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RE:OZMA DEMO is NOW Available!

Hello, Adventurers! It's finally the day to start the demo! We're so happy!
(This is the new RE:OZMA illustration released today!) From now on, you can access RE:OZMA demo! Please access the steam demo key we sent you! [previewyoutube=BaQz1hCA3Mo;full][/previewyoutube] (This is the first Full house trailer to be unveiled today. We expect you to have better housing than we do!)

1.Demo Play Guide


-Check out the "Google Docs" ! *RE:OZMA Guide Book (ENG) *RE:OZMA Guide Book (KOR) There are a total of four guides. 1) Installation Guide: Update completed 2) Game control key: Update completed 3) Creating a character and initial tutorial: Update completed 4) Progress Guide: Update completed It's all done. The translation of the English version is not perfect yet. If you have any strange or curious questions while you're in the process, please use the Steam Community>DEMO Branch Forum at RE:OZMA!(link)

2.Demo Access schedule


For three weeks from November 25, 2019 to December 16, 2019. The demo is available during Pre-Order and crowdfunding periods. PST opens Nov. 24 at 9 p.m. to end Dec. 15 at 9 p.m. EST Open Nov. 25 ~ End Dec. 16 0:00 Korean time is open at 2 p.m. on Nov. 25 to end at 2 p.m. on Dec. 16.

3.RE:OZMA Demo Key Contents


Step1. Please create your character!
Step2. Tutorial(Space dungeon)
Step3. Digging / Housing / Item manufacturing

Step4. Boss 1 Combat (Watcher)
Step5. Boss 2 Combat (Elder)
- Only single play is supported in this demo. Multi-play and online network play can be experienced at Early Access.(1Q of 2020.) -Please understand that due to the nature of the demo build, bugs and cutouts can occur. - There may be a hotfix, such as bug fixes and updates to the game, and the demo access period may end early or extend further depending on the situation.

4.Demo Event


Achieve Boss Clear Achievement during the demo experience, and participate in the Housing Contest! Register your screenshot for the Demo Branch Event Forum! Check out the Event Forum for more information!

5. YouTube/Twitch Streaming/SNS Sharing


- Content of demo experience can be streamed and shared on SNS.

6. Additional(Secondary) Demo Application


If you would like to participate in an additional demonstration, please sign up at the link below. -Demo Sign up(ENG) -Demo Sign up(KOR) We will launch Pre-Order(itch.io)to global users and crowdfunding (WADIZ) to Korean users. Pre-order posting will be alerted via a different notice! We hope you enjoy RE:OZMA. Thank you!


[ 2019-11-25 05:00:21 CET ] [ Original post ]



RE:OZMA
SHIFTRICK
  • Developer

  • SHIFTRICK
  • Publisher

  • 2019-12-19
  • Release

  • Indie RPG Adventure Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 26  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Negative

    (18 reviews)


  • Review Score

  • http://reozma.com
  • Website

  • https://store.steampowered.com/app/932690 
  • Steam Store

  • RE:OZMA: The adventure has begun to find new creature!



    RE:OZMA is a 'Hybrid Sandbox Game' that based on 2D sandbox, combined with strategy and space simulation, shooting, roguelike, RPG, platformer. It is inspired by the first SETI (Search for Extra-Terrestrial Intelligence) the project launched by US National Radio Astronomy Observatory in 1968. Based on wide space, players become an ‘Alien Creature’ and own a planet, to encounter countless stars randomly, develop its planet, ultimately create its own world, and to find the meaning of its existence.

    Features:


    The core concept of RE: OZMA is ‘autonomy’, ‘fusion’ and ‘entertainment’; it is a game where a gamer is finding the meaning of one’s being in the space while raising its character and surviving through the unknown world by meeting and connecting with other beings.

    Each character gets their own unique planets, randomly meets endless stars in the cosmos and encounters many events and situations while cultivating and developing its living planet. Also, each character will run into different ‘creatures’; they sometimes live together, fight against the being (enemy) that destroys life, and conquer the planet. Players will cultivate and protect their own planets by using their full capability of survival instinct. Through these adventures, finally, the player will grow and rediscover himself.

    1. If you want, everything is possible!

    First when the user logs into the game, they will customize each of their characters and planets. Then, the user will enter the world map; here, there are many planets. Not only ones created by each player, but also various UFOs, metal planets, fire planets, snow planets, gas planets, NPC planets with different concepts, and event planets. Each planet is rotating and orbiting in random order and each planet’s difficulties are all different. The user can choose the planet they want to enter.

    2. Creating One’s Own World! "Field!"

    When the user enters their own planet, they really start to build their ‘sand castle’: creating their world in a sandbox format. RE: OZMA’s planets are formed with random fields, created from random algorithm, and instant fields that are connected to the field.



    -- Plays that the user can do on the field
    First, the field provides Moding environment; it allows the user to collect, craft, grow, install, fish, and housing. The player can experience “Collect”, “Boast”, and “Multi-play and help” on-field contents; Also, since the field allows combat mode, the user can create their own unique game world by modifying the terrain just like building a sandcastle. Once the user builds storage, it increases the inventory space; when the user expands the house, the NPCs will visit, and the player can place various trophies in their house from hunting bosses. When other players visit the user’s world, the user can share everything with that player.
    Also, during the field event, occurring under special circumstances, it will provide a unique experience and unique items that no one else has.


    -- Field’s background & interaction with weather effect
    Re: OZMA’s background within the planet allows the player to utilize every space: ground, sky, underground and the cosmos. The ground, sky, and underground allows the user to build and destroy anything at their will; meanwhile, space is mostly for adventuring.
    Every weather effect such as snow, rain, wind, storm, and others are created to interact with the user. When the wind blows, the player will have a hard time moving due to wind’s resistance. When it rains, it will limit the player’s vision; when it snows, it will make the player hard to move due to them slipping. Also, the game environment changes based on the flow of time from morning to night and depends on the character’s behavior (ex. Use of Skill), the terrain change follows.


    3. Creating One’s Own World! "Crafting"

    The player can craft various items by combining hundreds of materials. Every item in the game can be used as material to build something: minerals, soil, stone, and sand from mining underground; trees, grass, flowers, and a piece of wing from a monster.
    Buildings that are beneficial to the user will get targeted by the monsters (enemy); to protect them, the player may have to build terrets.
    3) Spontaneous meeting and trading with other players
    RE:OZMA provides single and IP play. Moreover, to maximize the ‘joy from playing with others’, it provides multiplayer mode and provides world wide chat. This allows players to randomly meet among RE:OZMA planets. They can trade, and the player can enter and play together in other player’s planets when that player is logged in.

    4. Multiplayer mode! Community engagement!

    RE:OZMA provides single and IP play. Moreover, to maximize the ‘joy from playing with others’, it provides multiplayer mode and provides world wide chat. This allows players to randomly meet among RE:OZMA planets. They can trade, and the player can enter and play together in other player’s planets when that player is logged in.

    5. Why is the game name RE: OZMA?


    RE:OZMA is inspired by the first SETI (Search for Extra-Terrestrial Intelligence) project. It was launched by the US National Radio Astronomy Observatory in 1968. Even in 2019, the ‘Project OZMA’is still on going after many trials by lots of scientists for the past several decades. We decided to call our game “RE: OZMA”, combining the word “RE” and “OZMA", because we were inspired by many people’s entrepreneurial spirit towards project OZMA and its history.
    MINIMAL SETUP
    • OS: Ubuntu 16.04 LTS (64bit)
    • Processor: Intel Core 2 Duo E5200Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+Network: Broadband Internet connectionAdditional Notes: 1080p. 16:9 recommended
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04 LTS (64bit)
    • Processor: Intel Core i5Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.2+Network: Broadband Internet connectionAdditional Notes: 1080p. 16:9 recommended
    GAMEBILLET

    [ 5951 ]

    16.57$ (17%)
    4.22$ (15%)
    13.79$ (8%)
    16.57$ (17%)
    8.49$ (15%)
    7.01$ (46%)
    49.77$ (17%)
    3.28$ (78%)
    10.00$ (50%)
    16.97$ (15%)
    16.99$ (15%)
    8.47$ (15%)
    12.59$ (16%)
    19.95$ (20%)
    32.95$ (18%)
    10.79$ (10%)
    20.74$ (17%)
    20.74$ (17%)
    8.42$ (16%)
    10.00$ (50%)
    8.27$ (17%)
    24.00$ (60%)
    8.89$ (78%)
    2.37$ (84%)
    13.19$ (18%)
    16.79$ (16%)
    2.00$ (80%)
    4.45$ (85%)
    1.58$ (92%)
    33.59$ (16%)
    GAMERSGATE

    [ 1903 ]

    2.03$ (77%)
    5.62$ (44%)
    3.75$ (62%)
    3.0$ (92%)
    0.3$ (92%)
    5.63$ (62%)
    0.53$ (92%)
    2.05$ (59%)
    1.64$ (59%)
    2.63$ (62%)
    9.37$ (63%)
    3.99$ (20%)
    1.91$ (87%)
    0.53$ (92%)
    0.56$ (81%)
    3.75$ (85%)
    1.5$ (85%)
    4.59$ (74%)
    4.5$ (70%)
    0.53$ (92%)
    1.13$ (92%)
    3.0$ (85%)
    0.53$ (92%)
    10.49$ (48%)
    4.5$ (77%)
    0.53$ (92%)
    1.31$ (74%)
    5.63$ (62%)
    5.25$ (74%)
    1.84$ (74%)

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