Patch 21189
[ 2021-07-08 19:24:59 CET ] [ Original post ]
Fixed
- Workaround for "server leave button does not work" bug
Changed
- Increase the falling damange around 2%: Falling speed threshold 1660 -> 1630
- Reduce player AirControl 0.72 -> 0.65
- Slower crouching, but no foostep sounds while crouching
Weapons
Vector
- Increase AimError: 0.64 -> 0.75
- X-recoil: 0.20 -> 0.10
- Y-recoil: 0.065 -> 0.075
590A1 Shotgun
- Increase RPM 0.80 -> 0.82
Spas
- Increase the shooting volume: 1.00 -> 1.15
- Less AimError: 3.10 -> 2.85
MP5
- Decrease AimError: 1.58 -> 1.47
- Decrease y-recoil: 0.161 -> 0.130
- Increase x-recoil: 0.013 -> 0.045
- Decrease interp. speed: 58.0 -> 45
- Increase random aim Error 0.22 -> 0.50
M16A1
- RecoilInterpolationSpeed: 35.0 -> 65.0 for "sharper" recoil feeling/handling
- Less AimError 3er burst: 2.2 -> 2.0
- AimError single Shot: 0.82 -> 0.87
- Less y-reoil: 0.80 -> 0.65
- Higher x-reoil: 0.006 -> 0.025
- Louder shooting sound by enemy
MAC10
- Higher base damage: 72 -> 75
Sound
- Adding new bomb announce voice by TheCleaner82
- MP5-SD: Increase the shooting volume: 1.20 -> 1.30
- MP5-N: Lower the shooting volume: 1.20 -> 1.15
- Glock: Lower the shooting volume: 1.43 -> 1.30
- Mac10: Increase the shooting volume: 1.55 -> 1.62
- Saiga: Increase the reload volume: 0.35 -> 0.60
- Radio: Lower the "RoundStart" and "ScoreRound" volume: 0.65 -> 0.58
- Louder ammo drop volume 0.6 -> 0.9
HUD
- Target Player names: added HP to friendly player names, health stats in Player HUD rounded instead of truncate(floor), it fits now to values in damage stats.
Maps
Map-Trainyard
- Open the lower gate on mid again (but close the door) to get faster to A-Spot
- Blocking the door-way on terror "ladder room"
- Removeing the bomb-plant area from the top of truck
Map-Thunderball
- Slower elevator for better SF timings
- Adding police radio sounds to police cars
- New landscape
- Fix graffity
- More lighting on Sf base
- Some little sound volume polish
MAP-Escape
- Fix Wall bug on midleehouse stair
- Adding graffity
- Trickjump a little harder on high roof
- More roughness on coilwire surface
- Increase the lighting on some spots
- Some little changes on mid-ways
Map-Trooper
- Some gaps, flickering fixed
- Terror stairs to roof - blocking volume improved, still stuck after ducking
- Removed superfluous meshes below and outside the map
MAP-Arena-Shaolin
- New lighting: edited sky(light), less shadow bugs, better visibility, a bit more FPS
- Map is now generally a little brighter, dark spots have been added lighter
- New player-terror skins added (needs test+feedback)
- Heavy meshes were replaced by lighter ones (made the map unnecessarily large)
- Middle roofs are no longer accessible
- Further access to the centre of the card on both sides in the base
- Landscape was exchanged (something was wrong with the old ones)
MAP-RapidWaters
- Repositioned some spawn points for better balance (buffed SF spawns, but also T spawns in another way, feedback appreciated)
- Easier jump from boxes to highbridge spot in T Base
- Nade from highbridge T side to SF side not possible anymore (closed gap)
Map-Blister
- Reduce one background volume on lower connector
- Reducing volume of "Steam01_Cue": 0.56 -> 0.40 and changing the position
MAP-Arena-Deagle5k21
- Remove the planks and replace it with boxes
- Only 4 ways to get to the top
- Adding the Physic on some Materials
- Removing the collision from the cable
- Adding some AirPipes
TO4: Tactical Operations
TacByte
TacByte
2019-12-19
Indie F2P Multiplayer EA
Game News Posts 68
🎹🖱️Keyboard + Mouse
Mostly Positive
(269 reviews)
https://www.to4.co/
https://store.steampowered.com/app/690980 
TO4 Client Linux [28.29 G]
TO4: Tactical Operations brings back those nostalgic feelings you know from the early days of online shooters. We love that sheer easy-to-learn-hard-to-master attitude. The fun of playing with friends in a game where you need tactics, ammo clips, bravery and perhaps a bit of luck.
Game Modes
TO4: Tactical Operations brings the game modes that we all know. Teamplay on every map with bombing (and/or defusing) scenarios, hostages rescue, the hacking of important assets and escaping with the whole team before the other team finds you. And most important, if you don’t succeed in one of those objectives, you always have the classic Team Deathmatch.
Playing the game
The game is a classic round based game. At the beginning of the round you can buy weapons, armour, and grenades with the money you have earned the round before. When you and your comrades are all geared up, you will find yourself in unique worlds where you will have an objective. Complete the objective, wipe out the entire other squad or let the round time run out. The choice is up to you. But it will reward you with stronger weapons, good map rankings and good long fights.
Key elements
The movement of TO4: Tactical Operations is something unique. The game is fast, an almost arcade-like feeling in a realistic world. Carrying a knife, pistol or rifle, your movement speed will not differ. Jumping, crouching, swimming, climbing ladders, you are in control of the direction you take. Gunfights you ask? Well, we do have a lot of guns in the game, and each has a unique feeling to it. You will find yourself switching between your 3 weapon inventory slots to win that 1 v 1 battle with an opposing player. Firefights take longer, you will not die instantly from only one shot. But the better your aim, the faster your opponent will go down.
Multiplayer
TO4: Tactical Operations development is focused on multiplayer gameplay. We love to play versus real people and not unimaginative bots or learnable AI, we have made this easy with an In-game server browser to help you find a good place to have fun with friends and other players or to find the most challenging game for your level of gameplay
Game Modes
TO4: Tactical Operations brings the game modes that we all know. Teamplay on every map with bombing (and/or defusing) scenarios, hostages rescue, the hacking of important assets and escaping with the whole team before the other team finds you. And most important, if you don’t succeed in one of those objectives, you always have the classic Team Deathmatch.
Playing the game
The game is a classic round based game. At the beginning of the round you can buy weapons, armour, and grenades with the money you have earned the round before. When you and your comrades are all geared up, you will find yourself in unique worlds where you will have an objective. Complete the objective, wipe out the entire other squad or let the round time run out. The choice is up to you. But it will reward you with stronger weapons, good map rankings and good long fights.
Key elements
The movement of TO4: Tactical Operations is something unique. The game is fast, an almost arcade-like feeling in a realistic world. Carrying a knife, pistol or rifle, your movement speed will not differ. Jumping, crouching, swimming, climbing ladders, you are in control of the direction you take. Gunfights you ask? Well, we do have a lot of guns in the game, and each has a unique feeling to it. You will find yourself switching between your 3 weapon inventory slots to win that 1 v 1 battle with an opposing player. Firefights take longer, you will not die instantly from only one shot. But the better your aim, the faster your opponent will go down.
Multiplayer
TO4: Tactical Operations development is focused on multiplayer gameplay. We love to play versus real people and not unimaginative bots or learnable AI, we have made this easy with an In-game server browser to help you find a good place to have fun with friends and other players or to find the most challenging game for your level of gameplay
MINIMAL SETUP
- OS: Xubuntu 18.04 LTS
- Processor: Intel Core i5 3570k / Ryzen 5 2400GMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 1050ti / AMD RX 570Network: Broadband Internet connection
- Storage: 30 GB available spaceAdditional Notes: We try and make the game run on Linux. but it's not supported
- OS: Ubuntu 18.04 LTS
- Processor: Intel Core i5-7600K / Ryzen 5 2600xMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Geforce GTX 1070 / AMD Vega 56Network: Broadband Internet connection
- Storage: 30 GB available spaceAdditional Notes: We try and make the game run on Linux. but it's not supported
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