[Live Patch]Eliminate the entry barrier(Early Access Day +7_0.1.3v Patch)
That's right. We still have a lot to polish. Many opinions and feedback make us a better game. As the members continued to play, we prepared a total of 40 patch lists, looking for bugs and improvements. Our patch will continue next week and the following week. Unless something unusual happens, we try to stabilize the service by patching it every week. The phenomenon of falling underground in the particular terrain that you have reported is being checked internally. Players that have experienced this will be able to help developers solve the problem by sending them the location of the terrain and the behavior when it falls. The main list of patches is as follows, and details can be found by going to the link.
-Tutorial simplified the first startup quest and changed the flow to allow monsters to flock after wearing weapons(0.1.2v patch). Unfortunately, we removed NPC friends to maintain the smooth flow of the quest. (I'm sorry..... I'm sure we'll meet again next time.) The hand of Sauron is immediately given at the start of the first game and the monster is not accessible from the initial sponge area. So once you've logged on to the game, you won't be killed by a monster that's coming right away. -We added game guides to the game on game manipulation and general manufacturing, archaeology manufacturing, inventory expansion, and cracking. Finding and pressing the Question mark button in the game will solve the question!
(RE:OZMA game guide)
(Key Guide) -In addition, detailed guides provided on the web page have been made available directly from the game. (Guided Example Image) -Additional comments: Tutorial, the guide will continue to be polished
We will improve the game's usability from the first screen of the game, character customization, menu settings, item description, and inventory usability. Also, the bugs involved have been modified at the same time.
(Polishing Character Custom)
When using the skill, the frame drops that occurred when the tiles were destroyed have been fixed. Please continue to report this part.
(frame drop improvement)
-Add temporary stop function(ESC Key) -When sand tiles were destroyed, characters often got stuck in the terrain, improving sand fragments to prevent them from flowing down the sand tiles.
-The background color tone has been adjusted to better distinguish the sky and the ground in the Spirit Forest.
-Boss Monster Stone Golem has been added with lighting effects, making it easier to recognize in combat.
RE:OZMA is an Early Access game. Don't be surprised because there may be bugs and defects, so please report to and e-mail(reozma@shiftrick.com). Your feedback makes RE:OZMA a better game, a fun game.Thank you. We'll be back. Thank you!
[ 2019-12-26 13:11:04 CET ] [ Original post ]
Hello, Adventures! Is it Merry Christmas everyone? We actually couldn't find time to enjoy Christmas. steamfacepalm (We will enjoy Christmas next year!!) We've been working on patches for a week to resolve the initial entry barrier we talked about last week. Finally, We're finally hosting the 0.1.3v Patch on 27th December.
The direction of this patch is to enjoy the gameplay smoothly for an hour.
RE:OZMA is still tough, but please believe in the possibilities.
That's right. We still have a lot to polish. Many opinions and feedback make us a better game. As the members continued to play, we prepared a total of 40 patch lists, looking for bugs and improvements. Our patch will continue next week and the following week. Unless something unusual happens, we try to stabilize the service by patching it every week. The phenomenon of falling underground in the particular terrain that you have reported is being checked internally. Players that have experienced this will be able to help developers solve the problem by sending them the location of the terrain and the behavior when it falls. The main list of patches is as follows, and details can be found by going to the link.
[Patch 0.1.3v List]
1.Strengthening the tutorial & Game Guide
-Tutorial simplified the first startup quest and changed the flow to allow monsters to flock after wearing weapons(0.1.2v patch). Unfortunately, we removed NPC friends to maintain the smooth flow of the quest. (I'm sorry..... I'm sure we'll meet again next time.) The hand of Sauron is immediately given at the start of the first game and the monster is not accessible from the initial sponge area. So once you've logged on to the game, you won't be killed by a monster that's coming right away. -We added game guides to the game on game manipulation and general manufacturing, archaeology manufacturing, inventory expansion, and cracking. Finding and pressing the Question mark button in the game will solve the question!
(RE:OZMA game guide)
(Key Guide) -In addition, detailed guides provided on the web page have been made available directly from the game. (Guided Example Image) -Additional comments: Tutorial, the guide will continue to be polished
2.Improving UI design and usability
We will improve the game's usability from the first screen of the game, character customization, menu settings, item description, and inventory usability. Also, the bugs involved have been modified at the same time.
(Polishing Character Custom)
3.Improving the Frame Drop
When using the skill, the frame drops that occurred when the tiles were destroyed have been fixed. Please continue to report this part.
(frame drop improvement)
4.Additional improvements
-Add temporary stop function(ESC Key) -When sand tiles were destroyed, characters often got stuck in the terrain, improving sand fragments to prevent them from flowing down the sand tiles.
-The background color tone has been adjusted to better distinguish the sky and the ground in the Spirit Forest.
-Boss Monster Stone Golem has been added with lighting effects, making it easier to recognize in combat.
RE:OZMA is an Early Access game. Don't be surprised because there may be bugs and defects, so please report to and e-mail(reozma@shiftrick.com). Your feedback makes RE:OZMA a better game, a fun game.Thank you. We'll be back. Thank you!
Go to the 40 detailed patch lists!
And join the RE:OZMA Discord server!
RE:OZMA
SHIFTRICK
SHIFTRICK
2019-12-19
Indie RPG Adventure Singleplayer Multiplayer Coop
Game News Posts 26
🎹🖱️Keyboard + Mouse
Negative
(18 reviews)
http://reozma.com
https://store.steampowered.com/app/932690 
RE:OZMA: The adventure has begun to find new creature!
RE:OZMA is a 'Hybrid Sandbox Game' that based on 2D sandbox, combined with strategy and space simulation, shooting, roguelike, RPG, platformer. It is inspired by the first SETI (Search for Extra-Terrestrial Intelligence) the project launched by US National Radio Astronomy Observatory in 1968. Based on wide space, players become an ‘Alien Creature’ and own a planet, to encounter countless stars randomly, develop its planet, ultimately create its own world, and to find the meaning of its existence.
Features:
The core concept of RE: OZMA is ‘autonomy’, ‘fusion’ and ‘entertainment’; it is a game where a gamer is finding the meaning of one’s being in the space while raising its character and surviving through the unknown world by meeting and connecting with other beings.
Each character gets their own unique planets, randomly meets endless stars in the cosmos and encounters many events and situations while cultivating and developing its living planet. Also, each character will run into different ‘creatures’; they sometimes live together, fight against the being (enemy) that destroys life, and conquer the planet. Players will cultivate and protect their own planets by using their full capability of survival instinct. Through these adventures, finally, the player will grow and rediscover himself.
1. If you want, everything is possible!
First when the user logs into the game, they will customize each of their characters and planets. Then, the user will enter the world map; here, there are many planets. Not only ones created by each player, but also various UFOs, metal planets, fire planets, snow planets, gas planets, NPC planets with different concepts, and event planets. Each planet is rotating and orbiting in random order and each planet’s difficulties are all different. The user can choose the planet they want to enter.2. Creating One’s Own World! "Field!"
When the user enters their own planet, they really start to build their ‘sand castle’: creating their world in a sandbox format. RE: OZMA’s planets are formed with random fields, created from random algorithm, and instant fields that are connected to the field.
-- Plays that the user can do on the field
First, the field provides Moding environment; it allows the user to collect, craft, grow, install, fish, and housing. The player can experience “Collect”, “Boast”, and “Multi-play and help” on-field contents; Also, since the field allows combat mode, the user can create their own unique game world by modifying the terrain just like building a sandcastle. Once the user builds storage, it increases the inventory space; when the user expands the house, the NPCs will visit, and the player can place various trophies in their house from hunting bosses. When other players visit the user’s world, the user can share everything with that player.
Also, during the field event, occurring under special circumstances, it will provide a unique experience and unique items that no one else has.
-- Field’s background & interaction with weather effect
Re: OZMA’s background within the planet allows the player to utilize every space: ground, sky, underground and the cosmos. The ground, sky, and underground allows the user to build and destroy anything at their will; meanwhile, space is mostly for adventuring.
Every weather effect such as snow, rain, wind, storm, and others are created to interact with the user. When the wind blows, the player will have a hard time moving due to wind’s resistance. When it rains, it will limit the player’s vision; when it snows, it will make the player hard to move due to them slipping. Also, the game environment changes based on the flow of time from morning to night and depends on the character’s behavior (ex. Use of Skill), the terrain change follows.
3. Creating One’s Own World! "Crafting"
The player can craft various items by combining hundreds of materials. Every item in the game can be used as material to build something: minerals, soil, stone, and sand from mining underground; trees, grass, flowers, and a piece of wing from a monster.
Buildings that are beneficial to the user will get targeted by the monsters (enemy); to protect them, the player may have to build terrets.
3) Spontaneous meeting and trading with other players
RE:OZMA provides single and IP play. Moreover, to maximize the ‘joy from playing with others’, it provides multiplayer mode and provides world wide chat. This allows players to randomly meet among RE:OZMA planets. They can trade, and the player can enter and play together in other player’s planets when that player is logged in.
4. Multiplayer mode! Community engagement!
RE:OZMA provides single and IP play. Moreover, to maximize the ‘joy from playing with others’, it provides multiplayer mode and provides world wide chat. This allows players to randomly meet among RE:OZMA planets. They can trade, and the player can enter and play together in other player’s planets when that player is logged in.5. Why is the game name RE: OZMA?
RE:OZMA is inspired by the first SETI (Search for Extra-Terrestrial Intelligence) project. It was launched by the US National Radio Astronomy Observatory in 1968. Even in 2019, the ‘Project OZMA’is still on going after many trials by lots of scientists for the past several decades. We decided to call our game “RE: OZMA”, combining the word “RE” and “OZMA", because we were inspired by many people’s entrepreneurial spirit towards project OZMA and its history.
3. Creating One’s Own World! "Crafting"
4. Multiplayer mode! Community engagement!
5. Why is the game name RE: OZMA?
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: Intel Core 2 Duo E5200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+Network: Broadband Internet connectionAdditional Notes: 1080p. 16:9 recommended
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: Intel Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2+Network: Broadband Internet connectionAdditional Notes: 1080p. 16:9 recommended
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