





Dev Diary #7 - About Identity of RE:OZMA / Sandbox in renewal
Since the introduction of "RE: OZMA's genre expansion" last month, development work has been ongoing. -Implementation of each genre: We are improving the completeness of our sandbox and space simulation genre. After this development is completed, the next genre will be developed. -Hybrid of the genre : It is a combination of six different game genres, such as sandbox, strategy simulation, RPG, rogue-like, platformer, and shooting. Thus allowing the development of the materials and items acquired by each game genre so that they can be used in other games. -Alpha Testing: The build is currently under construction and will be in alpha testing in September. -Crowdfunding: It is scheduled to launch in September and is in preparation.
We have recently completed illustrations that represent RE: OZMA. We wanted to portray the emptiness, exploration and excitement of the moment as we enter a new alien civilization. We will use this illustration everywhere, on our game, homepage, in the store, on social media. And we will continue to draw illustrations to express our world and story.

Sandbox is the first challenge for us. The biggest reason for Shiftrick's founding and developing games is to provide "fun to play together". To do this, we're taking on a new challenge of mash-up different genres based on the sandbox. It also plans to challenge online network play and even cross-platform.
We founded the company last year, and for a year and half we've focused on the genre of sandbox itself and on implementing the functionality. After researching and referring to an example of an existing sandbox game, we developed the features and systems needed for the 2D sandbox directly with the Unity engine.
The first prototype was demonstrated at PAX EAST 2019 in March this year.
(It was a first game show to us)
Since opening the steam store in April, there has been some feedback that it is similar to a certain sandbox game. Of course, that could happen because we studied and referenced 2D sandbox game. And we also developed space simulation, roguelike, a platformer with Unity ourselves. We think this happened because we released the trailer the early stages only about 'sandbox' of development too quickly.
We think that as an indie game developer should be recognized for our individuality and ability. And we want to develop a way of reflecting the way we are in our games. We wanted to put our unique and freewheeling personalities into our game.
We will continue to listen and hear from you and try to improve.
Please give us lots of feedback.
Today we want to introduce some updates of the recent changes in the sandbox side of RE:OZMA. The changes are based on the concept of 'universe', the basis of our story.
3-1. Character Design Progress
We are currently in the process of designing our character and introduce the intermediate process. Various skins will be added.


3-2. New types of tiles Various types of tiles are prepared to match the atmosphere of RE:OZMA's space and aliens. There are about 100 types of tiles currently produced, and we plan to add more in the future.

3-3. Dyeing system We're developing various unique pattern and colors to make your own unique building. Players can dye their tiles by extracting colors from all tiles and consumables in the game.

We face new challenges every day. The biggest reason is to do what we like, and what we like to do is make fun games and share them with a lot of people. To do this, your feedback and opinions are very important. We have a lot of shortages and are never perfect. We need your feedback and feedback to make our games better and more fun. We look forward to your participation and feedback as we develop into a better developer. In fact, to enhance communication with you, I'm going to add a bit of developer comment recording on YouTube today. In fact, I still lack a lot of English, but I study English little by little every day. **We made a video of everything we introduced above. Today I added my first comment today on Youtube.
Thanks Kelly
https://www.youtube.com/watch?v=J7dR9PcVdLg&feature=youtu.be
https://www.youtube.com/watch?v=jc-Myl8oVLE&feature=youtu.be
[ 2019-08-21 11:24:03 CET ] [ Original post ]
Hello.
Half of August has already passed!
Today is the second Dev diary in August.
1. Our current situation
Since the introduction of "RE: OZMA's genre expansion" last month, development work has been ongoing. -Implementation of each genre: We are improving the completeness of our sandbox and space simulation genre. After this development is completed, the next genre will be developed. -Hybrid of the genre : It is a combination of six different game genres, such as sandbox, strategy simulation, RPG, rogue-like, platformer, and shooting. Thus allowing the development of the materials and items acquired by each game genre so that they can be used in other games. -Alpha Testing: The build is currently under construction and will be in alpha testing in September. -Crowdfunding: It is scheduled to launch in September and is in preparation.
2.New illustration of RE:OZMA
We have recently completed illustrations that represent RE: OZMA. We wanted to portray the emptiness, exploration and excitement of the moment as we enter a new alien civilization. We will use this illustration everywhere, on our game, homepage, in the store, on social media. And we will continue to draw illustrations to express our world and story.


3. 2D Sandbox in renewal, coloring our personality
Sandbox is the first challenge for us. The biggest reason for Shiftrick's founding and developing games is to provide "fun to play together". To do this, we're taking on a new challenge of mash-up different genres based on the sandbox. It also plans to challenge online network play and even cross-platform.



3-2. New types of tiles Various types of tiles are prepared to match the atmosphere of RE:OZMA's space and aliens. There are about 100 types of tiles currently produced, and we plan to add more in the future.


3-3. Dyeing system We're developing various unique pattern and colors to make your own unique building. Players can dye their tiles by extracting colors from all tiles and consumables in the game.


4.We are not perfect
We face new challenges every day. The biggest reason is to do what we like, and what we like to do is make fun games and share them with a lot of people. To do this, your feedback and opinions are very important. We have a lot of shortages and are never perfect. We need your feedback and feedback to make our games better and more fun. We look forward to your participation and feedback as we develop into a better developer. In fact, to enhance communication with you, I'm going to add a bit of developer comment recording on YouTube today. In fact, I still lack a lot of English, but I study English little by little every day. **We made a video of everything we introduced above. Today I added my first comment today on Youtube.

Thanks Kelly
1.Renewed sandbox side
https://www.youtube.com/watch?v=J7dR9PcVdLg&feature=youtu.be
2.New concept pixel art
https://www.youtube.com/watch?v=jc-Myl8oVLE&feature=youtu.be
[ 2019-08-21 11:24:03 CET ] [ Original post ]
RE:OZMA
SHIFTRICK
Developer
SHIFTRICK
Publisher
2019-12-19
Release
Game News Posts:
26
🎹🖱️Keyboard + Mouse
Negative
(18 reviews)
RE:OZMA: The adventure has begun to find new creature!
RE:OZMA is a 'Hybrid Sandbox Game' that based on 2D sandbox, combined with strategy and space simulation, shooting, roguelike, RPG, platformer. It is inspired by the first SETI (Search for Extra-Terrestrial Intelligence) the project launched by US National Radio Astronomy Observatory in 1968. Based on wide space, players become an ‘Alien Creature’ and own a planet, to encounter countless stars randomly, develop its planet, ultimately create its own world, and to find the meaning of its existence.
Features:
The core concept of RE: OZMA is ‘autonomy’, ‘fusion’ and ‘entertainment’; it is a game where a gamer is finding the meaning of one’s being in the space while raising its character and surviving through the unknown world by meeting and connecting with other beings.
Each character gets their own unique planets, randomly meets endless stars in the cosmos and encounters many events and situations while cultivating and developing its living planet. Also, each character will run into different ‘creatures’; they sometimes live together, fight against the being (enemy) that destroys life, and conquer the planet. Players will cultivate and protect their own planets by using their full capability of survival instinct. Through these adventures, finally, the player will grow and rediscover himself.
1. If you want, everything is possible!
First when the user logs into the game, they will customize each of their characters and planets. Then, the user will enter the world map; here, there are many planets. Not only ones created by each player, but also various UFOs, metal planets, fire planets, snow planets, gas planets, NPC planets with different concepts, and event planets. Each planet is rotating and orbiting in random order and each planet’s difficulties are all different. The user can choose the planet they want to enter.2. Creating One’s Own World! "Field!"
When the user enters their own planet, they really start to build their ‘sand castle’: creating their world in a sandbox format. RE: OZMA’s planets are formed with random fields, created from random algorithm, and instant fields that are connected to the field.
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-- Plays that the user can do on the field
First, the field provides Moding environment; it allows the user to collect, craft, grow, install, fish, and housing. The player can experience “Collect”, “Boast”, and “Multi-play and help” on-field contents; Also, since the field allows combat mode, the user can create their own unique game world by modifying the terrain just like building a sandcastle. Once the user builds storage, it increases the inventory space; when the user expands the house, the NPCs will visit, and the player can place various trophies in their house from hunting bosses. When other players visit the user’s world, the user can share everything with that player.
Also, during the field event, occurring under special circumstances, it will provide a unique experience and unique items that no one else has.
-- Field’s background & interaction with weather effect
Re: OZMA’s background within the planet allows the player to utilize every space: ground, sky, underground and the cosmos. The ground, sky, and underground allows the user to build and destroy anything at their will; meanwhile, space is mostly for adventuring.
Every weather effect such as snow, rain, wind, storm, and others are created to interact with the user. When the wind blows, the player will have a hard time moving due to wind’s resistance. When it rains, it will limit the player’s vision; when it snows, it will make the player hard to move due to them slipping. Also, the game environment changes based on the flow of time from morning to night and depends on the character’s behavior (ex. Use of Skill), the terrain change follows.
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3. Creating One’s Own World! "Crafting"
The player can craft various items by combining hundreds of materials. Every item in the game can be used as material to build something: minerals, soil, stone, and sand from mining underground; trees, grass, flowers, and a piece of wing from a monster.
Buildings that are beneficial to the user will get targeted by the monsters (enemy); to protect them, the player may have to build terrets.
3) Spontaneous meeting and trading with other players
RE:OZMA provides single and IP play. Moreover, to maximize the ‘joy from playing with others’, it provides multiplayer mode and provides world wide chat. This allows players to randomly meet among RE:OZMA planets. They can trade, and the player can enter and play together in other player’s planets when that player is logged in.
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4. Multiplayer mode! Community engagement!
RE:OZMA provides single and IP play. Moreover, to maximize the ‘joy from playing with others’, it provides multiplayer mode and provides world wide chat. This allows players to randomly meet among RE:OZMA planets. They can trade, and the player can enter and play together in other player’s planets when that player is logged in.5. Why is the game name RE: OZMA?
RE:OZMA is inspired by the first SETI (Search for Extra-Terrestrial Intelligence) project. It was launched by the US National Radio Astronomy Observatory in 1968. Even in 2019, the ‘Project OZMA’is still on going after many trials by lots of scientists for the past several decades. We decided to call our game “RE: OZMA”, combining the word “RE” and “OZMA", because we were inspired by many people’s entrepreneurial spirit towards project OZMA and its history.
3. Creating One’s Own World! "Crafting"
4. Multiplayer mode! Community engagement!
5. Why is the game name RE: OZMA?
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: Intel Core 2 Duo E5200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+Network: Broadband Internet connectionAdditional Notes: 1080p. 16:9 recommended
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: Intel Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2+Network: Broadband Internet connectionAdditional Notes: 1080p. 16:9 recommended
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