Patch 22167
As some of you have noticed the "quick" patch we promised in the last update has not been published yet. Sadly we ran into a very strange bug which introduced random game freezes to our development build. Since most of the team has been taking a break during the first months of the year, the bug has not been discovered until we started working on the game actively again (especially testing new features that have been added in the meantime). In the last 2 months we have been debugging potential fixes, however with no result until the reason has been identified recently (an engine config setting, which was supposed to improve performance). Nonetheless, today we can finally announce and release the "not-so-quick" patch.
We are aware of the small active player count the game currently has. Still we will continue to work on the game, we still feel that our game has potential for only a smaller group of gamers. Great news is also that a new developer recently has joined the team to work on AI (bots!). His name is FilRip and say hi to him on Discord or ingame (hint: he is French ;-) ) In the last year a prototype for better (predictive) nade physics & replication has been worked on which is almost ready for initial testing; it will be used for grenades and a community favorite: knife throwing. The first iteration on the first person weapon animations will be applied in the near future.
[ 2022-06-20 16:20:25 CET ] [ Original post ]
Hello everyone!
As some of you have noticed the "quick" patch we promised in the last update has not been published yet. Sadly we ran into a very strange bug which introduced random game freezes to our development build. Since most of the team has been taking a break during the first months of the year, the bug has not been discovered until we started working on the game actively again (especially testing new features that have been added in the meantime). In the last 2 months we have been debugging potential fixes, however with no result until the reason has been identified recently (an engine config setting, which was supposed to improve performance). Nonetheless, today we can finally announce and release the "not-so-quick" patch.
How will we continue?
We are aware of the small active player count the game currently has. Still we will continue to work on the game, we still feel that our game has potential for only a smaller group of gamers. Great news is also that a new developer recently has joined the team to work on AI (bots!). His name is FilRip and say hi to him on Discord or ingame (hint: he is French ;-) ) In the last year a prototype for better (predictive) nade physics & replication has been worked on which is almost ready for initial testing; it will be used for grenades and a community favorite: knife throwing. The first iteration on the first person weapon animations will be applied in the near future.
Changelog
Fixed
- Breakable objects like windows not reset after round
- "Validation Failed" connection reset on some systems
- Serverbrowser bugfixing
- Pause-in-pre-round bug
Maps
- MAP-2on2-Exile: Reworked floor near Pool (fix flickering artifacts)
- MAP-2on2-Lock: Reworked light (too muddy and washed out before)
- MAP-Trainyard: Some wall painting, fix collision train ladder, fixed broken middle door
- MAP-Scope: Scope a bit brighter overall, collision fixes, slightly polished landscape near Silo-Bunker.
- MAP-Escape: Landscape and collision fix
- MAP-RapidWaters: More light in team bases, less harsh contrast outside, added concrete in hostage base instead of gravel
- MAP-Blister: Collision fixes
- MAP-Fueled: Updated Wall of Fame
- MAP-Trainstation][: Added blocking collision on the train, removed the OP spot on high bridge for Terrorist
UI
- Reworked main menu (still work in progress, feel free to give feedback!)
Misc
- Crouching now allowed pre round
TO4: Tactical Operations
TacByte
TacByte
2019-12-19
Indie F2P Multiplayer EA
Game News Posts 68
🎹🖱️Keyboard + Mouse
Mostly Positive
(269 reviews)
https://www.to4.co/
https://store.steampowered.com/app/690980 
TO4 Client Linux [28.29 G]
TO4: Tactical Operations brings back those nostalgic feelings you know from the early days of online shooters. We love that sheer easy-to-learn-hard-to-master attitude. The fun of playing with friends in a game where you need tactics, ammo clips, bravery and perhaps a bit of luck.
Game Modes
TO4: Tactical Operations brings the game modes that we all know. Teamplay on every map with bombing (and/or defusing) scenarios, hostages rescue, the hacking of important assets and escaping with the whole team before the other team finds you. And most important, if you don’t succeed in one of those objectives, you always have the classic Team Deathmatch.
Playing the game
The game is a classic round based game. At the beginning of the round you can buy weapons, armour, and grenades with the money you have earned the round before. When you and your comrades are all geared up, you will find yourself in unique worlds where you will have an objective. Complete the objective, wipe out the entire other squad or let the round time run out. The choice is up to you. But it will reward you with stronger weapons, good map rankings and good long fights.
Key elements
The movement of TO4: Tactical Operations is something unique. The game is fast, an almost arcade-like feeling in a realistic world. Carrying a knife, pistol or rifle, your movement speed will not differ. Jumping, crouching, swimming, climbing ladders, you are in control of the direction you take. Gunfights you ask? Well, we do have a lot of guns in the game, and each has a unique feeling to it. You will find yourself switching between your 3 weapon inventory slots to win that 1 v 1 battle with an opposing player. Firefights take longer, you will not die instantly from only one shot. But the better your aim, the faster your opponent will go down.
Multiplayer
TO4: Tactical Operations development is focused on multiplayer gameplay. We love to play versus real people and not unimaginative bots or learnable AI, we have made this easy with an In-game server browser to help you find a good place to have fun with friends and other players or to find the most challenging game for your level of gameplay
Game Modes
TO4: Tactical Operations brings the game modes that we all know. Teamplay on every map with bombing (and/or defusing) scenarios, hostages rescue, the hacking of important assets and escaping with the whole team before the other team finds you. And most important, if you don’t succeed in one of those objectives, you always have the classic Team Deathmatch.
Playing the game
The game is a classic round based game. At the beginning of the round you can buy weapons, armour, and grenades with the money you have earned the round before. When you and your comrades are all geared up, you will find yourself in unique worlds where you will have an objective. Complete the objective, wipe out the entire other squad or let the round time run out. The choice is up to you. But it will reward you with stronger weapons, good map rankings and good long fights.
Key elements
The movement of TO4: Tactical Operations is something unique. The game is fast, an almost arcade-like feeling in a realistic world. Carrying a knife, pistol or rifle, your movement speed will not differ. Jumping, crouching, swimming, climbing ladders, you are in control of the direction you take. Gunfights you ask? Well, we do have a lot of guns in the game, and each has a unique feeling to it. You will find yourself switching between your 3 weapon inventory slots to win that 1 v 1 battle with an opposing player. Firefights take longer, you will not die instantly from only one shot. But the better your aim, the faster your opponent will go down.
Multiplayer
TO4: Tactical Operations development is focused on multiplayer gameplay. We love to play versus real people and not unimaginative bots or learnable AI, we have made this easy with an In-game server browser to help you find a good place to have fun with friends and other players or to find the most challenging game for your level of gameplay
MINIMAL SETUP
- OS: Xubuntu 18.04 LTS
- Processor: Intel Core i5 3570k / Ryzen 5 2400GMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GTX 1050ti / AMD RX 570Network: Broadband Internet connection
- Storage: 30 GB available spaceAdditional Notes: We try and make the game run on Linux. but it's not supported
- OS: Ubuntu 18.04 LTS
- Processor: Intel Core i5-7600K / Ryzen 5 2600xMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Geforce GTX 1070 / AMD Vega 56Network: Broadband Internet connection
- Storage: 30 GB available spaceAdditional Notes: We try and make the game run on Linux. but it's not supported
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