Update 3.1 - Carpentry, Boat & Help System
The Carpentry building and the job of Carpenter, with the purpose of making wooden products, such as Shields for Swordsmen. For now, only Shields will be available for production, but more will be added in future updates. Shields can be made from Steel Rods, Steel Discs and Planks. This is the first item from the army equipment that can be produced instead of being just bought from the Market.
A new ship is available, smaller than the Galley and the Caravel, designed to cover smaller distances, such as the ones between islands or between neighboring coasts. It has a capacity of 10 soldiers and a range of 500 Km. For now, the Boat will be available at the Market, at a more affordable price than the other ships.
We are introducing an integrated Help System that is easily accessible inside the game's windows, or from the button under the prince profile. It contains the most general rules of the game for now, after which it will be improved to cover more. This is meant to be a full game documentation that will shed light on most of the things necessary to know when you play CaveToKingdom: characters, jobs, buildings, armies, rules, strategies, etc.
There will be fixed prices for items that are not actually produced yet by buildings in the game, such as the equipment for soldiers or the ships, and that are only available to buy at the Market. These products are already expensive and they would become even pricier because of inflation in the future, so we decided to freeze the prices at the current state until a building is released for them in the game. The chance of free Provinces to secede has been raised to 2% and a fee of 1% has been introduced for selling CaveCoins, in order to avoid exploits. The CaveCoin reward for mission 6 has been raised to 5000 Gold, to adapt to the new price of the coin and avoid situations in which users didn't have enough Gold for buying CaveCoin to finish the mission.
- upgraded Unity to 2020.1.17f1 - added a help manual to the game ~ opens with "Help" button under the prince info panel to the top left ~ articles currently cover all the general rules of the game ~ added contextual help buttons to the following panels: battle results, taxes, city info, transport, research, city walls ~ in the future there will be separate articles for each building, character and market item detailing their stats (like worker productivity) - added a new small ship type "Boat" ~ it is oceanic, but much smaller (10 soldiers), has shorter range (500 Km) and less life (168 hours) then the others ~ it is also much cheaper (2500 gold), intended to help regional interconnection of various islands, like the British Islands, most of Oceania, etc., where islanders could not afford Caravels ~ price per soldier, per Km is still about twice that for Caravel, so larger, intercontinental end-game invasions will still require the Caravel or the Galley - added the carpentry building & job, where wood based products will be made ~ research costs 15 CaveCoin ~ currently only swordsman's shields can be produced, with a rate of 86 per hour ~ 1 plank + 1 steel rod + 1 steel disc => 1 shield ~ Steel Rods & Discs will be produced in the blacksmith in the future - introduced new policy regarding incomplete production line products ~ products that don't have yet released their production building, will have fixed priced from now on, until the corresponding building is released ~ affected items: Wooden Cart, Galley, Caravel, Boat, Wood Shingle, Steel Rod, Steel Disc; Swordsman's Boots, Helmet, Gloves, Mail, and Breastplate; Archer's Short Bow, Boots, Bow, Helmet, Gloves, Long Bow, Breastplate ~ prices for these items have been frozen to their current values and rounded down a bit ~ the purpose is to stop the "chocking" of the real economy due to these ever increasing prices relative to the prices for the products that are actually made by players - fixed overproduction for Iron Ore that has caused the price to plummet lately ~ reduced Miner's productivity to half (doubled time spent inside the Mine for 1 Ore Sack) ~ doubled Iron Ore consumption when making Steel Bars from Iron Ore and Charcoal in the Foundry - doubled free province secession chance to 2% per day - increased Gold reward to "Build House" mission to 5000, to match current CaveCoin price - fixed new Kingdoms only including capital neighbor provinces when created, not all 5 provinces - fixed unfinished barracks and archeries attempting to train soldiers as part of soldier targets - added ~6 min slack to client side soldier deploy to avoid server errors caused by time drift - pay a 1% market fee when selling CaveCoin - fixed chat room joining errors when clicking quickly on many cities, with chat opened - various fixes for Barracks involving props & animations
[ 2021-01-14 19:23:33 CET ] [ Original post ]
The first update of 2021 in CaveToKingdom brings, along with some improvements, the following 3 new things:
Carpentry
The Carpentry building and the job of Carpenter, with the purpose of making wooden products, such as Shields for Swordsmen. For now, only Shields will be available for production, but more will be added in future updates. Shields can be made from Steel Rods, Steel Discs and Planks. This is the first item from the army equipment that can be produced instead of being just bought from the Market.
Boat
A new ship is available, smaller than the Galley and the Caravel, designed to cover smaller distances, such as the ones between islands or between neighboring coasts. It has a capacity of 10 soldiers and a range of 500 Km. For now, the Boat will be available at the Market, at a more affordable price than the other ships.
Help System
We are introducing an integrated Help System that is easily accessible inside the game's windows, or from the button under the prince profile. It contains the most general rules of the game for now, after which it will be improved to cover more. This is meant to be a full game documentation that will shed light on most of the things necessary to know when you play CaveToKingdom: characters, jobs, buildings, armies, rules, strategies, etc.
Other improvements
There will be fixed prices for items that are not actually produced yet by buildings in the game, such as the equipment for soldiers or the ships, and that are only available to buy at the Market. These products are already expensive and they would become even pricier because of inflation in the future, so we decided to freeze the prices at the current state until a building is released for them in the game. The chance of free Provinces to secede has been raised to 2% and a fee of 1% has been introduced for selling CaveCoins, in order to avoid exploits. The CaveCoin reward for mission 6 has been raised to 5000 Gold, to adapt to the new price of the coin and avoid situations in which users didn't have enough Gold for buying CaveCoin to finish the mission.
Release Notes for version 3.1
- upgraded Unity to 2020.1.17f1 - added a help manual to the game ~ opens with "Help" button under the prince info panel to the top left ~ articles currently cover all the general rules of the game ~ added contextual help buttons to the following panels: battle results, taxes, city info, transport, research, city walls ~ in the future there will be separate articles for each building, character and market item detailing their stats (like worker productivity) - added a new small ship type "Boat" ~ it is oceanic, but much smaller (10 soldiers), has shorter range (500 Km) and less life (168 hours) then the others ~ it is also much cheaper (2500 gold), intended to help regional interconnection of various islands, like the British Islands, most of Oceania, etc., where islanders could not afford Caravels ~ price per soldier, per Km is still about twice that for Caravel, so larger, intercontinental end-game invasions will still require the Caravel or the Galley - added the carpentry building & job, where wood based products will be made ~ research costs 15 CaveCoin ~ currently only swordsman's shields can be produced, with a rate of 86 per hour ~ 1 plank + 1 steel rod + 1 steel disc => 1 shield ~ Steel Rods & Discs will be produced in the blacksmith in the future - introduced new policy regarding incomplete production line products ~ products that don't have yet released their production building, will have fixed priced from now on, until the corresponding building is released ~ affected items: Wooden Cart, Galley, Caravel, Boat, Wood Shingle, Steel Rod, Steel Disc; Swordsman's Boots, Helmet, Gloves, Mail, and Breastplate; Archer's Short Bow, Boots, Bow, Helmet, Gloves, Long Bow, Breastplate ~ prices for these items have been frozen to their current values and rounded down a bit ~ the purpose is to stop the "chocking" of the real economy due to these ever increasing prices relative to the prices for the products that are actually made by players - fixed overproduction for Iron Ore that has caused the price to plummet lately ~ reduced Miner's productivity to half (doubled time spent inside the Mine for 1 Ore Sack) ~ doubled Iron Ore consumption when making Steel Bars from Iron Ore and Charcoal in the Foundry - doubled free province secession chance to 2% per day - increased Gold reward to "Build House" mission to 5000, to match current CaveCoin price - fixed new Kingdoms only including capital neighbor provinces when created, not all 5 provinces - fixed unfinished barracks and archeries attempting to train soldiers as part of soldier targets - added ~6 min slack to client side soldier deploy to avoid server errors caused by time drift - pay a 1% market fee when selling CaveCoin - fixed chat room joining errors when clicking quickly on many cities, with chat opened - various fixes for Barracks involving props & animations
Cave to Kingdom
Iubisoft System SRL
Iubisoft System SRL
2019-12-18
Strategy F2P MMO Multiplayer EA
FREEGame News Posts 19
🎹🖱️Keyboard + Mouse
Mostly Negative
(513 reviews)
https://www.cavetokingdom.com/
https://store.steampowered.com/app/1199640 
Cave to Kingdom Bin Linux [88.15 M]Cave to Kingdom AssetBundles Linux [1.91 G]
Cave to Kingdom is a unique 3D online medieval strategy game that allows you to build and grow your Kingdom by spending only a few minutes each day.
At the start of the game you pick a location on the World Map for your hometown.
You can then construct buildings such as houses, farms, thresher, bakery, blacksmith, barracks, archery, and others, in order to grow your production and population. Following your orders, your citizens and soldiers will strive to complete their tasks even when you are offline.
You can instantly sell your product on the world market and influence the prices, but for all items you produce, you'll have to pay a tax to your hometown's Baron, Count, King, and Emperor, as a percentage of their market value.
Buy or produce war equipment, use it to train citizens into soldiers in the Barracks or the Archery, form armies, and send them to fight on the World Map.
Cave to Kingdom features a World Map, with over 4 million cities with real coordinates, split into 7800 Provinces.
You can use your army or form a military alliance with other players' armies in order to conquer Cities and Provinces, and create or conquer other Kingdoms and Empires.
Your armies can be freely relocated to any city from the political realm you belong to, and attacks can only be issued in the vicinity of your own realm, generating a multitude of territorial or subversive strategic possibilities.
The taxes collected from all players that have as hometown a particular city never go to a single recipient, but are split evenly among the 4 Rulers:
You have countless ways of developing your Kingdom, and you can choose your path, both in terms of production chains or military strategy.
Compare your skills with people from all over the world and prove your worth!
City Building
At the start of the game you pick a location on the World Map for your hometown.
You can then construct buildings such as houses, farms, thresher, bakery, blacksmith, barracks, archery, and others, in order to grow your production and population. Following your orders, your citizens and soldiers will strive to complete their tasks even when you are offline.
You can instantly sell your product on the world market and influence the prices, but for all items you produce, you'll have to pay a tax to your hometown's Baron, Count, King, and Emperor, as a percentage of their market value.
Buy or produce war equipment, use it to train citizens into soldiers in the Barracks or the Archery, form armies, and send them to fight on the World Map.
World Map
Cave to Kingdom features a World Map, with over 4 million cities with real coordinates, split into 7800 Provinces.
You can use your army or form a military alliance with other players' armies in order to conquer Cities and Provinces, and create or conquer other Kingdoms and Empires.
Your armies can be freely relocated to any city from the political realm you belong to, and attacks can only be issued in the vicinity of your own realm, generating a multitude of territorial or subversive strategic possibilities.
The taxes collected from all players that have as hometown a particular city never go to a single recipient, but are split evenly among the 4 Rulers:
- Baron - ruler of the City
- Count - ruler of the Province the city belongs to
- King - ruler of the Kingdom (formed by joining at least 2 provinces)
- Emperor - ruler of the Empire (formed by joining at least 2 kingdoms)
You have countless ways of developing your Kingdom, and you can choose your path, both in terms of production chains or military strategy.
Compare your skills with people from all over the world and prove your worth!
MINIMAL SETUP
- Memory: 2 GB RAMStorage: 2 GB available space
- Storage: 2 GB available space
- Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 3 GB available space
- Storage: 3 GB available space
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