As we announced before, several modifications have taken place in order to further help with the balancing of new and old players' success rates and to even the playing field. The food consumption has been doubled, the tax distribution percentages have been modified, and the Alliance system is now improved. Among others, you can now request military backup from lower ranks when needed. - double food consumption: ~ a meal is now 200 grams instead of 100 grams as before. - increased fisher's productivity to support 14 citizens: ~ it takes into account the increased consumption; ~ before it was set to only support 9 citizens; ~ 14 citizens: what a player would have after finishing all missions (includes 5 soldiers). - ensure fishery is researched first: ~ to prevent users spending their mission received cave coins on something else (like stockpile level 2) before realizing how important the fishery is. - updated tax distribution cuts: ~ before, all ranks received equal cuts of 7% from the total of 28%; ~ new values are: 5% for emperor & king, 9% for count & baron; ~ kings & emperors receive the baron (9%) cut from their capital. - redesigned war actions panel: ~ split panel into 2 tabs: "Army" and "Alliance"; ~ army tab contains create army, merge & split; ~ alliance tab contains options to join & leave alliance, and also to request assistance. - added "auto join alliance" option to relocate window; - added "request for assistance" war option: ~ can be used by all ranks other than Lord; ~ it sends a mass message to 1 or 2 ranks bellow (example: a king can send to counts & optionally to barons located in the kingdom); ~ the message is received in the inbox and can be replied to. - added proper windows for "merge army" & "join alliance" war actions; - reduced general & battalion skill boost by half: ~ new value is +50% instead of +100% of base power for maximum skill. - restrict buying access on shares market to verified users; - fixed resettle validations: ~ check resettle timer (30 days) before others. - fixes for name validations when renaming characters; - fixed barracks & archery interface not showing the correct number of already trained soldiers until after the world map was opened; - fixed world map dialogues (like create army) auto opening when changing province color mode; - fixed mission 3 not finishing when logs were cut in offline mode; - fixed producing more than it should while offline when the interval was less than 1 hour; - fixed the wrong unity log file being opened with Ctrl+F6: ~ file name was changed by unity a while ago from output_log.txt to Player.log.
Cave to Kingdom
Iubisoft System SRL
Iubisoft System SRL
2019-12-18
Strategy F2P MMO Multiplayer EA
FREEGame News Posts 19
🎹🖱️Keyboard + Mouse
Mostly Negative
(513 reviews)
https://www.cavetokingdom.com/
https://store.steampowered.com/app/1199640 
Cave to Kingdom Bin Linux [88.15 M]Cave to Kingdom AssetBundles Linux [1.91 G]
City Building
At the start of the game you pick a location on the World Map for your hometown.
You can then construct buildings such as houses, farms, thresher, bakery, blacksmith, barracks, archery, and others, in order to grow your production and population. Following your orders, your citizens and soldiers will strive to complete their tasks even when you are offline.
You can instantly sell your product on the world market and influence the prices, but for all items you produce, you'll have to pay a tax to your hometown's Baron, Count, King, and Emperor, as a percentage of their market value.
Buy or produce war equipment, use it to train citizens into soldiers in the Barracks or the Archery, form armies, and send them to fight on the World Map.
World Map
Cave to Kingdom features a World Map, with over 4 million cities with real coordinates, split into 7800 Provinces.
You can use your army or form a military alliance with other players' armies in order to conquer Cities and Provinces, and create or conquer other Kingdoms and Empires.
Your armies can be freely relocated to any city from the political realm you belong to, and attacks can only be issued in the vicinity of your own realm, generating a multitude of territorial or subversive strategic possibilities.
The taxes collected from all players that have as hometown a particular city never go to a single recipient, but are split evenly among the 4 Rulers:
- Baron - ruler of the City
- Count - ruler of the Province the city belongs to
- King - ruler of the Kingdom (formed by joining at least 2 provinces)
- Emperor - ruler of the Empire (formed by joining at least 2 kingdoms)
You have countless ways of developing your Kingdom, and you can choose your path, both in terms of production chains or military strategy.
Compare your skills with people from all over the world and prove your worth!
- Memory: 2 GB RAMStorage: 2 GB available space
- Storage: 2 GB available space
- Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 3 GB available space
- Storage: 3 GB available space
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