Early Access Day +1_About Early Entry Barriers
We wanted to give you a good experience with our game, but on the other hand, we are very sorry for the inconvenience and limitations As we developed games, we focused on technology implementation and content completion of games, and we designed games in a hardcore way. Therefore, we acknowledge that we were unprepared for the initial experience. We don't think this is an excuse, even if it's early access.
We will improve it as soon as possible so that those who have experienced discomfort can enjoy it. So today, we fixed and patched the most urgent things in Patch 0.1.2 that are most disturbing to the game. Next week, we will make a substantial improvement based on the feedback we have received so far.
[olist]
Please feel free to let us know if you have further improvements or feedback. Your feedback makes RE:OZMA a better game, a fun game. We will not give up and continue to revise and improve. We will appreciate you keep eyes on RE:OZMA. Thank you. -Shiftrick-
[ 2019-12-21 11:26:49 CET ] [ Original post ]
Hello, adventures! It's been a day since Early Access launched, and we're looking at feedback. First, thank the players for their feedback (even for 10 minutes) To sum up day one situation in one line,
"Players are mostly clogged up from the beginning of the game."
We wanted to give you a good experience with our game, but on the other hand, we are very sorry for the inconvenience and limitations As we developed games, we focused on technology implementation and content completion of games, and we designed games in a hardcore way. Therefore, we acknowledge that we were unprepared for the initial experience. We don't think this is an excuse, even if it's early access.
We think we're blocking the players' access to a lot of the content we've prepared.
We will improve it as soon as possible so that those who have experienced discomfort can enjoy it. So today, we fixed and patched the most urgent things in Patch 0.1.2 that are most disturbing to the game. Next week, we will make a substantial improvement based on the feedback we have received so far.
-Patch 0.1.3 direction: Play normally even for an hour.
[olist]
Strengthening the tutorial
Strengthening the Game Guide
Improving UI design and usability
Improving the Frame Drab
[/olist]
Please feel free to let us know if you have further improvements or feedback. Your feedback makes RE:OZMA a better game, a fun game. We will not give up and continue to revise and improve. We will appreciate you keep eyes on RE:OZMA. Thank you. -Shiftrick-
RE:OZMA
SHIFTRICK
SHIFTRICK
2019-12-19
Indie RPG Adventure Singleplayer Multiplayer Coop
Game News Posts 26
🎹🖱️Keyboard + Mouse
Negative
(18 reviews)
http://reozma.com
https://store.steampowered.com/app/932690 
RE:OZMA: The adventure has begun to find new creature!
RE:OZMA is a 'Hybrid Sandbox Game' that based on 2D sandbox, combined with strategy and space simulation, shooting, roguelike, RPG, platformer. It is inspired by the first SETI (Search for Extra-Terrestrial Intelligence) the project launched by US National Radio Astronomy Observatory in 1968. Based on wide space, players become an ‘Alien Creature’ and own a planet, to encounter countless stars randomly, develop its planet, ultimately create its own world, and to find the meaning of its existence.
Features:
The core concept of RE: OZMA is ‘autonomy’, ‘fusion’ and ‘entertainment’; it is a game where a gamer is finding the meaning of one’s being in the space while raising its character and surviving through the unknown world by meeting and connecting with other beings.
Each character gets their own unique planets, randomly meets endless stars in the cosmos and encounters many events and situations while cultivating and developing its living planet. Also, each character will run into different ‘creatures’; they sometimes live together, fight against the being (enemy) that destroys life, and conquer the planet. Players will cultivate and protect their own planets by using their full capability of survival instinct. Through these adventures, finally, the player will grow and rediscover himself.
1. If you want, everything is possible!
First when the user logs into the game, they will customize each of their characters and planets. Then, the user will enter the world map; here, there are many planets. Not only ones created by each player, but also various UFOs, metal planets, fire planets, snow planets, gas planets, NPC planets with different concepts, and event planets. Each planet is rotating and orbiting in random order and each planet’s difficulties are all different. The user can choose the planet they want to enter.2. Creating One’s Own World! "Field!"
When the user enters their own planet, they really start to build their ‘sand castle’: creating their world in a sandbox format. RE: OZMA’s planets are formed with random fields, created from random algorithm, and instant fields that are connected to the field.
-- Plays that the user can do on the field
First, the field provides Moding environment; it allows the user to collect, craft, grow, install, fish, and housing. The player can experience “Collect”, “Boast”, and “Multi-play and help” on-field contents; Also, since the field allows combat mode, the user can create their own unique game world by modifying the terrain just like building a sandcastle. Once the user builds storage, it increases the inventory space; when the user expands the house, the NPCs will visit, and the player can place various trophies in their house from hunting bosses. When other players visit the user’s world, the user can share everything with that player.
Also, during the field event, occurring under special circumstances, it will provide a unique experience and unique items that no one else has.
-- Field’s background & interaction with weather effect
Re: OZMA’s background within the planet allows the player to utilize every space: ground, sky, underground and the cosmos. The ground, sky, and underground allows the user to build and destroy anything at their will; meanwhile, space is mostly for adventuring.
Every weather effect such as snow, rain, wind, storm, and others are created to interact with the user. When the wind blows, the player will have a hard time moving due to wind’s resistance. When it rains, it will limit the player’s vision; when it snows, it will make the player hard to move due to them slipping. Also, the game environment changes based on the flow of time from morning to night and depends on the character’s behavior (ex. Use of Skill), the terrain change follows.
3. Creating One’s Own World! "Crafting"
The player can craft various items by combining hundreds of materials. Every item in the game can be used as material to build something: minerals, soil, stone, and sand from mining underground; trees, grass, flowers, and a piece of wing from a monster.
Buildings that are beneficial to the user will get targeted by the monsters (enemy); to protect them, the player may have to build terrets.
3) Spontaneous meeting and trading with other players
RE:OZMA provides single and IP play. Moreover, to maximize the ‘joy from playing with others’, it provides multiplayer mode and provides world wide chat. This allows players to randomly meet among RE:OZMA planets. They can trade, and the player can enter and play together in other player’s planets when that player is logged in.
4. Multiplayer mode! Community engagement!
RE:OZMA provides single and IP play. Moreover, to maximize the ‘joy from playing with others’, it provides multiplayer mode and provides world wide chat. This allows players to randomly meet among RE:OZMA planets. They can trade, and the player can enter and play together in other player’s planets when that player is logged in.5. Why is the game name RE: OZMA?
RE:OZMA is inspired by the first SETI (Search for Extra-Terrestrial Intelligence) project. It was launched by the US National Radio Astronomy Observatory in 1968. Even in 2019, the ‘Project OZMA’is still on going after many trials by lots of scientists for the past several decades. We decided to call our game “RE: OZMA”, combining the word “RE” and “OZMA", because we were inspired by many people’s entrepreneurial spirit towards project OZMA and its history.
3. Creating One’s Own World! "Crafting"
4. Multiplayer mode! Community engagement!
5. Why is the game name RE: OZMA?
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: Intel Core 2 Duo E5200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+Network: Broadband Internet connectionAdditional Notes: 1080p. 16:9 recommended
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: Intel Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2+Network: Broadband Internet connectionAdditional Notes: 1080p. 16:9 recommended
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