Join the 'RE:OZMA Crowfunding Now!
Hello, Adventurers! We're very happy to finally announce today the crowdfunding news for RE:OZMA. And there's one more good news! All the major bugs in the demo build have been fixed! Please follow the link and check it out [Patch Note]! You can play right now RE:OZMA DEMO!
RE:OZMA launch crowdfunding campaign'itch.io'. The reason for the delay is that the national policy of Indigogo(excluding Korean companies) has recently changed. So we changed our decision to run the funding campaign through 'itch.io'. We're sorry about the delay.
We'd like to complete our game 'RE:OZMA' with backers. We've made three prototypes, we've turned them upside And we've been spending a year and eight months of R&D time upside down. The development schedule is always beyond our expectations, and we've met many variables. We started our company early in the company with our members' severance pay, and we've been going on for a year and a half since then with the help of various government business support. Thank you very much for being here. And now is the time to need support from backers to prepare for the final build and service. We prepared a lot of things, and it's long. We'd appreciate it if you could read it during your time. The crowdfunding content includes the following: -Intro Story -Why did we develop sandboxes? -What is the identity of RE:OZMA? -A year and eight months of development diary -Special systems and features that RE:OZMA has (Skill, Dyeing, Housing, Manufacturing) -Contents -About us -Stretch goal
We hope the game that you want to enjoy and play becomes "RE:OZMA" Funding will be carried out until December 16th. Please give us lots of attention and support. Thank you.
[ 2019-11-28 12:12:11 CET ] [ Original post ]
"Would you like to explore with RE:OZMA?"
Hello, Adventurers! We're very happy to finally announce today the crowdfunding news for RE:OZMA. And there's one more good news! All the major bugs in the demo build have been fixed! Please follow the link and check it out [Patch Note]! You can play right now RE:OZMA DEMO!
RE:OZMA launch crowdfunding campaign'itch.io'. The reason for the delay is that the national policy of Indigogo(excluding Korean companies) has recently changed. So we changed our decision to run the funding campaign through 'itch.io'. We're sorry about the delay.
Why crowdfunding?
We'd like to complete our game 'RE:OZMA' with backers. We've made three prototypes, we've turned them upside And we've been spending a year and eight months of R&D time upside down. The development schedule is always beyond our expectations, and we've met many variables. We started our company early in the company with our members' severance pay, and we've been going on for a year and a half since then with the help of various government business support. Thank you very much for being here. And now is the time to need support from backers to prepare for the final build and service. We prepared a lot of things, and it's long. We'd appreciate it if you could read it during your time. The crowdfunding content includes the following: -Intro Story -Why did we develop sandboxes? -What is the identity of RE:OZMA? -A year and eight months of development diary -Special systems and features that RE:OZMA has (Skill, Dyeing, Housing, Manufacturing) -Contents -About us -Stretch goal
Your Feedback Will Make RE:OZMA Better
We hope the game that you want to enjoy and play becomes "RE:OZMA" Funding will be carried out until December 16th. Please give us lots of attention and support. Thank you.
*Become a Backer on RE:OZMA
RE:OZMA
SHIFTRICK
SHIFTRICK
2019-12-19
Indie RPG Adventure Singleplayer Multiplayer Coop
Game News Posts 26
🎹🖱️Keyboard + Mouse
Negative
(18 reviews)
http://reozma.com
https://store.steampowered.com/app/932690 
RE:OZMA: The adventure has begun to find new creature!
RE:OZMA is a 'Hybrid Sandbox Game' that based on 2D sandbox, combined with strategy and space simulation, shooting, roguelike, RPG, platformer. It is inspired by the first SETI (Search for Extra-Terrestrial Intelligence) the project launched by US National Radio Astronomy Observatory in 1968. Based on wide space, players become an ‘Alien Creature’ and own a planet, to encounter countless stars randomly, develop its planet, ultimately create its own world, and to find the meaning of its existence.
Features:
The core concept of RE: OZMA is ‘autonomy’, ‘fusion’ and ‘entertainment’; it is a game where a gamer is finding the meaning of one’s being in the space while raising its character and surviving through the unknown world by meeting and connecting with other beings.
Each character gets their own unique planets, randomly meets endless stars in the cosmos and encounters many events and situations while cultivating and developing its living planet. Also, each character will run into different ‘creatures’; they sometimes live together, fight against the being (enemy) that destroys life, and conquer the planet. Players will cultivate and protect their own planets by using their full capability of survival instinct. Through these adventures, finally, the player will grow and rediscover himself.
1. If you want, everything is possible!
First when the user logs into the game, they will customize each of their characters and planets. Then, the user will enter the world map; here, there are many planets. Not only ones created by each player, but also various UFOs, metal planets, fire planets, snow planets, gas planets, NPC planets with different concepts, and event planets. Each planet is rotating and orbiting in random order and each planet’s difficulties are all different. The user can choose the planet they want to enter.2. Creating One’s Own World! "Field!"
When the user enters their own planet, they really start to build their ‘sand castle’: creating their world in a sandbox format. RE: OZMA’s planets are formed with random fields, created from random algorithm, and instant fields that are connected to the field.
-- Plays that the user can do on the field
First, the field provides Moding environment; it allows the user to collect, craft, grow, install, fish, and housing. The player can experience “Collect”, “Boast”, and “Multi-play and help” on-field contents; Also, since the field allows combat mode, the user can create their own unique game world by modifying the terrain just like building a sandcastle. Once the user builds storage, it increases the inventory space; when the user expands the house, the NPCs will visit, and the player can place various trophies in their house from hunting bosses. When other players visit the user’s world, the user can share everything with that player.
Also, during the field event, occurring under special circumstances, it will provide a unique experience and unique items that no one else has.
-- Field’s background & interaction with weather effect
Re: OZMA’s background within the planet allows the player to utilize every space: ground, sky, underground and the cosmos. The ground, sky, and underground allows the user to build and destroy anything at their will; meanwhile, space is mostly for adventuring.
Every weather effect such as snow, rain, wind, storm, and others are created to interact with the user. When the wind blows, the player will have a hard time moving due to wind’s resistance. When it rains, it will limit the player’s vision; when it snows, it will make the player hard to move due to them slipping. Also, the game environment changes based on the flow of time from morning to night and depends on the character’s behavior (ex. Use of Skill), the terrain change follows.
3. Creating One’s Own World! "Crafting"
The player can craft various items by combining hundreds of materials. Every item in the game can be used as material to build something: minerals, soil, stone, and sand from mining underground; trees, grass, flowers, and a piece of wing from a monster.
Buildings that are beneficial to the user will get targeted by the monsters (enemy); to protect them, the player may have to build terrets.
3) Spontaneous meeting and trading with other players
RE:OZMA provides single and IP play. Moreover, to maximize the ‘joy from playing with others’, it provides multiplayer mode and provides world wide chat. This allows players to randomly meet among RE:OZMA planets. They can trade, and the player can enter and play together in other player’s planets when that player is logged in.
4. Multiplayer mode! Community engagement!
RE:OZMA provides single and IP play. Moreover, to maximize the ‘joy from playing with others’, it provides multiplayer mode and provides world wide chat. This allows players to randomly meet among RE:OZMA planets. They can trade, and the player can enter and play together in other player’s planets when that player is logged in.5. Why is the game name RE: OZMA?
RE:OZMA is inspired by the first SETI (Search for Extra-Terrestrial Intelligence) project. It was launched by the US National Radio Astronomy Observatory in 1968. Even in 2019, the ‘Project OZMA’is still on going after many trials by lots of scientists for the past several decades. We decided to call our game “RE: OZMA”, combining the word “RE” and “OZMA", because we were inspired by many people’s entrepreneurial spirit towards project OZMA and its history.
3. Creating One’s Own World! "Crafting"
4. Multiplayer mode! Community engagement!
5. Why is the game name RE: OZMA?
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: Intel Core 2 Duo E5200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+Network: Broadband Internet connectionAdditional Notes: 1080p. 16:9 recommended
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: Intel Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2+Network: Broadband Internet connectionAdditional Notes: 1080p. 16:9 recommended
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