Many of you have expressed that the early game is too slow. You need too many playthoughs to get an upgrade. While players who have pushed through that are cruising through the late- and midgame, we agree that the early game was simply too slow. Here's how we've fixed that.
Low-tier Talents
We've added two new early game talents. One gives your shrine a shield to protect against early mistakes or slip-ups, and the other one transforms your shrine into a turret, so you have some basic defenses ready when the game starts.
High-tier Talents
We've also added more tier-4 talents for the people who are already further in the progression.
All talents (except buildings, these are coming later!) now have 4 levels instead of 3, making your options even more plentiful!
Experience gains
We've increased the amount of experience you gain at the end of the game. Experience gains have nearly been doubled for early game, and slightly increased in the late game.
Talent Price Nerfs
Some (especially higher-tier) talents have had their price reduced significantly. We hope the prices make more sense now.
Once again, any feedback is welcome. Let us know what you think!
[ 2020-01-30 15:47:21 CET ] [ Original post ]