In this update we launch upgrades for the House, Barracks & Archery, intended to help players that are relatively new to the world map, but also to put a serious military challenge to existing rulers. The problem was that even if the player had the required resources like weapons and food, it still took a very long time just to train the soldiers, during which food was consumed but the soldiers were not usable. The upgrades improve spawn & training speeds, and together with the training targets system it makes it easy to raise large armies without having to wait too much or perform too many actions in the game's UI. The Research for these upgrades requires Knowledge, which can now be purchased as Books from the Market, in the "Goods" section. These Books will be created in the future by Monks. The problem with getting financially blocked during the missions due to the need to purchase reed from the market has also been fixed by increasing the reed reward to the house mission.
Announcement
The next update will be a major War update that will open up the seas by allowing players to embark their armies into coastal and oceanic transport ships. The sea will be crossable from a coastal City to another. A City is considered coastal if it's located less than ~10km from the coast. All coastal Cities are marked on the map in blue, starting with this build. Another change in the next update will involve the taxation system, with the purpose of nerfing the anti-social strategy currently employed by Kings & Emperors: the forced removal from their realm of Counts and, to some degree, Barons, on account of them having no immediate use for the King, but being potential enemies. The new rule will ensure that taxes are collected by a Higher Rank player only from cities where all lower ranks are filled (not "Traitors"). For example a King will only collect taxes from cities located in his Kingdom, that have both Baron and Count. This will motivate high rank players to find collaborators among the active players from their realm to fill the lower ranks, in order for taxes to be collected. More details about the sea crossing feature will be revealed at the time of the update. Release Notes for current update, version 2.29: - updated Unity to 2019.4.12f1 - Knowledge (Books) can also be bought (but not sold) from the Market, under "Goods" ~ in the future Books will also be created by Monks - new market product `Wood Shingle`, needed for construction of some upgraded buildings - added House Level 2 upgrade ~ research costs 7 Cave Coin & 7 Knowledge ~ same population (4), but spawn time reduced from 24 to 18 hours ~ it gets instantly rebuilt upon placement, as long as the needed construction materials are available - added Barracks Level 2 upgrade ~ research costs 8 Cave Coin & 8 Knowledge ~ training capacity increased from 5 to 8, train time reduced from 10 to 6 hours ~ it gets instantly rebuilt upon placement - added Archery Level 2 upgrade ~ Research costs 9 Cave Coin & 9 Knowledge ~ training capacity increased from 5 to 8, train time reduced from 10 to 6 hours ~ it gets instantly rebuilt upon placement - reduced Archery Level 1 research cost from 17.5 to 9 Cave Coin - display spawn & train info in buildings' upgrade research panel - add 33 `Reed` reward after house mission to cover upcoming Fishery & Farm construction needs ~ new players could get stuck at the Fishery / Farm mission while waiting to collect Gold for the necessary Reed, since they may also run out of Food during this time - give Citizen as reward if mission reward job is already filled -added army product bundles to the market, for each type of Soldier ~they offer a more convenient way of buying all needed equipment for a type of Soldier - fixed errors in Chat window caused by user actions initiated while async operations were undergoing ~ errors like "Already joined chat room", etc - added "send private message" & "copy name to clipboard" buttons to Chat UI - fixed layout, scrolling, reloading & other minor issues in Chat UI - fixed Houses spawning Citizens when already full in online mode - fixed Barracks & Archery attempting deploy from last 2 non Prince males in online mode - new Citizens spawn inside the House - added a particle effect when deploying Soldiers - damaged vehicles appear damaged & added particle effect when destroyed - fixed possibility of changing the job of the Prince & ensure all players have a Prince - fixed parts of Miner's outfit appearing white - fly to capital when clicking the name of an Empire or Kingdom in city info panel ~ if the Empire or Kingdom is one's own it opens rename dialog as before - added a "Home" button in the search city panel on top of the world map - show coastal cities in blue on the world map ~ coastal cities are within an ~10km radius from the coast ~ in the next update, they will be used as departure & arrival locations when crossing the sea
Cave to Kingdom
Iubisoft System SRL
Iubisoft System SRL
2019-12-18
Strategy F2P MMO Multiplayer EA
FREEGame News Posts 19
🎹🖱️Keyboard + Mouse
Mostly Negative
(513 reviews)
https://www.cavetokingdom.com/
https://store.steampowered.com/app/1199640 
Cave to Kingdom Bin Linux [88.15 M]Cave to Kingdom AssetBundles Linux [1.91 G]
City Building
At the start of the game you pick a location on the World Map for your hometown.
You can then construct buildings such as houses, farms, thresher, bakery, blacksmith, barracks, archery, and others, in order to grow your production and population. Following your orders, your citizens and soldiers will strive to complete their tasks even when you are offline.
You can instantly sell your product on the world market and influence the prices, but for all items you produce, you'll have to pay a tax to your hometown's Baron, Count, King, and Emperor, as a percentage of their market value.
Buy or produce war equipment, use it to train citizens into soldiers in the Barracks or the Archery, form armies, and send them to fight on the World Map.
World Map
Cave to Kingdom features a World Map, with over 4 million cities with real coordinates, split into 7800 Provinces.
You can use your army or form a military alliance with other players' armies in order to conquer Cities and Provinces, and create or conquer other Kingdoms and Empires.
Your armies can be freely relocated to any city from the political realm you belong to, and attacks can only be issued in the vicinity of your own realm, generating a multitude of territorial or subversive strategic possibilities.
The taxes collected from all players that have as hometown a particular city never go to a single recipient, but are split evenly among the 4 Rulers:
- Baron - ruler of the City
- Count - ruler of the Province the city belongs to
- King - ruler of the Kingdom (formed by joining at least 2 provinces)
- Emperor - ruler of the Empire (formed by joining at least 2 kingdoms)
You have countless ways of developing your Kingdom, and you can choose your path, both in terms of production chains or military strategy.
Compare your skills with people from all over the world and prove your worth!
- Memory: 2 GB RAMStorage: 2 GB available space
- Storage: 2 GB available space
- Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 3 GB available space
- Storage: 3 GB available space
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