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Axis Football August Update v2.0 Live!

Patch 2.0 is live! Coach Mode, New Player Models, and More Modding! Hi folks! Danny Jugan here with complete patch notes for Axis Football Patch 2.0

New Features


  • Coach mode is now fully functional. In Coach mode, players will select the plays, but will not need to control the players. We plan to add additonal features for Coach mode in the future once we incorporate additional player attributes like fatigue. Coach mode is available for Quick Matches and can be toggled on/off for seasons under the season home screen.
  • Added Coach mode as an option for seasons. You can now toggle between Coach mode and the normal Player mode at any point during any of your seasons. Note that your preference is saved and will automatically default to your previous selection.
  • Added a camera view toggle button in Coach mode that the player can use to toggle between a sideline view and the normal player view (from behind the offense).
  • Preferences for sound on/off, announcer on/off, and pass aim sensitivity will now be saved.
  • Added a new way to cycle through players on defense before the ball is snapped. You can now hold SHIFT and click or press X on the controller to cycle from the defensive line to linebackers and to defensive backs.
  • Season mode now tracks several team-based stats for the duration of the season. You can view and sort the stats from the season home screen. We plan to expanded stats to individual players in the future.
  • You can now fully mod both the home and away uniforms for every team! As with all modding, open the Mods folder in the root directory of the game's folder. There you will find a folder named Uniforms. Open that folder and read the README.txt file for instructions. You will need some sort of graphics editor program like Photoshop or Fireworks.
  • We have implemented brand new player models. These models have higher texture resolution, higher poly count, and support normal maps (height/depth) for better visuals. Please note that these models are still a work in progress. While they look good and are 100% functional, the The artist we've hired to create them is making some small adjustments and will be finished in the next few days. We didn't want to delay the update for these insignificant changes, but are aware that there are some small imperfections that most will not notice.

Improvements


  • Increased the visibility of the passing circle.
  • Improved player AI on kickoffs. The kicking team will stay in their lanes better, and the return team will select more intelligent blocks. This helps prevent players from clustering or bunching together.
  • Improved the AI's offensive play selection when losing or when the game is close to being over.
  • Improved the AI's ability to select holes on running plays. You should see less of the runner colliding with their own players or running into blocked players.
  • AI quarterbacks will now intelligently scramble in situations where no receivers are open.
  • Improved AI quarterback throwing accuracy when attempting to lead receivers.
  • Increase the anisotropic level of the field giving it a better resolution when viewed at low angles.
  • Improved the logic for simulation games.

Bug Fixes


  • Removed the bug that was sometimes causing players to run around a spot on the field in circles.
  • Xbox controllers should now work with all Mac operating systems.
  • Fixed the bug that was sometimes causing the player's text to flicker on the screen.
  • Fixed the issue where calling timeout right before the ball was snapped would cause a lot of unexpected things to happen.
  • The announcer will no longer say that a two-point conversion has failed when the player gets tackled but his forward progress carries him into the endzone.
  • Fixed the bug where if you selected a run play, then audibled to another run play, the runner was unable to pick up the ball.
  • The AI should now properly kick an onside kick when they're in an onside kick formation. Previously, they would line up for an onside kick, then kick it all the way down the field.
  • Fixed the bug where the announcer would say there was a safety eventhough the runner's forward progress carried them out of the endzone.
  • The crowd will no longer cheer if the sound has been turned off.
  • Fixed the scheduling bug in season mode simulation where Dallas was playing an extra game and Denver was playing one less game. Note that this fix will only affect new seasons, not seasons that are already underway.
  • Fixed the playoff seeding. Teams will now be placed into a playoff in such a way that teams with higher regular season ranks will be awarded home field advantage.
  • The clock should now stop at appropriate times.
Our next update in planned for September. We already have several features that we plan on implementing and will release September patch notes soon! As always, thanks for your support! -Danny @AxisGamesDev @AxisFootball Danny@AxisGamesOnline.com


[ 2015-08-21 17:46:56 CET ] [ Original post ]

Axis Football 2015
Axis Games Developer
Axis Games Publisher
2015-07-15 Release
Game News Posts: 33
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (80 reviews)
The Game includes VR Support
Public Linux Depots:
  • Axis Football 2015 Linux [250.76 M]

Axis Football Overview

Axis Football is a high-quality, 3D American Football Game. Choose from 32 team and play in either season mode or quick match against AI or local multiplayer. A great alternative to Madden, Axis Football features excellent controls and a unique aimed passing system that gives unprecedented accuracy and control of where the ball is thrown. Unlike the few other football games, Axis Football was specifically designed for play on a computer and takes full advantage of the mouse/keyboard controls as well as controllers.

Teams and Rosters

All 32 cities from the NFL are represented in Axis Football. Each team features its own ranking in passing, running, pass defense, run defense, and special teams. Additionally, each player in the game comes complete with their own stats for all of the various football metrics (speed, tackling, blocking, etc.). The names, numbers, and races of all players are stored in external files allowing for complete customization/modification of rosters. Complete mod support will be added soon!

Axis Football 2015 Features and Updates


  • Season Mode with different schedules each year and season-long stats!
  • Coach Mode Call the plays and watch the action! Available in both quick match and season mode!
  • Controller Support. You can now use your XBox 360 controller to play!
  • 2-Player, Local Multiplayer. Using two controllers
  • Player Mod Support You have control over the name, number, and race of each player in the game
  • Uniform Mod Support Have complete control over each team's home and away uniforms
  • Steam Achievements.
  • Steam Trading Cards.

I know Axis Football doesn't have everything that you want it to have - yet! It's going to take some time to get all of the features that you have come to expect. I'm asking for your support in helping build a football game franchise that gives players options. I'm in this for the long-haul. If you decide not to purchase the game, I ask that you at least mention it to a friend!

MINIMAL SETUP
  • Processor: Quad core Intel or AMD processor. 2.5 GHz +Memory: 4 GB RAM
  • Memory: 4 GB RAM
GAMEBILLET

[ 6132 ]

21.22$ (15%)
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1.35$ (91%)
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49.87$ (17%)
3.35$ (16%)
6.55$ (18%)
1.62$ (92%)
2.00$ (80%)
4.95$ (67%)
3.93$ (21%)
GAMERSGATE

[ 2625 ]

5.63$ (62%)
17.99$ (28%)
3.75$ (62%)
2.7$ (82%)
6.69$ (33%)
0.45$ (85%)
7.5$ (70%)
6.44$ (82%)
2.25$ (77%)
1.5$ (85%)
2.4$ (80%)
3.92$ (74%)
15.83$ (37%)
9.9$ (67%)
9.0$ (85%)
5.0$ (75%)
1.79$ (88%)
16.19$ (46%)
20.0$ (50%)
15.0$ (75%)
9.0$ (64%)
7.5$ (75%)
7.5$ (70%)
0.88$ (82%)
0.86$ (57%)
2.64$ (91%)
19.8$ (67%)
6.8$ (66%)
18.89$ (46%)
1.72$ (89%)

FANATICAL BUNDLES

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