Patch 21357
[ 2021-12-23 19:32:13 CET ] [ Original post ]
Today we are glad to bring you a new patch for Tactical Operations with quite a few fixes, new maps and some iteration on existing content. The team wishes you happy holidays and a smooth start into 2022.
New Maps
- MAP-Arena-Pool
- MAP-BattleRoyale
- MAP-Bunker
- MAP-Deflect
- MAP-Faiyum
- MAP-TrainstationII
Player movement
- Higher speed threshold for falling damage: 1725 -> 1677
- Lower falling damage multiplier: 0,109 -> 0,102
- Sneak Speed: 260 -> 250
- Max. speed crouched: 242 -> 220
- Weapon drop toss speed: 350 -> 400
- Tweaked direction change feeling
- Reduce the average movement speed gap between knife and weapons from 7% to 6%
- Fix crouch speed overridden when sneaking while crouching
Weapons
- General weapon balancing (we kinda lost track of the changelog, no major changes tho, mostly minor tweaking)
- Fixed auto recoil recovery odd behavior in semi auto mode
- Changed parameter set of the physics settings of nades to get a more reliable bounce
- HE-Nade: Full damage radius 220 -> 210, Radius 920 -> 870
Animations
- Reworked animation blueprints (third person & first person) for better performance (multithreaded animations & fast path optimisations)
- Fixed wrong animation played for only a few frames on weapon draw
- Added a blend time/transition for the weapon switch from one handed/two handed to two handed/one handed to third person animations
Programming
- Core game code refactoring
- Blueprint nativization for a few blueprints with hot blueprint code and porting some bp code to C++ (most of TO4's code is already C++)
- Fixed blood not attached to moving actors
- Improved balancing workflow of development build (dynamically loading datatables from filesystem without rebuilding the game)
UI
- Exchange main font
- New weapon images in HUD and buy menu
- Serverlist: Fixed sort by players function
- Serverlist: Fixed password handling (fixed game freeze after wrong password, added apply with enter key)
- Added ingame menu clan tag switch
- Rework key mapping, new functions: overwrite, clear, swap
Sounds
Deagle
- New shoot sound
- New draw sound
- Reworked reload sound
M9
- New draw sound
Glock
- New draw sound
Hostage
- New AI-Controller for better movement
- Adjust swimming parameters
Gameservers
- TO4ST-core officially supports assigning configurations to gameservers (game settings like map duration, round length, password, reserved slots etc)
- Auto login to TO4ST-core via steam browser by clicking a button in the admintab
- Masterserver with global player stats list (for now very simple). The website uses the player statistics of the TacByte servers. However, we can add more TO4ST-core instances. If you run servers and want your statistics to be included in our official player statistics list write a message in our #gameserver_hosting discord channel and youll receive a key you have to add to your TO4ST-core settings in order to be included.
Map Changes
MAP-RapidWaters
- Reconstruction of the T-Start base-layout; lower water, water-hole, basement, upper and lower bridge
- Changed sunlight angle
- More lights on terror side
- Wider entry into basement
- Increased the force of the water-fall
- Give hostage more teleport possibilities for better following
- Fixed blocking collision on waterfall wall and truck
- Added some dust decals to basement ground
- Increased the fog panorama
- Added sounds to movable doors
- Higher basement floor on stair entry
- Slight decrease of leaf movement
- Better light at the spot near the truck on sf side
- Some new/more design elements
MAP-Blister
- Reconstruction A-Spot and A-Long
- New sniper bunkers (also on lower and market)
- Added rune on terror sniper spot
MAP-Escape
- Increased the lighting on lower mid house and underground
- Reduced the width of mid-way slightly
- Removed blue container from landscape
- Changed lower mid construction
- Changed lighting and some materials
- General visual polishing
MAP-Trainyard
- Reworked bomb spots design
- Wall painting polish
- Access to roof in front of b-gate
MAP-2on2-Lock
- Fixed nade collision on the big tree
- Foliage polish for better view
- Some performance improvements
MAP-FollowTheMoney
- Collision polishing
- Removed some overloaded objects for better movement and enemy spotting
- Removed a useless little room on upper stairs area
MAP-RGB
- Removed OP shadow
- Nerfed skynades by adding higher buildings
- Blocked one middle gap for terror snipers, so SF are in less disadvantage
MAP-Thunderball
- General bug fixes & polishing
TO4: Tactical Operations
TacByte
TacByte
2019-12-19
Indie F2P Multiplayer EA
Game News Posts 68
🎹🖱️Keyboard + Mouse
Mostly Positive
(269 reviews)
https://www.to4.co/
https://store.steampowered.com/app/690980 
TO4 Client Linux [28.29 G]
TO4: Tactical Operations brings back those nostalgic feelings you know from the early days of online shooters. We love that sheer easy-to-learn-hard-to-master attitude. The fun of playing with friends in a game where you need tactics, ammo clips, bravery and perhaps a bit of luck.
Game Modes
TO4: Tactical Operations brings the game modes that we all know. Teamplay on every map with bombing (and/or defusing) scenarios, hostages rescue, the hacking of important assets and escaping with the whole team before the other team finds you. And most important, if you don’t succeed in one of those objectives, you always have the classic Team Deathmatch.
Playing the game
The game is a classic round based game. At the beginning of the round you can buy weapons, armour, and grenades with the money you have earned the round before. When you and your comrades are all geared up, you will find yourself in unique worlds where you will have an objective. Complete the objective, wipe out the entire other squad or let the round time run out. The choice is up to you. But it will reward you with stronger weapons, good map rankings and good long fights.
Key elements
The movement of TO4: Tactical Operations is something unique. The game is fast, an almost arcade-like feeling in a realistic world. Carrying a knife, pistol or rifle, your movement speed will not differ. Jumping, crouching, swimming, climbing ladders, you are in control of the direction you take. Gunfights you ask? Well, we do have a lot of guns in the game, and each has a unique feeling to it. You will find yourself switching between your 3 weapon inventory slots to win that 1 v 1 battle with an opposing player. Firefights take longer, you will not die instantly from only one shot. But the better your aim, the faster your opponent will go down.
Multiplayer
TO4: Tactical Operations development is focused on multiplayer gameplay. We love to play versus real people and not unimaginative bots or learnable AI, we have made this easy with an In-game server browser to help you find a good place to have fun with friends and other players or to find the most challenging game for your level of gameplay
Game Modes
TO4: Tactical Operations brings the game modes that we all know. Teamplay on every map with bombing (and/or defusing) scenarios, hostages rescue, the hacking of important assets and escaping with the whole team before the other team finds you. And most important, if you don’t succeed in one of those objectives, you always have the classic Team Deathmatch.
Playing the game
The game is a classic round based game. At the beginning of the round you can buy weapons, armour, and grenades with the money you have earned the round before. When you and your comrades are all geared up, you will find yourself in unique worlds where you will have an objective. Complete the objective, wipe out the entire other squad or let the round time run out. The choice is up to you. But it will reward you with stronger weapons, good map rankings and good long fights.
Key elements
The movement of TO4: Tactical Operations is something unique. The game is fast, an almost arcade-like feeling in a realistic world. Carrying a knife, pistol or rifle, your movement speed will not differ. Jumping, crouching, swimming, climbing ladders, you are in control of the direction you take. Gunfights you ask? Well, we do have a lot of guns in the game, and each has a unique feeling to it. You will find yourself switching between your 3 weapon inventory slots to win that 1 v 1 battle with an opposing player. Firefights take longer, you will not die instantly from only one shot. But the better your aim, the faster your opponent will go down.
Multiplayer
TO4: Tactical Operations development is focused on multiplayer gameplay. We love to play versus real people and not unimaginative bots or learnable AI, we have made this easy with an In-game server browser to help you find a good place to have fun with friends and other players or to find the most challenging game for your level of gameplay
MINIMAL SETUP
- OS: Xubuntu 18.04 LTS
- Processor: Intel Core i5 3570k / Ryzen 5 2400GMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 1050ti / AMD RX 570Network: Broadband Internet connection
- Storage: 30 GB available spaceAdditional Notes: We try and make the game run on Linux. but it's not supported
- OS: Ubuntu 18.04 LTS
- Processor: Intel Core i5-7600K / Ryzen 5 2600xMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Geforce GTX 1070 / AMD Vega 56Network: Broadband Internet connection
- Storage: 30 GB available spaceAdditional Notes: We try and make the game run on Linux. but it's not supported
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