patch 20280

Added


  • New gameserver backend (first release, open source). It is able to collect game statistics. A player toplist will be live soon. If you want to use it for your servers contact us on discord.

Changed


  • 3% wider player models to increase hit surface in general
  • Increase size of hit collision primitives, add additional colliders for head, body & legs (comparison to the old version on the bottom of this article)
  • Weapon rebalancing for bigger hit primitives: Increase aim error (about 8%), damage & add more damage falloff for SMGs & shotguns. We appreciate feedback on the changes!
  • UMP receives a laser which improves the aimerror by 6%
  • Edit spray pattern of full auto weapons to fit the new hit primitives better
  • Increase player acceleration for more responsiveness
  • Increase recoil strength (interpolation velocity)
  • Use resonance HRTF by default
  • Dead pawns are ignored by weapons
  • Exchange bullet tracer fx (Spawned for every shot on high++ effect settings, feel free to give feedback, maybe it makes more sense to just spawn on every 2. or 3. shot)
  • Reduce particle amount smoke (does this reduce load on slower systems?)
  • Increase blood spawn rate (damaged player)
  • 18->22% spray pattern random deviation
  • Increase bloody screen feedback
  • Refactor recoil recovery (only applied when player stops shooting or weapon empty)
  • Simple message buffering for announce widget

Fixed


  • Blood blocking hacking panel / bomb defuse
  • Infinite clip drop when replacing weapon while reloading
  • Scope toggle on any weapon possible if spammed during replication
  • 3d marker should disappear after hacked
  • Admin pause stopped in pre round
  • Bomb planted on pawn

MAP-Eviction


  • Complete rework added to the map list
  • Needs testing of trickjumps / getting out of the map / getting stuck / etc.
  • Need to check balancing in the map, chokepoints, OverPowered positions, etc
  • NOTE: FPS might be a thing in this map, since there has not been a great optimization yet

MAP-Scope


  • Reduced wind effect on Middle of the map (0,95 > 0,75)
  • Reduced sound effect on lamps middle of the map (0,7 > 0,55)
  • Fixed broken foliage all around the map (material was missing)
  • Fixed missing metal impact effect on roof Baracks A
  • Resculpt the landscape around the roads (had some gaps underneath)
  • Fixed the lighting and shadows (did a high quality build this time, apologies)
  • Fixed the strange shadow caused by the fences near A mountain (Remus)
  • Redid some material work on the main buildings (still need to redo building A and B)
  • Reduced the shadow / lighting quality on some of the new foliage (gives better performance)

MAP-Blister


  • Blocked the camping position above the doorframes in the sniperlane building, terrorist side (Riax)
  • Gave the crates some more height for better cover (middle tunnel area, towards low. The crate on lower bombspot, The crate overlooking sniper house) (tajfun)
  • Blocked the balcony above the hallway from middle to high. You could trick-nade-jump there (tajfun)
  • Blocked the clothing/curtain rail in SF spawn building (pLum0)
  • Blocked the doorframe in the middle house, in front of SF base, where you could jump on (and camp (kummelmuck)
  • Repositioned the metal door on lower hallway, the lock was sticking through the door frame (Autix)
  • Repositioned the concrete doorframe that was flying around (oops), in front of Terrorist base (Autix)
  • Blocked trickjumps in terrorist base (autix / cckane)
  • Fixed Kummelmuck's gracious 57 (!!) visual errors / miss-alignments / OCD-triggering stuff

MAP-Trainyard


  • Fixed the missing impact effects on the blue metal fences (Autix)
  • Fixed the strange lighting due to faulty roof on warehouse B (Autix)
  • Added extra light to dark corners (especially in warehouse B) (kummelmuck)
  • Redid collision on the office plants, now you cant trickjump on them (removed the plant in middle stairwell) (kummelmuck)
  • Blocked the trickjump in the office near terrorist side (you could sneak up the closet and camp) (kummelmuck)
  • Redid entire outside lighting + skybox - less brightness, easier on the eyes (kummelmuck / remus)
  • Fix nade bouncing sound not being played

MAP-Fueled


  • Reduced the brightness of the sky (2,5 > 2,0)
  • Blocked shooting under the white truck (except for a very small hole) in middle (wingah)
  • Fixed / changed / repositioned (58) number of visual errors in the map (foliage / mesh placement / etc) by kummelmuck

MAP-TrooperII


  • New look
  • Boxes 1.5 size (tajfuN)
  • Nade bug on tunnel (cckane)

MAP-Drought


  • Fixed wood material
  • Added light to the shadows

MAP-Arena-preAIM


  • Boosted general lighting in the pos process volume (1.0 > 1.2) and reduced contrast on both general as shadows (0.95 > 0.85). Increased the skylight (1.0 > 1.2)
  • Added very soft lights on specific corners, hallways, etc. mentioned where the SF skin is hard to spot (kummelmuck / tajfun)

MAP-Arena-LockDown


  • Added slight ambient dust to the map here and there (test)
  • Reduced general fog setting in the map (density 0,1 > 0,05)
  • Reduced skybox brightness (1,5 > 0,7)

MAP-Arena-KillThemAll


  • Removed the ceiling

Hit primitives



Old hit collision primitives
New hit collision primitives

Weapon rebalancing


Aim error






TTK





[ 2020-10-07 19:06:54 CET ] [ Original post ]

TO4: Tactical Operations
TacByte Developer
TacByte Publisher
2019-12-19 Release
Game News Posts: 68
🎹🖱️Keyboard + Mouse
Mostly Positive (269 reviews)
Public Linux Depots:
  • TO4 Client Linux [28.29 G]

TO4: Tactical Operations brings back those nostalgic feelings you know from the early days of online shooters. We love that sheer easy-to-learn-hard-to-master attitude. The fun of playing with friends in a game where you need tactics, ammo clips, bravery and perhaps a bit of luck.

Game Modes
TO4: Tactical Operations brings the game modes that we all know. Teamplay on every map with bombing (and/or defusing) scenarios, hostages rescue, the hacking of important assets and escaping with the whole team before the other team finds you. And most important, if you don’t succeed in one of those objectives, you always have the classic Team Deathmatch.

Playing the game
The game is a classic round based game. At the beginning of the round you can buy weapons, armour, and grenades with the money you have earned the round before. When you and your comrades are all geared up, you will find yourself in unique worlds where you will have an objective. Complete the objective, wipe out the entire other squad or let the round time run out. The choice is up to you. But it will reward you with stronger weapons, good map rankings and good long fights.

Key elements
The movement of TO4: Tactical Operations is something unique. The game is fast, an almost arcade-like feeling in a realistic world. Carrying a knife, pistol or rifle, your movement speed will not differ. Jumping, crouching, swimming, climbing ladders, you are in control of the direction you take. Gunfights you ask? Well, we do have a lot of guns in the game, and each has a unique feeling to it. You will find yourself switching between your 3 weapon inventory slots to win that 1 v 1 battle with an opposing player. Firefights take longer, you will not die instantly from only one shot. But the better your aim, the faster your opponent will go down.

Multiplayer
TO4: Tactical Operations development is focused on multiplayer gameplay. We love to play versus real people and not unimaginative bots or learnable AI, we have made this easy with an In-game server browser to help you find a good place to have fun with friends and other players or to find the most challenging game for your level of gameplay

MINIMAL SETUP
  • OS: Xubuntu 18.04 LTS
  • Processor: Intel Core i5 3570k / Ryzen 5 2400GMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Geforce GTX 1050ti / AMD RX 570Network: Broadband Internet connection
  • Storage: 30 GB available spaceAdditional Notes: We try and make the game run on Linux. but it's not supported
RECOMMENDED SETUP
  • OS: Ubuntu 18.04 LTS
  • Processor: Intel Core i5-7600K / Ryzen 5 2600xMemory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: Geforce GTX 1070 / AMD Vega 56Network: Broadband Internet connection
  • Storage: 30 GB available spaceAdditional Notes: We try and make the game run on Linux. but it's not supported
GAMEBILLET

[ 6014 ]

60.89$ (13%)
8.59$ (14%)
16.79$ (16%)
17.54$ (12%)
1.90$ (96%)
9.89$ (34%)
4.44$ (11%)
4.19$ (16%)
1.50$ (90%)
16.79$ (16%)
25.19$ (16%)
5.03$ (16%)
0.60$ (88%)
4.09$ (18%)
16.97$ (15%)
33.59$ (16%)
24.89$ (17%)
15.00$ (50%)
34.99$ (13%)
16.96$ (15%)
10.39$ (48%)
21.49$ (-8%)
9.98$ (67%)
25.19$ (16%)
1.90$ (81%)
16.99$ (15%)
29.74$ (15%)
15.65$ (48%)
12.44$ (17%)
26.34$ (12%)
GAMERSGATE

[ 3582 ]

3.19$ (81%)
5.95$ (70%)
8.5$ (83%)
3.0$ (85%)
1.58$ (77%)
0.6$ (91%)
3.75$ (62%)
11.04$ (45%)
2.98$ (70%)
0.43$ (91%)
0.68$ (77%)
10.0$ (75%)
0.85$ (91%)
0.79$ (74%)
0.88$ (82%)
0.85$ (83%)
0.75$ (81%)
4.67$ (53%)
8.79$ (20%)
6.0$ (70%)
1.8$ (77%)
1.31$ (81%)
1.58$ (77%)
4.08$ (66%)
6.85$ (47%)
1.0$ (80%)
7.49$ (25%)
8.54$ (43%)
5.0$ (90%)
4.95$ (67%)
MacGamestore

[ 3975 ]

3.99$ (80%)
1.19$ (94%)
27.29$ (55%)
2.99$ (75%)
0.69$ (83%)
3.89$ (74%)
46.29$ (7%)
1.09$ (82%)
23.99$ (20%)
6.79$ (73%)
1.19$ (88%)
14.29$ (76%)
11.59$ (42%)
5.99$ (70%)
12.99$ (13%)
1.19$ (88%)
49.29$ (42%)
2.99$ (80%)
7.99$ (60%)
1.24$ (75%)
17.99$ (79%)
3.99$ (50%)
23.49$ (22%)
8.69$ (57%)
8.99$ (70%)
30.99$ (23%)
5.75$ (68%)
2.59$ (80%)
42.99$ (14%)
19.99$ (33%)

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