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Hello, Adventures! It's the 6th week of RE:OZMA's Early Access launch. In this 0.1.7v Update, quality of life path been fixed with feedback from users. We look forward to your feedback. The overall font size of the UI has been significantly changed to improve legibility, and the issue of canceling the installation of the test and furnace where items are stored will be corrected. In addition, 8 new achievements have been added, and ESC Menu has brought together a guide.
The 2020 Lunar New Year Sale has begun, bringing discounts on RE:OZMA in celebration of the Year of the Mouse!
Hello, Adventures! It's the 5th week of RE:OZMA's Early Access launch.
Hello, Adventures!
It's the third week of RE:OZMA's Early Access launch!
We've solved some of the early entry barriers with patches up to the previous version of 0.1.4, and we're going to continue to improve on your feedback.
In this 0.1.5 patch, we are trying to polish the beginning of the main content.
First, we have been doing balance adjustment related to 2 major boss monsters, runes, and items, and have modified major bugs.
-The human-type character is coming back!
We are preparing to update the alien characters we released in the demo version into the early access build!
In fact, we added an actionable "flame" character to lower the barriers of sandboxes, but we think it was a choice that reduced the choices available to players who used to enjoy authentic sandboxes in the demo version.
So we're reviving an alien character with the human form and preparing to play the same version of the demo.
Now, if you're playing an authentic sandbox in RE:OZMA, you can play a fireball character if you're going to play a sandbox with a human-type, action-packed character.
However, additional development schedules are required for the two characters to coexist. As soon as the update schedule is finalized, we will share the development status.
It's likely that another race will be added, If you have any feedback regarding this, please send it via the steam community hub and email.
Hello, Adventures!
Happy New Year, everyone!
It's the second week of RE:OZMA's Early Access launch! As we continue to focus on removing the early entry barrier, we have today updated 0.1.4version. We're going to continue to patch every week unless something really special.
In this 0.1.4 Update, we've added key settings and prepared a number of other patches to make RE:OZMA smoother.
Once the initial entry barrier is resolved, we will then proceed with patching for content! Today's main patch0 is as follows:
Hello, Adventures! Is it Merry Christmas everyone? We actually couldn't find time to enjoy Christmas. steamfacepalm (We will enjoy Christmas next year!!) We've been working on patches for a week to resolve the initial entry barrier we talked about last week. Finally, We're finally hosting the 0.1.3v Patch on 27th December.
Hello, adventures! It's been a day since Early Access launched, and we're looking at feedback. First, thank the players for their feedback (even for 10 minutes) To sum up day one situation in one line,
Hello, Adventures! It's finally time!!!!!
Hello, Adventures! What a ride! The EARLY ACCESS date has finally been confirmed!
Hello, Adventurers!
First of all, we would like to extend our heartfelt thanks to the many people who played the demo and gave us feedback. Demo, crowdfunding will be over in a week! (16th Dec.!)
Today we're going to be announcing RE:OZMA's BIG ISSUE!
It's about a Change of Action and Early Access!
Hello, Adventurers!
Hello, Adventurers!
It's finally the day to start the demo! We're so happy!
(This is the new RE:OZMA illustration released today!)
From now on, you can access RE:OZMA demo!
Please access the steam demo key we sent you!
[previewyoutube=BaQz1hCA3Mo;full][/previewyoutube]
(This is the first Full house trailer to be unveiled today. We expect you to have better housing than we do!)
Hello, Adventurers!
First of all, thank you for all your support for the pre-application of RE:OZMA DEMO.
We are very pleased to announce the RE:OZMA DEMO.
We have less than 24 hours to start the demonstration.
We're getting cold feet and exciting.
Let's now guide you through the RE:OZMA demo experience and how to play.
Hello, everyone!
We are pleased to announce a free demo application!
RE:OZMA will launch Indiegogo(Global) campaign on November 25 and Wadiz(KOREA) at the same time! And we started our crowdfunding 'open notice' campaign in Korea(Wadiz) today.
In the meantime, here's a quick video of the commemoration of crowdfunding!
[previewyoutube=0nzxmDQncyY;full][/previewyoutube]
A new trailer released in commemoration of this crowdfunding will introduce the introductory story and main contents of RE:OZMA. In particular, on the newly released shooter genre planet, we have made the first public release of a shooter game map created and played directly on items and materials acquired on the sandbox planet.
(Shooting genre: You can customize your game map, item, tank and so on.
It's been a long time. We've got a news update in a month.
We will update the situation of RE:OZMA today.
(This is a set of 3 wings, one of the RE:OZMA crowdfunding rewards!)
We've been busy preparing for the demo and crowdfunding at the same time. And
It took more time than our expected development schedule, so we announced this on the last day of October. Unfortunately, we had to reschedule.
We apologize for the delayed notice. It would be appreciated if you would understand our situation.
Hello, everyone Today we are finally revealing RE:OZMA's new demo trailer and our further plan.
Hello.
Half of August has already passed!
Today is the second Dev diary in August.
Hello, everyone. It's the beginning of August.
Time flies like a wing. :)
Hello everyone. Today, we're talking about next milestone and outline of RE: OZMA.
Hello everyone RE:OZMA's 4th developer diary is here! These days we've been busy! Work is progressing towards our Pre- Alpha milestone. This time we're showing off the 'Housing system' of RE:OZMA that the player has available in RE:OZMA. The core of RE:OZMAs housing system is diversity. Check out the Screenshots & video below :
It's been a while since our last RE:OZMA development diary! This time around, we're introducing RE:OZMA multiplayer.
Time has already passed! Were running the end of May! As an indie developing studio, 'Time is like fastening arrows' is passing very fast! We are going to update the development news before May! Let's start!
Hello everyone, We are very pleased to open our first game "RE: OZMA" Steam Store 2weeks ago. This week we are going to update RE: OZMA's development progress here at the Steam Community.
Hello everyone!!!
We are very honored to have opened our RE:OZMA Steam Store and delighted to release the first Dev Diary.
RE:OZMA Booth trailer @PAX EAST 2019
RE:OZMA is our first game and SHIFTRICK is an indie game studio that was established in 2018.
We have been developing space-themed 2D pixel graphics PC adventure sandbox game RE:OZMA for the past one year, weve been trying to implement core concept and form of a game.
In March 2019, we revealed our first demo build at PAX EAST 2019. In fact, there were a lot of fears before going to the game show, Sincere interest and feedback will be a driving force for us to continue to attract RE: OZMA.
Come back to our home, we continue to develop the game based on feedback from many people. During PAX EAST 2019, we released about 10% of our overall contents through demo build. We wish we could have shared more with the users that we prepared.
Now, the biggest obstacle we have to overcome is the multiplayer feature. RE:OZMA provides single and IP plays on fundamentally multi-play environment to maximize the fun from playing together. It provides a world chat system where players can randomly meet in RE:OZMA Cosmo space, communicate and play with other players in their planet when they are online. Also if player wants to, player can Invite friend to the players planet.
Our Motto is "If you want, you can do everything". There isnt a given path in RE:OZMA. That means, it has a high level of freedom and it is a game where player create their own playing style.
If you are a user who is ready to play the game depends on players style and preference such as action, adventure, community, sandbox and others, they can all be a user of RE:OZMA. But we believe user who has the will to pioneer their own goal and path by setting their own goal will enjoy RE:OZMA much more.
We want to make a world of RE:OZMA with you.
We will continue to share our progress, information, our thinking through the Steam community here.
Thank you
Kelly
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