Hello, everyone!
We are pleased to announce a free demo application!
RE:OZMA will launch Indiegogo(Global) campaign on November 25 and Wadiz(KOREA) at the same time! And we started our crowdfunding 'open notice' campaign in Korea(Wadiz) today.
In the meantime, here's a quick video of the commemoration of crowdfunding!
[previewyoutube=0nzxmDQncyY;full][/previewyoutube]
A new trailer released in commemoration of this crowdfunding will introduce the introductory story and main contents of RE:OZMA. In particular, on the newly released shooter genre planet, we have made the first public release of a shooter game map created and played directly on items and materials acquired on the sandbox planet.
(Shooting genre: You can customize your game map, item, tank and so on.
Welcome to RE:OZMA DEMO Pre-Access application
Please play RE:OZMA faster than anyone else through this demo, and give for feedback to us. The demo is free and anyone who has signed up can join. The demo experience is as follows. Here is a guide to the demo application: [DEMO Contents] - You can play the contents of the sandbox area, and you will experience 2 types of boss monsters. : Character Creation -> Tutorial - > Digging / Housing Item Manufacturing -> Find Boss Dungeon -> Combat boss1, boss2 -The demo playtime is expected to take some time due to the nature of the sandbox. (3~4 hours is expected and may vary depending on gamers' preferences and proficiency.) * Language: Korean and English are available. * The balance of the demo version may be different from the live server in the future. [Application period] - November 11, 2019 to November 21, 2019 [Demo access Period] - November 25, 2019 to December 16, 2019 (3 weeks) * The opening time of the demo will be announced later. [Demo application method] - Fill out a survey -> Send steam key by e-mail -> Sign in Steam and register game keys -> Install and play RE:OZMA -> Feedback * A demo key will be sent to those who have completed the survey. * You can give feedback with developers in the discord. (Selectable to participate) * We will provide a gameplay guide. [Event & Reward] - There will be an event Boss Monster Clear, Boss Monster Time Attack, Housing Contest. *Information on events and rewards will be announced separately. [Precautions] - Please be aware that bugs and dropouts may occur due to the nature of the demo build. - There may be temporary checks due to bug fixes, and the period may be terminated early or extended depending on the situation. - All announcements related to the demo will be announced through the announcement on the official website of Re:OZMA / Steam Store / Social Media (Facebook, Twitter). - The demo period is based on South Korean time(GMT+9). "We are not perfect." We think there's no end to game content. We think it is constantly being supplemented and refined. Shiftrick will release plans for live service and game polishing after the official launch, and will work with the supporters of RE:OZMA. Thank you Kelly *Let's join RE:OZMA DEMO!
RE:OZMA
SHIFTRICK
SHIFTRICK
2019-12-19
Indie RPG Adventure Singleplayer Multiplayer Coop
Game News Posts 26
🎹🖱️Keyboard + Mouse
Negative
(18 reviews)
http://reozma.com
https://store.steampowered.com/app/932690 
RE:OZMA: The adventure has begun to find new creature!
RE:OZMA is a 'Hybrid Sandbox Game' that based on 2D sandbox, combined with strategy and space simulation, shooting, roguelike, RPG, platformer. It is inspired by the first SETI (Search for Extra-Terrestrial Intelligence) the project launched by US National Radio Astronomy Observatory in 1968. Based on wide space, players become an ‘Alien Creature’ and own a planet, to encounter countless stars randomly, develop its planet, ultimately create its own world, and to find the meaning of its existence.
Features:
The core concept of RE: OZMA is ‘autonomy’, ‘fusion’ and ‘entertainment’; it is a game where a gamer is finding the meaning of one’s being in the space while raising its character and surviving through the unknown world by meeting and connecting with other beings.
Each character gets their own unique planets, randomly meets endless stars in the cosmos and encounters many events and situations while cultivating and developing its living planet. Also, each character will run into different ‘creatures’; they sometimes live together, fight against the being (enemy) that destroys life, and conquer the planet. Players will cultivate and protect their own planets by using their full capability of survival instinct. Through these adventures, finally, the player will grow and rediscover himself.
1. If you want, everything is possible!
First when the user logs into the game, they will customize each of their characters and planets. Then, the user will enter the world map; here, there are many planets. Not only ones created by each player, but also various UFOs, metal planets, fire planets, snow planets, gas planets, NPC planets with different concepts, and event planets. Each planet is rotating and orbiting in random order and each planet’s difficulties are all different. The user can choose the planet they want to enter.2. Creating One’s Own World! "Field!"
When the user enters their own planet, they really start to build their ‘sand castle’: creating their world in a sandbox format. RE: OZMA’s planets are formed with random fields, created from random algorithm, and instant fields that are connected to the field.
-- Plays that the user can do on the field
First, the field provides Moding environment; it allows the user to collect, craft, grow, install, fish, and housing. The player can experience “Collect”, “Boast”, and “Multi-play and help” on-field contents; Also, since the field allows combat mode, the user can create their own unique game world by modifying the terrain just like building a sandcastle. Once the user builds storage, it increases the inventory space; when the user expands the house, the NPCs will visit, and the player can place various trophies in their house from hunting bosses. When other players visit the user’s world, the user can share everything with that player.
Also, during the field event, occurring under special circumstances, it will provide a unique experience and unique items that no one else has.
-- Field’s background & interaction with weather effect
Re: OZMA’s background within the planet allows the player to utilize every space: ground, sky, underground and the cosmos. The ground, sky, and underground allows the user to build and destroy anything at their will; meanwhile, space is mostly for adventuring.
Every weather effect such as snow, rain, wind, storm, and others are created to interact with the user. When the wind blows, the player will have a hard time moving due to wind’s resistance. When it rains, it will limit the player’s vision; when it snows, it will make the player hard to move due to them slipping. Also, the game environment changes based on the flow of time from morning to night and depends on the character’s behavior (ex. Use of Skill), the terrain change follows.
3. Creating One’s Own World! "Crafting"
The player can craft various items by combining hundreds of materials. Every item in the game can be used as material to build something: minerals, soil, stone, and sand from mining underground; trees, grass, flowers, and a piece of wing from a monster.
Buildings that are beneficial to the user will get targeted by the monsters (enemy); to protect them, the player may have to build terrets.
3) Spontaneous meeting and trading with other players
RE:OZMA provides single and IP play. Moreover, to maximize the ‘joy from playing with others’, it provides multiplayer mode and provides world wide chat. This allows players to randomly meet among RE:OZMA planets. They can trade, and the player can enter and play together in other player’s planets when that player is logged in.
4. Multiplayer mode! Community engagement!
RE:OZMA provides single and IP play. Moreover, to maximize the ‘joy from playing with others’, it provides multiplayer mode and provides world wide chat. This allows players to randomly meet among RE:OZMA planets. They can trade, and the player can enter and play together in other player’s planets when that player is logged in.5. Why is the game name RE: OZMA?
RE:OZMA is inspired by the first SETI (Search for Extra-Terrestrial Intelligence) project. It was launched by the US National Radio Astronomy Observatory in 1968. Even in 2019, the ‘Project OZMA’is still on going after many trials by lots of scientists for the past several decades. We decided to call our game “RE: OZMA”, combining the word “RE” and “OZMA", because we were inspired by many people’s entrepreneurial spirit towards project OZMA and its history.
3. Creating One’s Own World! "Crafting"
4. Multiplayer mode! Community engagement!
5. Why is the game name RE: OZMA?
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: Intel Core 2 Duo E5200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+Network: Broadband Internet connectionAdditional Notes: 1080p. 16:9 recommended
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: Intel Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2+Network: Broadband Internet connectionAdditional Notes: 1080p. 16:9 recommended
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