Dev Diary #8 - Truths and Misunderstandings about RE:OZMA
Hello, everyone First of all, I would like to thank everyone for visiting the RE: OZMA store page. Thank you for your interest. I'm Kelly, CEO of Shiftrick, developer of RE: OZMA. I had a lot of worries and thoughts about writing this. I was afraid. (I wrote several times and erased it repeatedly.) I've seen some users write that RE:OZMA is similar to specific titles. It's very heartbreaking and embarrassing. Because it's not what we intended. But because we have a clue to this, we can't just watch this situation anymore. In the hope of solving our misunderstandings, I write our first post here. Today's posts are long and include GIFs, so please go to Announcement for more details.
RE:OZMA is a Mash-up genre game that combines sandbox and space simulation genres, shooting, roguelike, RPG, platformer. Recently mentioned in Dev Diary # 5, 6, 7, we are constantly looking for our own colors. The biggest reason we started the company is that we want to have fun and play games with our users. 'We want to enjoy the game together with the users, and complete it together'. And I wanted to give you a good experience.
The first thing we talked about as a company after we were established was that we would like to reflect our own image into our game. We wanted to put our unique and freewheeling personalities into our game. In order to create a unique and free game world, we start by searching for the best foundation for it; without being said, it is a sandbox genre. 1)It's embarrassing but it's the first prototype of our game in Jun 2018. (Our game was called 'EXTRA LIFE' at the time.)
It is our situation to challenge the indie game for the first time. Initially, we focused on the implementation of basic dungeons, random terrain, and procedural terrain. 2)2nd Prototype of September 2018
We chose the concept of finding a new life in the vast outer space, aliens as the worldview, where the user and the planet interact. (We will later reveal the hidden story of why we chose aliens and the universe.) 3)3rd Prototype of February 2019
This was the third prototype we developed in a year. We participated in the PAX EAST exhibition with this version. We brought a vast universe of space, the concept of aliens looking for new life into the worldview, where they embody the interaction between users and planets. We decided to take on new challenges through the fusion of 'sandbox' with other genres.
As time went by, we focused on researching and implementing 'sandbox' itself. It wasn't really easy. It was hard to find a sample to reference, and we started to study and find games that were recognized in the genre. Indeed, the games were very great and I don't think it's something we can compare to. In February 2019, we released a video under development at PAX EAST in March with the idea of implementing a sandbox. In fact, we think it was so misleading to disclose this too early stage.
The reason we release our past prototypes and development process is that we are ready to accept any questions or feedback as long as we can resolve the misunderstandings of our users.
Since then, we've been studying different genres (space simulation, shooting, RPG, Platformer) following the sandbox and getting closer to the Mash-up genre. Next month(0ct. 2019), the demo version is coming out. And we removed the controversial videos from Youtube, the Steam store, and the Website. And we're eliminating or changing all the controversial parts of the game. In the future, we will show you a game containing our own colors. This is RE:OZMA's latest version of the main menu loading/Animation and character customization screen. And tutorial quest. (Added on September 5)
If you want to know more about us, If you are interested in us at all, -Please read the Dev diary#7 on the direction and final goal for our game. -The demo builds coming soon. (oct.2019) Please give us feedback after playing our demo. After really playing our game, any feedback is fine. If the game is fun or no / buggy / similar to certain games, please tell us immediately. We will humbly accept and correct. From start to finish, the User is always in the center of Shiftricks game development philosophy. Shiftricks members, who have several years of experience of game development and game service, thinks that the game is completed when users play it together and create its new culture and play. We are never perfect. Your feedback makes us better. We will try not to cause such a controversy again. Thank you.
[ 2019-09-05 11:05:38 CET ] [ Original post ]
For those of you who've never met RE:OZMA
Hello, everyone First of all, I would like to thank everyone for visiting the RE: OZMA store page. Thank you for your interest. I'm Kelly, CEO of Shiftrick, developer of RE: OZMA. I had a lot of worries and thoughts about writing this. I was afraid. (I wrote several times and erased it repeatedly.) I've seen some users write that RE:OZMA is similar to specific titles. It's very heartbreaking and embarrassing. Because it's not what we intended. But because we have a clue to this, we can't just watch this situation anymore. In the hope of solving our misunderstandings, I write our first post here. Today's posts are long and include GIFs, so please go to Announcement for more details.
-RE:OZMA is not just a sandbox
RE:OZMA is a Mash-up genre game that combines sandbox and space simulation genres, shooting, roguelike, RPG, platformer. Recently mentioned in Dev Diary # 5, 6, 7, we are constantly looking for our own colors. The biggest reason we started the company is that we want to have fun and play games with our users. 'We want to enjoy the game together with the users, and complete it together'. And I wanted to give you a good experience.
-The big reason why we chose sandbox as the fundamental genre
The first thing we talked about as a company after we were established was that we would like to reflect our own image into our game. We wanted to put our unique and freewheeling personalities into our game. In order to create a unique and free game world, we start by searching for the best foundation for it; without being said, it is a sandbox genre. 1)It's embarrassing but it's the first prototype of our game in Jun 2018. (Our game was called 'EXTRA LIFE' at the time.)
It is our situation to challenge the indie game for the first time. Initially, we focused on the implementation of basic dungeons, random terrain, and procedural terrain. 2)2nd Prototype of September 2018
We chose the concept of finding a new life in the vast outer space, aliens as the worldview, where the user and the planet interact. (We will later reveal the hidden story of why we chose aliens and the universe.) 3)3rd Prototype of February 2019
This was the third prototype we developed in a year. We participated in the PAX EAST exhibition with this version. We brought a vast universe of space, the concept of aliens looking for new life into the worldview, where they embody the interaction between users and planets. We decided to take on new challenges through the fusion of 'sandbox' with other genres.
As time went by, we focused on researching and implementing 'sandbox' itself. It wasn't really easy. It was hard to find a sample to reference, and we started to study and find games that were recognized in the genre. Indeed, the games were very great and I don't think it's something we can compare to. In February 2019, we released a video under development at PAX EAST in March with the idea of implementing a sandbox. In fact, we think it was so misleading to disclose this too early stage.
-The biggest reason we release our past prototypes
The reason we release our past prototypes and development process is that we are ready to accept any questions or feedback as long as we can resolve the misunderstandings of our users.
-Please play first and judge our identity.
Since then, we've been studying different genres (space simulation, shooting, RPG, Platformer) following the sandbox and getting closer to the Mash-up genre. Next month(0ct. 2019), the demo version is coming out. And we removed the controversial videos from Youtube, the Steam store, and the Website. And we're eliminating or changing all the controversial parts of the game. In the future, we will show you a game containing our own colors. This is RE:OZMA's latest version of the main menu loading/Animation and character customization screen. And tutorial quest. (Added on September 5)
If you want to know more about us, If you are interested in us at all, -Please read the Dev diary#7 on the direction and final goal for our game. -The demo builds coming soon. (oct.2019) Please give us feedback after playing our demo. After really playing our game, any feedback is fine. If the game is fun or no / buggy / similar to certain games, please tell us immediately. We will humbly accept and correct. From start to finish, the User is always in the center of Shiftricks game development philosophy. Shiftricks members, who have several years of experience of game development and game service, thinks that the game is completed when users play it together and create its new culture and play. We are never perfect. Your feedback makes us better. We will try not to cause such a controversy again. Thank you.
RE:OZMA
SHIFTRICK
SHIFTRICK
2019-12-19
Indie RPG Adventure Singleplayer Multiplayer Coop
Game News Posts 26
🎹🖱️Keyboard + Mouse
Negative
(18 reviews)
http://reozma.com
https://store.steampowered.com/app/932690 
RE:OZMA: The adventure has begun to find new creature!
RE:OZMA is a 'Hybrid Sandbox Game' that based on 2D sandbox, combined with strategy and space simulation, shooting, roguelike, RPG, platformer. It is inspired by the first SETI (Search for Extra-Terrestrial Intelligence) the project launched by US National Radio Astronomy Observatory in 1968. Based on wide space, players become an ‘Alien Creature’ and own a planet, to encounter countless stars randomly, develop its planet, ultimately create its own world, and to find the meaning of its existence.
Features:
The core concept of RE: OZMA is ‘autonomy’, ‘fusion’ and ‘entertainment’; it is a game where a gamer is finding the meaning of one’s being in the space while raising its character and surviving through the unknown world by meeting and connecting with other beings.
Each character gets their own unique planets, randomly meets endless stars in the cosmos and encounters many events and situations while cultivating and developing its living planet. Also, each character will run into different ‘creatures’; they sometimes live together, fight against the being (enemy) that destroys life, and conquer the planet. Players will cultivate and protect their own planets by using their full capability of survival instinct. Through these adventures, finally, the player will grow and rediscover himself.
1. If you want, everything is possible!
First when the user logs into the game, they will customize each of their characters and planets. Then, the user will enter the world map; here, there are many planets. Not only ones created by each player, but also various UFOs, metal planets, fire planets, snow planets, gas planets, NPC planets with different concepts, and event planets. Each planet is rotating and orbiting in random order and each planet’s difficulties are all different. The user can choose the planet they want to enter.2. Creating One’s Own World! "Field!"
When the user enters their own planet, they really start to build their ‘sand castle’: creating their world in a sandbox format. RE: OZMA’s planets are formed with random fields, created from random algorithm, and instant fields that are connected to the field.
-- Plays that the user can do on the field
First, the field provides Moding environment; it allows the user to collect, craft, grow, install, fish, and housing. The player can experience “Collect”, “Boast”, and “Multi-play and help” on-field contents; Also, since the field allows combat mode, the user can create their own unique game world by modifying the terrain just like building a sandcastle. Once the user builds storage, it increases the inventory space; when the user expands the house, the NPCs will visit, and the player can place various trophies in their house from hunting bosses. When other players visit the user’s world, the user can share everything with that player.
Also, during the field event, occurring under special circumstances, it will provide a unique experience and unique items that no one else has.
-- Field’s background & interaction with weather effect
Re: OZMA’s background within the planet allows the player to utilize every space: ground, sky, underground and the cosmos. The ground, sky, and underground allows the user to build and destroy anything at their will; meanwhile, space is mostly for adventuring.
Every weather effect such as snow, rain, wind, storm, and others are created to interact with the user. When the wind blows, the player will have a hard time moving due to wind’s resistance. When it rains, it will limit the player’s vision; when it snows, it will make the player hard to move due to them slipping. Also, the game environment changes based on the flow of time from morning to night and depends on the character’s behavior (ex. Use of Skill), the terrain change follows.
3. Creating One’s Own World! "Crafting"
The player can craft various items by combining hundreds of materials. Every item in the game can be used as material to build something: minerals, soil, stone, and sand from mining underground; trees, grass, flowers, and a piece of wing from a monster.
Buildings that are beneficial to the user will get targeted by the monsters (enemy); to protect them, the player may have to build terrets.
3) Spontaneous meeting and trading with other players
RE:OZMA provides single and IP play. Moreover, to maximize the ‘joy from playing with others’, it provides multiplayer mode and provides world wide chat. This allows players to randomly meet among RE:OZMA planets. They can trade, and the player can enter and play together in other player’s planets when that player is logged in.
4. Multiplayer mode! Community engagement!
RE:OZMA provides single and IP play. Moreover, to maximize the ‘joy from playing with others’, it provides multiplayer mode and provides world wide chat. This allows players to randomly meet among RE:OZMA planets. They can trade, and the player can enter and play together in other player’s planets when that player is logged in.5. Why is the game name RE: OZMA?
RE:OZMA is inspired by the first SETI (Search for Extra-Terrestrial Intelligence) project. It was launched by the US National Radio Astronomy Observatory in 1968. Even in 2019, the ‘Project OZMA’is still on going after many trials by lots of scientists for the past several decades. We decided to call our game “RE: OZMA”, combining the word “RE” and “OZMA", because we were inspired by many people’s entrepreneurial spirit towards project OZMA and its history.
3. Creating One’s Own World! "Crafting"
4. Multiplayer mode! Community engagement!
5. Why is the game name RE: OZMA?
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: Intel Core 2 Duo E5200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+Network: Broadband Internet connectionAdditional Notes: 1080p. 16:9 recommended
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: Intel Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2+Network: Broadband Internet connectionAdditional Notes: 1080p. 16:9 recommended
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 1903 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB