Hello, Adventures!
Is it Merry Christmas everyone?
We actually couldn't find time to enjoy Christmas. steamfacepalm
(We will enjoy Christmas next year!!)
We've been working on patches for a week to resolve the initial entry barrier we talked about last week.
Finally, We're finally hosting the 0.1.3v Patch on 27th December.
The direction of this patch is to enjoy the gameplay smoothly for an hour.
RE:OZMA is still tough, but please believe in the possibilities.

That's right. We still have a lot to polish.
Many opinions and feedback make us a better game.
As the members continued to play, we prepared a total of 40 patch lists, looking for bugs and improvements. Our patch will continue next week and the following week. Unless something unusual happens, we try to stabilize the service by patching it every week.
The phenomenon of falling underground in the particular terrain that you have reported is being checked internally.
Players that have experienced this will be able to help developers solve the problem by sending them the location of the terrain and the behavior when it falls.
The main list of patches is as follows, and details can be found by going to the link.
[Patch 0.1.3v List]
1.Strengthening the tutorial & Game Guide
-Tutorial simplified the first startup quest and changed the flow to allow monsters to flock after wearing weapons(0.1.2v patch). Unfortunately, we removed NPC friends to maintain the smooth flow of the quest. (I'm sorry..... I'm sure we'll meet again next time.)
The hand of Sauron is immediately given at the start of the first game and the monster is not accessible from the initial sponge area. So once you've logged on to the game, you won't be killed by a monster that's coming right away.
-We added game guides to the game on game manipulation and general manufacturing, archaeology manufacturing, inventory expansion, and cracking. Finding and pressing the Question mark button in the game will solve the question!

(RE:OZMA game guide)

(Key Guide)
-In addition, detailed guides provided on the web page have been made available directly from the game.
(Guided Example Image)
-Additional comments: Tutorial, the guide will continue to be polished
2.Improving UI design and usability
We will improve the game's usability from the first screen of the game, character customization, menu settings, item description, and inventory usability. Also, the bugs involved have been modified at the same time.

(Polishing Character Custom)
3.Improving the Frame Drop
When using the skill, the frame drops that occurred when the tiles were destroyed have been fixed. Please continue to report this part.

(frame drop improvement)
4.Additional improvements
-Add temporary stop function(ESC Key)
-When sand tiles were destroyed, characters often got stuck in the terrain, improving sand fragments to prevent them from flowing down the sand tiles.

-The background color tone has been adjusted to better distinguish the sky and the ground in the Spirit Forest.

-Boss Monster Stone Golem has been added with lighting effects, making it easier to recognize in combat.
RE:OZMA is an Early Access game.
Don't be surprised because there may be bugs and defects,
so please report to
and e-mail(reozma@shiftrick.com).
Your feedback makes RE:OZMA a better game, a fun game.Thank you.
We'll be back.
Thank you!
And join the RE:OZMA Discord server!
[ 2019-12-26 13:11:04 CET ] [ Original post ]