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[Live Patch]The Human-type character is available now!(0.1.6v)

Hello, Adventures! It's the 5th week of RE:OZMA's Early Access launch.

1.The human-type alien character has finally been RAISED FROM THE DEAD!


Now you can enjoy two completely different types of characters! An alien character who was able to play in the demo version, which was released in November 2019, will be revived again. We analyzed the play data of the demo version and then changed it to an action-oriented "flame" character to lower the entry barrier at the launch of Early Access. But our decision has led to fewer choices for players who were playing traditional sandbox game in the demo version. We are sorry that we have made a hasty decision on our own to narrow down the players' choices because of the burden of early access. But we've already had the early stages, and we've had a lot of enlightenment. We admit that RE:OZMA's first entry play was very tough because of the sudden change in character. So the decision that we made was...

"Let's revive the human character."


We have now decided to hand over the choices to the players, and to create an environment in which players can choose and play characters to suit taste. However, two completely play styles in one build, UI, are difficult for the other character to coexist, so we're prepared to divide the build into two pieces and play it selectively. When running the library in Steam, you can choose between Human and Flame to play. We will continue to service both builds live.
If you like the play style of a human-type alien character, please select the [Human type] when running the launcher after the 0.1.6 version patch. The human-type alien character has the same play stream as the traditional demo, and it reflects the early barrier improvements, balancing, and bug fixes that we've refined over the past month.

*Character Tutorial
*Character Digging
*Character Skill
*Weapon
*Character Amor
*Dyeing system

2.Adjusting and improving graphic colors


RE:OZMA's overall gaming graphics color adjusts the visibility of the play, allowing you to play with more relaxed eyes.

3.Boss monster BUFFERRUN balance adjustment


Boss monster Bufferrun's HP has been adjusted from 80,000 to 50,000 and reduced attack power and speed by 50%. It will be easier to clear than before.

4.Add Capsule Bed Manufacturing List


Capsule beds have been added to the manufacturing list for starting points on ice planets. Moving across to play a different planet to make a capsule bed when you travel in.
RE:OZMA is an Early Access game. Don't be surprised because there may be bugs and defects, so please report to and e-mail(reozma@shiftrick.com). Your feedback makes RE:OZMA a better game, a fun game. Thank you.

Go to the 0.1.6 detailed patch lists!



And join the RE:OZMA Discord server!



[ 2020-01-23 12:38:33 CET ] [ Original post ]



RE:OZMA
SHIFTRICK
  • Developer

  • SHIFTRICK
  • Publisher

  • 2019-12-19
  • Release

  • Indie RPG Adventure Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 26  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Negative

    (18 reviews)


  • Review Score

  • http://reozma.com
  • Website

  • https://store.steampowered.com/app/932690 
  • Steam Store

  • RE:OZMA: The adventure has begun to find new creature!



    RE:OZMA is a 'Hybrid Sandbox Game' that based on 2D sandbox, combined with strategy and space simulation, shooting, roguelike, RPG, platformer. It is inspired by the first SETI (Search for Extra-Terrestrial Intelligence) the project launched by US National Radio Astronomy Observatory in 1968. Based on wide space, players become an ‘Alien Creature’ and own a planet, to encounter countless stars randomly, develop its planet, ultimately create its own world, and to find the meaning of its existence.

    Features:


    The core concept of RE: OZMA is ‘autonomy’, ‘fusion’ and ‘entertainment’; it is a game where a gamer is finding the meaning of one’s being in the space while raising its character and surviving through the unknown world by meeting and connecting with other beings.

    Each character gets their own unique planets, randomly meets endless stars in the cosmos and encounters many events and situations while cultivating and developing its living planet. Also, each character will run into different ‘creatures’; they sometimes live together, fight against the being (enemy) that destroys life, and conquer the planet. Players will cultivate and protect their own planets by using their full capability of survival instinct. Through these adventures, finally, the player will grow and rediscover himself.

    1. If you want, everything is possible!

    First when the user logs into the game, they will customize each of their characters and planets. Then, the user will enter the world map; here, there are many planets. Not only ones created by each player, but also various UFOs, metal planets, fire planets, snow planets, gas planets, NPC planets with different concepts, and event planets. Each planet is rotating and orbiting in random order and each planet’s difficulties are all different. The user can choose the planet they want to enter.

    2. Creating One’s Own World! "Field!"

    When the user enters their own planet, they really start to build their ‘sand castle’: creating their world in a sandbox format. RE: OZMA’s planets are formed with random fields, created from random algorithm, and instant fields that are connected to the field.



    -- Plays that the user can do on the field
    First, the field provides Moding environment; it allows the user to collect, craft, grow, install, fish, and housing. The player can experience “Collect”, “Boast”, and “Multi-play and help” on-field contents; Also, since the field allows combat mode, the user can create their own unique game world by modifying the terrain just like building a sandcastle. Once the user builds storage, it increases the inventory space; when the user expands the house, the NPCs will visit, and the player can place various trophies in their house from hunting bosses. When other players visit the user’s world, the user can share everything with that player.
    Also, during the field event, occurring under special circumstances, it will provide a unique experience and unique items that no one else has.


    -- Field’s background & interaction with weather effect
    Re: OZMA’s background within the planet allows the player to utilize every space: ground, sky, underground and the cosmos. The ground, sky, and underground allows the user to build and destroy anything at their will; meanwhile, space is mostly for adventuring.
    Every weather effect such as snow, rain, wind, storm, and others are created to interact with the user. When the wind blows, the player will have a hard time moving due to wind’s resistance. When it rains, it will limit the player’s vision; when it snows, it will make the player hard to move due to them slipping. Also, the game environment changes based on the flow of time from morning to night and depends on the character’s behavior (ex. Use of Skill), the terrain change follows.


    3. Creating One’s Own World! "Crafting"

    The player can craft various items by combining hundreds of materials. Every item in the game can be used as material to build something: minerals, soil, stone, and sand from mining underground; trees, grass, flowers, and a piece of wing from a monster.
    Buildings that are beneficial to the user will get targeted by the monsters (enemy); to protect them, the player may have to build terrets.
    3) Spontaneous meeting and trading with other players
    RE:OZMA provides single and IP play. Moreover, to maximize the ‘joy from playing with others’, it provides multiplayer mode and provides world wide chat. This allows players to randomly meet among RE:OZMA planets. They can trade, and the player can enter and play together in other player’s planets when that player is logged in.

    4. Multiplayer mode! Community engagement!

    RE:OZMA provides single and IP play. Moreover, to maximize the ‘joy from playing with others’, it provides multiplayer mode and provides world wide chat. This allows players to randomly meet among RE:OZMA planets. They can trade, and the player can enter and play together in other player’s planets when that player is logged in.

    5. Why is the game name RE: OZMA?


    RE:OZMA is inspired by the first SETI (Search for Extra-Terrestrial Intelligence) project. It was launched by the US National Radio Astronomy Observatory in 1968. Even in 2019, the ‘Project OZMA’is still on going after many trials by lots of scientists for the past several decades. We decided to call our game “RE: OZMA”, combining the word “RE” and “OZMA", because we were inspired by many people’s entrepreneurial spirit towards project OZMA and its history.
    MINIMAL SETUP
    • OS: Ubuntu 16.04 LTS (64bit)
    • Processor: Intel Core 2 Duo E5200Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+Network: Broadband Internet connectionAdditional Notes: 1080p. 16:9 recommended
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04 LTS (64bit)
    • Processor: Intel Core i5Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.2+Network: Broadband Internet connectionAdditional Notes: 1080p. 16:9 recommended
    GAMEBILLET

    [ 5951 ]

    5.87$ (71%)
    49.79$ (17%)
    33.96$ (15%)
    3.33$ (78%)
    1.50$ (85%)
    6.71$ (16%)
    10.39$ (31%)
    13.99$ (30%)
    21.24$ (15%)
    32.79$ (18%)
    24.95$ (17%)
    38.21$ (24%)
    8.29$ (17%)
    4.00$ (80%)
    8.99$ (40%)
    41.47$ (17%)
    9.33$ (38%)
    16.57$ (17%)
    13.57$ (15%)
    24.00$ (60%)
    33.96$ (15%)
    12.71$ (15%)
    6.75$ (55%)
    2.47$ (81%)
    6.67$ (78%)
    33.17$ (17%)
    8.89$ (78%)
    8.00$ (60%)
    6.79$ (15%)
    6.08$ (70%)
    GAMERSGATE

    [ 1903 ]

    1.02$ (87%)
    0.75$ (92%)
    1.5$ (92%)
    3.0$ (85%)
    2.0$ (75%)
    1.58$ (77%)
    7.23$ (71%)
    5.25$ (74%)
    2.63$ (62%)
    34.99$ (30%)
    7.5$ (81%)
    0.75$ (92%)
    0.75$ (85%)
    0.38$ (92%)
    0.48$ (52%)
    5.25$ (85%)
    3.67$ (47%)
    0.79$ (89%)
    0.94$ (81%)
    2.63$ (62%)
    3.75$ (85%)
    4.79$ (40%)
    3.38$ (66%)
    2.36$ (66%)
    0.3$ (92%)
    0.85$ (91%)
    3.26$ (78%)
    7.49$ (63%)
    0.56$ (81%)
    1.84$ (74%)

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