Demo crowdfunding of the RE:OZMA is coming!
RE:OZMA pursues change and challenges every day. The core value is to make it a game what you can enjoy unlimited fun by your choice."
We are pursuing an 'infinitely expandable game' by combining with various game genres on the basic ground genre sandbox. Planets in RE:OZMA can be 'different genre planets'. Each planet has its own genre and you can play the game to suit your purpose and taste. In other words, you can move to another game planet at your own choice, where you can play new games there, or create your own. And an important point! Items and character information obtained from the sandbox are organically linked between the planets, affecting different genres. In addition, we are planning a content plan for one year after launch, and there are other game changes. After the crowdfunding opens, we will see the changes!
The demo build is almost finished. (We got so thrilled! steamhappy) Scheduled to be released in November, only users who have received a pre-application from the next week and completed the questionnaire will be provided with a steam key by e-mail. -Users will receive an admission ticket for private discord development. -This private demo build will only be tested in the sandbox area and will be available in both single and multiplayer. More details on how to participate and announcements regarding the demo will be available next week.
This time it's Crowdfunding's second reward Riozma snapback! Look forward to another reward!
After starting Shiftrik, we seem to meet a lot of things we do first. Crowdfunding is also the first to challenge our lives. The biggest reason for crowdfunding is looking for gamers who can grow together with RE:OZMA. Engaged in the gaming industry, we have met many users, not online or offline. The memory that the users who met 10 years ago remembered and gave sincere advice 5 years ago is still vivid. We thought that crowdfunding would meet this relationship. 'How can we express the fun of RE: OZMA?' 'How can we show our faith?' So we require a lot of trial and error. Now crowdfunding is very important for RE:OZMA. Because we need to complete the game and release RE:OZMA. We have been developing games for 1 year and 6 months, The final polishing and steam launch service is now ahead. We have crowdfunding to prepare for the final gateway. It will be held in Korea(Wadiz) and USA(Indiegogo) in November. We hope you will gather your support and strength to complete RE: OZMA. See you again next week for a demo application! Thank you. Kelly
[ 2019-11-01 07:13:49 CET ] [ Original post ]
It's been a long time. We've got a news update in a month.
We will update the situation of RE:OZMA today.
(This is a set of 3 wings, one of the RE:OZMA crowdfunding rewards!)
We've been busy preparing for the demo and crowdfunding at the same time. And
It took more time than our expected development schedule, so we announced this on the last day of October. Unfortunately, we had to reschedule.
We apologize for the delayed notice. It would be appreciated if you would understand our situation.
1.RE:OZMA Changes: Added new genre +1
RE:OZMA pursues change and challenges every day. The core value is to make it a game what you can enjoy unlimited fun by your choice."
We are pursuing an 'infinitely expandable game' by combining with various game genres on the basic ground genre sandbox. Planets in RE:OZMA can be 'different genre planets'. Each planet has its own genre and you can play the game to suit your purpose and taste. In other words, you can move to another game planet at your own choice, where you can play new games there, or create your own. And an important point! Items and character information obtained from the sandbox are organically linked between the planets, affecting different genres. In addition, we are planning a content plan for one year after launch, and there are other game changes. After the crowdfunding opens, we will see the changes!
2. DEMO application will open from next week!
The demo build is almost finished. (We got so thrilled! steamhappy) Scheduled to be released in November, only users who have received a pre-application from the next week and completed the questionnaire will be provided with a steam key by e-mail. -Users will receive an admission ticket for private discord development. -This private demo build will only be tested in the sandbox area and will be available in both single and multiplayer. More details on how to participate and announcements regarding the demo will be available next week.
3. Crowdfunding!
This time it's Crowdfunding's second reward Riozma snapback! Look forward to another reward!
After starting Shiftrik, we seem to meet a lot of things we do first. Crowdfunding is also the first to challenge our lives. The biggest reason for crowdfunding is looking for gamers who can grow together with RE:OZMA. Engaged in the gaming industry, we have met many users, not online or offline. The memory that the users who met 10 years ago remembered and gave sincere advice 5 years ago is still vivid. We thought that crowdfunding would meet this relationship. 'How can we express the fun of RE: OZMA?' 'How can we show our faith?' So we require a lot of trial and error. Now crowdfunding is very important for RE:OZMA. Because we need to complete the game and release RE:OZMA. We have been developing games for 1 year and 6 months, The final polishing and steam launch service is now ahead. We have crowdfunding to prepare for the final gateway. It will be held in Korea(Wadiz) and USA(Indiegogo) in November. We hope you will gather your support and strength to complete RE: OZMA. See you again next week for a demo application! Thank you. Kelly
RE:OZMA
SHIFTRICK
SHIFTRICK
2019-12-19
Indie RPG Adventure Singleplayer Multiplayer Coop
Game News Posts 26
🎹🖱️Keyboard + Mouse
Negative
(18 reviews)
http://reozma.com
https://store.steampowered.com/app/932690 
RE:OZMA: The adventure has begun to find new creature!
RE:OZMA is a 'Hybrid Sandbox Game' that based on 2D sandbox, combined with strategy and space simulation, shooting, roguelike, RPG, platformer. It is inspired by the first SETI (Search for Extra-Terrestrial Intelligence) the project launched by US National Radio Astronomy Observatory in 1968. Based on wide space, players become an ‘Alien Creature’ and own a planet, to encounter countless stars randomly, develop its planet, ultimately create its own world, and to find the meaning of its existence.
Features:
The core concept of RE: OZMA is ‘autonomy’, ‘fusion’ and ‘entertainment’; it is a game where a gamer is finding the meaning of one’s being in the space while raising its character and surviving through the unknown world by meeting and connecting with other beings.
Each character gets their own unique planets, randomly meets endless stars in the cosmos and encounters many events and situations while cultivating and developing its living planet. Also, each character will run into different ‘creatures’; they sometimes live together, fight against the being (enemy) that destroys life, and conquer the planet. Players will cultivate and protect their own planets by using their full capability of survival instinct. Through these adventures, finally, the player will grow and rediscover himself.
1. If you want, everything is possible!
First when the user logs into the game, they will customize each of their characters and planets. Then, the user will enter the world map; here, there are many planets. Not only ones created by each player, but also various UFOs, metal planets, fire planets, snow planets, gas planets, NPC planets with different concepts, and event planets. Each planet is rotating and orbiting in random order and each planet’s difficulties are all different. The user can choose the planet they want to enter.2. Creating One’s Own World! "Field!"
When the user enters their own planet, they really start to build their ‘sand castle’: creating their world in a sandbox format. RE: OZMA’s planets are formed with random fields, created from random algorithm, and instant fields that are connected to the field.
-- Plays that the user can do on the field
First, the field provides Moding environment; it allows the user to collect, craft, grow, install, fish, and housing. The player can experience “Collect”, “Boast”, and “Multi-play and help” on-field contents; Also, since the field allows combat mode, the user can create their own unique game world by modifying the terrain just like building a sandcastle. Once the user builds storage, it increases the inventory space; when the user expands the house, the NPCs will visit, and the player can place various trophies in their house from hunting bosses. When other players visit the user’s world, the user can share everything with that player.
Also, during the field event, occurring under special circumstances, it will provide a unique experience and unique items that no one else has.
-- Field’s background & interaction with weather effect
Re: OZMA’s background within the planet allows the player to utilize every space: ground, sky, underground and the cosmos. The ground, sky, and underground allows the user to build and destroy anything at their will; meanwhile, space is mostly for adventuring.
Every weather effect such as snow, rain, wind, storm, and others are created to interact with the user. When the wind blows, the player will have a hard time moving due to wind’s resistance. When it rains, it will limit the player’s vision; when it snows, it will make the player hard to move due to them slipping. Also, the game environment changes based on the flow of time from morning to night and depends on the character’s behavior (ex. Use of Skill), the terrain change follows.
3. Creating One’s Own World! "Crafting"
The player can craft various items by combining hundreds of materials. Every item in the game can be used as material to build something: minerals, soil, stone, and sand from mining underground; trees, grass, flowers, and a piece of wing from a monster.
Buildings that are beneficial to the user will get targeted by the monsters (enemy); to protect them, the player may have to build terrets.
3) Spontaneous meeting and trading with other players
RE:OZMA provides single and IP play. Moreover, to maximize the ‘joy from playing with others’, it provides multiplayer mode and provides world wide chat. This allows players to randomly meet among RE:OZMA planets. They can trade, and the player can enter and play together in other player’s planets when that player is logged in.
4. Multiplayer mode! Community engagement!
RE:OZMA provides single and IP play. Moreover, to maximize the ‘joy from playing with others’, it provides multiplayer mode and provides world wide chat. This allows players to randomly meet among RE:OZMA planets. They can trade, and the player can enter and play together in other player’s planets when that player is logged in.5. Why is the game name RE: OZMA?
RE:OZMA is inspired by the first SETI (Search for Extra-Terrestrial Intelligence) project. It was launched by the US National Radio Astronomy Observatory in 1968. Even in 2019, the ‘Project OZMA’is still on going after many trials by lots of scientists for the past several decades. We decided to call our game “RE: OZMA”, combining the word “RE” and “OZMA", because we were inspired by many people’s entrepreneurial spirit towards project OZMA and its history.
3. Creating One’s Own World! "Crafting"
4. Multiplayer mode! Community engagement!
5. Why is the game name RE: OZMA?
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: Intel Core 2 Duo E5200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+Network: Broadband Internet connectionAdditional Notes: 1080p. 16:9 recommended
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: Intel Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2+Network: Broadband Internet connectionAdditional Notes: 1080p. 16:9 recommended
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