Update Bugfix 3.1.3
- updated Unity to 2020.2.3f1 - fixed prime materials value in Production Tax calculation being computed twice the actual value - Vehicle Transport: fixed Stockpile, Carpentry & Blacksmith parking slots - Market UI: added additional info (building origin, use, requirements & productivity) to manufactured products - Blacksmith: updated Blacksmith's productivity to 2 Swords/hour - Charcoal Kiln: updated Charcoalman's productivity to 5 charcoal Sacks/hour - Iron Mine: updated Miner's productivity to 2 Iron Ore Sacks/hour - Foundry: updated Smelter's productivity to 2 steel bars/hour - Lumber Mill: updated Sawmiller's productivity to 22 square beams/hour, 27 Planks/hour, 30 Round Beams/hour
- Carpentry: fixed fps drop upon building selection - Carpentry: Shield, Steel Rod & Steel can now be transported using Wooden Carts - Carpentry: updated Carpenter's productivity to 2 Shields/hour - Bakery: increased Flour requirements (from 0.25 to 0.5) - Windmill: updated Miller's productivity to 12 Sacks/hour - Thresher: updated Thresherman's productivity to 12 Sacks/hour - Market: updated Steel Rod price to 15 gold - Market: updated Steel Disc price to 15.5 gold - Market: updated Sword price to 27 gold - Market: updated Swordsman Shield price to 38.5 gold
- fixed Miner's productivity error
[ 2021-02-10 08:15:17 CET ] [ Original post ]
Since the last update, we have made a series of hotfixes that are meant to repair some bugs, improve some of the games aspects such as interface info and also balance the games economy. Here are the details for each hotfix:
Hotfix 3.1.3
- updated Unity to 2020.2.3f1 - fixed prime materials value in Production Tax calculation being computed twice the actual value - Vehicle Transport: fixed Stockpile, Carpentry & Blacksmith parking slots - Market UI: added additional info (building origin, use, requirements & productivity) to manufactured products - Blacksmith: updated Blacksmith's productivity to 2 Swords/hour - Charcoal Kiln: updated Charcoalman's productivity to 5 charcoal Sacks/hour - Iron Mine: updated Miner's productivity to 2 Iron Ore Sacks/hour - Foundry: updated Smelter's productivity to 2 steel bars/hour - Lumber Mill: updated Sawmiller's productivity to 22 square beams/hour, 27 Planks/hour, 30 Round Beams/hour
Hotfix 3.1.2
- Carpentry: fixed fps drop upon building selection - Carpentry: Shield, Steel Rod & Steel can now be transported using Wooden Carts - Carpentry: updated Carpenter's productivity to 2 Shields/hour - Bakery: increased Flour requirements (from 0.25 to 0.5) - Windmill: updated Miller's productivity to 12 Sacks/hour - Thresher: updated Thresherman's productivity to 12 Sacks/hour - Market: updated Steel Rod price to 15 gold - Market: updated Steel Disc price to 15.5 gold - Market: updated Sword price to 27 gold - Market: updated Swordsman Shield price to 38.5 gold
Hotfix 3.1.1
- fixed Miner's productivity error
Cave to Kingdom
Iubisoft System SRL
Iubisoft System SRL
2019-12-18
Strategy F2P MMO Multiplayer EA
FREEGame News Posts 19
🎹🖱️Keyboard + Mouse
Mostly Negative
(513 reviews)
https://www.cavetokingdom.com/
https://store.steampowered.com/app/1199640 
Cave to Kingdom Bin Linux [88.15 M]Cave to Kingdom AssetBundles Linux [1.91 G]
Cave to Kingdom is a unique 3D online medieval strategy game that allows you to build and grow your Kingdom by spending only a few minutes each day.
At the start of the game you pick a location on the World Map for your hometown.
You can then construct buildings such as houses, farms, thresher, bakery, blacksmith, barracks, archery, and others, in order to grow your production and population. Following your orders, your citizens and soldiers will strive to complete their tasks even when you are offline.
You can instantly sell your product on the world market and influence the prices, but for all items you produce, you'll have to pay a tax to your hometown's Baron, Count, King, and Emperor, as a percentage of their market value.
Buy or produce war equipment, use it to train citizens into soldiers in the Barracks or the Archery, form armies, and send them to fight on the World Map.
Cave to Kingdom features a World Map, with over 4 million cities with real coordinates, split into 7800 Provinces.
You can use your army or form a military alliance with other players' armies in order to conquer Cities and Provinces, and create or conquer other Kingdoms and Empires.
Your armies can be freely relocated to any city from the political realm you belong to, and attacks can only be issued in the vicinity of your own realm, generating a multitude of territorial or subversive strategic possibilities.
The taxes collected from all players that have as hometown a particular city never go to a single recipient, but are split evenly among the 4 Rulers:
You have countless ways of developing your Kingdom, and you can choose your path, both in terms of production chains or military strategy.
Compare your skills with people from all over the world and prove your worth!
City Building
At the start of the game you pick a location on the World Map for your hometown.
You can then construct buildings such as houses, farms, thresher, bakery, blacksmith, barracks, archery, and others, in order to grow your production and population. Following your orders, your citizens and soldiers will strive to complete their tasks even when you are offline.
You can instantly sell your product on the world market and influence the prices, but for all items you produce, you'll have to pay a tax to your hometown's Baron, Count, King, and Emperor, as a percentage of their market value.
Buy or produce war equipment, use it to train citizens into soldiers in the Barracks or the Archery, form armies, and send them to fight on the World Map.
World Map
Cave to Kingdom features a World Map, with over 4 million cities with real coordinates, split into 7800 Provinces.
You can use your army or form a military alliance with other players' armies in order to conquer Cities and Provinces, and create or conquer other Kingdoms and Empires.
Your armies can be freely relocated to any city from the political realm you belong to, and attacks can only be issued in the vicinity of your own realm, generating a multitude of territorial or subversive strategic possibilities.
The taxes collected from all players that have as hometown a particular city never go to a single recipient, but are split evenly among the 4 Rulers:
- Baron - ruler of the City
- Count - ruler of the Province the city belongs to
- King - ruler of the Kingdom (formed by joining at least 2 provinces)
- Emperor - ruler of the Empire (formed by joining at least 2 kingdoms)
You have countless ways of developing your Kingdom, and you can choose your path, both in terms of production chains or military strategy.
Compare your skills with people from all over the world and prove your worth!
MINIMAL SETUP
- Memory: 2 GB RAMStorage: 2 GB available space
- Storage: 2 GB available space
- Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 3 GB available space
- Storage: 3 GB available space
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