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Hi everyone! After some silence it's time to reveal what we've been working on in the past few months... a brand new game! Spellslinger Towns is a city building game that invites you to break the rules and create the weirdest situations, all while creating and expanding your own territory, defending it against intruders, trading with allies, and more! Come find out more over here, and be sure to wishlist the game if you want to support us. Spellslinger Towns Store Page Additionally, we've already written our first Dev blog where you can read about the game in a bit more detail. Check out our Dev blog here!
Outpost Kingdoms is now available for purchase!
You can check out the trailer here!
If you'd rather do some reading, here's a list of the new features:
This is just an overview of the new features since the last post. Some of these features were already live prior to this post! This update also contains a lot of work I've been doing on Chapter 3, which is coming along nicely for Outpost Kingdoms. Be sure to wishlist it if you haven't already!
This is just an overview of the new features since the last post. Some of these features were already live prior to this post!
This is just an overview of the new features since the last post. Some of these features were already live prior to this post! If you'd like to contribute with your suggestions, join our Discord Server!
It's here! Welcome to Outpost 2.0. With Outpost: Kingdoms launching soon (tm), it was time to make a big free update too. Outpost 2.0 makes the tower defence aspects a little more interesting, adding new enemy types, turrets, and more! If you'd like to support continuous development of the game, please make sure to wishlist Outpost: Kingdoms. It really helps out a lot! There's a lot to go over, so let's get started!
Hi everyone, it's been a while! I've been working on Valor for the last two years, and many voices have popped up asking about the future of Outpost. Well, I have some good news! Say hi to Outpost 2.0 and Outpost: Kingdoms!
Hi everyone!
We'd like to start this year's celebrations with a giveaway for you.
We're doing tis on both our instagram and discord page, and you can enter the giveaway in both locations to double your chances!
Click here to go to the Instagram post!
Click here to go to the Discord post!
Hi everyone! I'm using this message to promote our new game, Valor, that came out in Early Access on Steam last week. The game just received its first major update: Affixes! Affixes make every fight unique by randomly adding extra obstacles, special enemies or giving extra powers to existing enemies. In a way, it's a bit Outpost in terms of randomization. Every fight is different! If you're interested in the game, check it out here! The game is still being worked on, so your feedback is very valuable. If you prefer to wait out the development first, be sure to wishlist the game!
Hi everyone! It's been a while, and you guys deserve some new content. Here's the changelist:
We're glad to announce the winners of the Photo Mode Challenge!
Congratulations!
Winners will be contacted through Steam by me (Ne Vogel), so keep an eye out for an invite!
Hi everyone!
To celebrate our new instagram page, we're opening a contest to see who can create the best looking screenshot in Outpost. You can use photo mode, or a regular print screen. Just make sure to post the results as a screenshot to the Steam Community!
So, what's in it for the winners? We'll pick out the top 3 submissions. All 3 submissions will get featured on ourinstagram page, and receive a free copy of our new and upcoming game. On top of that, the first prize also includes a new Outpost upgrade that will be named after you! We'll contact the winner to discuss the details.
To summarize:
The results will be made public on September 11th, 2021.
Hi everyone,
We finally made an Instagram. Click here to check it out!
To gather some followers, we put up some milestones with rewards for the community, including Outpost updates!
Oh, and we've also included a teaser for something new...
Hi everyone! We have recieved a bunch of feedback concerning the rewards and experience gains in Chapter 2. That means something is off, and we hope this small balance path helps with that. The following changes have been made:
Hi everyone, We released the soundtrack in the store for those who wish to go the extra mile. This way we can keep the base game free and bring the outpost experience to more people! It can be bought here: https://store.steampowered.com/app/1314660/Outpost_Soundtrack/ We have also just released a fix for a few bugs including the snowman and some navigation issues. Kind regards, The Outpost Devs
Hi Everyone,
This is a big moment for us. Outpost has finally released and is now no longer in Early Access.
As a celebration, we've created a new trailer, visible on the main store page.
A huge thanks to everyone that has already played the game, and a big welcome for all new players.
Have fun!
Hi everyone! In just two days from now, on May 1st 2020, Outpost is going for Full Release. We've been hard at work polishing the game to make sure it's ready! To make everything go as smooth as possible, we've just released the Full Release patch, so all early access players can play it two days earlier.
Hi Everyone! First of all, thanks to everyone for playing Outpost, giving feedback, and climbing the leaderboards with scores we didn't think were possible! Thanks to you, Outpost is nearly ready for Full Release on May 1st 2020. Here's a little FAQ to answer some questions. If you have a question that is not answered here, be sure to ask it in the comments!
Hi there! This is just a small patch that adresses some minor issues you guys have been having. Let's go over the changes:
Hi! Let's take a look at what Outpost 1.5 brings to the table.
Hi there! Let's go over what's new in Outpost 1.4. You'll find that the main menu has changed a bit to cover all the new features, so sit tight!
Okay. There's a lot to go over, so let's get started!
Many of you have expressed that the early game is too slow. You need too many playthoughs to get an upgrade. While players who have pushed through that are cruising through the late- and midgame, we agree that the early game was simply too slow. Here's how we've fixed that.
Hi Everyone! Today marks the release of Outpost 1.2: Night of the Wisps! Let's talk about what's new in this patch.
Hi Everyone! You've had the first smaller patches, and now it's time for the first larger content update. Let's go over what's new.
Hi everyone! As a christmas present, here's the new patch! We've implemented some of the Quality of Life features requested by the community on our Discord server, so let's do a quick run down:
Following the Early Access Launch, here's our first small patch to address some of the early access kinks!
Hi there, welcome, and thank you for your interest in Outpost! We'd just like to thank everyone that has played the game. Our goal is to get as close to the community as possible, and listen to you! Feel free to join our Discord server, and let us know what you think. Suggestions are welcome and might just make it into the game! Thanks, The Outpost Team
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