Dev Diary #2-RE:OZMA Development Updates
-A race against time of map generation & Random terrain generation being developed RE:OZMA game map size is huge, random terrain. Therefore, our first concern was the long time it takes to generate the map. Fortunately, we solved that problem. But we had to face issues related to mountain barriers as well as ensuring random terrains were created smoothly. Today's key theme is "to make sure that the terrain we want is created properly when we dig it. Although we originally had developed this feature, we now had to redevelop it. A persisting problem is that boundary regions are awkward and difficult to organize naturally. We are still in this state and planning to solve this part in the future. The map image size below is part of the image we are actually developing. We are developing a much larger map than the map size we are seeing. Let's go Youtube! (More detailed trailer) https://youtu.be/5Nxgn2Dna8s
With various acquisition methods (routing and production), you are able to acquire and produce various kinds of weapons. Weapons include swords, blunt weapons, axes, pickaxes, guns, crows, magic staff, and wizard wands. For example, the grid below represents a weapon arsenal in our game, and we would like to emphasize that gamers may create their own weapon arsenals using the methods mentioned above.
Do you remember the Ice Golem that was released last time? Now, Ice Golem has been brought to live and is moving through the hands of graphic designers and developers. This is an Ice Golem AI pattern. If you want to see more detail Ice Golem pattern movie. let's go Youtube! https://www.youtube.com/watch?v=wApzU6jG26E
Weve rolled out a few more social media pages, check us out and invite your friends! -RE:OZMA Facebook -RE:OZMA Youtube We will try to regularly post small updates next time. Thank you Kelly
[ 2019-05-31 12:15:04 CET ] [ Original post ]
Time has already passed! Were running the end of May! As an indie developing studio, 'Time is like fastening arrows' is passing very fast! We are going to update the development news before May! Let's start!
1.Random terrain generation being developed
-A race against time of map generation & Random terrain generation being developed RE:OZMA game map size is huge, random terrain. Therefore, our first concern was the long time it takes to generate the map. Fortunately, we solved that problem. But we had to face issues related to mountain barriers as well as ensuring random terrains were created smoothly. Today's key theme is "to make sure that the terrain we want is created properly when we dig it. Although we originally had developed this feature, we now had to redevelop it. A persisting problem is that boundary regions are awkward and difficult to organize naturally. We are still in this state and planning to solve this part in the future. The map image size below is part of the image we are actually developing. We are developing a much larger map than the map size we are seeing. Let's go Youtube! (More detailed trailer) https://youtu.be/5Nxgn2Dna8s
2. About weapons
With various acquisition methods (routing and production), you are able to acquire and produce various kinds of weapons. Weapons include swords, blunt weapons, axes, pickaxes, guns, crows, magic staff, and wizard wands. For example, the grid below represents a weapon arsenal in our game, and we would like to emphasize that gamers may create their own weapon arsenals using the methods mentioned above.
3.IceGolem - Boss AI Design
Do you remember the Ice Golem that was released last time? Now, Ice Golem has been brought to live and is moving through the hands of graphic designers and developers. This is an Ice Golem AI pattern. If you want to see more detail Ice Golem pattern movie. let's go Youtube! https://www.youtube.com/watch?v=wApzU6jG26E
4. Join us on Youtube & Facebook!
Weve rolled out a few more social media pages, check us out and invite your friends! -RE:OZMA Facebook -RE:OZMA Youtube We will try to regularly post small updates next time. Thank you Kelly
RE:OZMA
SHIFTRICK
SHIFTRICK
2019-12-19
Indie RPG Adventure Singleplayer Multiplayer Coop
Game News Posts 26
🎹🖱️Keyboard + Mouse
Negative
(18 reviews)
http://reozma.com
https://store.steampowered.com/app/932690 
RE:OZMA: The adventure has begun to find new creature!
RE:OZMA is a 'Hybrid Sandbox Game' that based on 2D sandbox, combined with strategy and space simulation, shooting, roguelike, RPG, platformer. It is inspired by the first SETI (Search for Extra-Terrestrial Intelligence) the project launched by US National Radio Astronomy Observatory in 1968. Based on wide space, players become an ‘Alien Creature’ and own a planet, to encounter countless stars randomly, develop its planet, ultimately create its own world, and to find the meaning of its existence.
Features:
The core concept of RE: OZMA is ‘autonomy’, ‘fusion’ and ‘entertainment’; it is a game where a gamer is finding the meaning of one’s being in the space while raising its character and surviving through the unknown world by meeting and connecting with other beings.
Each character gets their own unique planets, randomly meets endless stars in the cosmos and encounters many events and situations while cultivating and developing its living planet. Also, each character will run into different ‘creatures’; they sometimes live together, fight against the being (enemy) that destroys life, and conquer the planet. Players will cultivate and protect their own planets by using their full capability of survival instinct. Through these adventures, finally, the player will grow and rediscover himself.
1. If you want, everything is possible!
First when the user logs into the game, they will customize each of their characters and planets. Then, the user will enter the world map; here, there are many planets. Not only ones created by each player, but also various UFOs, metal planets, fire planets, snow planets, gas planets, NPC planets with different concepts, and event planets. Each planet is rotating and orbiting in random order and each planet’s difficulties are all different. The user can choose the planet they want to enter.2. Creating One’s Own World! "Field!"
When the user enters their own planet, they really start to build their ‘sand castle’: creating their world in a sandbox format. RE: OZMA’s planets are formed with random fields, created from random algorithm, and instant fields that are connected to the field.
-- Plays that the user can do on the field
First, the field provides Moding environment; it allows the user to collect, craft, grow, install, fish, and housing. The player can experience “Collect”, “Boast”, and “Multi-play and help” on-field contents; Also, since the field allows combat mode, the user can create their own unique game world by modifying the terrain just like building a sandcastle. Once the user builds storage, it increases the inventory space; when the user expands the house, the NPCs will visit, and the player can place various trophies in their house from hunting bosses. When other players visit the user’s world, the user can share everything with that player.
Also, during the field event, occurring under special circumstances, it will provide a unique experience and unique items that no one else has.
-- Field’s background & interaction with weather effect
Re: OZMA’s background within the planet allows the player to utilize every space: ground, sky, underground and the cosmos. The ground, sky, and underground allows the user to build and destroy anything at their will; meanwhile, space is mostly for adventuring.
Every weather effect such as snow, rain, wind, storm, and others are created to interact with the user. When the wind blows, the player will have a hard time moving due to wind’s resistance. When it rains, it will limit the player’s vision; when it snows, it will make the player hard to move due to them slipping. Also, the game environment changes based on the flow of time from morning to night and depends on the character’s behavior (ex. Use of Skill), the terrain change follows.
3. Creating One’s Own World! "Crafting"
The player can craft various items by combining hundreds of materials. Every item in the game can be used as material to build something: minerals, soil, stone, and sand from mining underground; trees, grass, flowers, and a piece of wing from a monster.
Buildings that are beneficial to the user will get targeted by the monsters (enemy); to protect them, the player may have to build terrets.
3) Spontaneous meeting and trading with other players
RE:OZMA provides single and IP play. Moreover, to maximize the ‘joy from playing with others’, it provides multiplayer mode and provides world wide chat. This allows players to randomly meet among RE:OZMA planets. They can trade, and the player can enter and play together in other player’s planets when that player is logged in.
4. Multiplayer mode! Community engagement!
RE:OZMA provides single and IP play. Moreover, to maximize the ‘joy from playing with others’, it provides multiplayer mode and provides world wide chat. This allows players to randomly meet among RE:OZMA planets. They can trade, and the player can enter and play together in other player’s planets when that player is logged in.5. Why is the game name RE: OZMA?
RE:OZMA is inspired by the first SETI (Search for Extra-Terrestrial Intelligence) project. It was launched by the US National Radio Astronomy Observatory in 1968. Even in 2019, the ‘Project OZMA’is still on going after many trials by lots of scientists for the past several decades. We decided to call our game “RE: OZMA”, combining the word “RE” and “OZMA", because we were inspired by many people’s entrepreneurial spirit towards project OZMA and its history.
3. Creating One’s Own World! "Crafting"
4. Multiplayer mode! Community engagement!
5. Why is the game name RE: OZMA?
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: Intel Core 2 Duo E5200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+Network: Broadband Internet connectionAdditional Notes: 1080p. 16:9 recommended
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: Intel Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2+Network: Broadband Internet connectionAdditional Notes: 1080p. 16:9 recommended
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