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Dev Diary #5 - Expansion of RE:OZMA

Hello everyone. Today, we're talking about next milestone and outline of RE: OZMA.

1. What is RE: OZMA? Sandbox?


The beginning of the first development of RE: OZMA began with "being an alien, looking for a new extraterrestrial life in the space, evolving and growing and finding the meaning of its existence". We've tried to develop new attempts to combine/mix different game genres in order to develop these game design. And the first step to realizing our ultimate goal was 'Sandbox'. As we've been developing hard to implement sandbox for nearly a year and a half, we've been sharing the progress of the development of our game's sandbox genre,(It was our first time to develop a sandbox, and it was a huge trial and error. Fortunately, the result is now visible.) So, many people have thought of it as a 'RE: OZMA = Sandbox game'. It is because we have been lacking in communication about the direction and purpose of our game. sorry.
The sandbox is part of RE: OZMA, but not all. So today we're going to have time to explain the big picture/outline of the game RE: OZMA to solve the misunderstanding a little bit. Of course, we think it is not enough at once, and we will continue to share our progress.

2. Expansion of RE:OZMA - Crossover game genre


We want to implement the very complex interactions there is a huge space. So, we thing that the game play pattern and aspect are also complex and diverse. As a result, we wanted to combine different game genres. This is a diagram of RE:OZMA's crossover game genre.
  • 1) In RE:OZMA, you start from the home planet.
In your planet, When the user enters their own planet, they really start to build their sandcastle: creating their world in a sandbox format. RE: OZMAs planets are formed with random fields, created from a random algorithm, and instant fields that are connected to the field. It features exploration, community, digging, infinite creativity, crafting, building, combat with a variety of creatures in a procedurally generated 2D world.
  • 2)Explore planets
There are 'Explore planets(=exp planets)' in the universe with different genre game concepts. A player can directly enter exp planet A to combat monsters and obtain valuable items. Once inside, the character gathers resources to defeat the boss. You can build buildings on Plant A or any other plant with the resources you collect. You can also acquire precious materials that can be used to make better weapons and armor.
  • 3)Hero planets
The heros reside on the Hero Planet. Several hundred heroes are randomly located throughout the universe. They have their own unique abilities and names. In other words, if you own this hero, you will always remain the sole owner in the entire universe.
Users will have to defeat the Hero and his army in order to bring him to the users home planet, where he will reside. By taking full advantage of resources, mercenaries, and strategies, the hero protects the player's planet and strengthens it. In outer space, other players will have their own planets with their unique set of heroes that can be used for multiplayer activities. Users can also expand their control by conquering other players' planets. Space combat is a simulation battle, and heroes can be very useful at this time. They will defend the player's planet and possessions. In addition, multiple planets can be used to invade and attack other players and steal their possessions. This is a prototype of screenshot and gif, short movie.


https://youtu.be/PWP6SpgsIXc

3.1st Pre-Alpha TEST / Indiegogo funding


We wanted to expand the genre of RE:OZMA while exchanging feedback with you.We are currently developing an alpha-beta version which will be open to you. The goal is to explore the boundless possibilities that can arise from many variables and user interactions and feedbacks. In August, we are launching the first pre-alpha test in RE:OZMA. In order to finish RE:OZMA, we are planning on continuing Indiegogo fundraising. We are designing games for various experiences through RE:OZMA. You will enjoy our game if you are willing to adventure across the planet, universe and genres. Thank You Kelly


[ 2019-07-24 13:27:18 CET ] [ Original post ]



RE:OZMA
SHIFTRICK
  • Developer

  • SHIFTRICK
  • Publisher

  • 2019-12-19
  • Release

  • Indie RPG Adventure Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 26  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Negative

    (18 reviews)


  • Review Score

  • http://reozma.com
  • Website

  • https://store.steampowered.com/app/932690 
  • Steam Store

  • RE:OZMA: The adventure has begun to find new creature!



    RE:OZMA is a 'Hybrid Sandbox Game' that based on 2D sandbox, combined with strategy and space simulation, shooting, roguelike, RPG, platformer. It is inspired by the first SETI (Search for Extra-Terrestrial Intelligence) the project launched by US National Radio Astronomy Observatory in 1968. Based on wide space, players become an ‘Alien Creature’ and own a planet, to encounter countless stars randomly, develop its planet, ultimately create its own world, and to find the meaning of its existence.

    Features:


    The core concept of RE: OZMA is ‘autonomy’, ‘fusion’ and ‘entertainment’; it is a game where a gamer is finding the meaning of one’s being in the space while raising its character and surviving through the unknown world by meeting and connecting with other beings.

    Each character gets their own unique planets, randomly meets endless stars in the cosmos and encounters many events and situations while cultivating and developing its living planet. Also, each character will run into different ‘creatures’; they sometimes live together, fight against the being (enemy) that destroys life, and conquer the planet. Players will cultivate and protect their own planets by using their full capability of survival instinct. Through these adventures, finally, the player will grow and rediscover himself.

    1. If you want, everything is possible!

    First when the user logs into the game, they will customize each of their characters and planets. Then, the user will enter the world map; here, there are many planets. Not only ones created by each player, but also various UFOs, metal planets, fire planets, snow planets, gas planets, NPC planets with different concepts, and event planets. Each planet is rotating and orbiting in random order and each planet’s difficulties are all different. The user can choose the planet they want to enter.

    2. Creating One’s Own World! "Field!"

    When the user enters their own planet, they really start to build their ‘sand castle’: creating their world in a sandbox format. RE: OZMA’s planets are formed with random fields, created from random algorithm, and instant fields that are connected to the field.



    -- Plays that the user can do on the field
    First, the field provides Moding environment; it allows the user to collect, craft, grow, install, fish, and housing. The player can experience “Collect”, “Boast”, and “Multi-play and help” on-field contents; Also, since the field allows combat mode, the user can create their own unique game world by modifying the terrain just like building a sandcastle. Once the user builds storage, it increases the inventory space; when the user expands the house, the NPCs will visit, and the player can place various trophies in their house from hunting bosses. When other players visit the user’s world, the user can share everything with that player.
    Also, during the field event, occurring under special circumstances, it will provide a unique experience and unique items that no one else has.


    -- Field’s background & interaction with weather effect
    Re: OZMA’s background within the planet allows the player to utilize every space: ground, sky, underground and the cosmos. The ground, sky, and underground allows the user to build and destroy anything at their will; meanwhile, space is mostly for adventuring.
    Every weather effect such as snow, rain, wind, storm, and others are created to interact with the user. When the wind blows, the player will have a hard time moving due to wind’s resistance. When it rains, it will limit the player’s vision; when it snows, it will make the player hard to move due to them slipping. Also, the game environment changes based on the flow of time from morning to night and depends on the character’s behavior (ex. Use of Skill), the terrain change follows.


    3. Creating One’s Own World! "Crafting"

    The player can craft various items by combining hundreds of materials. Every item in the game can be used as material to build something: minerals, soil, stone, and sand from mining underground; trees, grass, flowers, and a piece of wing from a monster.
    Buildings that are beneficial to the user will get targeted by the monsters (enemy); to protect them, the player may have to build terrets.
    3) Spontaneous meeting and trading with other players
    RE:OZMA provides single and IP play. Moreover, to maximize the ‘joy from playing with others’, it provides multiplayer mode and provides world wide chat. This allows players to randomly meet among RE:OZMA planets. They can trade, and the player can enter and play together in other player’s planets when that player is logged in.

    4. Multiplayer mode! Community engagement!

    RE:OZMA provides single and IP play. Moreover, to maximize the ‘joy from playing with others’, it provides multiplayer mode and provides world wide chat. This allows players to randomly meet among RE:OZMA planets. They can trade, and the player can enter and play together in other player’s planets when that player is logged in.

    5. Why is the game name RE: OZMA?


    RE:OZMA is inspired by the first SETI (Search for Extra-Terrestrial Intelligence) project. It was launched by the US National Radio Astronomy Observatory in 1968. Even in 2019, the ‘Project OZMA’is still on going after many trials by lots of scientists for the past several decades. We decided to call our game “RE: OZMA”, combining the word “RE” and “OZMA", because we were inspired by many people’s entrepreneurial spirit towards project OZMA and its history.
    MINIMAL SETUP
    • OS: Ubuntu 16.04 LTS (64bit)
    • Processor: Intel Core 2 Duo E5200Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+Network: Broadband Internet connectionAdditional Notes: 1080p. 16:9 recommended
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04 LTS (64bit)
    • Processor: Intel Core i5Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.2+Network: Broadband Internet connectionAdditional Notes: 1080p. 16:9 recommended
    GAMEBILLET

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    12.71$ (15%)
    8.17$ (18%)
    14.22$ (64%)
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    8.47$ (15%)
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    41.47$ (17%)
    9.19$ (8%)
    1.90$ (81%)
    11.99$ (20%)
    21.24$ (15%)
    8.60$ (66%)
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    0.53$ (92%)
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    5.59$ (20%)
    1.5$ (92%)
    16.0$ (60%)
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    0.9$ (92%)
    0.75$ (92%)
    0.75$ (81%)
    6.37$ (63%)
    0.53$ (92%)
    2.93$ (77%)
    2.25$ (77%)
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    6.0$ (85%)
    8.99$ (10%)
    0.9$ (89%)
    0.23$ (77%)

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