Hi everyone! After some silence it's time to reveal what we've been working on in the past few months... a brand new game! Spellslinger Towns is a city building game that invites you to break the rules and create the weirdest situations, all while creating and expanding your own territory, defending it against intruders, trading with allies, and more! Come find out more over here, and be sure to wishlist the game if you want to support us. Spellslinger Towns Store Page Additionally, we've already written our first Dev blog where you can read about the game in a bit more detail. Check out our Dev blog here!
Outpost Kingdoms is now available for purchase!
You can check out the trailer here!
If you'd rather do some reading, here's a list of the new features:
- A whole new tier of buildings, including the Lectern, Lightning Scion and Gilded Cannon
- Fight new monsters and bosses in Chapter 3. Maybe even some dragons?!
- Make new combos and optimize your base with the Spinners and Large Aura's such as the Telescope and Burning Sword buildings.
- Craft your own sword and start fighting from up close!
- Unlock a new end-game with Eternal Items
- Buy unique bonuses from cross-kingdom traders
- 240 New upgrades
- Each run takes place in a different Kingdom, with different properties
- Unlock the Season Picker!
- Wear fancy new capes
- Unlock new Customization Perks
- Become rich by mining pure Gold
- Craft Mythic Items!
To celebrate, there are also a few smaller changes that come along with the release patch.
Balance
Steam Engine
- Cost: 4 Wood, 9 Stone -> 4 Wood, 8 Stone
Other
- Outpost is now available in German! Thanks to McVizn!
- Added a new item effect that increases weapon armor penetration
- Added a new bonus item effect that allows you to fast forward nights that you haven't beaten yet
- Added a bunch of new character colors, skin colors and shrine colors
- Changed up how the main menu looks
This is just an overview of the new features since the last post. Some of these features were already live prior to this post! This update also contains a lot of work I've been doing on Chapter 3, which is coming along nicely for Outpost Kingdoms. Be sure to wishlist it if you haven't already!
Balance
Talents
- Bonus resources for killing a boss per talent tier: 1/3/5/7 Wood and Stone -> 3/6/9/12 Wood and Stone
Buildings
- Corrosive Potions Armor Penetration: 1 -> 2
- Corrosive Potions Cost: 2 Wood, 1 Stone -> 2 Wood, 2 Stone
- Caustic Cauldron Armor Penetration: 3 -> 4
Minions & Bosses
- Drumstick Speed: 0.9 -> 0.85
- Larry the Snail Speed: 0.8 -> 0.75
Call Of The Void (Chapter 2)
Positive Effects
- Gain 50 Stone -> 60 Stone
- Gain 100 Wood -> 120 Wood
- 50% Chance to gain 200 Wood -> 250 Wood
- 50% Chance to gain 100 Stone -> 125 Stone
Negative Effects
- Slow player by 50% -> 35%
- Days only last 10 seconds -> 15 seconds
- Reduce maximum energy by 2 -> 1
- Minions have 20% more health -> 15%
Crafting
- Reduced all crafting costs by 20% to allow for more experimentation
Other
- Added 5 new Fishing Treasures!
- New item stat: your shrine deals +X damage
- New item stat: deal X damage per second to all minions
- New item stat: deal X damage per second to minions near the shrine
- New item stat: +X turret damage per tree chopped
- New item stat: +X turret damage per rock mined
- New item stat: +X turret damage per resources in inventory
- New item stat: +X weapon damage per kill
- New item stat: +X shrine damage per shield broken
- New bonus stat: minions take up to 20% more damage based on missing health
- New bonus stat: when your shrine shoots, it also shoots in a random direction
- Added an upgrade that increases your bow's damage against trapped enemies
- Added an upgrade that increases the Attack Speed cap for normal turrets
- Added an upgrade that increases crafted item's power
- Added an upgrade that reduces crafting costs
- Wisps now have a slight pink glow to make them easier to see
- When shooting multiple arrows, the space between arrows now reduces as the amount of arrows goes up
- Collector buildings like the Sawbench are now also affected by "+X Wood/Stone per tree" items and Fall's resource bonuses.
- Building tooltips now also show the building's type
- Made talent icons less blurry
- Improved cursor visibility
- You can now see how many Talents you have
- Added "Quick Build" to the options menu. When enabled, it allows you to shift+click and drag to place buildings quickly.
Bugfixes
- Fixed an issue where Rock Crabs would not render correctly, and would not have death sounds
- Fixed an issue where the Snowman's title would not appear in its tooltip
- The Corrosive Liquid now correctly applies 20% bonus damage to minions that are affected by regen-reducing traps
- Fixed an issue where the One and Only Thicc Boi would not damage the shrine
- Fixed an issue where slows of different traps would stack. Instead, the slowest trap will now always take precedence.
This is just an overview of the new features since the last post. Some of these features were already live prior to this post!
Balance
General
- Chapter 2 exp gains increased by 20%
- Chapter 2 minion health decreased by ~10%
Minions and Bosses
- Drumstick Health: 675 -> 600
- Larry The Snail Health: 1150 -> 1000
- The Archdruid Health: 2000 -> 1900
- King Crawler Health: 1850 -> 1750
- King Crawler Speed: 1 -> 0.95
Buildings
- Bear Trap Damage Per Second: 0 -> 1
- Spikes Damage Per Second: 1 -> 2
- Just Some Fire Damage Per Second: 2 -> 3
Other
- Added an upgrade that gives bonus resources when killing a Boss
- Added an upgrade that gives permanent bonus attack speed for turrets
- Added an upgrade that gives permanent bonus range for turrets
- Added an upgrade that makes enemies spawn further away from the shrine
- Added a new option that allows you to rescale your ingame UI.
Bugfixes
- Lower graphics settings now properly apply (and, for example, disable shadows)
This is just an overview of the new features since the last post. Some of these features were already live prior to this post! If you'd like to contribute with your suggestions, join our Discord Server!
Features
- Added 4 new fishing treasures!
- Seasons now have their own foliage instead of the generic grass and flowers everywhere
- Improved seasonal particles and post processing a little, adding to the atmosphere
- Added a new item effect that improves fishing treasure chances
- Added an upgrade that grants bonus resources when starting at a later day
Balance
Enemies
- Drumstick (Chapter 1 Night 20) health: 750 -> 675
- Larry The Snail (Chapter 1 Night 25) health: 1300 -> 1150
Items (these changes only apply to new items)
- Trap damage: +15%
- Trap armor penetration: +15%
- Bow damage: +10%
- Bow attack speed: +10%
- Loot from chests: +10%
- Chest spawn rate: +10%
- Runestone spawn rate: +5%
Buildings
- Cogwheel: 6 Stone -> 7 Stone
- Windmill: 6 Wood, 4 Stone -> 8 Wood, 4 Stone
- Corrosive Potions: 3 Wood, 1 Stone -> 2 Wood, 1 Stone
- Caustic Cauldron: 4 Wood, 5 Stone -> 4 Wood, 4 Stone
Bugfixes
- Fixed a tutorial bug where cutting down trees until you have no energy left, when asked to mine stone, would soft lock your tutorial.
- Fixed a bug where used up runestones would not show up as stone on the minimap
- Fixed a bug where the bow sometimes wouldn't fire when hovering over an enemy's healthbar
Balance
- When a Wisp can no longer upgrade your tools, it now gives +1 Wood and Stone _per night_ (at least 5/5).
- Chapter 2 minion scaling has been reduced to match Chapter 1's scaling. In practice this means Chapter 2 Night 50 is ~35% weaker than before.
- Water and mountain "blobs" are now a little smaller, which means there are fewer chances for very bad maps and very good maps to form. This basically means less RNG on map generation!
- Corrosive Potions cost: 3 Wood, 2 Stone -> 3 Wood, 1 Stone
- Caustic Cauldron armor penetration: 2 -> 3
- Windmill cost: 5 Wood, 3 Stone -> 6 Wood, 4 Stone
- Windmill bonuses: +30% range, +30% AS -> +25% range, +25% AS
Other
- Added an option to disable cosmetic building animations.
- Added an ingame timer
Bugfixes
- Fixed a bug where projectile models would be rotated backwards
- Fixed a lot of other bugs in previous patches for which I was too lazy to make patch notes ... sorry!
It's here! Welcome to Outpost 2.0. With Outpost: Kingdoms launching soon (tm), it was time to make a big free update too. Outpost 2.0 makes the tower defence aspects a little more interesting, adding new enemy types, turrets, and more! If you'd like to support continuous development of the game, please make sure to wishlist Outpost: Kingdoms. It really helps out a lot! There's a lot to go over, so let's get started!
New Towers and Buildings
Sniper Turrets
A new type of turret has been added: Sniper Turrets. These shoot slow, far, and hard. They aren't cheap though!
Damage Aura Buildings
These new buildings will grant surrounding turrets more damage or Armor Penetration!
Maim Traps
These new types of traps will deal damage and reduce healing when minions step over them.
Enemy Types
To make fights a little more dynamic and interesting, some enemies will now have one or more types. You'll see which minion has which type on their healthbar. Let's go over them!
Armor
Some minions will have Armor. For every Armor point they have, they block 1 damage. To counter this, you'll have to either use stronger turrets, or use Armor Penetration (from items or some of the new turrets). As you'd expect, each point of Armor Penetration ignores 1 point of Armor.
Regeneration
Some minions will have Regeneration. Each point of Regeneration makes them heal 1% of their maximum health, every second. To counter this, you'll be able to deploy new types of traps that reduce healing when enemies step over them.
Flying
Flying minions ignore traps. Simple as that!
Swift
Swift enemies are .. swift! They move at faster speeds than other enemies. However, whenever they are slowed by a trap, they are slowed twice as much.
Other New Features
And then there's also this...
- The UI has been revamped and modernized.
- Port to Unity URP, which should improve performance by a lot!
- Also colors are a little more vibrant!
- Minions now have healthbars (toggleable in settings)
- Tool upgrades increase gather distance
- All seasons now have their own tree models!
- New armor penetration item effects
- New bonus experience item effect
- You can now mine runestones after you've activated them
- Fast forwarding now speeds up everything rather than only speeding up minions
- New upgrades that allow you start later than day 1. Surviving fewer than 5 nights using this upgrade will result in an exp penalty.
- You can now rotate the camera with the middle mouse button, and you can zoom in and out further.
- You can now press space to switch the camera between focusing on your character and the shrine.
- Added 5 new fishing treasures
- Added 3 new runestone effects
- You can now craft Common, Uncommon and Rare items! Epic items are still craftable like before.
Balance
Balance changes! Most of these have one purpose: reducing the grind. Most people never reached Chapter 2, and the ones who did were often disappointed with the EXP gains. These changes should vastly improve the progression!
- To accomodate for the enemy type changes (armor, regen, ...), almost all minions have been rebalanced.
- Chapter 1 base EXP gains increased by ~25%
- Chapter 2 base EXP gains increased by ~250%
- Experience boosting talents now give +20% per tier instead of +5% per tier
- Turrets now have a maximum attack speed of 5 attacks per second.
- Maximum unit count decreased for clarity, individual units are now stronger
- Chapter 1 progression smoothed, overall difficulty lowered by ~5%
- Chapter 2 progression smoothed, overall difficulty lowered by ~20%
- Minions spawn ~10% closer to the shrine
- Chapter 2 Item rewards are now ~20% stronger
- Cogwheel cost: 4 Stone -> 5 Stone
- Tier 3 buildings experience cost drastically reduced
- Lots of other outrageous upgrades costs have been reduced
- Shrine attack speed bonuses reduced from 30/60/90/120 to 25/50/75/100
- All Days are now 10 seconds shorter
- Common items stop dropping at Night 40 (down from 50)
- Revamped the way item rarity is determined. It will now be more linear in practice, and the chance to get "bad" items at higher nights has been drastically reduced.
- Winter slow upgrades: 7/14/21/28/35/42/49% -> 8/14/21/27/32/37/42 per tier
Bugfixes
- Rocks near mountains are now clickable instead of being blocked by the mountain's hitbox
- Fixed a bug where turret projectiles (mainly cannonballs) would start hovering in the air when trying to bend towards their target
Hi everyone, it's been a while! I've been working on Valor for the last two years, and many voices have popped up asking about the future of Outpost. Well, I have some good news! Say hi to Outpost 2.0 and Outpost: Kingdoms!
Outpost: Kingdoms
Outpost gets its first expansion: Kingdoms! Expand and fortify your base with new upgrades, turrets, weapons and resources to surivive in the newest Chapter! Master all seasons to create the strongest base yet! The new features will include: Chapter III Lots of new turrets A bunch of new upgrades New special defensive upgrades A new weapon A new resource: gold! Eternal Items (stronger than mythic!) New gear slot: cape Season picker Hunting If you're interested, I'd love it if you'd wishlist the DLC here: Click here!. Thank you so much!
Outpost 2.0
Before Outpost: Kingdoms launches, I'm also launching a completely free update: Outpost 2.0. This patch will include new towers, lots of balance changes to make things interesting, bugfixes and some much needed performance improvements. This one will launch in a couple of days, so keep an eye out for it!
Hi everyone!
We'd like to start this year's celebrations with a giveaway for you.
We're doing tis on both our instagram and discord page, and you can enter the giveaway in both locations to double your chances!
Click here to go to the Instagram post!
Click here to go to the Discord post!
Hi everyone! I'm using this message to promote our new game, Valor, that came out in Early Access on Steam last week. The game just received its first major update: Affixes! Affixes make every fight unique by randomly adding extra obstacles, special enemies or giving extra powers to existing enemies. In a way, it's a bit Outpost in terms of randomization. Every fight is different! If you're interested in the game, check it out here! The game is still being worked on, so your feedback is very valuable. If you prefer to wait out the development first, be sure to wishlist the game!
Hi everyone! It's been a while, and you guys deserve some new content. Here's the changelist:
New Upgrades
- A new group of upgrades has been added that improves the loot you receive at the end of the game. A couple of players have won an upgrade that was named after them, so be sure to check out the names!
- A new group of upgrades has been added that increases the bow's damage whenever you are far from your base. New strategies await!
- A bunch of existing upgrades have received a new extra-expensive tier. For those who have all upgrades, here's a little thank you from us!
Bugfixes and improvements
- The progress interface has been cleaned up a bit to improve visual clarity.
- Damage numbers will no longer render in photo mode
- Damage numbers will no longer render for enemies outside the current view, improving performance for everyone that has this setting enabled.
- General performance improvements have been made to the physics and targeting system. This should improve performance during the night by about 25%, and reduce CPU usage by the same amount.
We're glad to announce the winners of the Photo Mode Challenge!
Congratulations!
Winners will be contacted through Steam by me (Ne Vogel), so keep an eye out for an invite!
Hi everyone!
To celebrate our new instagram page, we're opening a contest to see who can create the best looking screenshot in Outpost. You can use photo mode, or a regular print screen. Just make sure to post the results as a screenshot to the Steam Community!
So, what's in it for the winners? We'll pick out the top 3 submissions. All 3 submissions will get featured on ourinstagram page, and receive a free copy of our new and upcoming game. On top of that, the first prize also includes a new Outpost upgrade that will be named after you! We'll contact the winner to discuss the details.
To summarize:
The results will be made public on September 11th, 2021.
Hi everyone,
We finally made an Instagram. Click here to check it out!
To gather some followers, we put up some milestones with rewards for the community, including Outpost updates!
Oh, and we've also included a teaser for something new...
Hi everyone! We have recieved a bunch of feedback concerning the rewards and experience gains in Chapter 2. That means something is off, and we hope this small balance path helps with that. The following changes have been made:
- All items gained from Chapter 2 are 12.5% stronger from now on. This should help you feel like the items you receive are an actual improvement compared to Chapter 1.
- All experience gains in Chapter 2 have been increased by 50%. That's roughly the equivalent of 2 extra nights. Hopefully that experience wall won't hit as hard now!
Collector Buildings
A new type of building has been added: collectors! These buildings will automatically gather resources for you, but they cost energy to build. While not as efficient as your own hands, they will save you some time for when you'd rather do a quick run for items than a long run for experience.
Photo Mode
You'll now find a new "Photo Mode" in the pause menu, allowing you to easily create cool screenshots of your base, and show them off on the Steam Community!
Main Menu
The Main Menu just became more dynamic. You'll see your friends' characters hanging out in the background, and the buildings in the menu scene will upgrade along with upgrades you purchase.
Other Changes
- Performance improvements for character navigation
- There is now a "buy soundtrack" option in the main menu for those who want to support development.
- You can now see locked character styles by hovering over them
- Tools and building icons now have a cleaner look
- You can now limit your FPS in the option menu under "V Sync".
- Volume sliders now work more natural (instead of everything under 50 being inaudible)
- During boss fights, the sky will now turn red
- Experience gains for Chapter 2 have been increased
- Building now has a cool slide-in effect
- The tutorial has been made slightly loinger
- There is now a preview of the item you're about to make in the Crafting Menu
- You can now see enemies on the minimap
- Resolutions in the options menu now also display their refresh rate
Bugfixes
- Map edges now render correctly
- You can no longer assign duplicate keybindings
- Keybinds such as "MOUSE 3" will now appear as "M3" ingame, instead of "MOU"
- Volume buttons will no longer sometimes forget to display the current volume
- The screen sometimes going (and staying) dark has been fixed as far as we are aware. Please let us know on our Discord if it's still happening to you after the update.
Chapter 2
After the events from Chapter 1, nature's defences have been depleted, and allowed the Void to breach its containment. Corruption is spreading across the lands, and you need to stop it.
From now on, reaching Night 50 in Chapter 1 will unlock Chapter 2. Once unlocked, you'll be able to fight new monsters and bosses, unlock new items, customizations, and fight for the first place on the new leaderboard.
Call of the Void
Chapter 2 also features a new feature: Call of the Void. On days 1, 11, 21, 31 and 41, you'll be presented with a choice: Gain a short-term bonus, but also take a negative effect with it. These choices will vary through playthroughs, so you'll have to think carefully about which Calls of the Void you accept!
Small Changes
- With the new chapter also comes a new tier of Talents! They come at a hefty price, though.
- We've started work on translating the game and are launching a Dutch version as a tryout. We're looking for Community Translators on our Discord, so be sure to hop in if you're interested!
- You'll now receive less and less exp post Night 50. Chapter 2 is where more exp is at!
- You will now hear footstep sounds when walking around.
- You can now close messageboxes by pressing space.
- Post-50 reward scaling has been increased, so that means better drops if you get really far.
- Many more GPU and CPU performance improvements.
- The main menu has been changed, and the map now generates once you start the chapter.
- There's now a menu in the pause menu to keep track of current buffs and bonuses.
- Tree hitboxes have been made slightly smaller.
- The energy bar now also displays your maximum energy.
- The Night Record now counts the last night you beat, not the one you reached and lost at.
- Runestones and Chests now also have sound effects while gathering.
Bugfixes
- Shrine and turret talents now work right away instead of after 1 game.
- Disabling particles now also disables building particles. This requires a restart though.Disabling particles now also disables building particles. This requires a restart though.
- Snowmen now show their damage in the examine menu once completed.
- The tooltip area for tools and buildings has been made slightly larger to avoid clipping text.
Item Crafting
You can now disassemble all the items that you don't use, to gain Arcane Essence. You can then use your Arcane Essence to craft new epic items. You can choose the slot, appearance, name and stats!
Customization
The Customization code has been rewritten. As a result, you'll have to re-select your previously selected colors from the customization menu. There is also a new option where you can customize the color of your Shrine and its bullets!
Additionally, there are now a couple of new item models and colors to choose from. There are also a few new item traits, discussed below.
Fishing Spots
There is now a new tool: the Fishing Rod. You can use this to fish in fishing spots you'll find scattered across the map. Fishing can give you resources, but also has a chance to give you special treasures that grant bonuses for your current run!
New Talents
Fishing Rod
This one is simple, and serves as the talent for the new Fishing Rod tool.
Fishing Spots
These talents will increase the spawn rate of Fishing Spots on the map.
Projectile Bending
When levelling these talents, your turret's projectiles will bend more and more towards their target, increasing their accuracy.
Small Changes
- New Item Trait: Unlimited Gather range.
- New Item Trait: Your character emits light.
- New Item Trait: Mark Berry Bushes on the minimap.
- New Item Trait: Bonus Trap Damage.
- Nights are now slightly less dark.
- Winter is now slightly less bright.
- Camera speed now scales with the player's movement speed.
- Items can no longer have duplicate traits.
- When going past night 50, your chances of getting better items will increase very slightly for every night you beat.
- Turrets will now only try to target enemies that are in their Line of Sight, so they will no longer try to shoot through mountains.
- There is now an option to disable non-essential particles
- We have made some performance improvements, especially in the lower quality settings. If you are having trouble running the game, try lowering your quality settings and disabling damage numbers.
- Added some help buttons to the talents menu to help out new players.
- Two new music tracks have been added to the game, as well as to the Official Soundtrack on Steam.
Balance Changes
Spring
Because Spring was a rather lackluster season, with only a small amount of people breaking their records on Spring, we've made a small change to the vines. Vines now have a chance to disappear every day, making space for buildings instead. This chance increases with luck.
Item Traits
The following changes only count for new items. When a bonus is improved by X%, we mean that the amount you get compared to the previous amount is, on average, X% higher. For example, Items that gave +50% chest loot will now give +65% chest loot, making it a 30% increase compared to the previous amount. Chest Spawn Rate: average bonus increased by 30%. Chest Rewards: average bonus increased by 30%.
Bugfixes
- Fixed the Steam Engine's tooltip in the talents menu. It is now correctly displaying +3 damage instead of +2.
- You can no longer gather multiple resources at a time.
- Minions should no longer teleport close to the shrine. If you still experience this issue, please let us know!
New Buildings: Traps
The building arsenal has been expanded with 3 new buildings: the Mudpool, Stick Trap and Barbed Wire! They all function as a barricade that will slow down (and sometimes damage!) enemies that walk over it.
Berry Bushes
You'll now find Berry Bushes scattered across the map as a rare spawn. You can collect them to replenish your energy a maximum of once per day. Choose carefully, because they do not respawn!
New Talents
Bow Damage
These talents will increase your bow's damage by how much energy you have left. Will you save up your energy for extra damage?
Berry Bushes
These talents will increase the amount of energy you get from harvesting a Berry Bush.
Small Changes
- Talents that you can not afford are no longer highlighted
- There is now water around the map edges
- SHIFT Building is now mentioned in the tutorial
- You can now also move by right clicking on the minimap
- Collecting Stone/Chests/Runestones now affects the minimap
- The options menu can now be accessed in-game
- You can now disable automatic equipment swap in the options
- Quitting now has a confirmation message
- You can now examine (alt-click by default) the shrine for more info on damage and shields
- There is now a button to reset all progress
- Gathering stone and wood now has some new visuals and sound effects
Balance Changes
Item Rewards
For item rewards, the game now counts the last completed night instead of the last reached night. This means you'll start getting Mythic items once you beat night 50, not once you reach it. In addition, you'll now receive up to 3 items, up from 2.
Steam Engine
Bonus damage increased from 2 to 3.
Winter Talent
Slow amount decreased from 10% / 20% / 30% / 40% / 50% to 8% / 16% / 24% / 32% / 40%.
Item Traits
The following changes only count for new items. When a bonus is improved by X%, we mean that the amount you get compared to the previous amount is, on average, X% higher. For example, Items that gave +50% chest loot will now give +65% chest loot, making it a 30% increase compared to the previous amount. Chest Spawn Rate: average bonus increased by 30%. Chest Rewards: average bonus increased by 30%. Free Wood Per Day: average bonus increased by 30%. Free Stone Per Day: average bonus increased by 20%.
Raccoons
Early game players are having difficulties getting going. We don't want to be so harsh in the early levels, so we are reducing the Raccoon's strength by reducing their hitpoints from 2 to 1.
Bugfixes
- Lodestones no longer break every so often
- Fixed an issue where chest and runestone minimap markings were incorrect
- Fixed an issue where an item's 4th mythic trait would not display in the menu
- Examine turret damage now correctly includes item bonuses
- Fixed an issue where the game-over screen would not display correctly on lower resolutions
Hi everyone, We released the soundtrack in the store for those who wish to go the extra mile. This way we can keep the base game free and bring the outpost experience to more people! It can be bought here: https://store.steampowered.com/app/1314660/Outpost_Soundtrack/ We have also just released a fix for a few bugs including the snowman and some navigation issues. Kind regards, The Outpost Devs
New features:
- You can now move around using the arrow keys! For those looking for WASD, you can rebind them in the options menu.
- Numerous performance improvements have been made, with more to come!
- You can now click a resource once to gather it, instead of holding down the mouse button.
- Collecting a Wisp now has a different sound from a spawning wisp.
- Increased the scrolling speed of scrollable menus. It was really slow.
- Applied better formatting to large numbers in some places where it was missing.
- When building aura buildings like the flag, you'll now see an indicator to see which turrets it will affect.
- There is now a Subreddit button next to the Discord button.
- Made it more obvious that you can scroll in the talents menu.
- Made a few changes to the ingame UI to improve clarity.
- You can now examine your turrets to see their stats. By default, this is set to alt + click.
Balance Changes:
- Spring talents now give more luck in the later stages. 10 / 20 / 30 / 40 / 50 =10 / 20 / 35 / 50 / 65
- The last fall talent now also gives +1 stone.
- Drumstick (Night 20) now has 700 HP, down from 800.
Bugfixes:
- Fixed a bug where building and removing multiple beds would reduce your energy more than it should.
- Fixed a bug where the Vitalizing Crystal would not grant energy correctly.
- Fixed a bug where some keybinds would not display correctly under the ingame buttons.
- Fixed a bug where the Discord link wasn't working.
- Fixed a bug where boss healthbars would show incorrect names.
- Fixed a typo in the Runic Expert talent.
- Fixed a bug that caused Steam Cloud savegames to misbehave.
- Fixed an issue that caused the Journal to work incorrectly.
- Fixed a bug where marking runestones and/or chests did not work correctly.
- Fixed a bug where the player's pathfinding would not work while enemies are spawning.
Hi Everyone,
This is a big moment for us. Outpost has finally released and is now no longer in Early Access.
As a celebration, we've created a new trailer, visible on the main store page.
A huge thanks to everyone that has already played the game, and a big welcome for all new players.
Have fun!
Hi everyone! In just two days from now, on May 1st 2020, Outpost is going for Full Release. We've been hard at work polishing the game to make sure it's ready! To make everything go as smooth as possible, we've just released the Full Release patch, so all early access players can play it two days earlier.
Sapphire Tools
We've added a new tier of tools: Sapphire! My personal favorite is the bow. It just looks great!
Changes to Keybinds
This change has two parts. Firstly, you can now rebind your keys! No more following the default keybinds if you don't like them. Secondly, right clicking will now create a waypoint on the ground, allowing you to move there without holding the right mouse button. You can still hold the right mouse button to turn like you used to, but there will always be a waypoint created. Basically, movement now works more like other games.
Other changes
Careful, it's a long list! You'll like these, though.
- Bosses will now whittle down your shields instead of instantly dying to them. It seemed pretty unfair for the poor bosses.
- You can now delete buildings. No refunds!
- Both Chest talents now have an extra tier.
- 6 New achievements have been added.
- Cursor visiblity has been improved.
- We've made some performance improvements. If you still have any performance issues, try turning off Post Processing.
- Projectiles now have extra effects when hitting objects.
- You will now see damage numbers popping up when you hit an enemy. This can be turned off in the options menu.
- More UI improvements and cleanup
- The main menu now has its own Music Theme.
- Clicking on the UI while building will no longer build something behind the UI.
Hi Everyone! First of all, thanks to everyone for playing Outpost, giving feedback, and climbing the leaderboards with scores we didn't think were possible! Thanks to you, Outpost is nearly ready for Full Release on May 1st 2020. Here's a little FAQ to answer some questions. If you have a question that is not answered here, be sure to ask it in the comments!
Will Outpost still be updated after the Full Release?
Yes.
Will Outpost still be free?
Yes. We currently have plans to create a paid expansion in the future, but the free version will always exist and will still be updated, even after the paid expansion launches.
What will future updates look like?
We expect that, with the Full Release, we will see an increase in player count. That will bring some new suggestions an insights to the surface. We will aim to focus our efforts on these new insights, and update accordingly. If you want more items, you'll get more items. If you want more talents, more talents it is! More buildings? More buildings.
When will the premium expansion release?
There is no release date planned for the premium expansion as of now. We want to focus on the Full Release and free version first. Once we more info on this, we'll let you know.
I have a suggestion!
Feel free to join our Discord Server and tell us all about it!
Hi there! This is just a small patch that adresses some minor issues you guys have been having. Let's go over the changes:
- Item rewards from runs that reach night 40+ have been buffed.
- Some more graphics options have been added to the game: Anti Aliasing, Post Processing and Screen Mode.
- After finishing a game, you'll now be brought straight to the progress menu, instead of a separate talents menu.
- Your list of items is now scrollable, and you can sort it by Power or Slot.
- A bunch of UI improvements have been made to make everything look a bit more polished.
- Some smaller texts have been enlarged so that they are easier to read
Hi! Let's take a look at what Outpost 1.5 brings to the table.
Items
After every run, you will now receive items. The better you perform, the stronger the items you get. You can equip these in the progress menu, to gain various bonuses. It's up to you to decide how you'll combine these items to create a set of bonuses that suits your playstyle.
Seasonal Minigames
Every season will now have a special minigame that is only available in that specific season. While you can choose to ignore them, you will find that their bonuses are very much worth it!
Summer
Three Lodestones will spawn nearby. At any moment, one of these three is active and glowing. When standing near the active obelist, you gain x2 Attack Speed!
Fall
During fall, three Wildfires will spawn near your base. Shooting your bow's arrows through them doubles their damage.
Winter
During the cold Winter, 3 giant snowballs will spawn. You can explore the map to find the remaining pieces of the Snowmen. If you complete one, he will fight for you as a turret!
Spring
Three Springvines will spawn, looking like magic flowers. Building next to a Springvine will refund 50% of the resources spent, but also spawn a bush that will make a random tile unsuitable for building on.
Global Leaderboards
You can now also see your position on the global leaderboard, along with the friends leaderboard. Will you be number 1?
A small applause for the top 10 as of April 2nd 2020!
New minions and bosses
Two new minions and two new bosses have been added, completing Chapter 1.
Smaller Changes
- You can now alt-click on objects in the game to find out what they do.
- The tutorial has been updated to learn new players about alt-clicking.
- During the tutorial, the current objective will always be visible.
- The maximum zoom level has been increased so you can look at your items.
- You can now build on treestumps.
- Every season now has its own set of particles, creating a more diverse feeling.
Hi there! Let's go over what's new in Outpost 1.4. You'll find that the main menu has changed a bit to cover all the new features, so sit tight!
Leaderboards
You'll now be able to see how you match up against your steam friends, on the leaderboards! I'm sure you guys will have some better scores than we have in this example :)
Character Customization
You can now do some basic color customization for your character. There's a lot more coming in this area, but that will have to wait for a future patch. Time for a fashion contest?
New Buildings
For those who already ventured far into the Outpost Saga, there are new advanced buildings! You can unlock them in the Talents Screen. Say hello to the Heavy Cannon, Windmill, Steam Engine and Vitalizing Crystal!
Tutorial
For our new players, there's now a tutorial. You'll see that when you press the play button, you'll be able to choose between the Tutorial, and Chapter I. ...That's right. Chapter 1. *hint*
New Upgrades
Many upgrades now have a super-expensive Tier 5 version. More upgrades will join them in the future, but you'll have a hard time unlocking these for now.
Smaller Changes
- You can now fast-forward during the night, if you have already completed that night once. Note that this makes that night more difficult, so only do it if you have a lot of margin!
- The menu has been restyled slightly.
- Upgraded tools now increase your gather speed by a larger amount
- You can now access the talents screen from the Main Menu, in the Progress Menu.
- The night counter is now slightly more forgiving for newer players.
- It's now more clear which Talents you have unlocked.
- The cursor is now easier to see in the snow.
Bugfixes
- You can no longer walk over water when going over the map borders
- Mountain clickboxes have been corrected so that they no longer block resources.
- The Campfire and Straw Mattress had their sprites fixed so they no longer look glitchy.
Okay. There's a lot to go over, so let's get started!
New Graphics
When you open up the game, you'll see that the graphics have been completely updated! Check out some of the new screenshots: During the day...
...During the night
We'll also be updating the trailer soon to show off these new graphics so look out for that too!
Runestones
Just like chests, Runestones are now spread across the map. You can activate them to gain a random special bonus. You'll find that these mainly make your bow attacks stronger, so you might want to invest in some Bow upgrades! An example of a Runestone.
We've also added some runestone achievements to go along them.
New Minions and Bosses
We've added three new minions, and two new bosses to the mix. Can you beat them all?
Smaller changes
- The journal and talent screens now scale better on smaller screens
- You will now see an attack speed indicator around your cursor when the bow is equipped.
- You will no longer auto-equip the bow at night if you have no bow.
- Hitboxes have been adjusted to be more precise
Bugfixes
We've had some bug reports in our Discord (thanks!), and managed to fix a whole bunch:
- Minions will no longer spawn too close. No more sudden groups of minions close to your shrine!
- Walking out of range of a resource while gathering will now correctly stop you from gathering it.
- Pressing escape while building now cancels the building without opening the pause menu.
- Talent text no longer stays red after unlocking the talent
- You can no longer get negative resources by upgrading tools and building at the same time.
Many of you have expressed that the early game is too slow. You need too many playthoughs to get an upgrade. While players who have pushed through that are cruising through the late- and midgame, we agree that the early game was simply too slow. Here's how we've fixed that.
Low-tier Talents
We've added two new early game talents. One gives your shrine a shield to protect against early mistakes or slip-ups, and the other one transforms your shrine into a turret, so you have some basic defenses ready when the game starts.
High-tier Talents
We've also added more tier-4 talents for the people who are already further in the progression. All talents (except buildings, these are coming later!) now have 4 levels instead of 3, making your options even more plentiful!
Experience gains
We've increased the amount of experience you gain at the end of the game. Experience gains have nearly been doubled for early game, and slightly increased in the late game.
Talent Price Nerfs
Some (especially higher-tier) talents have had their price reduced significantly. We hope the prices make more sense now. Once again, any feedback is welcome. Let us know what you think!
Hi Everyone! Today marks the release of Outpost 1.2: Night of the Wisps! Let's talk about what's new in this patch.
Wisps
When you unlock the Wisps talent, every so often, a Wisp will spawn during the night. When you catch a Wisp by walking over it, you will gain a random tool upgrade. Wisps are not easy to catch, and very hard to see during the day. While catching Wisps does not require Energy, it can potentially cost you some time. It's up to you to decide when the perfect time to catch a Wisp has arrived.
Steam Achievements
That's right! Outpost now supports Steam Achievements. We're very excited to see how far you've gotten in the game. Be sure to tell us how far you got in the comments! Of course, as the game expands, we'll be adding more achievements to go along with the ones that are present right now.
Golden Equipment
For the first time, we've added a new tier of equipment. For those that have already mastered their Silver tools, you'll now be able to use Golden Axes, Pickaxes, Bows and Greaves.
New minions and bosses
The journal has been updated and includes two new bosses and a new minion. Be sure to collect them all to complete your journal!
Other Changes
- The pause menu now also includes a quit button so you can end the game without waiting for the night.
- Tooltips for tools have been upgraded to be more clear about what you currently have, and what an upgrade will give you.
- Settings for controlling Master, Music and SFX sound volumes have been added to the main menu.
- The resource cost of bow upgrades has been slightly reduced.
Hi Everyone! You've had the first smaller patches, and now it's time for the first larger content update. Let's go over what's new.
The Journal
The main menu now contains a new item: The Journal. In here, you'll find all the monsters (and bosses!) you've encountered during your journeys, along with their health. As the game expands, this journal will too. The game will also tell you how many creatures you have yet to unlock, so you can track your progress!
New Minions and Bosses
A new minion has been added, along with 2 new bosses! Check your journal to find out more. Also, Rats are now Raccoons. The rats were ugly and felt too basic, so they are now mean little Raccoons!
New Talent
For those who are stuck looking for stone, you can now use your experience to unlock new talents that increase rock spawn rates.
Bodyblocking
Many players have addressed this issue already. Bossfights were too easy because you could simply block them by standing in their way. We've updated their pathing algorithm so that they can no longer be blocked. We don't want to completely remove this strategy, so regular minions can still be bodyblocked. We've also slightly reduced the strength of all bosses to accommodate for this change.
Other changes
- The snail's model has been updated to look less ugly and more ... snaily.
- During bossfights, the boss name is now displayed at the bottom of the screen.
- A few tooltips have been updated to be more clear.
- You can now press escape while building to cancel the action. Pressing escape while not building will still open the pause menu.
- Chickens and Roosters have been slightly buffed.
- Chests no longer have a small chance to drop nothing.
- The talents menu now has a background so it looks less boring.
Hi everyone! As a christmas present, here's the new patch! We've implemented some of the Quality of Life features requested by the community on our Discord server, so let's do a quick run down:
- Tools have now have better descriptions, so you know what you're spending your resources on.
- Building talents also had their descriptions updated, to make it more clear what each new building does.
- During the night, you'll see the current amount of enemies above the moon icon (where the countdown is during the day).
- The shrine is now also visible on your minimap.
- You can now press escape while in-game to pause.
- We've updated some of the pathing logic, so that minions are way less likely to get stuck during the night.
Following the Early Access Launch, here's our first small patch to address some of the early access kinks!
- A link to our Discord server is now included in the main menu. We really want you guys to join us and talk about the game! Let us know what you think. Suggestions are very welcome!
- The energy bar now also displays your current energy as a number.
- Fixed an issue that caused mattresses and tents to stop working.
- Improved the layout of the Talents Screen to make sure it fits on smaller screens.
Hi there, welcome, and thank you for your interest in Outpost! We'd just like to thank everyone that has played the game. Our goal is to get as close to the community as possible, and listen to you! Feel free to join our Discord server, and let us know what you think. Suggestions are welcome and might just make it into the game! Thanks, The Outpost Team
Outpost
Open Mid Interactive
Open Mid Interactive
2019-12-20
Indie Strategy Adventure Singleplayer EA
Game News Posts 34
🎹🖱️Keyboard + Mouse
Very Positive
(739 reviews)
https://store.steampowered.com/app/1127110 
Outpost Linux [91.28 M]
Randomly Generated Maps
With Outpost's map generation technology, no playthrough will ever be the same. Adapt to your surroundings and make the best of the resources and natural barriers that are near your base!Seasons
Each playthrough starts in a different season, forcing you to adapt even more. Spend you time wisely during the short winter days, or go the extra mile during summer! As the game progresses, you will unlock extra features for each of the four seasons!Experience
Every time you finish a playthrough, you gain experience that can be spent on upgrading your survival talents. Strategically choose your next move from 50+ upgradesBuild your base
Defending your base can be done in different ways. Gather resources and create static defenses such as turrets and campfires, craft yourself a bow and join the fight yourself!- Processor: 2 GHz ProcessorStorage: 100 MB available spaceAdditional Notes: System requirements may change during development. If it does not work for your OS Version. Feel free to contact us to see if we can resolve the issue.
- Storage: 100 MB available spaceAdditional Notes: System requirements may change during development. If it does not work for your OS Version. Feel free to contact us to see if we can resolve the issue.
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