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In this update, there were several fixes added for reported issues, as well as an increase to the food consumption demand and the productivity of the Fishery, as announced in a previous release. Release Notes for Version 2.25: - increased food consumption to 400g/meal (from 300g/meal): ~ increased the fisher's productivity from 4.2 to 5.6 in order to match the consumption of 14 citizens. - fixed some job stages lasting longer than they should (regression); - fixed units idling when they should be working; - fixed carrier getting stuck when transporting construction materials to fishery; - fixed reed stack scaling in vehicle; - fixed carrier getting stuck when transporting products to/from thresher & cereal farm; - fixed carrier having a long path when loading/unloading some products in the stockpile; - fixed carrier choosing the first available vehicle, not the closest one; - fixed carrier using the bridge when transporting fish; - characters Interface: fixed "Work" button being sometimes not responsive; - carrier Interface: fixed mounted vehicle sometimes not being visible in the selection camera; - mine research Interface: fixed productivity not showing up.
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