D-1! Demo KEY Distribution and Game GUIDE
PST Friday, November 22, 2019 3:00 a.m.- 7:00 a.m. EST Friday, November 22, 2019 6:00 a.m.-10:00 a.m. * Mail is sent sequentially and may arrive late depending on the mail server situation. * If you haven't received your key within a notified time, please contact reozma@shiftrick.com I'll answer after checking. (A reply will be sent within 48 hours.)
For three weeks from November 25, 2019 to December 16, 2019. The demo is available during Pre-Order and crowdfunding periods. PST opens Nov. 24 at 9 p.m. to end Dec. 15 at 9 p.m. EST Open Nov. 25 ~ End Dec. 16 0:00 Korean time is open at 2 p.m. on Nov. 25 to end at 2 p.m. on Dec. 16.
-Check out the "Google Docs" ! *RE:OZMA Guide Book (ENG) *RE:OZMA Guide Book (KOR) There are a total of four guide, and the4)Progress guide will be updated on demo starting time. 1) Installation Guide: Update completed 2) Game control key: Update completed 3) Creating a character and initial tutorial: Update completed 4) Progress Guide: Coming Soon First, please register the game key according to the installation guide. If you install them all now, the following screen will appear and the game will no longer proceed. If you're done here, you'll succeed!
Step1. Please create your character!
Step2. Tutorial(Space dungeon)
Step3. Digging / Housing / Item manufacturing
Step4. Boss 1 Combat (Watcher)
Step5. Boss 2 Combat (Elder)
- Only single play is supported in this demo. Multi-play and online network play can be experienced at Early Access.(1Q of 2020.) -Please understand that due to the nature of the demo build, bugs and cutouts can occur. - There may be a hotfix, such as bug fixes and updates to the game, and the demo access period may end early or extend further depending on the situation.
- Communications on the operation of this demonstration will be carried out in the Steam Community. Visit Community Hub > discussion > DEMO Branch Forum at RE:OZMA!(link) - Please register for the Demo Forum for bug reports and questions. - The forum is open to everyone, but only users who have registered the RE:OZMA demo key are allowed to write.
-If you have completed playing the demo(on December 16th), we would appreciate it if you could complete the final survey. To make RE:OZMA a better game, please give us your valuable feedback. (Please use the DEMO Forum for daily bugs and inquiries!) The final feedback survey for RE:OZMA will be announced later.
Achieve Boss Clear Achievement during the demo experience, and participate in the Housing Contest! Register your screenshot for the Demo Branch Event Forum! Check out the Event Forum for more information!
- Content of demo experience can be streamed and shared on SNS.
If you would like to participate in an additional demonstration, please sign up at the link below. -Demo Sign up(ENG) -Demo Sign up(KOR) Well, We hope you have a great time with RE:OZMA, and we'll keep coming to you with additional news. Thank you.
[ 2019-11-24 10:26:25 CET ] [ Original post ]
Hello, Adventurers!
First of all, thank you for all your support for the pre-application of RE:OZMA DEMO.
We are very pleased to announce the RE:OZMA DEMO.
We have less than 24 hours to start the demonstration.
We're getting cold feet and exciting.
Let's now guide you through the RE:OZMA demo experience and how to play.
1.Steam Key Distribution Schedule
PST Friday, November 22, 2019 3:00 a.m.- 7:00 a.m. EST Friday, November 22, 2019 6:00 a.m.-10:00 a.m. * Mail is sent sequentially and may arrive late depending on the mail server situation. * If you haven't received your key within a notified time, please contact reozma@shiftrick.com I'll answer after checking. (A reply will be sent within 48 hours.)
2.Demo Access schedule
For three weeks from November 25, 2019 to December 16, 2019. The demo is available during Pre-Order and crowdfunding periods. PST opens Nov. 24 at 9 p.m. to end Dec. 15 at 9 p.m. EST Open Nov. 25 ~ End Dec. 16 0:00 Korean time is open at 2 p.m. on Nov. 25 to end at 2 p.m. on Dec. 16.
3.Demo Play Guide
-Check out the "Google Docs" ! *RE:OZMA Guide Book (ENG) *RE:OZMA Guide Book (KOR) There are a total of four guide, and the4)Progress guide will be updated on demo starting time. 1) Installation Guide: Update completed 2) Game control key: Update completed 3) Creating a character and initial tutorial: Update completed 4) Progress Guide: Coming Soon First, please register the game key according to the installation guide. If you install them all now, the following screen will appear and the game will no longer proceed. If you're done here, you'll succeed!
4.RE:OZMA Demo Key Contents
Step1. Please create your character!
Step2. Tutorial(Space dungeon)
Step3. Digging / Housing / Item manufacturing
Step4. Boss 1 Combat (Watcher)
Step5. Boss 2 Combat (Elder)
- Only single play is supported in this demo. Multi-play and online network play can be experienced at Early Access.(1Q of 2020.) -Please understand that due to the nature of the demo build, bugs and cutouts can occur. - There may be a hotfix, such as bug fixes and updates to the game, and the demo access period may end early or extend further depending on the situation.
5.Demo Community & Communications
- Communications on the operation of this demonstration will be carried out in the Steam Community. Visit Community Hub > discussion > DEMO Branch Forum at RE:OZMA!(link) - Please register for the Demo Forum for bug reports and questions. - The forum is open to everyone, but only users who have registered the RE:OZMA demo key are allowed to write.
6.Final Demo Feedback Survey
-If you have completed playing the demo(on December 16th), we would appreciate it if you could complete the final survey. To make RE:OZMA a better game, please give us your valuable feedback. (Please use the DEMO Forum for daily bugs and inquiries!) The final feedback survey for RE:OZMA will be announced later.
7.Demo Event
Achieve Boss Clear Achievement during the demo experience, and participate in the Housing Contest! Register your screenshot for the Demo Branch Event Forum! Check out the Event Forum for more information!
8. YouTube/Twitch Streaming/SNS Sharing
- Content of demo experience can be streamed and shared on SNS.
9. Additional(Secondary) Demo Application
If you would like to participate in an additional demonstration, please sign up at the link below. -Demo Sign up(ENG) -Demo Sign up(KOR) Well, We hope you have a great time with RE:OZMA, and we'll keep coming to you with additional news. Thank you.
RE:OZMA
SHIFTRICK
SHIFTRICK
2019-12-19
Indie RPG Adventure Singleplayer Multiplayer Coop
Game News Posts 26
🎹🖱️Keyboard + Mouse
Negative
(18 reviews)
http://reozma.com
https://store.steampowered.com/app/932690 
RE:OZMA: The adventure has begun to find new creature!
RE:OZMA is a 'Hybrid Sandbox Game' that based on 2D sandbox, combined with strategy and space simulation, shooting, roguelike, RPG, platformer. It is inspired by the first SETI (Search for Extra-Terrestrial Intelligence) the project launched by US National Radio Astronomy Observatory in 1968. Based on wide space, players become an ‘Alien Creature’ and own a planet, to encounter countless stars randomly, develop its planet, ultimately create its own world, and to find the meaning of its existence.
Features:
The core concept of RE: OZMA is ‘autonomy’, ‘fusion’ and ‘entertainment’; it is a game where a gamer is finding the meaning of one’s being in the space while raising its character and surviving through the unknown world by meeting and connecting with other beings.
Each character gets their own unique planets, randomly meets endless stars in the cosmos and encounters many events and situations while cultivating and developing its living planet. Also, each character will run into different ‘creatures’; they sometimes live together, fight against the being (enemy) that destroys life, and conquer the planet. Players will cultivate and protect their own planets by using their full capability of survival instinct. Through these adventures, finally, the player will grow and rediscover himself.
1. If you want, everything is possible!
First when the user logs into the game, they will customize each of their characters and planets. Then, the user will enter the world map; here, there are many planets. Not only ones created by each player, but also various UFOs, metal planets, fire planets, snow planets, gas planets, NPC planets with different concepts, and event planets. Each planet is rotating and orbiting in random order and each planet’s difficulties are all different. The user can choose the planet they want to enter.2. Creating One’s Own World! "Field!"
When the user enters their own planet, they really start to build their ‘sand castle’: creating their world in a sandbox format. RE: OZMA’s planets are formed with random fields, created from random algorithm, and instant fields that are connected to the field.
-- Plays that the user can do on the field
First, the field provides Moding environment; it allows the user to collect, craft, grow, install, fish, and housing. The player can experience “Collect”, “Boast”, and “Multi-play and help” on-field contents; Also, since the field allows combat mode, the user can create their own unique game world by modifying the terrain just like building a sandcastle. Once the user builds storage, it increases the inventory space; when the user expands the house, the NPCs will visit, and the player can place various trophies in their house from hunting bosses. When other players visit the user’s world, the user can share everything with that player.
Also, during the field event, occurring under special circumstances, it will provide a unique experience and unique items that no one else has.
-- Field’s background & interaction with weather effect
Re: OZMA’s background within the planet allows the player to utilize every space: ground, sky, underground and the cosmos. The ground, sky, and underground allows the user to build and destroy anything at their will; meanwhile, space is mostly for adventuring.
Every weather effect such as snow, rain, wind, storm, and others are created to interact with the user. When the wind blows, the player will have a hard time moving due to wind’s resistance. When it rains, it will limit the player’s vision; when it snows, it will make the player hard to move due to them slipping. Also, the game environment changes based on the flow of time from morning to night and depends on the character’s behavior (ex. Use of Skill), the terrain change follows.
3. Creating One’s Own World! "Crafting"
The player can craft various items by combining hundreds of materials. Every item in the game can be used as material to build something: minerals, soil, stone, and sand from mining underground; trees, grass, flowers, and a piece of wing from a monster.
Buildings that are beneficial to the user will get targeted by the monsters (enemy); to protect them, the player may have to build terrets.
3) Spontaneous meeting and trading with other players
RE:OZMA provides single and IP play. Moreover, to maximize the ‘joy from playing with others’, it provides multiplayer mode and provides world wide chat. This allows players to randomly meet among RE:OZMA planets. They can trade, and the player can enter and play together in other player’s planets when that player is logged in.
4. Multiplayer mode! Community engagement!
RE:OZMA provides single and IP play. Moreover, to maximize the ‘joy from playing with others’, it provides multiplayer mode and provides world wide chat. This allows players to randomly meet among RE:OZMA planets. They can trade, and the player can enter and play together in other player’s planets when that player is logged in.5. Why is the game name RE: OZMA?
RE:OZMA is inspired by the first SETI (Search for Extra-Terrestrial Intelligence) project. It was launched by the US National Radio Astronomy Observatory in 1968. Even in 2019, the ‘Project OZMA’is still on going after many trials by lots of scientists for the past several decades. We decided to call our game “RE: OZMA”, combining the word “RE” and “OZMA", because we were inspired by many people’s entrepreneurial spirit towards project OZMA and its history.
3. Creating One’s Own World! "Crafting"
4. Multiplayer mode! Community engagement!
5. Why is the game name RE: OZMA?
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: Intel Core 2 Duo E5200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+Network: Broadband Internet connectionAdditional Notes: 1080p. 16:9 recommended
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: Intel Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2+Network: Broadband Internet connectionAdditional Notes: 1080p. 16:9 recommended
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