In this update we are adding the Foundry and the job of Smelter as well as several modifications regarding the missions, including the rewards which are to be used to purchase a vegetable seed. In the Foundry, the smelter will process the iron ore along with charcoal to create Steel. The steel can be then used by the Blacksmith to create swords. To create 1 bar of steel you need to have 2 sacks of charcoal and 2 sacks of iron ore. Iron Ore can be purchased from the Market. To build the Foundry you must first research the technology behind it, from the Research, buildings menu. The mission "Build your Farm" has been replaced by the mission "Build your Vegetable Farm" which is available to new and old players alike, and which will award 4.5 CaveCoins as a prize. The vegetable seeds' price has been reduced to 4.5 CaveCoins and we have added the mission "Buy a seed for your farm". The productivity for the Fishery has been halved, the rest of the needed food will be covered by the free farm. As a result, the players who finish all these missions will still have a significant secondary food excess compared to the previous situation. In the next 2 months, we will gradually increase the consumption of food needed, first by 100 grams, up to 500 grams per meal. Along with this increase in the required food, we will also increase the Fishery production to cover the needs of up to 14 citizens and soldiers, as until now. You can find more details of these changes in the release notes below. Release Notes for Version 2.22: - added foundry building & smelter job: ~ it converts 2 charcoal sacks & 2 iron ore sacks into 1 steel bar; ~ productivity is 8 steel bars per 1 in real life hour; - upgraded whole project to Unity's new Universal Render Pipeline: ~ updated Unity to version 2019.3.8f1; ~ replaced water, foliage & other shaders with ones compatible with URP; ~ fixed roofs not casting any shadows; ~ added Depth of Field post-processing effect to cinematic & follow modes; ~ besides MSAA, SMAA anti-aliasing effect is used on Medium or higher; ~ all post-processing is disabled by default on Low, for improved performance on low-end machines; ~ toggling anti-aliasing & post-processing (from "Effects" slider) on Low, will activate fast FXAA; ~ known issues caused by current Unity URP bugs: * shaded part of trees looks too black (no ambient light); * reduced shadow draw distance & quality to hide a black circle that was visible in the grass at shadow cascade transitions. - refactored farming missions & fisher's productivity: ~ replaced old "build a farm" mission with "build a vegetable farm" (reward: 4.5 CaveCoins); ~ reduced price of vegetable seeds to 4.5 CaveCoins; ~ added a "buy seeds for your farm" mission (reward: 1000 gold); ~ reduced fishery research price to 1 CaveCoins; ~ reduced "buy cave coin" reward to 500 gold (from 5 CaveCoins, to match new fishery research price); ~ reduced fishery productivity to half; ~ with these new settings, there will be a significant excess of non-basic food production that new players get from just following the quests, in reference to the 14 citizens you get at the end of missions; ~ we will increase food consumption in the next 2 months to match this increased production: * in approximately 1 month we will increase consumption by 100 grams, then again in 2 weeks, and again, to a final 500 grams; * fishery productivity will also be increased to match basic food consumption (for 14 citizens). - temporarily removed server ping display in login form due to sometimes causing client crashes; - allow re-settle in the same location (if you want to just change color/flag); - fixed city wall health display (instead of health, damage was displayed); - fixed stock quantities overflowing in mission panel; - reduced send gift limit to 3 CaveCoins; - replaced unit selector with a 3D one; - updated code signing certificate (old one expires at 10.04.2020); - fixed some types of client / server desynchronization errors, causing the game to close with errors such as "Carrier wants to pick up X but only Y on stock"; - added sounds to blacksmith & charcoal building; - fixed female characters not making any work sounds; - fixed bread not appearing in carrier's basket; - fixed missing flour sack & sack material in bakery; - fixed fish not being displayed correctly in buckets.
Cave to Kingdom
Iubisoft System SRL
Iubisoft System SRL
2019-12-18
Strategy F2P MMO Multiplayer EA
FREEGame News Posts 19
🎹🖱️Keyboard + Mouse
Mostly Negative
(513 reviews)
https://www.cavetokingdom.com/
https://store.steampowered.com/app/1199640 
Cave to Kingdom Bin Linux [88.15 M]Cave to Kingdom AssetBundles Linux [1.91 G]
City Building
At the start of the game you pick a location on the World Map for your hometown.
You can then construct buildings such as houses, farms, thresher, bakery, blacksmith, barracks, archery, and others, in order to grow your production and population. Following your orders, your citizens and soldiers will strive to complete their tasks even when you are offline.
You can instantly sell your product on the world market and influence the prices, but for all items you produce, you'll have to pay a tax to your hometown's Baron, Count, King, and Emperor, as a percentage of their market value.
Buy or produce war equipment, use it to train citizens into soldiers in the Barracks or the Archery, form armies, and send them to fight on the World Map.
World Map
Cave to Kingdom features a World Map, with over 4 million cities with real coordinates, split into 7800 Provinces.
You can use your army or form a military alliance with other players' armies in order to conquer Cities and Provinces, and create or conquer other Kingdoms and Empires.
Your armies can be freely relocated to any city from the political realm you belong to, and attacks can only be issued in the vicinity of your own realm, generating a multitude of territorial or subversive strategic possibilities.
The taxes collected from all players that have as hometown a particular city never go to a single recipient, but are split evenly among the 4 Rulers:
- Baron - ruler of the City
- Count - ruler of the Province the city belongs to
- King - ruler of the Kingdom (formed by joining at least 2 provinces)
- Emperor - ruler of the Empire (formed by joining at least 2 kingdoms)
You have countless ways of developing your Kingdom, and you can choose your path, both in terms of production chains or military strategy.
Compare your skills with people from all over the world and prove your worth!
- Memory: 2 GB RAMStorage: 2 GB available space
- Storage: 2 GB available space
- Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 3 GB available space
- Storage: 3 GB available space
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