Chapter 2
After the events from Chapter 1, nature's defences have been depleted, and allowed the Void to breach its containment. Corruption is spreading across the lands, and you need to stop it.

From now on, reaching Night 50 in Chapter 1 will unlock Chapter 2. Once unlocked, you'll be able to fight new monsters and bosses, unlock new items, customizations, and fight for the first place on the new leaderboard.
Call of the Void
Chapter 2 also features a new feature: Call of the Void. On days 1, 11, 21, 31 and 41, you'll be presented with a choice: Gain a short-term bonus, but also take a negative effect with it. These choices will vary through playthroughs, so you'll have to think carefully about which Calls of the Void you accept!
Small Changes
- With the new chapter also comes a new tier of Talents! They come at a hefty price, though.
- We've started work on translating the game and are launching a Dutch version as a tryout. We're looking for Community Translators on our Discord, so be sure to hop in if you're interested!
- You'll now receive less and less exp post Night 50. Chapter 2 is where more exp is at!
- You will now hear footstep sounds when walking around.
- You can now close messageboxes by pressing space.
- Post-50 reward scaling has been increased, so that means better drops if you get really far.
- Many more GPU and CPU performance improvements.
- The main menu has been changed, and the map now generates once you start the chapter.
- There's now a menu in the pause menu to keep track of current buffs and bonuses.
- Tree hitboxes have been made slightly smaller.
- The energy bar now also displays your maximum energy.
- The Night Record now counts the last night you beat, not the one you reached and lost at.
- Runestones and Chests now also have sound effects while gathering.
Bugfixes
- Shrine and turret talents now work right away instead of after 1 game.
- Disabling particles now also disables building particles. This requires a restart though.Disabling particles now also disables building particles. This requires a restart though.
- Snowmen now show their damage in the examine menu once completed.
- The tooltip area for tools and buildings has been made slightly larger to avoid clipping text.
[ 2020-07-18 14:19:49 CET ] [ Original post ]