Upgrade Action with Sandbox RE:OZMA Early Access is coming!
We've learned a lot from the demonstration and crowdfunding. We've been looking back at the time for a year and eight months. We've implemented the elements of Sandbox, we've made new attempts at combining genres. Are we really playing fun? Is our personality enough? We still think that's not enough. How do we solve this problem? So we thought back to the time when we were designing the first game. Our initial project was an accessible game that combined cool action with sandboxes. This is the RE:OZMA prototype of June 2018.
Since then, we've been developing on sandboxes, focusing on implementing classic sandboxes, "basics." And RE:OZMA evolved into a classic(hardcore) sandbox game, not a light. We've implemented multiplayer and combined genres to add our own colors. Space simulation and shooting genre combined. But what we've felt during the months of development and demonstration There's a lack of RE:OZMA-style. In the pursuit of hybrid sandbox games, did we really implement them? Of course, we combined them, but the new genre is concentrated at the end of the game content. From the beginning, users were too far from enjoying their individuality. We realized that this was not enough, and we made a big decision.
So we decided to go back to the beginning and try the game we thought we were going to play, which is, you know, the action that's going to be very quick and cool, in a sandbox. That's why it was born! It's RE:OZMA's new character!
The concept of a character in the early stages of the project was an apathetic character without a body. He was a transformative character.
The hero left alone on RE:OZMA's planet, which has become a graveyard for the dead of aliens due to the great destruction of the universe. Hero's body is all burned down, and the only character left behind is the 'spiritual' who follows the tracks of the dead aliens and explores 'infinite transformation' by combining their bodies and their souls. Story settings and details will be released in the next dev diary. While elements such as exploration, collection, and housing of sandboxes are saved, the way games are played is made more fun through quick and exciting action! That's what RE:OZMA is looking for! This is full version of game playing. [previewyoutube=knQsl4wloj8;full][/previewyoutube]
Early Access schedule, as predicted by crowdfunding, was Q1 2020. How many months will developers make and receive feedback? VS Will we make it public first, and keep getting feedback? We chose the latter. So we decided to boldly move forward with the Early Access schedule. What we felt this time for sure was that we were trapped and made. There seems to have been a lack of verification of 'fun'. So the reason we're developing games is to come up with fun games. We have changed the Steam Store to 'Early Access game' and are currently in the process of screening the Early Access build. As soon as the review is completed, the exact schedule will be announced again. At Early Access, you will now play an actionable character, and content roadmaps will be re-arranged.
Multi-pack purchases are available at itch Funding, so make sure you get this chance! And please leave your feedback if you're playing this demo! We'll make a separate announcement to the forum!
Thank you -Shiftrick-
[ 2019-12-10 13:21:14 CET ] [ Original post ]
Hello, Adventurers!
First of all, we would like to extend our heartfelt thanks to the many people who played the demo and gave us feedback. Demo, crowdfunding will be over in a week! (16th Dec.!)
Today we're going to be announcing RE:OZMA's BIG ISSUE!
It's about a Change of Action and Early Access!
-RE:OZMA, is it really what we(developer) want?
We've learned a lot from the demonstration and crowdfunding. We've been looking back at the time for a year and eight months. We've implemented the elements of Sandbox, we've made new attempts at combining genres. Are we really playing fun? Is our personality enough? We still think that's not enough. How do we solve this problem? So we thought back to the time when we were designing the first game. Our initial project was an accessible game that combined cool action with sandboxes. This is the RE:OZMA prototype of June 2018.
Since then, we've been developing on sandboxes, focusing on implementing classic sandboxes, "basics." And RE:OZMA evolved into a classic(hardcore) sandbox game, not a light. We've implemented multiplayer and combined genres to add our own colors. Space simulation and shooting genre combined. But what we've felt during the months of development and demonstration There's a lack of RE:OZMA-style. In the pursuit of hybrid sandbox games, did we really implement them? Of course, we combined them, but the new genre is concentrated at the end of the game content. From the beginning, users were too far from enjoying their individuality. We realized that this was not enough, and we made a big decision.
Decision1. Cool Action with RE:OZMA!
So we decided to go back to the beginning and try the game we thought we were going to play, which is, you know, the action that's going to be very quick and cool, in a sandbox. That's why it was born! It's RE:OZMA's new character!
The concept of a character in the early stages of the project was an apathetic character without a body. He was a transformative character.
The hero left alone on RE:OZMA's planet, which has become a graveyard for the dead of aliens due to the great destruction of the universe. Hero's body is all burned down, and the only character left behind is the 'spiritual' who follows the tracks of the dead aliens and explores 'infinite transformation' by combining their bodies and their souls. Story settings and details will be released in the next dev diary. While elements such as exploration, collection, and housing of sandboxes are saved, the way games are played is made more fun through quick and exciting action! That's what RE:OZMA is looking for! This is full version of game playing. [previewyoutube=knQsl4wloj8;full][/previewyoutube]
Decision2. Early Access is coming up in DECEMBER 2019!!!
Early Access schedule, as predicted by crowdfunding, was Q1 2020. How many months will developers make and receive feedback? VS Will we make it public first, and keep getting feedback? We chose the latter. So we decided to boldly move forward with the Early Access schedule. What we felt this time for sure was that we were trapped and made. There seems to have been a lack of verification of 'fun'. So the reason we're developing games is to come up with fun games. We have changed the Steam Store to 'Early Access game' and are currently in the process of screening the Early Access build. As soon as the review is completed, the exact schedule will be announced again. At Early Access, you will now play an actionable character, and content roadmaps will be re-arranged.
-The current demo and crowdfunding run through the 16th!
Multi-pack purchases are available at itch Funding, so make sure you get this chance! And please leave your feedback if you're playing this demo! We'll make a separate announcement to the forum!
*Become a Backer on RE:OZMA
Thank you -Shiftrick-
RE:OZMA
SHIFTRICK
SHIFTRICK
2019-12-19
Indie RPG Adventure Singleplayer Multiplayer Coop
Game News Posts 26
🎹🖱️Keyboard + Mouse
Negative
(18 reviews)
http://reozma.com
https://store.steampowered.com/app/932690 
RE:OZMA: The adventure has begun to find new creature!
RE:OZMA is a 'Hybrid Sandbox Game' that based on 2D sandbox, combined with strategy and space simulation, shooting, roguelike, RPG, platformer. It is inspired by the first SETI (Search for Extra-Terrestrial Intelligence) the project launched by US National Radio Astronomy Observatory in 1968. Based on wide space, players become an ‘Alien Creature’ and own a planet, to encounter countless stars randomly, develop its planet, ultimately create its own world, and to find the meaning of its existence.
Features:
The core concept of RE: OZMA is ‘autonomy’, ‘fusion’ and ‘entertainment’; it is a game where a gamer is finding the meaning of one’s being in the space while raising its character and surviving through the unknown world by meeting and connecting with other beings.
Each character gets their own unique planets, randomly meets endless stars in the cosmos and encounters many events and situations while cultivating and developing its living planet. Also, each character will run into different ‘creatures’; they sometimes live together, fight against the being (enemy) that destroys life, and conquer the planet. Players will cultivate and protect their own planets by using their full capability of survival instinct. Through these adventures, finally, the player will grow and rediscover himself.
1. If you want, everything is possible!
First when the user logs into the game, they will customize each of their characters and planets. Then, the user will enter the world map; here, there are many planets. Not only ones created by each player, but also various UFOs, metal planets, fire planets, snow planets, gas planets, NPC planets with different concepts, and event planets. Each planet is rotating and orbiting in random order and each planet’s difficulties are all different. The user can choose the planet they want to enter.2. Creating One’s Own World! "Field!"
When the user enters their own planet, they really start to build their ‘sand castle’: creating their world in a sandbox format. RE: OZMA’s planets are formed with random fields, created from random algorithm, and instant fields that are connected to the field.
-- Plays that the user can do on the field
First, the field provides Moding environment; it allows the user to collect, craft, grow, install, fish, and housing. The player can experience “Collect”, “Boast”, and “Multi-play and help” on-field contents; Also, since the field allows combat mode, the user can create their own unique game world by modifying the terrain just like building a sandcastle. Once the user builds storage, it increases the inventory space; when the user expands the house, the NPCs will visit, and the player can place various trophies in their house from hunting bosses. When other players visit the user’s world, the user can share everything with that player.
Also, during the field event, occurring under special circumstances, it will provide a unique experience and unique items that no one else has.
-- Field’s background & interaction with weather effect
Re: OZMA’s background within the planet allows the player to utilize every space: ground, sky, underground and the cosmos. The ground, sky, and underground allows the user to build and destroy anything at their will; meanwhile, space is mostly for adventuring.
Every weather effect such as snow, rain, wind, storm, and others are created to interact with the user. When the wind blows, the player will have a hard time moving due to wind’s resistance. When it rains, it will limit the player’s vision; when it snows, it will make the player hard to move due to them slipping. Also, the game environment changes based on the flow of time from morning to night and depends on the character’s behavior (ex. Use of Skill), the terrain change follows.
3. Creating One’s Own World! "Crafting"
The player can craft various items by combining hundreds of materials. Every item in the game can be used as material to build something: minerals, soil, stone, and sand from mining underground; trees, grass, flowers, and a piece of wing from a monster.
Buildings that are beneficial to the user will get targeted by the monsters (enemy); to protect them, the player may have to build terrets.
3) Spontaneous meeting and trading with other players
RE:OZMA provides single and IP play. Moreover, to maximize the ‘joy from playing with others’, it provides multiplayer mode and provides world wide chat. This allows players to randomly meet among RE:OZMA planets. They can trade, and the player can enter and play together in other player’s planets when that player is logged in.
4. Multiplayer mode! Community engagement!
RE:OZMA provides single and IP play. Moreover, to maximize the ‘joy from playing with others’, it provides multiplayer mode and provides world wide chat. This allows players to randomly meet among RE:OZMA planets. They can trade, and the player can enter and play together in other player’s planets when that player is logged in.5. Why is the game name RE: OZMA?
RE:OZMA is inspired by the first SETI (Search for Extra-Terrestrial Intelligence) project. It was launched by the US National Radio Astronomy Observatory in 1968. Even in 2019, the ‘Project OZMA’is still on going after many trials by lots of scientists for the past several decades. We decided to call our game “RE: OZMA”, combining the word “RE” and “OZMA", because we were inspired by many people’s entrepreneurial spirit towards project OZMA and its history.
3. Creating One’s Own World! "Crafting"
4. Multiplayer mode! Community engagement!
5. Why is the game name RE: OZMA?
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: Intel Core 2 Duo E5200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+Network: Broadband Internet connectionAdditional Notes: 1080p. 16:9 recommended
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: Intel Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2+Network: Broadband Internet connectionAdditional Notes: 1080p. 16:9 recommended
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