Hello, Adventurers!
First of all, we would like to extend our heartfelt thanks to the many people who played the demo and gave us feedback. Demo, crowdfunding will be over in a week! (16th Dec.!)
Today we're going to be announcing RE:OZMA's BIG ISSUE!
It's about a Change of Action and Early Access!

-RE:OZMA, is it really what we(developer) want?
We've learned a lot from the demonstration and crowdfunding.
We've been looking back at the time for a year and eight months.
We've implemented the elements of Sandbox, we've made new attempts at combining genres.
Are we really playing fun?
Is our personality enough?
We still think that's not enough.
How do we solve this problem?
So we thought back to the time when we were designing the first game.
Our initial project was an accessible game that combined cool action with sandboxes.
This is the RE:OZMA prototype of June 2018.

Since then, we've been developing on sandboxes, focusing on implementing classic sandboxes, "basics."
And RE:OZMA evolved into a classic(hardcore) sandbox game, not a light.
We've implemented multiplayer and combined genres to add our own colors. Space simulation and shooting genre combined.
But what we've felt during the months of development and demonstration
There's a lack of RE:OZMA-style.
In the pursuit of hybrid sandbox games, did we really implement them?
Of course, we combined them, but the new genre is concentrated at the end of the game content. From the beginning, users were too far from enjoying their individuality.
We realized that this was not enough, and we made a big decision.
Decision1. Cool Action with RE:OZMA!
So we decided to go back to the beginning and try the game we thought we were going to play, which is, you know, the action that's going to be very quick and cool, in a sandbox.
That's why it was born! It's RE:OZMA's new character!

The concept of a character in the early stages of the project was an apathetic character without a body. He was a transformative character.

The hero left alone on RE:OZMA's planet, which has become a graveyard for the dead of aliens due to the great destruction of the universe. Hero's body is all burned down, and the only character left behind is the 'spiritual' who follows the tracks of the dead aliens and explores 'infinite transformation' by combining their bodies and their souls.
Story settings and details will be released in the next dev diary.
While elements such as exploration, collection, and housing of sandboxes are saved, the way games are played is made more fun through quick and exciting action! That's what RE:OZMA is looking for!
This is full version of game playing.
[previewyoutube=knQsl4wloj8;full][/previewyoutube]
Decision2. Early Access is coming up in DECEMBER 2019!!!
Early Access schedule, as predicted by crowdfunding, was Q1 2020.
How many months will developers make and receive feedback?
VS
Will we make it public first, and keep getting feedback?
We chose the latter.
So we decided to boldly move forward with the Early Access schedule.
What we felt this time for sure was that we were trapped and made.
There seems to have been a lack of verification of 'fun'.
So the reason we're developing games is to come up with fun games.
We have changed the Steam Store to 'Early Access game' and are currently in the process of screening the Early Access build. As soon as the review is completed, the exact schedule will be announced again.
At Early Access, you will now play an actionable character, and content roadmaps will be re-arranged.
-The current demo and crowdfunding run through the 16th!
Multi-pack purchases are available at itch Funding, so make sure you get this chance!
And please leave your feedback if you're playing this demo! We'll make a separate announcement to the forum!
*Become a Backer on RE:OZMA

Thank you
-Shiftrick-
[ 2019-12-10 13:21:14 CET ] [ Original post ]