Upcoming Game Balance Update
Update the tax distribution system by progressively decreasing the share allocated to higher ranks, while keeping the total amount as before. Barons will receive the highest share, while counts, kings, and emperors will get progressively less.
Introduce a new "request for assistance" automated mass messaging system to be used by higher rank leaders to request from their subjects military assistance to a designated location and army to easily form larger armies (military alliances).
Add an "auto-join alliance" option to the "relocate" window to specify that the army should immediately join a specified alliance one reaching the destination.
Reduce to half the skill boost received from maxed out generals and battalions, so an army with maximum skill will be only 2x, instead of 3x as powerful.
Increase by 2x food consumption (a meal will be 200g instead of 100g).
Increase fishery food production to ensure that all characters a player will have after the last mission is completed, including 5 soldiers and 4 peasants, will have enough food from internal production.
[/olist]
Longer Explanation
Most MMORTS games feature monopoly-style rules, meaning that once a small cartel of players manages to conquer the entire map, such that they no longer have external enemies, it is virtually impossible to overturn them from the inside, even if a large majority of players want to.
When that happens, such games tend to spawn new servers or issue server wipeouts, while declaring the despots as "winners". In case they don't, it's because they are pay to win, meaning it will be necessary for a new player to inject a lot of real money into the game in order to create a large enough army to replace the current despots.
Cave to Kingdom was never intended to become such a game, but rather a game featuring a long-lasting Persistent Universe with player-driven economy and taxes, where maintaining large empires requires the active, willful participation of a significant number of players.
But currently, this is not the case, since it is possible for just 2 players, an emperor and a king, after conquering an entire island or continent, to collect no less than 50% of all the taxes.
This means all the other players need to unite in order to remove them, which is logistically impossible since the cartel can maintain armies distributed around the empire and immediately destroy all new and small armies that spawn on the map before they get to form large alliances.
As you can see on the map, the game is already in this particular situation on some islands and even continents (almost).
Update points 1, 2, 3 and 4 above address this monopoly problem. We will do this gradually and in the current update, we will change the tax distribution only a bit, in order to prevent too large disruptions and depending on the actual outcome and also on players' feedback we will do further changes in this direction in the future.
The military alliance feature already exists in the game, but its interface is rudimentary and many players don't even know it exists or what is it needed for.
After this update alliances will become a lot more useful in general, and truly necessary for maintaining large empires or kingdoms.
With update points 2 and 3 we try to improve the interface to facilitate this.
Concerning update points 5 and 6, we reduced food consumption by 5x when we launched the war component of the game, in order to boost soldier production, but this has been eventually damaging to the economy by reducing the profitability of the food producers and has also amplified the monopoly problem by allowing kings and emperors to maintain too large of an army.
So we are gradually correcting this while ensuring the "free" fishery covers the food consumption of the city after the final mission as before, while also fixing the mistake we did by not also considering the 4 peasants that will join the free house after the 5 soldiers are deployed.
We thank you for your feedback and interest in the project CaveToKingdom and for your participation in its growth and development.
[ 2020-02-03 10:55:45 CET ] [ Original post ]
During the next 2 weeks, we will launch an update containing a series of changes designed to improve new players' experience with the war game and drastically reduce the monopolistic / pay-to-win end game mechanics. Here is the list of changes, and below you can read a longer explanation. [olist]
Cave to Kingdom
Iubisoft System SRL
Iubisoft System SRL
2019-12-18
Strategy F2P MMO Multiplayer EA
FREEGame News Posts 19
🎹🖱️Keyboard + Mouse
Mostly Negative
(513 reviews)
https://www.cavetokingdom.com/
https://store.steampowered.com/app/1199640 
Cave to Kingdom Bin Linux [88.15 M]Cave to Kingdom AssetBundles Linux [1.91 G]
Cave to Kingdom is a unique 3D online medieval strategy game that allows you to build and grow your Kingdom by spending only a few minutes each day.
At the start of the game you pick a location on the World Map for your hometown.
You can then construct buildings such as houses, farms, thresher, bakery, blacksmith, barracks, archery, and others, in order to grow your production and population. Following your orders, your citizens and soldiers will strive to complete their tasks even when you are offline.
You can instantly sell your product on the world market and influence the prices, but for all items you produce, you'll have to pay a tax to your hometown's Baron, Count, King, and Emperor, as a percentage of their market value.
Buy or produce war equipment, use it to train citizens into soldiers in the Barracks or the Archery, form armies, and send them to fight on the World Map.
Cave to Kingdom features a World Map, with over 4 million cities with real coordinates, split into 7800 Provinces.
You can use your army or form a military alliance with other players' armies in order to conquer Cities and Provinces, and create or conquer other Kingdoms and Empires.
Your armies can be freely relocated to any city from the political realm you belong to, and attacks can only be issued in the vicinity of your own realm, generating a multitude of territorial or subversive strategic possibilities.
The taxes collected from all players that have as hometown a particular city never go to a single recipient, but are split evenly among the 4 Rulers:
You have countless ways of developing your Kingdom, and you can choose your path, both in terms of production chains or military strategy.
Compare your skills with people from all over the world and prove your worth!
City Building
At the start of the game you pick a location on the World Map for your hometown.
You can then construct buildings such as houses, farms, thresher, bakery, blacksmith, barracks, archery, and others, in order to grow your production and population. Following your orders, your citizens and soldiers will strive to complete their tasks even when you are offline.
You can instantly sell your product on the world market and influence the prices, but for all items you produce, you'll have to pay a tax to your hometown's Baron, Count, King, and Emperor, as a percentage of their market value.
Buy or produce war equipment, use it to train citizens into soldiers in the Barracks or the Archery, form armies, and send them to fight on the World Map.
World Map
Cave to Kingdom features a World Map, with over 4 million cities with real coordinates, split into 7800 Provinces.
You can use your army or form a military alliance with other players' armies in order to conquer Cities and Provinces, and create or conquer other Kingdoms and Empires.
Your armies can be freely relocated to any city from the political realm you belong to, and attacks can only be issued in the vicinity of your own realm, generating a multitude of territorial or subversive strategic possibilities.
The taxes collected from all players that have as hometown a particular city never go to a single recipient, but are split evenly among the 4 Rulers:
- Baron - ruler of the City
- Count - ruler of the Province the city belongs to
- King - ruler of the Kingdom (formed by joining at least 2 provinces)
- Emperor - ruler of the Empire (formed by joining at least 2 kingdoms)
You have countless ways of developing your Kingdom, and you can choose your path, both in terms of production chains or military strategy.
Compare your skills with people from all over the world and prove your worth!
MINIMAL SETUP
- Memory: 2 GB RAMStorage: 2 GB available space
- Storage: 2 GB available space
- Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 3 GB available space
- Storage: 3 GB available space
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