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Second patch and new improvements
A Long Way Down has its second patch! We fixed many issues. Thanks to the feedback from our community, the game is constantly evolving.
http://store.steampowered.com/app/856990/A_Long_Way_Down Improvements: - Hide Helplist and inventory when interface locked - Improve play position manager behaviour - Play VFX on endturnbutton when no actions remaining (only when autoendturn in dungeon is off) - AI - rotate slab: Put priority on slabs with more walls, and avoid using half rotate on slabs with opposite walls - Hide voice slider and change toggle icon - Pathfinding: avoid trap if possible - Slab cards are now drawn in a smarter way - Switch secondary characters diamond to simplify clicking on up-right slab - Improve monster cards' drawing in battle - Add discord and guide buttons on main menu - Add version number on options menu Localization: - Fix missing locales on mission titles Issues: - Fix error in reward panel - Fix temp enclosure modifiers - Reset to Auto Graphics API for Mac - Fix flee after mission failed - Force mission failed check to use the mission progress - Avoid wrong item to be deselected when drag start - Handle missing requirements to complete a mission (e-g: not enough monsters to kill) - Fix potion animation & potion targets - Fix blocker when opening sarcophagus - Fix error in battle when selected target is dead
[ 2020-01-31 15:58:54 CET ] [ Original post ]
Patch 2
A Long Way Down has its second patch! We fixed many issues. Thanks to the feedback from our community, the game is constantly evolving.
http://store.steampowered.com/app/856990/A_Long_Way_Down Improvements: - Hide Helplist and inventory when interface locked - Improve play position manager behaviour - Play VFX on endturnbutton when no actions remaining (only when autoendturn in dungeon is off) - AI - rotate slab: Put priority on slabs with more walls, and avoid using half rotate on slabs with opposite walls - Hide voice slider and change toggle icon - Pathfinding: avoid trap if possible - Slab cards are now drawn in a smarter way - Switch secondary characters diamond to simplify clicking on up-right slab - Improve monster cards' drawing in battle - Add discord and guide buttons on main menu - Add version number on options menu Localization: - Fix missing locales on mission titles Issues: - Fix error in reward panel - Fix temp enclosure modifiers - Reset to Auto Graphics API for Mac - Fix flee after mission failed - Force mission failed check to use the mission progress - Avoid wrong item to be deselected when drag start - Handle missing requirements to complete a mission (e-g: not enough monsters to kill) - Fix potion animation & potion targets - Fix blocker when opening sarcophagus - Fix error in battle when selected target is dead
[ 2020-01-31 15:58:54 CET ] [ Original post ]
A Long Way Down
Seenapsis Studio
Developer
Goblinz Studio
Publisher
2020-01-16
Release
Game News Posts:
36
🎹🖱️Keyboard + Mouse
Mixed
(113 reviews)
Public Linux Depots:
- ALWD Linux version [1.16 G]
The game draws inspiration from hits like Darkest Dungeon, Slay the Spire and Hand of Fate.
A Long way down is a mash-up between an RPG and a deck-building game. Embody Sam and try escaping this maze where a sneaky and evil mastermind reigns. Let your memories and your choices guide you... but don't fall into darkness.
Craft a deck
The cards you choose will determine how you explore the dungeon and how you defend yourself from the horrors it contains.Fight your way through the unforgiving monster maze
Great challenges await you as you go deeper into the dungeon. Use your cards and cunning, adapt your playstyle and overcome all enemies.Gather your party
You’ll meet many fellow adventurers down in the dark - will you gain allies or make enemies?Traverse the maze
Use your cards to bridge gaps and defy dead ends as you travel through the maze. Rush to escape or take time to explore, the choice is yours.Upgrade your items and equipment
Collect rewards and use them to grow your power to take on what lies in the depths.Confront the evil overlord
Every choice you made will affect the final battle - can you defeat the mastermind in its lair?MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: Dual-core 2Ghz CPUMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Ubuntu 12.04+ Desktop only
- Processor: Dual-core 2Ghz CPUMemory: 4 GB RAMStorage: 1 GB available space
- Memory: 4 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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