Name | Cave to Kingdom | ||
Developer | Iubisoft System SRL | ||
Publisher | Iubisoft System SRL | ||
Tags | |||
Release | 2019-12-18 | ||
Steam | |||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Need more reviews to generate a review score | ||
Steam store | |||
Public Linux depots | Cave to Kingdom Bin Linux [88.15 M] Cave to Kingdom AssetBundles Linux [1.91 G] |
Since the last update, we have made a series of hotfixes that are meant to repair some bugs, improve some of the games aspects such as interface info and also balance the games economy. Here are the details for each hotfix: |
The first update of 2021 in CaveToKingdom brings, along with some improvements, the following 3 new things: |
In this update we introduce the possibility of escaping the confinement of your hometown's continent or island and expand overseas, by using military transport ships. The rules involving the previously underpowered rank of Count have been overhauled, and the taxation system has been redesigned in a bottom up fashion, for a more balanced game, such that more players can get involved as allies within the same Kingdom. Within the city, the stock targets system has been generalized to all buildings that need it, allowing fine control of production when a single worker can perform multiple crafting jobs. |
In this update we launch upgrades for the House, Barracks & Archery, intended to help players that are relatively new to the world map, but also to put a serious military challenge to existing rulers. |
In this update we are introducing a new feature in the game: the Chat System of CaveToKingdom. Each player can access the Chat in the Map mode, from the information panel of every City. |
This update includes fixes for a number of small issues involving the reed cutter, carrier & the miners.
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In this update we added the Reed Cutting Building and job.
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In this update we have resolved some of the technical issues and we also increased the food consumption to its final value, 500 grams per meal. |
In this update, there were several fixes added for reported issues, as well as an increase to the food consumption demand and the productivity of the Fishery, as announced in a previous release. |
The new mine will allow you to mine iron ore which can then be made into steel bars that are to be used by the Blacksmith to create weapons or sold in the Marketplace. |
Release Notes for Version 2.23: |
In this update we are adding the Foundry and the job of Smelter as well as several modifications regarding the missions, including the rewards which are to be used to purchase a vegetable seed. |
City Walls can be raised and repaired by using wood products, such as square beams, round beams, and planks, which will lead to an increase in demand for these products. |
As we announced before, several modifications have taken place in order to further help with the balancing of new and old players' success rates and to even the playing field. |
During the next 2 weeks, we will launch an update containing a series of changes designed to improve new players' experience with the war game and drastically reduce the monopolistic / pay-to-win end game mechanics. Longer Explanation Most MMORTS games feature monopoly-style rules, meaning that once a small cartel of players manages to conquer the entire map, such that they no longer have external enemies, it is virtually impossible to overturn them from the inside, even if a large majority of players want to. When that happens, such games tend to spawn new servers or issue server wipeouts, while declaring the despots as "winners". In case they don't, it's because they are pay to win, meaning it will be necessary for a new player to inject a lot of real money into the game in order to create a large enough army to replace the current despots. Cave to Kingdom was never intended to become such a game, but rather a game featuring a long-lasting Persistent Universe with player-driven economy and taxes, where maintaining large empires requires the active, willful participation of a significant number of players. But currently, this is not the case, since it is possible for just 2 players, an emperor and a king, after conquering an entire island or continent, to collect no less than 50% of all the taxes. This means all the other players need to unite in order to remove them, which is logistically impossible since the cartel can maintain armies distributed around the empire and immediately destroy all new and small armies that spawn on the map before they get to form large alliances. As you can see on the map, the game is already in this particular situation on some islands and even continents (almost). Update points 1, 2, 3 and 4 above address this monopoly problem. We will do this gradually and in the current update, we will change the tax distribution only a bit, in order to prevent too large disruptions and depending on the actual outcome and also on players' feedback we will do further changes in this direction in the future. The military alliance feature already exists in the game, but its interface is rudimentary and many players don't even know it exists or what is it needed for. After this update alliances will become a lot more useful in general, and truly necessary for maintaining large empires or kingdoms. With update points 2 and 3 we try to improve the interface to facilitate this. Concerning update points 5 and 6, we reduced food consumption by 5x when we launched the war component of the game, in order to boost soldier production, but this has been eventually damaging to the economy by reducing the profitability of the food producers and has also amplified the monopoly problem by allowing kings and emperors to maintain too large of an army. So we are gradually correcting this while ensuring the "free" fishery covers the food consumption of the city after the final mission as before, while also fixing the mistake we did by not also considering the 4 peasants that will join the free house after the 5 soldiers are deployed. We thank you for your feedback and interest in the project CaveToKingdom and for your participation in its growth and development. |
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Release notes for version 2.16:
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