Hello, Adventures!
It's the 5th week of RE:OZMA's Early Access launch.
1.The human-type alien character has finally been RAISED FROM THE DEAD!
Now you can enjoy two completely different types of characters!
An alien character who was able to play in the demo version, which was released in November 2019, will be revived again. We analyzed the play data of the demo version and then changed it to an action-oriented "flame" character to lower the entry barrier at the launch of Early Access.
But our decision has led to fewer choices for players who were playing traditional sandbox game in the demo version.
We are sorry that we have made a hasty decision on our own to narrow down the players' choices because of the burden of early access.
But we've already had the early stages, and we've had a lot of enlightenment.
We admit that RE:OZMA's first entry play was very tough because of the sudden change in character.
So the decision that we made was...
"Let's revive the human character."
We have now decided to hand over the choices to the players, and to create an environment in which players can choose and play characters to suit taste.
However, two completely play styles in one build, UI, are difficult for the other character to coexist, so we're prepared to divide the build into two pieces and play it selectively. When running the library in Steam, you can choose between Human and Flame to play. We will continue to service both builds live.

If you like the play style of a human-type alien character, please select the [Human type] when running the launcher after the 0.1.6 version patch.
The human-type alien character has the same play stream as the traditional demo, and it reflects the early barrier improvements, balancing, and bug fixes that we've refined over the past month.

*Character Tutorial

*Character Digging

*Character Skill

*Weapon

*Character Amor

*Dyeing system
2.Adjusting and improving graphic colors
RE:OZMA's overall gaming graphics color adjusts the visibility of the play, allowing you to play with more relaxed eyes.
3.Boss monster BUFFERRUN balance adjustment
Boss monster Bufferrun's HP has been adjusted from 80,000 to 50,000 and reduced attack power and speed by 50%. It will be easier to clear than before.
4.Add Capsule Bed Manufacturing List
Capsule beds have been added to the manufacturing list for starting points on ice planets.
Moving across to play a different planet to make a capsule bed when you travel in.

RE:OZMA is an Early Access game.
Don't be surprised because there may be bugs and defects,
so please report to and e-mail(reozma@shiftrick.com).
Your feedback makes RE:OZMA a better game, a fun game.
Thank you.
Go to the 0.1.6 detailed patch lists!
And join the RE:OZMA Discord server!
[ 2020-01-23 12:38:33 CET ] [ Original post ]